Move source/Irrlicht/ to src/
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65
src/Android/CAndroidAssetReader.cpp
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65
src/Android/CAndroidAssetReader.cpp
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// Copyright (C) 2002-2011 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CAndroidAssetReader.h"
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#include "CReadFile.h"
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#include "coreutil.h"
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#include "CAndroidAssetReader.h"
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#include "CIrrDeviceAndroid.h"
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#include <android_native_app_glue.h>
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#include <android/native_activity.h>
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namespace irr
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{
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namespace io
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{
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CAndroidAssetReader::CAndroidAssetReader(AAssetManager *assetManager, const io::path &filename) :
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AssetManager(assetManager), Filename(filename)
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{
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Asset = AAssetManager_open(AssetManager,
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core::stringc(filename).c_str(),
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AASSET_MODE_RANDOM);
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}
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CAndroidAssetReader::~CAndroidAssetReader()
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{
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if (Asset)
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AAsset_close(Asset);
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}
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size_t CAndroidAssetReader::read(void *buffer, size_t sizeToRead)
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{
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int readBytes = AAsset_read(Asset, buffer, sizeToRead);
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if (readBytes >= 0)
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return size_t(readBytes);
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return 0; // direct fd access is not possible (for example, if the asset is compressed).
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}
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bool CAndroidAssetReader::seek(long finalPos, bool relativeMovement)
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{
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off_t status = AAsset_seek(Asset, finalPos, relativeMovement ? SEEK_CUR : SEEK_SET);
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return status + 1;
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}
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long CAndroidAssetReader::getSize() const
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{
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return AAsset_getLength(Asset);
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}
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long CAndroidAssetReader::getPos() const
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{
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return AAsset_getLength(Asset) - AAsset_getRemainingLength(Asset);
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}
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const io::path &CAndroidAssetReader::getFileName() const
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{
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return Filename;
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}
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} // end namespace io
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} // end namespace irr
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