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Merging r6250 through r6254 from trunk to ogl-es branch

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6255 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-08-27 19:14:39 +00:00
parent 21302d038a
commit ee3579015b
275 changed files with 4166 additions and 3846 deletions

View File

@@ -2,8 +2,8 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_QUAKE3_SCENE_NODE_H_INCLUDED__
#define __C_QUAKE3_SCENE_NODE_H_INCLUDED__
#ifndef IRR_C_QUAKE3_SCENE_NODE_H_INCLUDED
#define IRR_C_QUAKE3_SCENE_NODE_H_INCLUDED
#include "IMeshSceneNode.h"
#include "IQ3Shader.h"
@@ -31,31 +31,31 @@ public:
virtual ~CQuake3ShaderSceneNode();
virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
virtual void render() _IRR_OVERRIDE_;
virtual void OnAnimate(u32 timeMs) _IRR_OVERRIDE_;
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
virtual void OnRegisterSceneNode() IRR_OVERRIDE;
virtual void render() IRR_OVERRIDE;
virtual void OnAnimate(u32 timeMs) IRR_OVERRIDE;
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
virtual u32 getMaterialCount() const _IRR_OVERRIDE_;
virtual video::SMaterial& getMaterial(u32 i) _IRR_OVERRIDE_;
virtual u32 getMaterialCount() const IRR_OVERRIDE;
virtual video::SMaterial& getMaterial(u32 i) IRR_OVERRIDE;
//! Returns type of the scene node
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_Q3SHADER_SCENE_NODE; }
virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_Q3SHADER_SCENE_NODE; }
virtual void setMesh(IMesh* mesh)_IRR_OVERRIDE_ {}
virtual IMesh* getMesh() _IRR_OVERRIDE_ { return Mesh; }
virtual void setReadOnlyMaterials(bool readonly) _IRR_OVERRIDE_ {}
virtual bool isReadOnlyMaterials() const _IRR_OVERRIDE_ { return true; }
virtual void setMesh(IMesh* mesh)IRR_OVERRIDE {}
virtual IMesh* getMesh() IRR_OVERRIDE { return Mesh; }
virtual void setReadOnlyMaterials(bool readonly) IRR_OVERRIDE {}
virtual bool isReadOnlyMaterials() const IRR_OVERRIDE { return true; }
//! Creates shadow volume scene node as child of this node
//! and returns a pointer to it.
virtual IShadowVolumeSceneNode* addShadowVolumeSceneNode(const IMesh* shadowMesh,
s32 id, bool zfailmethod=true, f32 infinity=10000.0f) _IRR_OVERRIDE_;
s32 id, bool zfailmethod=true, f32 infinity=10000.0f) IRR_OVERRIDE;
//! Removes a child from this scene node.
//! Implemented here, to be able to remove the shadow properly, if there is one,
//! or to remove attached childs.
virtual bool removeChild(ISceneNode* child) _IRR_OVERRIDE_;
virtual bool removeChild(ISceneNode* child) IRR_OVERRIDE;
private:
const quake3::IShader* Shader;
@@ -113,6 +113,4 @@ private:
} // end namespace scene
} // end namespace irr
#endif