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API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.

C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter.
We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well.
As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h
Including that allows to continue using old defines for a while - or make it easier to have code which compiles 
with old and new Irrlicht library versions.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-08-27 12:55:10 +00:00
parent ee180dbd24
commit ffd7b63af0
289 changed files with 3401 additions and 3379 deletions

View File

@@ -28,31 +28,31 @@ namespace gui
/** \param type: Type of the element to add.
\param parent: Parent scene node of the new element. A value of 0 adds it to the root.
\return Returns pointer to the new element or 0 if unsuccessful. */
virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0) _IRR_OVERRIDE_;
virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0) IRR_OVERRIDE;
//! Adds a GUI element to the GUI Environment based on its type name.
/** \param typeName: Type name of the element to add. Taken from the GUIElementTypeNames c8* array.
\param parent: Parent scene node of the new element. A value of 0 adds it to the root.
\return Returns pointer to the new element or 0 if unsuccessful. */
virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0) _IRR_OVERRIDE_;
virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0) IRR_OVERRIDE;
//! Returns the amount of GUI element types this factory is able to create.
virtual s32 getCreatableGUIElementTypeCount() const _IRR_OVERRIDE_;
virtual s32 getCreatableGUIElementTypeCount() const IRR_OVERRIDE;
//! Returns the type of a createable GUI element type based on the index.
/** \param idx: Index of the element type in this factory. The value must be equal or greater than 0
and lower than getCreatableGUIElementTypeCount(). */
virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const _IRR_OVERRIDE_;
virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const IRR_OVERRIDE;
//! Returns the type name of a createable GUI element type based on the index.
/** \param idx: Index of the element type in this factory. The value must be equal or greater than 0
and lower than getCreatableGUIElementTypeCount(). */
virtual const c8* getCreateableGUIElementTypeName(s32 idx) const _IRR_OVERRIDE_;
virtual const c8* getCreateableGUIElementTypeName(s32 idx) const IRR_OVERRIDE;
//! Returns the type name of a createable GUI element based on its type.
/** \param type: Type of the GUI element.
\return: Returns the name of the type if this factory can create it, otherwise it returns 0. */
virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const _IRR_OVERRIDE_;
virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const IRR_OVERRIDE;
private: