Change order of variables in SMaterial for better packing
Saves 8 byte when compiling for 64-bit with VS. Breaks binary compatibility which I'd usually avoid, but as this happened before since 1.8, I don't care. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6597 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
--------------------------
|
||||
Changes in 1.9 (not yet released)
|
||||
|
||||
- Variable order inside SMaterial and SMaterialLayer changed for better packing
|
||||
- line3d::getClosestPoint can now chose between using line or line segment
|
||||
- MY3D loader deprecated and disabled by default as MY3D tools can't be found on the web anymore. Also could always be used as external loader.
|
||||
- createCylinderMesh, createArrowMesh and createConeMesh in GeometryCreator tessellation numbers now for full instead of semi-circle.
|
||||
|
Reference in New Issue
Block a user