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API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.

C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter.
We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well.
As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h
Including that allows to continue using old defines for a while - or make it easier to have code which compiles 
with old and new Irrlicht library versions.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-08-27 12:55:10 +00:00
parent ee180dbd24
commit ffd7b63af0
289 changed files with 3401 additions and 3379 deletions

View File

@@ -27,34 +27,34 @@ namespace scene
//! Sets the mesh from which the shadow volume should be generated.
/** To optimize shadow rendering, use a simpler mesh for shadows.
*/
virtual void setShadowMesh(const IMesh* mesh) _IRR_OVERRIDE_;
virtual void setShadowMesh(const IMesh* mesh) IRR_OVERRIDE;
//! Updates the shadow volumes for current light positions.
/** Called each render cycle from Animated Mesh SceneNode render method. */
virtual void updateShadowVolumes() _IRR_OVERRIDE_;
virtual void updateShadowVolumes() IRR_OVERRIDE;
//! Set optimization used to create shadow volumes
/** Default is ESV_SILHOUETTE_BY_POS. If the shadow
looks bad then give ESV_NONE a try (which will be slower). */
virtual void setOptimization(ESHADOWVOLUME_OPTIMIZATION optimization) _IRR_OVERRIDE_;
virtual void setOptimization(ESHADOWVOLUME_OPTIMIZATION optimization) IRR_OVERRIDE;
//! Get currently active optimization used to create shadow volumes
virtual ESHADOWVOLUME_OPTIMIZATION getOptimization() const _IRR_OVERRIDE_
virtual ESHADOWVOLUME_OPTIMIZATION getOptimization() const IRR_OVERRIDE
{
return Optimization;
}
//! pre render method
virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
virtual void OnRegisterSceneNode() IRR_OVERRIDE;
//! renders the node.
virtual void render() _IRR_OVERRIDE_;
virtual void render() IRR_OVERRIDE;
//! returns the axis aligned bounding box of this node
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
//! Returns type of the scene node
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_SHADOW_VOLUME; }
virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_SHADOW_VOLUME; }
private: