1
0

Merging r6250 through r6254 from trunk to ogl-es branch

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6255 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-08-27 19:14:39 +00:00
parent 21302d038a
commit ee3579015b
275 changed files with 4166 additions and 3846 deletions

View File

@@ -4,10 +4,10 @@
// The code for the TerrainTriangleSelector is based on the GeoMipMapSelector
// developed by Spintz. He made it available for Irrlicht and allowed it to be
// distributed under this licence. I only modified some parts. A lot of thanks go to him.
// distributed under this license. I only modified some parts. A lot of thanks go to him.
#ifndef __C_TERRAIN_TRIANGLE_SELECTOR_H__
#define __C_TERRAIN_TRIANGLE_SELECTOR_H__
#ifndef IRR_C_TERRAIN_TRIANGLE_SELECTOR_H
#define IRR_C_TERRAIN_TRIANGLE_SELECTOR_H
#include "ITriangleSelector.h"
#include "irrArray.h"
@@ -41,33 +41,33 @@ public:
//! Gets all triangles.
void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
const core::matrix4* transform, bool useNodeTransform,
irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const _IRR_OVERRIDE_;
irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const IRR_OVERRIDE;
//! Gets all triangles which lie within a specific bounding box.
void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
const core::aabbox3d<f32>& box, const core::matrix4* transform, bool useNodeTransform,
irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const _IRR_OVERRIDE_;
irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const IRR_OVERRIDE;
//! Gets all triangles which have or may have contact with a 3d line.
virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
s32& outTriangleCount, const core::line3d<f32>& line,
const core::matrix4* transform, bool useNodeTransform,
irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const _IRR_OVERRIDE_;
irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const IRR_OVERRIDE;
//! Returns amount of all available triangles in this selector
virtual s32 getTriangleCount() const _IRR_OVERRIDE_;
virtual s32 getTriangleCount() const IRR_OVERRIDE;
//! Return the scene node associated with a given triangle.
virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const _IRR_OVERRIDE_;
virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const IRR_OVERRIDE;
// Get the number of TriangleSelectors that are part of this one
virtual u32 getSelectorCount() const _IRR_OVERRIDE_;
virtual u32 getSelectorCount() const IRR_OVERRIDE;
// Get the TriangleSelector based on index based on getSelectorCount
virtual ITriangleSelector* getSelector(u32 index) _IRR_OVERRIDE_;
virtual ITriangleSelector* getSelector(u32 index) IRR_OVERRIDE;
// Get the TriangleSelector based on index based on getSelectorCount
virtual const ITriangleSelector* getSelector(u32 index) const _IRR_OVERRIDE_;
virtual const ITriangleSelector* getSelector(u32 index) const IRR_OVERRIDE;
private:
@@ -99,5 +99,4 @@ private:
} // end namespace scene
} // end namespace irr
#endif // __C_TERRAIN_TRIANGLE_SELECTOR_H__
#endif // IRR_C_TERRAIN_TRIANGLE_SELECTOR_H