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Merging r6145 through r6171 from trunk to ogl-es branch

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6172 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2020-12-19 15:03:11 +00:00
parent 01920bf808
commit fa0b1cb509
117 changed files with 8063 additions and 6758 deletions

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@@ -9,6 +9,9 @@ Changes in ogl-es (not yet released - will be merged with trunk at some point)
--------------------------
Changes in 1.9 (not yet released)
- Add getActiveColor functions to IGUIStaticText and IGUIButton (get currently used color).
- Add IGUIEnvironment::addToDeletionQueue to allow save removal of gui elements while iterating over them (like the same named function in ISceneManager).
- IGUIEnvironment::drawAll has now a parameter to allow disabling automatic resize to screensize. Makes it easier to use partial screens with full alignment support.
- No longer try to set WM_QUIT when using an external Window on Win32.
Thx @Marko Mahnic for the patch (https://sourceforge.net/p/irrlicht/bugs/449)
- ply meshloader now also supports textures with uv-labels named texture_u/texture_v.
@@ -22,15 +25,16 @@ Changes in 1.9 (not yet released)
- Improvements to B3D writer for speed, readability and handling of low framerate animations.
Thanks @JLouisB for the patch (For more info, see: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=50067&start=15)
- Add another render pass ESNRP_GUI which is drawn last and is p.E. useful for rendering gui nodes in the scenemanager.
- BurningVideo: 0.51
- BurningVideo: 0.52
- 10 year anniversary update
- Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map]
- increased internal s4DVertex to support 4 Textures and 4 Colors [switchable]
- Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption
- 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D
- 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D, scissor
- Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE]
- NormalMap for 1 Light accurate. still all lights are accumulated
- SuperTuxKart 8.0.1 playable
- Internal Backbuffer Scaling and Interlacing
- Known Problems
- Depthbuffer range not equal to Hardware Drivers. Problems with Orthographic Stencil Shadows
- Triangle MipMap Selection. Wrong for TextureAtlas and Billboards
@@ -309,6 +313,7 @@ Changes in 1.9 (not yet released)
--------------------------
Changes in 1.8.5
- Update libpng to 1.6.37 (from 1.6.23)
- Fix CIrrDeviceSDL::getVideoModeList which didn't return video modes before. Thx @kas1e for report and patch.
- CIrrDeviceMacOSX now sets the SEvent.MouseInput Shift and Control values on mouse events like the other devices. Thanks @ Zero King for patch (#321)
- isWindowFocused in IrrDeviceSDL device now returns the input focus like the other devices. Before it was returning a mouse-over-window state.