API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.
C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter. We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well. As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h Including that allows to continue using old defines for a while - or make it easier to have code which compiles with old and new Irrlicht library versions. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -41,33 +41,33 @@ public:
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//! Gets all triangles.
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void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
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const core::matrix4* transform, bool useNodeTransform,
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irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const _IRR_OVERRIDE_;
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irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const IRR_OVERRIDE;
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//! Gets all triangles which lie within a specific bounding box.
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void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
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const core::aabbox3d<f32>& box, const core::matrix4* transform, bool useNodeTransform,
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irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const _IRR_OVERRIDE_;
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irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const IRR_OVERRIDE;
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//! Gets all triangles which have or may have contact with a 3d line.
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virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
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s32& outTriangleCount, const core::line3d<f32>& line,
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const core::matrix4* transform, bool useNodeTransform,
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irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const _IRR_OVERRIDE_;
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irr::core::array<SCollisionTriangleRange>* outTriangleInfo) const IRR_OVERRIDE;
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//! Returns amount of all available triangles in this selector
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virtual s32 getTriangleCount() const _IRR_OVERRIDE_;
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virtual s32 getTriangleCount() const IRR_OVERRIDE;
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//! Return the scene node associated with a given triangle.
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virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const _IRR_OVERRIDE_;
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virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const IRR_OVERRIDE;
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// Get the number of TriangleSelectors that are part of this one
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virtual u32 getSelectorCount() const _IRR_OVERRIDE_;
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virtual u32 getSelectorCount() const IRR_OVERRIDE;
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// Get the TriangleSelector based on index based on getSelectorCount
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virtual ITriangleSelector* getSelector(u32 index) _IRR_OVERRIDE_;
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virtual ITriangleSelector* getSelector(u32 index) IRR_OVERRIDE;
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// Get the TriangleSelector based on index based on getSelectorCount
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virtual const ITriangleSelector* getSelector(u32 index) const _IRR_OVERRIDE_;
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virtual const ITriangleSelector* getSelector(u32 index) const IRR_OVERRIDE;
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private:
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