Add IMaterialRendererServices::startUseProgram/stopUseProgram
This makes it possible to set high-level shader constants (which are attached to shader programs) to be set outside of OnSetConstants. IShaderConstantSetCallBack::OnCreate has it set automatically now so it works the same as OnSetConstants. D3D9 and burnings both work different, so there hadn't been a problem with those. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6469 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -415,6 +415,12 @@ namespace video
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//! Get current material.
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const SMaterial& getCurrentMaterial() const;
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//! Rest renderstates forcing stuff like OnSetMaterial to be called
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void DoResetRenderStates()
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{
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ResetRenderStates = true;
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}
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COpenGLCacheHandler* getCacheHandler() const;
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private:
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