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API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.

C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter.
We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well.
As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h
Including that allows to continue using old defines for a while - or make it easier to have code which compiles 
with old and new Irrlicht library versions.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-08-27 12:55:10 +00:00
parent ee180dbd24
commit ffd7b63af0
289 changed files with 3401 additions and 3379 deletions

View File

@@ -24,33 +24,33 @@ public:
CParticleFadeOutAffector(const video::SColor& targetColor, u32 fadeOutTime);
//! Affects a particle.
virtual void affect(u32 now, SParticle* particlearray, u32 count) _IRR_OVERRIDE_;
virtual void affect(u32 now, SParticle* particlearray, u32 count) IRR_OVERRIDE;
//! Sets the targetColor, i.e. the color the particles will interpolate
//! to over time.
virtual void setTargetColor( const video::SColor& targetColor ) _IRR_OVERRIDE_ { TargetColor = targetColor; }
virtual void setTargetColor( const video::SColor& targetColor ) IRR_OVERRIDE { TargetColor = targetColor; }
//! Sets the amount of time it takes for each particle to fade out.
virtual void setFadeOutTime( u32 fadeOutTime ) _IRR_OVERRIDE_ { FadeOutTime = fadeOutTime ? static_cast<f32>(fadeOutTime) : 1.0f; }
virtual void setFadeOutTime( u32 fadeOutTime ) IRR_OVERRIDE { FadeOutTime = fadeOutTime ? static_cast<f32>(fadeOutTime) : 1.0f; }
//! Sets the targetColor, i.e. the color the particles will interpolate
//! to over time.
virtual const video::SColor& getTargetColor() const _IRR_OVERRIDE_ { return TargetColor; }
virtual const video::SColor& getTargetColor() const IRR_OVERRIDE { return TargetColor; }
//! Sets the amount of time it takes for each particle to fade out.
virtual u32 getFadeOutTime() const _IRR_OVERRIDE_ { return static_cast<u32>(FadeOutTime); }
virtual u32 getFadeOutTime() const IRR_OVERRIDE { return static_cast<u32>(FadeOutTime); }
//! Writes attributes of the object.
//! Implement this to expose the attributes of your scene node animator for
//! scripting languages, editors, debuggers or xml serialization purposes.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
//! Reads attributes of the object.
//! Implement this to set the attributes of your scene node animator for
//! scripting languages, editors, debuggers or xml deserialization purposes.
//! \param startIndex: start index where to start reading attributes.
//! \return: returns last index of an attribute read by this affector
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
private: