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API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.

C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter.
We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well.
As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h
Including that allows to continue using old defines for a while - or make it easier to have code which compiles 
with old and new Irrlicht library versions.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-08-27 12:55:10 +00:00
parent ee180dbd24
commit ffd7b63af0
289 changed files with 3401 additions and 3379 deletions

View File

@@ -47,7 +47,7 @@ irr::video::ITexture* CMeshTextureLoader::getTexture(const irr::io::path& textur
// Pre-process texture filename.
irr::io::path simplifiedTexName(textureName);
simplifiedTexName.replace(_IRR_TEXT('\\'),_IRR_TEXT('/'));
simplifiedTexName.replace(IRR_TEXT('\\'),IRR_TEXT('/'));
// user defined texture path
if ( !TexturePath.empty() )
@@ -103,7 +103,7 @@ irr::video::ITexture* CMeshTextureLoader::getTexture(const irr::io::path& textur
if ( checkTextureName(FileSystem->getFileBasename(simplifiedTexName)) )
return VideoDriver->getTexture(TextureName);
TextureName = _IRR_TEXT("");
TextureName = IRR_TEXT("");
return NULL;
}
@@ -112,7 +112,7 @@ void CMeshTextureLoader::setMeshFile(const irr::io::IReadFile* meshFile)
{
// no grab (would need a weak_ptr)
MeshFile = meshFile;
MeshPath = _IRR_TEXT(""); // do a lazy evaluation later
MeshPath = IRR_TEXT(""); // do a lazy evaluation later
}
//! Meshloaders will try to look relative to the path of the materialFile
@@ -120,7 +120,7 @@ void CMeshTextureLoader::setMaterialFile(const irr::io::IReadFile* materialFile)
{
// no grab (would need a weak_ptr)
MaterialFile = materialFile;
MaterialPath = _IRR_TEXT(""); // do a lazy evaluation later
MaterialPath = IRR_TEXT(""); // do a lazy evaluation later
}
} // end namespace scnene