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Change order of variables in SMaterial for better packing

Saves 8 byte when compiling for 64-bit with VS.
Breaks binary compatibility which I'd usually avoid, but as this happened before since 1.8, I don't care.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6597 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2024-02-22 17:57:37 +00:00
parent d9de5f2306
commit ec4e690f02
3 changed files with 31 additions and 29 deletions

View File

@@ -1,6 +1,7 @@
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Changes in 1.9 (not yet released)
- Variable order inside SMaterial and SMaterialLayer changed for better packing
- line3d::getClosestPoint can now chose between using line or line segment
- MY3D loader deprecated and disabled by default as MY3D tools can't be found on the web anymore. Also could always be used as external loader.
- createCylinderMesh, createArrowMesh and createConeMesh in GeometryCreator tessellation numbers now for full instead of semi-circle.