API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.
C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter. We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well. As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h Including that allows to continue using old defines for a while - or make it easier to have code which compiles with old and new Irrlicht library versions. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -26,33 +26,33 @@ public:
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u32 timeForceLost = 1000);
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//! Affects a particle.
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virtual void affect(u32 now, SParticle* particlearray, u32 count) _IRR_OVERRIDE_;
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virtual void affect(u32 now, SParticle* particlearray, u32 count) IRR_OVERRIDE;
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//! Set the time in milliseconds when the gravity force is totally
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//! lost and the particle does not move any more.
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virtual void setTimeForceLost( f32 timeForceLost ) _IRR_OVERRIDE_ { TimeForceLost = timeForceLost; }
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virtual void setTimeForceLost( f32 timeForceLost ) IRR_OVERRIDE { TimeForceLost = timeForceLost; }
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//! Set the direction and force of gravity.
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virtual void setGravity( const core::vector3df& gravity ) _IRR_OVERRIDE_ { Gravity = gravity; }
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virtual void setGravity( const core::vector3df& gravity ) IRR_OVERRIDE { Gravity = gravity; }
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//! Set the time in milliseconds when the gravity force is totally
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//! lost and the particle does not move any more.
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virtual f32 getTimeForceLost() const _IRR_OVERRIDE_ { return TimeForceLost; }
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virtual f32 getTimeForceLost() const IRR_OVERRIDE { return TimeForceLost; }
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//! Set the direction and force of gravity.
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virtual const core::vector3df& getGravity() const _IRR_OVERRIDE_ { return Gravity; }
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virtual const core::vector3df& getGravity() const IRR_OVERRIDE { return Gravity; }
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//! Writes attributes of the object.
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//! Implement this to expose the attributes of your scene node animator for
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//! scripting languages, editors, debuggers or xml serialization purposes.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
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//! Reads attributes of the object.
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//! Implement this to set the attributes of your scene node animator for
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//! scripting languages, editors, debuggers or xml deserialization purposes.
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//! \param startIndex: start index where to start reading attributes.
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//! \return: returns last index of an attribute read by this affector
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
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private:
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f32 TimeForceLost;
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