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Minor code cleanup

Mostly const fixes in headers to make it easier for users to have more warnings enabled in static code analysis
Also updating our own rules a bit (kicking some out we won't need yet).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6583 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2024-01-01 15:29:28 +00:00
parent 2fdb1fc156
commit bff1a50c34
14 changed files with 53 additions and 59 deletions

View File

@@ -710,7 +710,7 @@ namespace core
}
return *this;
#else
CMatrix4<T> temp ( *this );
const CMatrix4<T> temp ( *this );
return setbyproduct_nocheck( temp, other );
#endif
}
@@ -1186,7 +1186,7 @@ namespace core
template <class T>
inline void CMatrix4<T>::rotateVect( vector3df& vect ) const
{
vector3d<T> tmp(static_cast<T>(vect.X), static_cast<T>(vect.Y), static_cast<T>(vect.Z));
const vector3d<T> tmp(static_cast<T>(vect.X), static_cast<T>(vect.Y), static_cast<T>(vect.Z));
vect.X = static_cast<f32>(tmp.X*M[0] + tmp.Y*M[4] + tmp.Z*M[8]);
vect.Y = static_cast<f32>(tmp.X*M[1] + tmp.Y*M[5] + tmp.Z*M[9]);
vect.Z = static_cast<f32>(tmp.X*M[2] + tmp.Y*M[6] + tmp.Z*M[10]);
@@ -1213,7 +1213,7 @@ namespace core
template <class T>
inline void CMatrix4<T>::inverseRotateVect( vector3df& vect ) const
{
vector3d<T> tmp(static_cast<T>(vect.X), static_cast<T>(vect.Y), static_cast<T>(vect.Z));
const vector3d<T> tmp(static_cast<T>(vect.X), static_cast<T>(vect.Y), static_cast<T>(vect.Z));
vect.X = static_cast<f32>(tmp.X*M[0] + tmp.Y*M[1] + tmp.Z*M[2]);
vect.Y = static_cast<f32>(tmp.X*M[4] + tmp.Y*M[5] + tmp.Z*M[6]);
vect.Z = static_cast<f32>(tmp.X*M[8] + tmp.Y*M[9] + tmp.Z*M[10]);
@@ -1278,7 +1278,7 @@ namespace core
transformVect(member, plane.getMemberPoint());
// Transform the normal by the transposed inverse of the matrix
CMatrix4<T> transposedInverse(*this, EM4CONST_INVERSE_TRANSPOSED);
const CMatrix4<T> transposedInverse(*this, EM4CONST_INVERSE_TRANSPOSED);
vector3df normal = plane.Normal;
transposedInverse.rotateVect(normal);
plane.setPlane(member, normal.normalize());
@@ -2002,7 +2002,7 @@ namespace core
t.normalize();
// axis multiplication by sin
core::vector3df vs(t.crossProduct(f));
const core::vector3df vs(t.crossProduct(f));
// axis of rotation
core::vector3df v(vs);