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Reformat the code, using:

find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
This commit is contained in:
Desour
2024-03-20 19:35:52 +01:00
committed by sfan5
parent 9814510b1b
commit f5c6d3e945
292 changed files with 37376 additions and 42421 deletions

View File

@@ -18,9 +18,9 @@ namespace irr
namespace video
{
COpenGL3Renderer2D::COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture) :
COpenGL3MaterialRenderer(driver, 0, EMT_SOLID),
WithTexture(withTexture)
COpenGL3Renderer2D::COpenGL3Renderer2D(const c8 *vertexShaderProgram, const c8 *pixelShaderProgram, COpenGL3DriverBase *driver, bool withTexture) :
COpenGL3MaterialRenderer(driver, 0, EMT_SOLID),
WithTexture(withTexture)
{
#ifdef _DEBUG
setDebugName("Renderer2D");
@@ -30,15 +30,14 @@ COpenGL3Renderer2D::COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8*
init(Temp, vertexShaderProgram, pixelShaderProgram, false);
COpenGL3CacheHandler* cacheHandler = Driver->getCacheHandler();
COpenGL3CacheHandler *cacheHandler = Driver->getCacheHandler();
cacheHandler->setProgram(Program);
// These states don't change later.
ThicknessID = getPixelShaderConstantID("uThickness");
if ( WithTexture )
{
if (WithTexture) {
TextureUsageID = getPixelShaderConstantID("uTextureUsage");
s32 TextureUnitID = getPixelShaderConstantID("uTextureUnit");
@@ -56,10 +55,10 @@ COpenGL3Renderer2D::~COpenGL3Renderer2D()
{
}
void COpenGL3Renderer2D::OnSetMaterial(const video::SMaterial& material,
const video::SMaterial& lastMaterial,
bool resetAllRenderstates,
video::IMaterialRendererServices* services)
void COpenGL3Renderer2D::OnSetMaterial(const video::SMaterial &material,
const video::SMaterial &lastMaterial,
bool resetAllRenderstates,
video::IMaterialRendererServices *services)
{
Driver->getCacheHandler()->setProgram(Program);
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
@@ -67,14 +66,13 @@ void COpenGL3Renderer2D::OnSetMaterial(const video::SMaterial& material,
f32 Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
setPixelShaderConstant(ThicknessID, &Thickness, 1);
if ( WithTexture )
{
if (WithTexture) {
s32 TextureUsage = material.TextureLayers[0].Texture ? 1 : 0;
setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
}
}
bool COpenGL3Renderer2D::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
bool COpenGL3Renderer2D::OnRender(IMaterialRendererServices *service, E_VERTEX_TYPE vtxtype)
{
return true;
}