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API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.

C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter.
We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well.
As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h
Including that allows to continue using old defines for a while - or make it easier to have code which compiles 
with old and new Irrlicht library versions.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-08-27 12:55:10 +00:00
parent ee180dbd24
commit ffd7b63af0
289 changed files with 3401 additions and 3379 deletions

View File

@@ -37,34 +37,34 @@ public:
virtual ~CParticleSystemSceneNode();
//! Gets the particle emitter, which creates the particles.
virtual IParticleEmitter* getEmitter() _IRR_OVERRIDE_;
virtual IParticleEmitter* getEmitter() IRR_OVERRIDE;
//! Sets the particle emitter, which creates the particles.
virtual void setEmitter(IParticleEmitter* emitter) _IRR_OVERRIDE_;
virtual void setEmitter(IParticleEmitter* emitter) IRR_OVERRIDE;
//! Adds new particle affector to the particle system.
virtual void addAffector(IParticleAffector* affector) _IRR_OVERRIDE_;
virtual void addAffector(IParticleAffector* affector) IRR_OVERRIDE;
//! Get a list of all particle affectors.
virtual const core::list<IParticleAffector*>& getAffectors() const _IRR_OVERRIDE_;
virtual const core::list<IParticleAffector*>& getAffectors() const IRR_OVERRIDE;
//! Removes all particle affectors in the particle system.
virtual void removeAllAffectors() _IRR_OVERRIDE_;
virtual void removeAllAffectors() IRR_OVERRIDE;
//! Returns the material based on the zero based index i.
virtual video::SMaterial& getMaterial(u32 i) _IRR_OVERRIDE_;
virtual video::SMaterial& getMaterial(u32 i) IRR_OVERRIDE;
//! Returns amount of materials used by this scene node.
virtual u32 getMaterialCount() const _IRR_OVERRIDE_;
virtual u32 getMaterialCount() const IRR_OVERRIDE;
//! pre render event
virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
virtual void OnRegisterSceneNode() IRR_OVERRIDE;
//! render
virtual void render() _IRR_OVERRIDE_;
virtual void render() IRR_OVERRIDE;
//! returns the axis aligned bounding box of this node
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
//! Creates a particle emitter for an animated mesh scene node
virtual IParticleAnimatedMeshSceneNodeEmitter* createAnimatedMeshSceneNodeEmitter(
@@ -78,7 +78,7 @@ public:
u32 lifeTimeMin = 2000, u32 lifeTimeMax = 4000,
s32 maxAngleDegrees = 0,
const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ) _IRR_OVERRIDE_;
const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ) IRR_OVERRIDE;
//! Creates a box particle emitter.
virtual IParticleBoxEmitter* createBoxEmitter(
@@ -91,7 +91,7 @@ public:
u32 lifeTimeMin=2000, u32 lifeTimeMax=4000,
s32 maxAngleDegrees=0,
const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ) _IRR_OVERRIDE_;
const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ) IRR_OVERRIDE;
//! Creates a particle emitter for emitting from a cylinder
virtual IParticleCylinderEmitter* createCylinderEmitter(
@@ -104,7 +104,7 @@ public:
u32 lifeTimeMin = 2000, u32 lifeTimeMax = 4000,
s32 maxAngleDegrees = 0,
const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ) _IRR_OVERRIDE_;
const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ) IRR_OVERRIDE;
//! Creates a mesh particle emitter.
virtual IParticleMeshEmitter* createMeshEmitter(
@@ -119,7 +119,7 @@ public:
u32 lifeTimeMin = 2000, u32 lifeTimeMax = 4000,
s32 maxAngleDegrees = 0,
const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ) _IRR_OVERRIDE_;
const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ) IRR_OVERRIDE;
//! Creates a point particle emitter.
virtual IParticlePointEmitter* createPointEmitter(
@@ -131,7 +131,7 @@ public:
u32 lifeTimeMin=2000, u32 lifeTimeMax=4000,
s32 maxAngleDegrees=0,
const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ) _IRR_OVERRIDE_;
const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ) IRR_OVERRIDE;
//! Creates a ring particle emitter.
virtual IParticleRingEmitter* createRingEmitter(
@@ -144,7 +144,7 @@ public:
u32 lifeTimeMin=2000, u32 lifeTimeMax=4000,
s32 maxAngleDegrees=0,
const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ) _IRR_OVERRIDE_;
const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ) IRR_OVERRIDE;
//! Creates a sphere particle emitter.
virtual IParticleSphereEmitter* createSphereEmitter(
@@ -157,62 +157,62 @@ public:
u32 lifeTimeMin=2000, u32 lifeTimeMax=4000,
s32 maxAngleDegrees=0,
const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ) _IRR_OVERRIDE_;
const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) ) IRR_OVERRIDE;
//! Creates a point attraction affector. This affector modifies the positions of the
//! particles and attracts them to a specified point at a specified speed per second.
virtual IParticleAttractionAffector* createAttractionAffector(
const core::vector3df& point, f32 speed = 1.0f, bool attract = true,
bool affectX = true, bool affectY = true, bool affectZ = true) _IRR_OVERRIDE_;
bool affectX = true, bool affectY = true, bool affectZ = true) IRR_OVERRIDE;
//! Creates a scale particle affector.
virtual IParticleAffector* createScaleParticleAffector(
const core::dimension2df& scaleTo = core::dimension2df(1.0f, 1.0f)) _IRR_OVERRIDE_;
const core::dimension2df& scaleTo = core::dimension2df(1.0f, 1.0f)) IRR_OVERRIDE;
//! Creates a fade out particle affector.
virtual IParticleFadeOutAffector* createFadeOutParticleAffector(
const video::SColor& targetColor = video::SColor(0,0,0,0),
u32 timeNeededToFadeOut = 1000) _IRR_OVERRIDE_;
u32 timeNeededToFadeOut = 1000) IRR_OVERRIDE;
//! Creates a gravity affector.
virtual IParticleGravityAffector* createGravityAffector(
const core::vector3df& gravity = core::vector3df(0.0f,-0.03f,0.0f),
u32 timeForceLost = 1000) _IRR_OVERRIDE_;
u32 timeForceLost = 1000) IRR_OVERRIDE;
//! Creates a rotation affector. This affector rotates the particles
//! around a specified pivot point. The speed is in Degrees per second.
virtual IParticleRotationAffector* createRotationAffector(
const core::vector3df& speed = core::vector3df(5.0f,5.0f,5.0f),
const core::vector3df& pivotPoint = core::vector3df(0.0f,0.0f,0.0f) ) _IRR_OVERRIDE_;
const core::vector3df& pivotPoint = core::vector3df(0.0f,0.0f,0.0f) ) IRR_OVERRIDE;
//! Sets the size of all particles.
virtual void setParticleSize(
const core::dimension2d<f32> &size = core::dimension2d<f32>(5.0f, 5.0f)) _IRR_OVERRIDE_;
const core::dimension2d<f32> &size = core::dimension2d<f32>(5.0f, 5.0f)) IRR_OVERRIDE;
//! Sets if the particles should be global. If they are, the particles are affected by
//! the movement of the particle system scene node too, otherwise they completely
//! ignore it. Default is true.
virtual void setParticlesAreGlobal(bool global=true) _IRR_OVERRIDE_;
virtual void setParticlesAreGlobal(bool global=true) IRR_OVERRIDE;
//! Remove all currently visible particles
virtual void clearParticles() _IRR_OVERRIDE_;
virtual void clearParticles() IRR_OVERRIDE;
//! Sets if the node should be visible or not.
virtual void setVisible(bool isVisible) _IRR_OVERRIDE_;
virtual void setVisible(bool isVisible) IRR_OVERRIDE;
//! Do manually update the particles.
//! This should only be called when you want to render the node outside the scenegraph,
//! as the node will care about this otherwise automatically.
virtual void doParticleSystem(u32 time) _IRR_OVERRIDE_;
virtual void doParticleSystem(u32 time) IRR_OVERRIDE;
//! Writes attributes of the scene node.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const IRR_OVERRIDE;
//! Reads attributes of the scene node.
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) IRR_OVERRIDE;
//! Returns type of the scene node
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_PARTICLE_SYSTEM; }
virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_PARTICLE_SYSTEM; }
private: