line3d::getClosestPoint can now chose between using line or line segment
Also the case of start/end points being identical now avoids invalid numbers from division by 0 and just returns the start point Basically it's now the same again as line2d::getClosestPoint (which also got a comment fix) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6593 dfc29bdd-3216-0410-991c-e03cc46cb475
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Changes in 1.9 (not yet released)
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- line3d::getClosestPoint can now chose between using line or line segment
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- MY3D loader deprecated and disabled by default as MY3D tools can't be found on the web anymore. Also could always be used as external loader.
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- createCylinderMesh, createArrowMesh and createConeMesh in GeometryCreator tessellation numbers now for full instead of semi-circle.
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Double your tessellation numbers to get same results as in 1.8
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