API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.
C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter. We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well. As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h Including that allows to continue using old defines for a while - or make it easier to have code which compiles with old and new Irrlicht library versions. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -31,7 +31,7 @@ namespace scene
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//! Get material of this meshbuffer
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/** \return Material of this buffer */
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virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_
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virtual const video::SMaterial& getMaterial() const IRR_OVERRIDE
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{
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return Material;
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}
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@@ -39,7 +39,7 @@ namespace scene
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//! Get material of this meshbuffer
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/** \return Material of this buffer */
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virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_
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virtual video::SMaterial& getMaterial() IRR_OVERRIDE
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{
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return Material;
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}
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@@ -47,7 +47,7 @@ namespace scene
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//! Get pointer to vertices
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/** \return Pointer to vertices. */
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virtual const void* getVertices() const _IRR_OVERRIDE_
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virtual const void* getVertices() const IRR_OVERRIDE
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{
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return Vertices.const_pointer();
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}
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@@ -55,7 +55,7 @@ namespace scene
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//! Get pointer to vertices
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/** \return Pointer to vertices. */
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virtual void* getVertices() _IRR_OVERRIDE_
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virtual void* getVertices() IRR_OVERRIDE
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{
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return Vertices.pointer();
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}
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@@ -63,21 +63,21 @@ namespace scene
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//! Get number of vertices
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/** \return Number of vertices. */
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virtual u32 getVertexCount() const _IRR_OVERRIDE_
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virtual u32 getVertexCount() const IRR_OVERRIDE
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{
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return Vertices.size();
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}
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//! Get type of index data which is stored in this meshbuffer.
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/** \return Index type of this buffer. */
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virtual video::E_INDEX_TYPE getIndexType() const _IRR_OVERRIDE_
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virtual video::E_INDEX_TYPE getIndexType() const IRR_OVERRIDE
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{
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return video::EIT_16BIT;
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}
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//! Get pointer to indices
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/** \return Pointer to indices. */
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virtual const u16* getIndices() const _IRR_OVERRIDE_
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virtual const u16* getIndices() const IRR_OVERRIDE
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{
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return Indices.const_pointer();
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}
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@@ -85,7 +85,7 @@ namespace scene
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//! Get pointer to indices
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/** \return Pointer to indices. */
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virtual u16* getIndices() _IRR_OVERRIDE_
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virtual u16* getIndices() IRR_OVERRIDE
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{
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return Indices.pointer();
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}
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@@ -93,7 +93,7 @@ namespace scene
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//! Get number of indices
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/** \return Number of indices. */
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virtual u32 getIndexCount() const _IRR_OVERRIDE_
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virtual u32 getIndexCount() const IRR_OVERRIDE
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{
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return Indices.size();
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}
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@@ -101,7 +101,7 @@ namespace scene
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//! Get the axis aligned bounding box
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/** \return Axis aligned bounding box of this buffer. */
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virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
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virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE
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{
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return BoundingBox;
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}
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@@ -110,7 +110,7 @@ namespace scene
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//! Set the axis aligned bounding box
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/** \param box New axis aligned bounding box for this buffer. */
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//! set user axis aligned bounding box
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virtual void setBoundingBox(const core::aabbox3df& box) _IRR_OVERRIDE_
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virtual void setBoundingBox(const core::aabbox3df& box) IRR_OVERRIDE
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{
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BoundingBox = box;
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}
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@@ -118,7 +118,7 @@ namespace scene
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//! Recalculate the bounding box.
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/** should be called if the mesh changed. */
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virtual void recalculateBoundingBox() _IRR_OVERRIDE_
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virtual void recalculateBoundingBox() IRR_OVERRIDE
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{
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if (!Vertices.empty())
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{
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@@ -135,43 +135,43 @@ namespace scene
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//! Get type of vertex data stored in this buffer.
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/** \return Type of vertex data. */
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virtual video::E_VERTEX_TYPE getVertexType() const _IRR_OVERRIDE_
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virtual video::E_VERTEX_TYPE getVertexType() const IRR_OVERRIDE
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{
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return T::getType();
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}
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//! returns position of vertex i
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virtual const core::vector3df& getPosition(u32 i) const _IRR_OVERRIDE_
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virtual const core::vector3df& getPosition(u32 i) const IRR_OVERRIDE
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{
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return Vertices[i].Pos;
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}
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//! returns position of vertex i
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virtual core::vector3df& getPosition(u32 i) _IRR_OVERRIDE_
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virtual core::vector3df& getPosition(u32 i) IRR_OVERRIDE
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{
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return Vertices[i].Pos;
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}
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//! returns normal of vertex i
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virtual const core::vector3df& getNormal(u32 i) const _IRR_OVERRIDE_
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virtual const core::vector3df& getNormal(u32 i) const IRR_OVERRIDE
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{
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return Vertices[i].Normal;
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}
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//! returns normal of vertex i
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virtual core::vector3df& getNormal(u32 i) _IRR_OVERRIDE_
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virtual core::vector3df& getNormal(u32 i) IRR_OVERRIDE
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{
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return Vertices[i].Normal;
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}
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//! returns texture coord of vertex i
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virtual const core::vector2df& getTCoords(u32 i) const _IRR_OVERRIDE_
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virtual const core::vector2df& getTCoords(u32 i) const IRR_OVERRIDE
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{
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return Vertices[i].TCoords;
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}
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//! returns texture coord of vertex i
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virtual core::vector2df& getTCoords(u32 i) _IRR_OVERRIDE_
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virtual core::vector2df& getTCoords(u32 i) IRR_OVERRIDE
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{
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return Vertices[i].TCoords;
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}
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@@ -182,7 +182,7 @@ namespace scene
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or the main buffer is of standard type. Otherwise, behavior is
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undefined.
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*/
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) _IRR_OVERRIDE_
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE
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{
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if (vertices == getVertices())
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return;
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@@ -211,7 +211,7 @@ namespace scene
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undefined.
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\param other Meshbuffer to be appended to this one.
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*/
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virtual void append(const IMeshBuffer* const other) _IRR_OVERRIDE_
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virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE
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{
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/*
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if (this==other)
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@@ -237,19 +237,19 @@ namespace scene
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const _IRR_OVERRIDE_
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const IRR_OVERRIDE
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{
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return MappingHint_Vertex;
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}
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const _IRR_OVERRIDE_
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const IRR_OVERRIDE
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{
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return MappingHint_Index;
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}
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//! set the hardware mapping hint, for driver
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virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
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virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) IRR_OVERRIDE
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{
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if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
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MappingHint_Vertex=NewMappingHint;
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@@ -258,19 +258,19 @@ namespace scene
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}
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//! Describe what kind of primitive geometry is used by the meshbuffer
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virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) _IRR_OVERRIDE_
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virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) IRR_OVERRIDE
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{
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PrimitiveType = type;
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}
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//! Get the kind of primitive geometry which is used by the meshbuffer
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virtual E_PRIMITIVE_TYPE getPrimitiveType() const _IRR_OVERRIDE_
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virtual E_PRIMITIVE_TYPE getPrimitiveType() const IRR_OVERRIDE
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{
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return PrimitiveType;
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}
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//! flags the mesh as changed, reloads hardware buffers
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virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
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virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE
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{
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if (Buffer==EBT_VERTEX_AND_INDEX ||Buffer==EBT_VERTEX)
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++ChangedID_Vertex;
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@@ -280,11 +280,11 @@ namespace scene
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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virtual u32 getChangedID_Vertex() const _IRR_OVERRIDE_ {return ChangedID_Vertex;}
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virtual u32 getChangedID_Vertex() const IRR_OVERRIDE {return ChangedID_Vertex;}
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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virtual u32 getChangedID_Index() const _IRR_OVERRIDE_ {return ChangedID_Index;}
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virtual u32 getChangedID_Index() const IRR_OVERRIDE {return ChangedID_Index;}
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u32 ChangedID_Vertex;
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u32 ChangedID_Index;
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