Add IMeshBufffer::clone for buffer copies, use it in CMeshManipulator::createMeshCopy
CMeshManipulator::createMeshCopy creates new meshes which have copies of the actual meshbuffers instead of copying everything into SMeshBuffers (which didn't support 32 bit or any of the other special features). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6335 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -172,9 +172,16 @@ namespace scene
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}
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//! append the vertices and indices to the current buffer
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE {}
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE
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{
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// can't do that as it doesn't own the vertex memory
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}
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//! append the meshbuffer to the current buffer
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virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE {}
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virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE
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{
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// can't do that as it doesn't own the vertex memory
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}
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const IRR_OVERRIDE
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@@ -232,6 +239,30 @@ namespace scene
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return EMBT_SHARED;
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}
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//! Create copy of the meshbuffer
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virtual IMeshBuffer* createClone(int cloneFlags) const IRR_OVERRIDE
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{
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SSharedMeshBuffer * clone = new SSharedMeshBuffer();
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if (cloneFlags & ECF_VERTICES)
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{
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clone->Vertices = Vertices;
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clone->BoundingBox = BoundingBox;
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}
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if (cloneFlags & ECF_INDICES)
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{
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clone->Indices = Indices;
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}
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clone->Material = Material;
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clone->MappingHintVertex = MappingHintVertex;
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clone->MappingHintIndex = MappingHintIndex;
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clone->PrimitiveType = PrimitiveType;
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return clone;
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}
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//! Material of this meshBuffer
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video::SMaterial Material;
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