Move source/Irrlicht/ to src/
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src/Android/CAndroidAssetReader.h
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64
src/Android/CAndroidAssetReader.h
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// Copyright (C) 2012 Joerg Henrichs
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "IReadFile.h"
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struct AAssetManager;
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struct AAsset;
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struct ANativeActivity;
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namespace irr
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{
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namespace io
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{
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class CAndroidAssetReader : public virtual IReadFile
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{
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public:
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CAndroidAssetReader(AAssetManager *assetManager, const io::path &filename);
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virtual ~CAndroidAssetReader();
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//! Reads an amount of bytes from the file.
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/** \param buffer Pointer to buffer where read bytes are written to.
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\param sizeToRead Amount of bytes to read from the file.
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\return How many bytes were read. */
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virtual size_t read(void *buffer, size_t sizeToRead);
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//! Changes position in file
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/** \param finalPos Destination position in the file.
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\param relativeMovement If set to true, the position in the file is
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changed relative to current position. Otherwise the position is changed
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from beginning of file.
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\return True if successful, otherwise false. */
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virtual bool seek(long finalPos, bool relativeMovement = false);
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//! Get size of file.
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/** \return Size of the file in bytes. */
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virtual long getSize() const;
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//! Get the current position in the file.
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/** \return Current position in the file in bytes. */
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virtual long getPos() const;
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//! Get name of file.
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/** \return File name as zero terminated character string. */
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virtual const io::path &getFileName() const;
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/** Return true if the file could be opened. */
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bool isOpen() const { return Asset != NULL; }
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private:
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//! Android's asset manager
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AAssetManager *AssetManager;
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// An asset, i.e. file
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AAsset *Asset;
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path Filename;
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};
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} // end namespace io
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} // end namespace irr
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