1
0

API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.

C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter.
We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well.
As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h
Including that allows to continue using old defines for a while - or make it easier to have code which compiles 
with old and new Irrlicht library versions.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-08-27 12:55:10 +00:00
parent ee180dbd24
commit ffd7b63af0
289 changed files with 3401 additions and 3379 deletions

View File

@@ -44,20 +44,20 @@ namespace scene
//! returns amount of mesh buffers.
virtual u32 getMeshBufferCount() const _IRR_OVERRIDE_
virtual u32 getMeshBufferCount() const IRR_OVERRIDE
{
return MeshBuffers.size();
}
//! returns pointer to a mesh buffer
virtual IMeshBuffer* getMeshBuffer(u32 nr) const _IRR_OVERRIDE_
virtual IMeshBuffer* getMeshBuffer(u32 nr) const IRR_OVERRIDE
{
return MeshBuffers[nr];
}
//! returns a meshbuffer which fits a material
/** reverse search */
virtual IMeshBuffer* getMeshBuffer( const video::SMaterial & material) const _IRR_OVERRIDE_
virtual IMeshBuffer* getMeshBuffer( const video::SMaterial & material) const IRR_OVERRIDE
{
for (s32 i = (s32)MeshBuffers.size()-1; i >= 0; --i)
{
@@ -69,13 +69,13 @@ namespace scene
}
//! returns an axis aligned bounding box
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE
{
return BoundingBox;
}
//! set user axis aligned bounding box
virtual void setBoundingBox( const core::aabbox3df& box) _IRR_OVERRIDE_
virtual void setBoundingBox( const core::aabbox3df& box) IRR_OVERRIDE
{
BoundingBox = box;
}
@@ -118,21 +118,21 @@ namespace scene
}
//! sets a flag of all contained materials to a new value
virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) _IRR_OVERRIDE_
virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) IRR_OVERRIDE
{
for (u32 i=0; i<MeshBuffers.size(); ++i)
MeshBuffers[i]->getMaterial().setFlag(flag, newvalue);
}
//! set the hardware mapping hint, for driver
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) IRR_OVERRIDE
{
for (u32 i=0; i<MeshBuffers.size(); ++i)
MeshBuffers[i]->setHardwareMappingHint(newMappingHint, buffer);
}
//! flags the meshbuffer as changed, reloads hardware buffers
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE
{
for (u32 i=0; i<MeshBuffers.size(); ++i)
MeshBuffers[i]->setDirty(buffer);