Readd CSceneCollisionManager with only the method we need
This commit is contained in:
@@ -146,6 +146,9 @@ namespace scene
|
||||
//! Retrieve the given scene loader
|
||||
virtual ISceneLoader* getSceneLoader(u32 index) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns a pointer to the scene collision manager.
|
||||
virtual ISceneCollisionManager* getSceneCollisionManager() _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns a pointer to the mesh manipulator.
|
||||
virtual IMeshManipulator* getMeshManipulator() _IRR_OVERRIDE_;
|
||||
|
||||
@@ -329,6 +332,9 @@ namespace scene
|
||||
//! cursor control
|
||||
gui::ICursorControl* CursorControl;
|
||||
|
||||
//! collision manager
|
||||
ISceneCollisionManager* CollisionManager;
|
||||
|
||||
//! render pass lists
|
||||
core::array<ISceneNode*> CameraList;
|
||||
core::array<ISceneNode*> SkyBoxList;
|
||||
|
Reference in New Issue
Block a user