Merging r6250 through r6254 from trunk to ogl-es branch
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6255 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
@@ -2,8 +2,8 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
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#define __C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
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#ifndef IRR_C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED
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#define IRR_C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED
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#include "IParticleAnimatedMeshSceneNodeEmitter.h"
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#include "irrArray.h"
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@@ -39,93 +39,93 @@ public:
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//! Prepares an array with new particles to emitt into the system
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//! and returns how much new particles there are.
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virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray) _IRR_OVERRIDE_;
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virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray) IRR_OVERRIDE;
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//! Set Mesh to emit particles from
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virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ) _IRR_OVERRIDE_;
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virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ) IRR_OVERRIDE;
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//! Set whether to use vertex normal for direction, or direction specified
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virtual void setUseNormalDirection( bool useNormalDirection ) _IRR_OVERRIDE_ { UseNormalDirection = useNormalDirection; }
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virtual void setUseNormalDirection( bool useNormalDirection ) IRR_OVERRIDE { UseNormalDirection = useNormalDirection; }
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//! Set direction the emitter emits particles
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virtual void setDirection( const core::vector3df& newDirection ) _IRR_OVERRIDE_ { Direction = newDirection; }
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virtual void setDirection( const core::vector3df& newDirection ) IRR_OVERRIDE { Direction = newDirection; }
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//! Set the amount that the normal is divided by for getting a particles direction
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virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) _IRR_OVERRIDE_ { NormalDirectionModifier = normalDirectionModifier; }
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virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) IRR_OVERRIDE { NormalDirectionModifier = normalDirectionModifier; }
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//! Sets whether to emit min<->max particles for every vertex per second, or to pick
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//! min<->max vertices every second
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virtual void setEveryMeshVertex( bool everyMeshVertex ) _IRR_OVERRIDE_ { EveryMeshVertex = everyMeshVertex; }
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virtual void setEveryMeshVertex( bool everyMeshVertex ) IRR_OVERRIDE { EveryMeshVertex = everyMeshVertex; }
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//! Set minimum number of particles the emitter emits per second
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virtual void setMinParticlesPerSecond( u32 minPPS ) _IRR_OVERRIDE_ { MinParticlesPerSecond = minPPS; }
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virtual void setMinParticlesPerSecond( u32 minPPS ) IRR_OVERRIDE { MinParticlesPerSecond = minPPS; }
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//! Set maximum number of particles the emitter emits per second
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virtual void setMaxParticlesPerSecond( u32 maxPPS ) _IRR_OVERRIDE_ { MaxParticlesPerSecond = maxPPS; }
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virtual void setMaxParticlesPerSecond( u32 maxPPS ) IRR_OVERRIDE { MaxParticlesPerSecond = maxPPS; }
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//! Set minimum starting color for particles
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virtual void setMinStartColor( const video::SColor& color ) _IRR_OVERRIDE_ { MinStartColor = color; }
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virtual void setMinStartColor( const video::SColor& color ) IRR_OVERRIDE { MinStartColor = color; }
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//! Set maximum starting color for particles
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virtual void setMaxStartColor( const video::SColor& color ) _IRR_OVERRIDE_ { MaxStartColor = color; }
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virtual void setMaxStartColor( const video::SColor& color ) IRR_OVERRIDE { MaxStartColor = color; }
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//! Set the maximum starting size for particles
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virtual void setMaxStartSize( const core::dimension2df& size ) _IRR_OVERRIDE_ { MaxStartSize = size; }
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virtual void setMaxStartSize( const core::dimension2df& size ) IRR_OVERRIDE { MaxStartSize = size; }
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//! Set the minimum starting size for particles
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virtual void setMinStartSize( const core::dimension2df& size ) _IRR_OVERRIDE_ { MinStartSize = size; }
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virtual void setMinStartSize( const core::dimension2df& size ) IRR_OVERRIDE { MinStartSize = size; }
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//! Set the minimum particle life-time in milliseconds
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virtual void setMinLifeTime( u32 lifeTimeMin ) _IRR_OVERRIDE_ { MinLifeTime = lifeTimeMin; }
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virtual void setMinLifeTime( u32 lifeTimeMin ) IRR_OVERRIDE { MinLifeTime = lifeTimeMin; }
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//! Set the maximum particle life-time in milliseconds
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virtual void setMaxLifeTime( u32 lifeTimeMax ) _IRR_OVERRIDE_ { MaxLifeTime = lifeTimeMax; }
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virtual void setMaxLifeTime( u32 lifeTimeMax ) IRR_OVERRIDE { MaxLifeTime = lifeTimeMax; }
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//! Maximal random derivation from the direction
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virtual void setMaxAngleDegrees( s32 maxAngleDegrees ) _IRR_OVERRIDE_ { MaxAngleDegrees = maxAngleDegrees; }
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virtual void setMaxAngleDegrees( s32 maxAngleDegrees ) IRR_OVERRIDE { MaxAngleDegrees = maxAngleDegrees; }
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//! Get Mesh we're emitting particles from
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virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const _IRR_OVERRIDE_ { return Node; }
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virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const IRR_OVERRIDE { return Node; }
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//! Get whether to use vertex normal for direciton, or direction specified
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virtual bool isUsingNormalDirection() const _IRR_OVERRIDE_ { return UseNormalDirection; }
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virtual bool isUsingNormalDirection() const IRR_OVERRIDE { return UseNormalDirection; }
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//! Get direction the emitter emits particles
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virtual const core::vector3df& getDirection() const _IRR_OVERRIDE_ { return Direction; }
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virtual const core::vector3df& getDirection() const IRR_OVERRIDE { return Direction; }
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//! Get the amount that the normal is divided by for getting a particles direction
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virtual f32 getNormalDirectionModifier() const _IRR_OVERRIDE_ { return NormalDirectionModifier; }
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virtual f32 getNormalDirectionModifier() const IRR_OVERRIDE { return NormalDirectionModifier; }
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//! Gets whether to emit min<->max particles for every vertex per second, or to pick
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//! min<->max vertices every second
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virtual bool getEveryMeshVertex() const _IRR_OVERRIDE_ { return EveryMeshVertex; }
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virtual bool getEveryMeshVertex() const IRR_OVERRIDE { return EveryMeshVertex; }
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//! Get the minimum number of particles the emitter emits per second
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virtual u32 getMinParticlesPerSecond() const _IRR_OVERRIDE_ { return MinParticlesPerSecond; }
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virtual u32 getMinParticlesPerSecond() const IRR_OVERRIDE { return MinParticlesPerSecond; }
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//! Get the maximum number of particles the emitter emits per second
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virtual u32 getMaxParticlesPerSecond() const _IRR_OVERRIDE_ { return MaxParticlesPerSecond; }
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virtual u32 getMaxParticlesPerSecond() const IRR_OVERRIDE { return MaxParticlesPerSecond; }
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//! Get the minimum starting color for particles
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virtual const video::SColor& getMinStartColor() const _IRR_OVERRIDE_ { return MinStartColor; }
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virtual const video::SColor& getMinStartColor() const IRR_OVERRIDE { return MinStartColor; }
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//! Get the maximum starting color for particles
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virtual const video::SColor& getMaxStartColor() const _IRR_OVERRIDE_ { return MaxStartColor; }
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virtual const video::SColor& getMaxStartColor() const IRR_OVERRIDE { return MaxStartColor; }
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//! Get the maximum starting size for particles
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virtual const core::dimension2df& getMaxStartSize() const _IRR_OVERRIDE_ { return MaxStartSize; }
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virtual const core::dimension2df& getMaxStartSize() const IRR_OVERRIDE { return MaxStartSize; }
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//! Get the minimum starting size for particles
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virtual const core::dimension2df& getMinStartSize() const _IRR_OVERRIDE_ { return MinStartSize; }
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virtual const core::dimension2df& getMinStartSize() const IRR_OVERRIDE { return MinStartSize; }
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//! Get the minimum particle life-time in milliseconds
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virtual u32 getMinLifeTime() const _IRR_OVERRIDE_ { return MinLifeTime; }
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virtual u32 getMinLifeTime() const IRR_OVERRIDE { return MinLifeTime; }
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//! Get the maximum particle life-time in milliseconds
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virtual u32 getMaxLifeTime() const _IRR_OVERRIDE_ { return MaxLifeTime; }
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virtual u32 getMaxLifeTime() const IRR_OVERRIDE { return MaxLifeTime; }
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//! Maximal random derivation from the direction
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virtual s32 getMaxAngleDegrees() const _IRR_OVERRIDE_ { return MaxAngleDegrees; }
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virtual s32 getMaxAngleDegrees() const IRR_OVERRIDE { return MaxAngleDegrees; }
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private:
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@@ -155,6 +155,4 @@ private:
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} // end namespace scene
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} // end namespace irr
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#endif // __C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
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#endif // IRR_C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED
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