API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.
C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter. We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well. As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h Including that allows to continue using old defines for a while - or make it easier to have code which compiles with old and new Irrlicht library versions. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -23,29 +23,29 @@ namespace scene
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video::ITexture* right, video::ITexture* front, video::ITexture* back,
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ISceneNode* parent, ISceneManager* mgr, s32 id);
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virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
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virtual void OnRegisterSceneNode() IRR_OVERRIDE;
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//! renders the node.
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virtual void render() _IRR_OVERRIDE_;
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virtual void render() IRR_OVERRIDE;
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//! returns the axis aligned bounding box of this node
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virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
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virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
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//! returns the material based on the zero based index i. To get the amount
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//! of materials used by this scene node, use getMaterialCount().
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//! This function is needed for inserting the node into the scene hierarchy on a
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//! optimal position for minimizing renderstate changes, but can also be used
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//! to directly modify the material of a scene node.
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virtual video::SMaterial& getMaterial(u32 i) _IRR_OVERRIDE_;
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virtual video::SMaterial& getMaterial(u32 i) IRR_OVERRIDE;
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//! returns amount of materials used by this scene node.
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virtual u32 getMaterialCount() const _IRR_OVERRIDE_;
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virtual u32 getMaterialCount() const IRR_OVERRIDE;
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//! Returns type of the scene node
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virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_SKY_BOX; }
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virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_SKY_BOX; }
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//! Creates a clone of this scene node and its children.
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virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) _IRR_OVERRIDE_;
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virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) IRR_OVERRIDE;
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private:
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