Add IMeshBufffer::clone for buffer copies, use it in CMeshManipulator::createMeshCopy
CMeshManipulator::createMeshCopy creates new meshes which have copies of the actual meshbuffers instead of copying everything into SMeshBuffers (which didn't support 32 bit or any of the other special features). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6335 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -292,9 +292,33 @@ namespace scene
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return getTypeT();
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}
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//! Create copy of the meshbuffer
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virtual IMeshBuffer* createClone(int cloneFlags) const IRR_OVERRIDE
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{
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CMeshBuffer<T> * clone = new CMeshBuffer<T>();
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if (cloneFlags & ECF_VERTICES)
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{
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clone->Vertices = Vertices;
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clone->BoundingBox = BoundingBox;
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}
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if (cloneFlags & ECF_INDICES)
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{
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clone->Indices = Indices;
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}
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clone->PrimitiveType = PrimitiveType;
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clone->Material = getMaterial();
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clone->MappingHint_Vertex = MappingHint_Vertex;
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clone->MappingHint_Index = MappingHint_Index;
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return clone;
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}
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//! Returns type of the class implementing the IMeshBuffer for template specialization
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// Minor note: Some compilers (VS) allow directly specializating the virtual function,
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// but this will fail on other compilers (GCC).
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// Minor note: Some compilers (VS) allow directly specializing the virtual function,
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// but this will fail on other compilers (GCC). So using a helper function.
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EMESH_BUFFER_TYPE getTypeT() const;
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u32 ChangedID_Vertex;
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