Merging r6250 through r6254 from trunk to ogl-es branch
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6255 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -2,8 +2,8 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_C_COLLADA_MESH_WRITER_H_INCLUDED__
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#define __IRR_C_COLLADA_MESH_WRITER_H_INCLUDED__
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#ifndef IRR_C_COLLADA_MESH_WRITER_H_INCLUDED
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#define IRR_C_COLLADA_MESH_WRITER_H_INCLUDED
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#include "IColladaMeshWriter.h"
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#include "S3DVertex.h"
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@@ -26,46 +26,46 @@ namespace scene
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{
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public:
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//! Which lighting model should be used in the technique (FX) section when exporting effects (materials)
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virtual irr::scene::E_COLLADA_TECHNIQUE_FX getTechniqueFx(const irr::video::SMaterial& material) const _IRR_OVERRIDE_;
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virtual irr::scene::E_COLLADA_TECHNIQUE_FX getTechniqueFx(const irr::video::SMaterial& material) const IRR_OVERRIDE;
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//! Which texture index should be used when writing the texture of the given sampler color.
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virtual irr::s32 getTextureIdx(const irr::video::SMaterial & material, irr::scene::E_COLLADA_COLOR_SAMPLER cs) const _IRR_OVERRIDE_;
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virtual irr::s32 getTextureIdx(const irr::video::SMaterial & material, irr::scene::E_COLLADA_COLOR_SAMPLER cs) const IRR_OVERRIDE;
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//! Return which color from Irrlicht should be used for the color requested by collada
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virtual irr::scene::E_COLLADA_IRR_COLOR getColorMapping(const irr::video::SMaterial & material, irr::scene::E_COLLADA_COLOR_SAMPLER cs) const _IRR_OVERRIDE_;
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virtual irr::scene::E_COLLADA_IRR_COLOR getColorMapping(const irr::video::SMaterial & material, irr::scene::E_COLLADA_COLOR_SAMPLER cs) const IRR_OVERRIDE;
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//! Return custom colors for certain color types requested by collada.
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virtual irr::video::SColor getCustomColor(const irr::video::SMaterial & material, irr::scene::E_COLLADA_COLOR_SAMPLER cs) const _IRR_OVERRIDE_;
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virtual irr::video::SColor getCustomColor(const irr::video::SMaterial & material, irr::scene::E_COLLADA_COLOR_SAMPLER cs) const IRR_OVERRIDE;
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//! Return the settings for transparence
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virtual irr::scene::E_COLLADA_TRANSPARENT_FX getTransparentFx(const irr::video::SMaterial& material) const _IRR_OVERRIDE_;
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virtual irr::scene::E_COLLADA_TRANSPARENT_FX getTransparentFx(const irr::video::SMaterial& material) const IRR_OVERRIDE;
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//! Transparency value for that material.
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virtual irr::f32 getTransparency(const irr::video::SMaterial& material) const _IRR_OVERRIDE_;
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virtual irr::f32 getTransparency(const irr::video::SMaterial& material) const IRR_OVERRIDE;
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//! Reflectivity value for that material
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virtual irr::f32 getReflectivity(const irr::video::SMaterial& material) const _IRR_OVERRIDE_;
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virtual irr::f32 getReflectivity(const irr::video::SMaterial& material) const IRR_OVERRIDE;
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//! Return index of refraction for that material
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virtual irr::f32 getIndexOfRefraction(const irr::video::SMaterial& material) const _IRR_OVERRIDE_;
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virtual irr::f32 getIndexOfRefraction(const irr::video::SMaterial& material) const IRR_OVERRIDE;
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//! Should node be used in scene export? By default all visible nodes are exported.
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virtual bool isExportable(const irr::scene::ISceneNode * node) const _IRR_OVERRIDE_;
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virtual bool isExportable(const irr::scene::ISceneNode * node) const IRR_OVERRIDE;
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//! Return the mesh for the given nod. If it has no mesh or shouldn't export it's mesh return 0.
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virtual irr::scene::IMesh* getMesh(irr::scene::ISceneNode * node) _IRR_OVERRIDE_;
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virtual irr::scene::IMesh* getMesh(irr::scene::ISceneNode * node) IRR_OVERRIDE;
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//! Return if the node has it's own material overwriting the mesh-materials
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virtual bool useNodeMaterial(const scene::ISceneNode* node) const _IRR_OVERRIDE_;
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virtual bool useNodeMaterial(const scene::ISceneNode* node) const IRR_OVERRIDE;
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};
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class CColladaMeshWriterNames : public virtual IColladaMeshWriterNames
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{
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public:
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CColladaMeshWriterNames(IColladaMeshWriter * writer);
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virtual irr::core::stringc nameForMesh(const scene::IMesh* mesh, int instance) _IRR_OVERRIDE_;
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virtual irr::core::stringc nameForNode(const scene::ISceneNode* node) _IRR_OVERRIDE_;
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virtual irr::core::stringc nameForMaterial(const video::SMaterial & material, int materialId, const scene::IMesh* mesh, const scene::ISceneNode* node) _IRR_OVERRIDE_;
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virtual irr::core::stringc nameForMesh(const scene::IMesh* mesh, int instance) IRR_OVERRIDE;
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virtual irr::core::stringc nameForNode(const scene::ISceneNode* node) IRR_OVERRIDE;
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virtual irr::core::stringc nameForMaterial(const video::SMaterial & material, int materialId, const scene::IMesh* mesh, const scene::ISceneNode* node) IRR_OVERRIDE;
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protected:
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irr::core::stringc nameForPtr(const void* ptr) const;
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private:
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@@ -85,19 +85,19 @@ public:
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virtual ~CColladaMeshWriter();
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//! Returns the type of the mesh writer
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virtual EMESH_WRITER_TYPE getType() const _IRR_OVERRIDE_;
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virtual EMESH_WRITER_TYPE getType() const IRR_OVERRIDE;
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//! writes a scene starting with the given node
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virtual bool writeScene(io::IWriteFile* file, scene::ISceneNode* root, int writeRoot) _IRR_OVERRIDE_;
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virtual bool writeScene(io::IWriteFile* file, scene::ISceneNode* root, int writeRoot) IRR_OVERRIDE;
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//! writes a mesh
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virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE) _IRR_OVERRIDE_;
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virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE) IRR_OVERRIDE;
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// Restrict the characters of oldString a set of allowed characters in xs:NCName and add the prefix.
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virtual irr::core::stringc toNCName(const irr::core::stringc& oldString, const irr::core::stringc& prefix=irr::core::stringc("_NC_")) const _IRR_OVERRIDE_;
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virtual irr::core::stringc toNCName(const irr::core::stringc& oldString, const irr::core::stringc& prefix=irr::core::stringc("_NC_")) const IRR_OVERRIDE;
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//! After export you can find out which name had been used for writing the geometry for this node.
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virtual const irr::core::stringc* findGeometryNameForNode(ISceneNode* node) _IRR_OVERRIDE_;
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virtual const irr::core::stringc* findGeometryNameForNode(ISceneNode* node) IRR_OVERRIDE;
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protected:
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