API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.
C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter. We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well. As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h Including that allows to continue using old defines for a while - or make it easier to have code which compiles with old and new Irrlicht library versions. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -81,7 +81,7 @@ namespace scene
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//! Returns a mesh based on its name (often a filename).
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/** \deprecated Use getMeshByName() instead. This method may be removed by
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Irrlicht 1.9 */
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_IRR_DEPRECATED_ IAnimatedMesh* getMeshByFilename(const io::path& filename)
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IRR_DEPRECATED IAnimatedMesh* getMeshByFilename(const io::path& filename)
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{
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return getMeshByName(filename);
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}
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@@ -89,7 +89,7 @@ namespace scene
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//! Get the name of a loaded mesh, based on its index. (Name is often identical to the filename).
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/** \deprecated Use getMeshName() instead. This method may be removed by
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Irrlicht 1.9 */
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_IRR_DEPRECATED_ const io::path& getMeshFilename(u32 index) const
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IRR_DEPRECATED const io::path& getMeshFilename(u32 index) const
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{
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return getMeshName(index).getInternalName();
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}
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@@ -97,7 +97,7 @@ namespace scene
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//! Get the name of a loaded mesh, if there is any. (Name is often identical to the filename).
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/** \deprecated Use getMeshName() instead. This method may be removed by
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Irrlicht 1.9 */
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_IRR_DEPRECATED_ const io::path& getMeshFilename(const IMesh* const mesh) const
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IRR_DEPRECATED const io::path& getMeshFilename(const IMesh* const mesh) const
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{
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return getMeshName(mesh).getInternalName();
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}
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@@ -105,7 +105,7 @@ namespace scene
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//! Renames a loaded mesh.
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/** \deprecated Use renameMesh() instead. This method may be removed by
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Irrlicht 1.9 */
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_IRR_DEPRECATED_ bool setMeshFilename(u32 index, const io::path& filename)
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IRR_DEPRECATED bool setMeshFilename(u32 index, const io::path& filename)
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{
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return renameMesh(index, filename);
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}
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@@ -113,7 +113,7 @@ namespace scene
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//! Renames a loaded mesh.
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/** \deprecated Use renameMesh() instead. This method may be removed by
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Irrlicht 1.9 */
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_IRR_DEPRECATED_ bool setMeshFilename(const IMesh* const mesh, const io::path& filename)
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IRR_DEPRECATED bool setMeshFilename(const IMesh* const mesh, const io::path& filename)
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{
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return renameMesh(mesh, filename);
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}
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