Merging r6250 through r6254 from trunk to ogl-es branch
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6255 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -4,10 +4,10 @@
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// The code for the TerrainSceneNode is based on the GeoMipMapSceneNode
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// developed by Spintz. He made it available for Irrlicht and allowed it to be
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// distributed under this licence. I only modified some parts. A lot of thanks go to him.
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// distributed under this license. I only modified some parts. A lot of thanks go to him.
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#ifndef __C_TERRAIN_SCENE_NODE_H__
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#define __C_TERRAIN_SCENE_NODE_H__
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#ifndef IRR_C_TERRAIN_SCENE_NODE_H
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#define IRR_C_TERRAIN_SCENE_NODE_H
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#include "ITerrainSceneNode.h"
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#include "IDynamicMeshBuffer.h"
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@@ -52,22 +52,22 @@ namespace scene
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//! Initializes the terrain data. Loads the vertices from the heightMapFile.
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virtual bool loadHeightMap(io::IReadFile* file,
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video::SColor vertexColor = video::SColor ( 255, 255, 255, 255 ), s32 smoothFactor = 0 ) _IRR_OVERRIDE_;
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video::SColor vertexColor = video::SColor ( 255, 255, 255, 255 ), s32 smoothFactor = 0 ) IRR_OVERRIDE;
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//! Initializes the terrain data. Loads the vertices from the heightMapFile.
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virtual bool loadHeightMapRAW(io::IReadFile* file, s32 bitsPerPixel = 16,
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bool signedData=true, bool floatVals=false, s32 width=0,
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video::SColor vertexColor = video::SColor ( 255, 255, 255, 255 ), s32 smoothFactor = 0 ) _IRR_OVERRIDE_;
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video::SColor vertexColor = video::SColor ( 255, 255, 255, 255 ), s32 smoothFactor = 0 ) IRR_OVERRIDE;
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//! Returns the material based on the zero based index i. This scene node only uses
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//! 1 material.
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//! \param i: Zero based index i. UNUSED, left in for virtual purposes.
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//! \return Returns the single material this scene node uses.
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virtual video::SMaterial& getMaterial(u32 i) _IRR_OVERRIDE_;
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virtual video::SMaterial& getMaterial(u32 i) IRR_OVERRIDE;
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//! Returns amount of materials used by this scene node ( always 1 )
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//! \return Returns current count of materials used by this scene node ( always 1 )
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virtual u32 getMaterialCount() const _IRR_OVERRIDE_;
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virtual u32 getMaterialCount() const IRR_OVERRIDE;
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//! Gets the last scaling factor applied to the scene node. This value only represents the
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//! last scaling factor presented to the node. For instance, if you make create the node
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@@ -76,25 +76,25 @@ namespace scene
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//! core::vector3df ( 2.0f, 2.0f, 2.0f ), although the total scaling of the scene node is
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//! core::vector3df ( 100.0f, 10.0f, 100.0f ).
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//! \return Returns the last scaling factor passed to the scene node.
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virtual const core::vector3df& getScale() const _IRR_OVERRIDE_
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virtual const core::vector3df& getScale() const IRR_OVERRIDE
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{
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return TerrainData.Scale;
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}
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//! Scales the scene nodes vertices by the vector specified.
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//! \param scale: Scaling factor to apply to the node.
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virtual void setScale(const core::vector3df& scale) _IRR_OVERRIDE_;
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virtual void setScale(const core::vector3df& scale) IRR_OVERRIDE;
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//! Gets the last rotation factor applied to the scene node.
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//! \return Returns the last rotation factor applied to the scene node.
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virtual const core::vector3df& getRotation() const _IRR_OVERRIDE_
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virtual const core::vector3df& getRotation() const IRR_OVERRIDE
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{
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return TerrainData.Rotation;
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}
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//! Rotates the node. This only modifies the relative rotation of the node.
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//! \param rotation: New rotation of the node in degrees.
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virtual void setRotation(const core::vector3df& rotation) _IRR_OVERRIDE_;
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virtual void setRotation(const core::vector3df& rotation) IRR_OVERRIDE;
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//! Sets the pivot point for rotation of this node.
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//! NOTE: The default for the RotationPivot will be the center of the individual tile.
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@@ -102,44 +102,44 @@ namespace scene
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//! Gets the last positioning vector applied to the scene node.
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//! \return Returns the last position vector applied to the scene node.
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virtual const core::vector3df& getPosition() const _IRR_OVERRIDE_
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virtual const core::vector3df& getPosition() const IRR_OVERRIDE
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{
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return TerrainData.Position;
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}
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//! Moves the scene nodes vertices by the vector specified.
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//! \param newpos: Vector specifying how much to move each vertex of the scene node.
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virtual void setPosition(const core::vector3df& newpos) _IRR_OVERRIDE_;
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virtual void setPosition(const core::vector3df& newpos) IRR_OVERRIDE;
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//! Updates the scene nodes indices if the camera has moved or rotated by a certain
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//! threshold, which can be changed using the SetCameraMovementDeltaThreshold and
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//! SetCameraRotationDeltaThreshold functions. This also determines if a given patch
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//! for the scene node is within the view frustum and if it's not the indices are not
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//! generated for that patch.
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virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
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virtual void OnRegisterSceneNode() IRR_OVERRIDE;
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//! Render the scene node
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virtual void render() _IRR_OVERRIDE_;
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virtual void render() IRR_OVERRIDE;
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//! Return the bounding box of the entire terrain.
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virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
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virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
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//! Return the bounding box of a patch
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virtual const core::aabbox3d<f32>& getBoundingBox(s32 patchX, s32 patchZ) const _IRR_OVERRIDE_;
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virtual const core::aabbox3d<f32>& getBoundingBox(s32 patchX, s32 patchZ) const IRR_OVERRIDE;
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//! Return the number of indices currently used to draw the scene node.
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virtual u32 getIndexCount() const _IRR_OVERRIDE_ { return IndicesToRender; }
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virtual u32 getIndexCount() const IRR_OVERRIDE { return IndicesToRender; }
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//! Returns the mesh
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virtual IMesh* getMesh() _IRR_OVERRIDE_;
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virtual IMesh* getMesh() IRR_OVERRIDE;
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//! Returns a pointer to the buffer used by the terrain (most users will not need this)
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virtual IMeshBuffer* getRenderBuffer() _IRR_OVERRIDE_ { return RenderBuffer; }
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virtual IMeshBuffer* getRenderBuffer() IRR_OVERRIDE { return RenderBuffer; }
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//! Gets the meshbuffer data based on a specified Level of Detail.
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//! \param mb: A reference to an IDynamicMeshBuffer object
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//! \param LOD: The Level Of Detail you want the indices from.
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virtual void getMeshBufferForLOD(IDynamicMeshBuffer& mb, s32 LOD=0) const _IRR_OVERRIDE_;
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virtual void getMeshBufferForLOD(IDynamicMeshBuffer& mb, s32 LOD=0) const IRR_OVERRIDE;
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//! Gets the indices for a specified patch at a specified Level of Detail.
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//! \param indices: A reference to an array of u32 indices.
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@@ -150,38 +150,38 @@ namespace scene
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//! then it will retrieve the triangles at the highest LOD (0).
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//! \return: Number of indices put into the buffer.
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virtual s32 getIndicesForPatch(core::array<u32>& indices,
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s32 patchX, s32 patchZ, s32 LOD=0) _IRR_OVERRIDE_;
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s32 patchX, s32 patchZ, s32 LOD=0) IRR_OVERRIDE;
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//! Populates an array with the CurrentLOD of each patch.
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//! \param LODs: A reference to a core::array<s32> to hold the values
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//! \return Returns the number of elements in the array
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virtual s32 getCurrentLODOfPatches(core::array<s32>& LODs) const _IRR_OVERRIDE_;
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virtual s32 getCurrentLODOfPatches(core::array<s32>& LODs) const IRR_OVERRIDE;
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//! Manually sets the LOD of a patch
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//! \param patchX: Patch x coordinate.
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//! \param patchZ: Patch z coordinate.
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//! \param LOD: The level of detail to set the patch to.
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virtual void setLODOfPatch(s32 patchX, s32 patchZ, s32 LOD=0) _IRR_OVERRIDE_;
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virtual void setLODOfPatch(s32 patchX, s32 patchZ, s32 LOD=0) IRR_OVERRIDE;
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//! Returns center of terrain.
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virtual const core::vector3df& getTerrainCenter() const _IRR_OVERRIDE_
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virtual const core::vector3df& getTerrainCenter() const IRR_OVERRIDE
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{
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return TerrainData.Center;
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}
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//! Returns center of terrain.
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virtual f32 getHeight( f32 x, f32 y ) const _IRR_OVERRIDE_;
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virtual f32 getHeight( f32 x, f32 y ) const IRR_OVERRIDE;
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//! Sets the movement camera threshold which is used to determine when to recalculate
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//! indices for the scene node. The default value is 10.0f.
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virtual void setCameraMovementDelta(f32 delta) _IRR_OVERRIDE_
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virtual void setCameraMovementDelta(f32 delta) IRR_OVERRIDE
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{
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CameraMovementDelta = delta;
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}
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//! Sets the rotation camera threshold which is used to determine when to recalculate
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//! indices for the scene node. The default value is 1.0f.
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virtual void setCameraRotationDelta(f32 delta) _IRR_OVERRIDE_
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virtual void setCameraRotationDelta(f32 delta) IRR_OVERRIDE
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{
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CameraRotationDelta = delta;
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}
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@@ -190,38 +190,38 @@ namespace scene
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//! the geomipmap data changes.
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//! param bVal: Boolean value representing whether or not to update selector dynamically.
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//! NOTE: Temporarily disabled while working out issues with DynamicSelectorUpdate
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virtual void setDynamicSelectorUpdate(bool bVal ) _IRR_OVERRIDE_ { DynamicSelectorUpdate = false; }
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virtual void setDynamicSelectorUpdate(bool bVal ) IRR_OVERRIDE { DynamicSelectorUpdate = false; }
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//! Override the default generation of distance thresholds for determining the LOD a patch
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//! is rendered at. If any LOD is overridden, then the scene node will no longer apply
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//! scaling factors to these values. If you override these distances and then apply
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//! a scale to the scene node, it is your responsibility to update the new distances to
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//! work best with your new terrain size.
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virtual bool overrideLODDistance( s32 LOD, f64 newDistance ) _IRR_OVERRIDE_;
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virtual bool overrideLODDistance( s32 LOD, f64 newDistance ) IRR_OVERRIDE;
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//! Scales the two textures
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virtual void scaleTexture(f32 scale = 1.0f, f32 scale2 = 0.0f) _IRR_OVERRIDE_;
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virtual void scaleTexture(f32 scale = 1.0f, f32 scale2 = 0.0f) IRR_OVERRIDE;
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//! Force node to use a fixed LOD level at the borders of the terrain.
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virtual void setFixedBorderLOD(irr::s32 borderLOD) _IRR_OVERRIDE_
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virtual void setFixedBorderLOD(irr::s32 borderLOD) IRR_OVERRIDE
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{
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FixedBorderLOD = borderLOD;
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}
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//! Returns type of the scene node
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virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ {return ESNT_TERRAIN;}
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virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE {return ESNT_TERRAIN;}
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//! Writes attributes of the scene node.
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virtual void serializeAttributes(io::IAttributes* out,
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io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
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io::SAttributeReadWriteOptions* options=0) const IRR_OVERRIDE;
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//! Reads attributes of the scene node.
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virtual void deserializeAttributes(io::IAttributes* in,
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io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
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io::SAttributeReadWriteOptions* options=0) IRR_OVERRIDE;
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//! Creates a clone of this scene node and its children.
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virtual ISceneNode* clone(ISceneNode* newParent,
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ISceneManager* newManager) _IRR_OVERRIDE_;
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ISceneManager* newManager) IRR_OVERRIDE;
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private:
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friend class CTerrainTriangleSelector;
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@@ -331,6 +331,4 @@ namespace scene
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} // end namespace scene
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} // end namespace irr
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#endif // __C_TERRAIN_SCENE_NODE_H__
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#endif // IRR_C_TERRAIN_SCENE_NODE_H
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