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Merging r6250 through r6254 from trunk to ogl-es branch

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6255 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-08-27 19:14:39 +00:00
parent 21302d038a
commit ee3579015b
275 changed files with 4166 additions and 3846 deletions

View File

@@ -2,8 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
#define __C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
#ifndef IRR_C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED
#define IRR_C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED
#include "IParticleAnimatedMeshSceneNodeEmitter.h"
#include "irrArray.h"
@@ -39,93 +39,93 @@ public:
//! Prepares an array with new particles to emitt into the system
//! and returns how much new particles there are.
virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray) _IRR_OVERRIDE_;
virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray) IRR_OVERRIDE;
//! Set Mesh to emit particles from
virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ) _IRR_OVERRIDE_;
virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ) IRR_OVERRIDE;
//! Set whether to use vertex normal for direction, or direction specified
virtual void setUseNormalDirection( bool useNormalDirection ) _IRR_OVERRIDE_ { UseNormalDirection = useNormalDirection; }
virtual void setUseNormalDirection( bool useNormalDirection ) IRR_OVERRIDE { UseNormalDirection = useNormalDirection; }
//! Set direction the emitter emits particles
virtual void setDirection( const core::vector3df& newDirection ) _IRR_OVERRIDE_ { Direction = newDirection; }
virtual void setDirection( const core::vector3df& newDirection ) IRR_OVERRIDE { Direction = newDirection; }
//! Set the amount that the normal is divided by for getting a particles direction
virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) _IRR_OVERRIDE_ { NormalDirectionModifier = normalDirectionModifier; }
virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) IRR_OVERRIDE { NormalDirectionModifier = normalDirectionModifier; }
//! Sets whether to emit min<->max particles for every vertex per second, or to pick
//! min<->max vertices every second
virtual void setEveryMeshVertex( bool everyMeshVertex ) _IRR_OVERRIDE_ { EveryMeshVertex = everyMeshVertex; }
virtual void setEveryMeshVertex( bool everyMeshVertex ) IRR_OVERRIDE { EveryMeshVertex = everyMeshVertex; }
//! Set minimum number of particles the emitter emits per second
virtual void setMinParticlesPerSecond( u32 minPPS ) _IRR_OVERRIDE_ { MinParticlesPerSecond = minPPS; }
virtual void setMinParticlesPerSecond( u32 minPPS ) IRR_OVERRIDE { MinParticlesPerSecond = minPPS; }
//! Set maximum number of particles the emitter emits per second
virtual void setMaxParticlesPerSecond( u32 maxPPS ) _IRR_OVERRIDE_ { MaxParticlesPerSecond = maxPPS; }
virtual void setMaxParticlesPerSecond( u32 maxPPS ) IRR_OVERRIDE { MaxParticlesPerSecond = maxPPS; }
//! Set minimum starting color for particles
virtual void setMinStartColor( const video::SColor& color ) _IRR_OVERRIDE_ { MinStartColor = color; }
virtual void setMinStartColor( const video::SColor& color ) IRR_OVERRIDE { MinStartColor = color; }
//! Set maximum starting color for particles
virtual void setMaxStartColor( const video::SColor& color ) _IRR_OVERRIDE_ { MaxStartColor = color; }
virtual void setMaxStartColor( const video::SColor& color ) IRR_OVERRIDE { MaxStartColor = color; }
//! Set the maximum starting size for particles
virtual void setMaxStartSize( const core::dimension2df& size ) _IRR_OVERRIDE_ { MaxStartSize = size; }
virtual void setMaxStartSize( const core::dimension2df& size ) IRR_OVERRIDE { MaxStartSize = size; }
//! Set the minimum starting size for particles
virtual void setMinStartSize( const core::dimension2df& size ) _IRR_OVERRIDE_ { MinStartSize = size; }
virtual void setMinStartSize( const core::dimension2df& size ) IRR_OVERRIDE { MinStartSize = size; }
//! Set the minimum particle life-time in milliseconds
virtual void setMinLifeTime( u32 lifeTimeMin ) _IRR_OVERRIDE_ { MinLifeTime = lifeTimeMin; }
virtual void setMinLifeTime( u32 lifeTimeMin ) IRR_OVERRIDE { MinLifeTime = lifeTimeMin; }
//! Set the maximum particle life-time in milliseconds
virtual void setMaxLifeTime( u32 lifeTimeMax ) _IRR_OVERRIDE_ { MaxLifeTime = lifeTimeMax; }
virtual void setMaxLifeTime( u32 lifeTimeMax ) IRR_OVERRIDE { MaxLifeTime = lifeTimeMax; }
//! Maximal random derivation from the direction
virtual void setMaxAngleDegrees( s32 maxAngleDegrees ) _IRR_OVERRIDE_ { MaxAngleDegrees = maxAngleDegrees; }
virtual void setMaxAngleDegrees( s32 maxAngleDegrees ) IRR_OVERRIDE { MaxAngleDegrees = maxAngleDegrees; }
//! Get Mesh we're emitting particles from
virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const _IRR_OVERRIDE_ { return Node; }
virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const IRR_OVERRIDE { return Node; }
//! Get whether to use vertex normal for direciton, or direction specified
virtual bool isUsingNormalDirection() const _IRR_OVERRIDE_ { return UseNormalDirection; }
virtual bool isUsingNormalDirection() const IRR_OVERRIDE { return UseNormalDirection; }
//! Get direction the emitter emits particles
virtual const core::vector3df& getDirection() const _IRR_OVERRIDE_ { return Direction; }
virtual const core::vector3df& getDirection() const IRR_OVERRIDE { return Direction; }
//! Get the amount that the normal is divided by for getting a particles direction
virtual f32 getNormalDirectionModifier() const _IRR_OVERRIDE_ { return NormalDirectionModifier; }
virtual f32 getNormalDirectionModifier() const IRR_OVERRIDE { return NormalDirectionModifier; }
//! Gets whether to emit min<->max particles for every vertex per second, or to pick
//! min<->max vertices every second
virtual bool getEveryMeshVertex() const _IRR_OVERRIDE_ { return EveryMeshVertex; }
virtual bool getEveryMeshVertex() const IRR_OVERRIDE { return EveryMeshVertex; }
//! Get the minimum number of particles the emitter emits per second
virtual u32 getMinParticlesPerSecond() const _IRR_OVERRIDE_ { return MinParticlesPerSecond; }
virtual u32 getMinParticlesPerSecond() const IRR_OVERRIDE { return MinParticlesPerSecond; }
//! Get the maximum number of particles the emitter emits per second
virtual u32 getMaxParticlesPerSecond() const _IRR_OVERRIDE_ { return MaxParticlesPerSecond; }
virtual u32 getMaxParticlesPerSecond() const IRR_OVERRIDE { return MaxParticlesPerSecond; }
//! Get the minimum starting color for particles
virtual const video::SColor& getMinStartColor() const _IRR_OVERRIDE_ { return MinStartColor; }
virtual const video::SColor& getMinStartColor() const IRR_OVERRIDE { return MinStartColor; }
//! Get the maximum starting color for particles
virtual const video::SColor& getMaxStartColor() const _IRR_OVERRIDE_ { return MaxStartColor; }
virtual const video::SColor& getMaxStartColor() const IRR_OVERRIDE { return MaxStartColor; }
//! Get the maximum starting size for particles
virtual const core::dimension2df& getMaxStartSize() const _IRR_OVERRIDE_ { return MaxStartSize; }
virtual const core::dimension2df& getMaxStartSize() const IRR_OVERRIDE { return MaxStartSize; }
//! Get the minimum starting size for particles
virtual const core::dimension2df& getMinStartSize() const _IRR_OVERRIDE_ { return MinStartSize; }
virtual const core::dimension2df& getMinStartSize() const IRR_OVERRIDE { return MinStartSize; }
//! Get the minimum particle life-time in milliseconds
virtual u32 getMinLifeTime() const _IRR_OVERRIDE_ { return MinLifeTime; }
virtual u32 getMinLifeTime() const IRR_OVERRIDE { return MinLifeTime; }
//! Get the maximum particle life-time in milliseconds
virtual u32 getMaxLifeTime() const _IRR_OVERRIDE_ { return MaxLifeTime; }
virtual u32 getMaxLifeTime() const IRR_OVERRIDE { return MaxLifeTime; }
//! Maximal random derivation from the direction
virtual s32 getMaxAngleDegrees() const _IRR_OVERRIDE_ { return MaxAngleDegrees; }
virtual s32 getMaxAngleDegrees() const IRR_OVERRIDE { return MaxAngleDegrees; }
private:
@@ -155,6 +155,4 @@ private:
} // end namespace scene
} // end namespace irr
#endif // __C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
#endif // IRR_C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED