Replace non-leading tabs with spaces, using:
find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL xargs -n 1 -P $(nproc) ./replace_non_leading_tabs.lua # reformat everything
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@@ -1416,7 +1416,7 @@ void COpenGL3DriverBase::setTextureRenderStates(const SMaterial &material, bool
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E_TEXTURE_MIN_FILTER minFilter = material.TextureLayers[i].MinFilter;
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GL.TexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
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minFilter == ETMINF_NEAREST_MIPMAP_NEAREST ? GL_NEAREST_MIPMAP_NEAREST : minFilter == ETMINF_LINEAR_MIPMAP_NEAREST ? GL_LINEAR_MIPMAP_NEAREST
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: minFilter == ETMINF_NEAREST_MIPMAP_LINEAR ? GL_NEAREST_MIPMAP_LINEAR
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: minFilter == ETMINF_NEAREST_MIPMAP_LINEAR ? GL_NEAREST_MIPMAP_LINEAR
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: (assert(minFilter == ETMINF_LINEAR_MIPMAP_LINEAR), GL_LINEAR_MIPMAP_LINEAR));
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tmpTexture->getStatesCache().MinFilter = minFilter;
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