Merging r6250 through r6254 from trunk to ogl-es branch
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6255 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
@@ -2,8 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __C_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
|
||||
#define __C_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
|
||||
#ifndef IRR_C_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED
|
||||
#define IRR_C_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED
|
||||
|
||||
#include "IShadowVolumeSceneNode.h"
|
||||
|
||||
@@ -27,34 +27,34 @@ namespace scene
|
||||
//! Sets the mesh from which the shadow volume should be generated.
|
||||
/** To optimize shadow rendering, use a simpler mesh for shadows.
|
||||
*/
|
||||
virtual void setShadowMesh(const IMesh* mesh) _IRR_OVERRIDE_;
|
||||
virtual void setShadowMesh(const IMesh* mesh) IRR_OVERRIDE;
|
||||
|
||||
//! Updates the shadow volumes for current light positions.
|
||||
/** Called each render cycle from Animated Mesh SceneNode render method. */
|
||||
virtual void updateShadowVolumes() _IRR_OVERRIDE_;
|
||||
virtual void updateShadowVolumes() IRR_OVERRIDE;
|
||||
|
||||
//! Set optimization used to create shadow volumes
|
||||
/** Default is ESV_SILHOUETTE_BY_POS. If the shadow
|
||||
looks bad then give ESV_NONE a try (which will be slower). */
|
||||
virtual void setOptimization(ESHADOWVOLUME_OPTIMIZATION optimization) _IRR_OVERRIDE_;
|
||||
virtual void setOptimization(ESHADOWVOLUME_OPTIMIZATION optimization) IRR_OVERRIDE;
|
||||
|
||||
//! Get currently active optimization used to create shadow volumes
|
||||
virtual ESHADOWVOLUME_OPTIMIZATION getOptimization() const _IRR_OVERRIDE_
|
||||
virtual ESHADOWVOLUME_OPTIMIZATION getOptimization() const IRR_OVERRIDE
|
||||
{
|
||||
return Optimization;
|
||||
}
|
||||
|
||||
//! pre render method
|
||||
virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
|
||||
virtual void OnRegisterSceneNode() IRR_OVERRIDE;
|
||||
|
||||
//! renders the node.
|
||||
virtual void render() _IRR_OVERRIDE_;
|
||||
virtual void render() IRR_OVERRIDE;
|
||||
|
||||
//! returns the axis aligned bounding box of this node
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
|
||||
|
||||
//! Returns type of the scene node
|
||||
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_SHADOW_VOLUME; }
|
||||
virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_SHADOW_VOLUME; }
|
||||
|
||||
private:
|
||||
|
||||
|
Reference in New Issue
Block a user