IVideoDriver::getOcclusionQueryResult works now with const node pointer.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6401 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -4810,9 +4810,9 @@ void CBurningVideoDriver::updateOcclusionQuery(scene::ISceneNode* node, bool blo
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/** Return value is the number of visible pixels/fragments.
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The value is a safe approximation, i.e. can be larger than the
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actual value of pixels. */
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u32 CBurningVideoDriver::getOcclusionQueryResult(scene::ISceneNode* node) const
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u32 CBurningVideoDriver::getOcclusionQueryResult(const scene::ISceneNode* node) const
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{
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const s32 index = OcclusionQueries.linear_search(SOccQuery(node));
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const s32 index = OcclusionQueries.linear_search(node);
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return index < 0 ? ~0 : OcclusionQueries[index].Result;
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}
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