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Add steer parameter to CSceneNodeAnimatorFollowSpline which allows rotating node toward direction of movement.

Thanks @ Bate for the patch (patch #175 with minor changes).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6234 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-08-20 16:39:37 +00:00
parent 54e10d0dbe
commit fab0c53b85
6 changed files with 29 additions and 12 deletions

View File

@@ -22,7 +22,7 @@ namespace scene
//! constructor
CSceneNodeAnimatorFollowSpline(u32 startTime,
const core::array< core::vector3df >& points,
f32 speed = 1.0f, f32 tightness = 0.5f, bool loop=true, bool pingpong=false);
f32 speed = 1.0f, f32 tightness = 0.5f, bool loop=true, bool pingpong=false, bool steer=false);
//! animates a scene node
virtual void animateNode(ISceneNode* node, u32 timeMs) _IRR_OVERRIDE_;
@@ -52,6 +52,7 @@ namespace scene
f32 Tightness;
bool Loop;
bool PingPong;
bool Steer; // rotate depending on current movement
};