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API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.

C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter.
We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well.
As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h
Including that allows to continue using old defines for a while - or make it easier to have code which compiles 
with old and new Irrlicht library versions.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-08-27 12:55:10 +00:00
parent ee180dbd24
commit ffd7b63af0
289 changed files with 3401 additions and 3379 deletions

View File

@@ -32,32 +32,32 @@ namespace scene
\param target: Target scene node of the new animator.
\return Returns pointer to the new scene node animator or null if not successful. You need to
drop this pointer after calling this, see IReferenceCounted::drop() for details. */
virtual ISceneNodeAnimator* createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target) _IRR_OVERRIDE_;
virtual ISceneNodeAnimator* createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target) IRR_OVERRIDE;
//! creates a scene node animator based on its type name
/** \param typeName: Type of the scene node animator to add.
\param target: Target scene node of the new animator.
\return Returns pointer to the new scene node animator or null if not successful. You need to
drop this pointer after calling this, see IReferenceCounted::drop() for details. */
virtual ISceneNodeAnimator* createSceneNodeAnimator(const char* typeName, ISceneNode* target) _IRR_OVERRIDE_;
virtual ISceneNodeAnimator* createSceneNodeAnimator(const char* typeName, ISceneNode* target) IRR_OVERRIDE;
//! returns amount of scene node animator types this factory is able to create
virtual u32 getCreatableSceneNodeAnimatorTypeCount() const _IRR_OVERRIDE_;
virtual u32 getCreatableSceneNodeAnimatorTypeCount() const IRR_OVERRIDE;
//! returns type of a creatable scene node animator type
/** \param idx: Index of scene node animator type in this factory. Must be a value between 0 and
getCreatableSceneNodeTypeCount() */
virtual ESCENE_NODE_ANIMATOR_TYPE getCreateableSceneNodeAnimatorType(u32 idx) const _IRR_OVERRIDE_;
virtual ESCENE_NODE_ANIMATOR_TYPE getCreateableSceneNodeAnimatorType(u32 idx) const IRR_OVERRIDE;
//! returns type name of a creatable scene node animator type
/** \param idx: Index of scene node animator type in this factory. Must be a value between 0 and
getCreatableSceneNodeAnimatorTypeCount() */
virtual const c8* getCreateableSceneNodeAnimatorTypeName(u32 idx) const _IRR_OVERRIDE_;
virtual const c8* getCreateableSceneNodeAnimatorTypeName(u32 idx) const IRR_OVERRIDE;
//! returns type name of a creatable scene node animator type
/** \param type: Type of scene node animator.
\return: Returns name of scene node animator type if this factory can create the type, otherwise 0. */
virtual const c8* getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const _IRR_OVERRIDE_;
virtual const c8* getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const IRR_OVERRIDE;
private: