API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.
C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter. We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well. As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h Including that allows to continue using old defines for a while - or make it easier to have code which compiles with old and new Irrlicht library versions. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -27,34 +27,34 @@ namespace scene
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//! Sets the mesh from which the shadow volume should be generated.
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/** To optimize shadow rendering, use a simpler mesh for shadows.
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*/
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virtual void setShadowMesh(const IMesh* mesh) _IRR_OVERRIDE_;
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virtual void setShadowMesh(const IMesh* mesh) IRR_OVERRIDE;
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//! Updates the shadow volumes for current light positions.
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/** Called each render cycle from Animated Mesh SceneNode render method. */
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virtual void updateShadowVolumes() _IRR_OVERRIDE_;
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virtual void updateShadowVolumes() IRR_OVERRIDE;
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//! Set optimization used to create shadow volumes
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/** Default is ESV_SILHOUETTE_BY_POS. If the shadow
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looks bad then give ESV_NONE a try (which will be slower). */
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virtual void setOptimization(ESHADOWVOLUME_OPTIMIZATION optimization) _IRR_OVERRIDE_;
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virtual void setOptimization(ESHADOWVOLUME_OPTIMIZATION optimization) IRR_OVERRIDE;
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//! Get currently active optimization used to create shadow volumes
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virtual ESHADOWVOLUME_OPTIMIZATION getOptimization() const _IRR_OVERRIDE_
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virtual ESHADOWVOLUME_OPTIMIZATION getOptimization() const IRR_OVERRIDE
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{
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return Optimization;
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}
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//! pre render method
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virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
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virtual void OnRegisterSceneNode() IRR_OVERRIDE;
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//! renders the node.
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virtual void render() _IRR_OVERRIDE_;
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virtual void render() IRR_OVERRIDE;
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//! returns the axis aligned bounding box of this node
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virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
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virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
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//! Returns type of the scene node
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virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_SHADOW_VOLUME; }
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virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_SHADOW_VOLUME; }
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private:
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