sfan5 
							
						 
					 
					
						
						
							
						
						d26c0aeaaf 
					 
					
						
						
							
							Remove more dead code  
						
						
						
						
					 
					
						2024-03-09 23:00:33 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						70b0b46d50 
					 
					
						
						
							
							Delete deprecated video driver methods  
						
						
						
						
					 
					
						2024-03-09 23:00:33 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						19f0f707a6 
					 
					
						
						
							
							Use ContextManager to resolve symbols in GL driver  
						
						
						
						
					 
					
						2024-02-23 21:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						52e4d72ae2 
					 
					
						
						
							
							Migrate OpenGL cache and texture handler to GL pointers  
						
						... 
						
						
						
						this makes the OpenGL 3 driver free of GL symbol references! 
						
						
					 
					
						2024-02-23 21:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						e60921f0cb 
					 
					
						
						
							
							Drop old shader material functions  
						
						... 
						
						
						
						I'm not sure what these actually are, but the situation is the same as the last commit. 
						
						
					 
					
						2024-02-21 21:53:38 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						92252f70d2 
					 
					
						
						
							
							Drop low-level shader constant setters  
						
						... 
						
						
						
						These don't work on the modern drivers and are unused anyway. 
						
						
					 
					
						2024-02-21 21:53:38 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						19819bd23a 
					 
					
						
						
							
							Reduce needless use of wchar / stringw  
						
						
						
						
					 
					
						2024-02-18 17:12:51 +01:00 
						 
				 
			
				
					
						
							
							
								HybridDog 
							
						 
					 
					
						
						
							
						
						f91be59811 
					 
					
						
						
							
							Remove support for GL_POINT_SMOOTH and GL_LINE_SMOOTH antialiasing  
						
						... 
						
						
						
						These antialiasing techniques have been removed in OpenGL 3.1, they were often executed by the CPU, and Minetest does not use them.
The OpenGL wiki recommends that we do not use this functionality in our program.
https://www.khronos.org/opengl/wiki/Multisampling#Smooth_antialiasing  
						
						
					 
					
						2024-02-17 22:04:01 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						8f44270e4a 
					 
					
						
						
							
							Rip out compressed color formats  
						
						
						
						
					 
					
						2024-01-16 20:23:23 +01:00 
						 
				 
			
				
					
						
							
							
								cutealien 
							
						 
					 
					
						
						
							
						
						5e01152f56 
					 
					
						
						
							
							Avoid warning in VS 2022  
						
						... 
						
						
						
						git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6460 dfc29bdd-3216-0410-991c-e03cc46cb475 
						
						
					 
					
						2023-10-15 13:37:30 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						5b2f1927d0 
					 
					
						
						
							
							Revert  #225  ( d98dc90b38)  
						
						... 
						
						
						
						Fixes that Windows+SDL builds use the Windows Irrlicht device instead of the SDL Irrlicht device. 
						
						
					 
					
						2023-10-04 23:29:59 +02:00 
						 
				 
			
				
					
						
							
							
								Vitaliy 
							
						 
					 
					
						
						
							
						
						9954667c45 
					 
					
						
						
							
							Cleanup line endings ( #245 )  
						
						... 
						
						
						
						The exact commands to make this commit were:
git reset --hard origin/master
find -type f |  # list all regular files
  grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' |  # filter for text files
  xargs -n 1 -P $(nproc) sed -i 's:\s*$::'  # for each file, trim trailing whitespace including the CR
git commit -a 
						
						
					 
					
						2023-10-03 20:37:00 +02:00 
						 
				 
			
				
					
						
							
							
								Caleb Butler 
							
						 
					 
					
						
						
							
						
						00dd1f8ef3 
					 
					
						
						
							
							Remove deprecated functionality of SMaterial  
						
						
						
						
					 
					
						2023-09-05 17:21:35 +02:00 
						 
				 
			
				
					
						
							
							
								Caleb Butler 
							
						 
					 
					
						
						
							
						
						3492fd0d2d 
					 
					
						
						
							
							Remove primitive types not supported in OpenGL 3+  
						
						... 
						
						
						
						I removed old primitive types that do not work with modern OpenGL. 
						
						
					 
					
						2023-09-05 17:21:35 +02:00 
						 
				 
			
				
					
						
							
							
								Loïc Blot 
							
						 
					 
					
						
						
							
						
						d98dc90b38 
					 
					
						
						
							
							cleanup: only build some files on WIN32 and compile EGL only if needed  
						
						
						
						
					 
					
						2023-08-01 20:53:25 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						a994c31ccf 
					 
					
						
						
							
							Expose all OpenGL filtering modes, use OpenGL names for them  
						
						... 
						
						
						
						Because of a review comment by numberZero. 
						
						
					 
					
						2023-07-16 13:02:48 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						c40045a40a 
					 
					
						
						
							
							Rename SMaterial::TextureLayer -> SMaterial::TextureLayers  
						
						... 
						
						
						
						It's not the "texture layer" of the material, but an array of texture layers. 
						
						
					 
					
						2023-07-16 13:02:48 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						5ececc7d29 
					 
					
						
						
							
							Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter  
						
						... 
						
						
						
						You can now set the filter used when scaling textures down and the filter used when scaling textures up separately. 
						
						
					 
					
						2023-07-16 13:02:26 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						83699a835d 
					 
					
						
						
							
							Remove content-less comments  
						
						
						
						
					 
					
						2023-06-15 10:01:34 +02:00 
						 
				 
			
				
					
						
							
							
								Gregor Parzefall 
							
						 
					 
					
						
						
							
						
						98589d2fd2 
					 
					
						
						
							
							Remove unused fixed function materials  
						
						
						
						
					 
					
						2023-06-15 10:01:34 +02:00 
						 
				 
			
				
					
						
							
							
								cutealien 
							
						 
					 
					
						
						
							
						
						939b3f7bfb 
					 
					
						
						
							
							Avoid undefined arithmetic on nullptr in buffer_offset function  
						
						... 
						
						
						
						Not quite sure why it was done that way. Maybe to ensure we work with byte-pointers of correct size or something?
Anyway, this doesn't seem to be defined in c++, so let's try working with a cast instead.
Just something cppcheck tool complained about.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6447 dfc29bdd-3216-0410-991c-e03cc46cb475 
						
						
					 
					
						2023-03-24 17:09:11 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						e46ab74859 
					 
					
						
						
							
							Fix line drawing: Explicitly draw both first & last pixel ( #110 )  
						
						
						
						
					 
					
						2022-10-16 23:47:51 +02:00 
						 
				 
			
				
					
						
							
							
								Herman Semenov 
							
						 
					 
					
						
						
							
						
						d733e03430 
					 
					
						
						
							
							Fix glHint parameter, type size and add more null checks ( #130 )  
						
						
						
						
					 
					
						2022-09-02 08:40:02 +02:00 
						 
				 
			
				
					
						
							
							
								JosiahWI 
							
						 
					 
					
						
						
							
						
						6064e12133 
					 
					
						
						
							
							Remove dead code detected by Coverity ( #116 )  
						
						... 
						
						
						
						fixes coverity reports CID 1518478, 1518465 
						
						
					 
					
						2022-07-03 19:34:12 +02:00 
						 
				 
			
				
					
						
							
							
								Dmitry Kostenko 
							
						 
					 
					
						
						
							
						
						a04a0d2a4b 
					 
					
						
						
							
							Reset blend operation in 2d mode  
						
						
						
						
					 
					
						2022-06-09 08:20:23 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						aa095d9525 
					 
					
						
						
							
							Remove more dead code ( #108 )  
						
						
						
						
					 
					
						2022-06-01 15:03:52 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						593103a261 
					 
					
						
						
							
							Refactor SDL device to use the same abstraction as other devices  
						
						... 
						
						
						
						In particular this makes the OpenGL procedure stuff work.
fixes https://github.com/minetest/minetest/issues/12265  
						
						
					 
					
						2022-05-21 15:26:38 +02:00 
						 
				 
			
				
					
						
							
							
								paradust7 
							
						 
					 
					
						
						
							
						
						ba0396e93d 
					 
					
						
						
							
							Replace HWBufferMap with a list and back pointers ( #99 )  
						
						
						
						
					 
					
						2022-04-29 12:04:22 +02:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Hansen 
							
						 
					 
					
						
						
							
						
						53db262bd2 
					 
					
						
						
							
							Update CIrrDeviceSDL to support SDL2 ( #85 )  
						
						
						
						
					 
					
						2022-01-16 12:16:15 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						dd09fdcb4e 
					 
					
						
						
							
							Remove more unused code ( #87 )  
						
						
						
						
					 
					
						2021-12-29 13:12:09 +01:00 
						 
				 
			
				
					
						
							
							
								JosiahWI 
							
						 
					 
					
						
						
							
						
						d4119ba664 
					 
					
						
						
							
							Remove unused functions  
						
						... 
						
						
						
						renderLine16_Blend(), renderLine16_Decal(), renderLine32_Blend(), renderLine32_Decal()
clipLine()
frand()
drawRectangle() and drawLine()
remove unused private fields 
						
						
					 
					
						2021-11-24 22:06:12 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						6779cb7254 
					 
					
						
						
							
							Unconditionally load first texture matrix in OpenGL driver  
						
						... 
						
						
						
						This used to work in Irrlicht 1.8 and I tried to figure out
why it no longer did, but failed.
fixes  minetest/minetest#11206  
						
						
					 
					
						2021-11-19 19:34:53 +01:00 
						 
				 
			
				
					
						
							
							
								hecks 
							
						 
					 
					
						
						
							
						
						5bf68b5731 
					 
					
						
						
							
							Add a unified cross platform OpenGL core profile binding ( #52 )  
						
						
						
						
					 
					
						2021-08-07 21:56:00 +02:00 
						 
				 
			
				
					
						
							
							
								Vincent Robinson 
							
						 
					 
					
						
						
							
						
						78d1a3f73e 
					 
					
						
						
							
							Fix getViewPort returning incorrect results  
						
						
						
						
					 
					
						2021-06-21 23:16:38 +02:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						0335a52479 
					 
					
						
						
							
							Fix pixel-perfect draw2DLine on OpenGL  
						
						
						
						
					 
					
						2021-03-12 16:30:44 +01:00 
						 
				 
			
				
					
						
							
							
								cutealien 
							
						 
					 
					
						
						
							
						
						084e0e669a 
					 
					
						
						
							
							Merging r6073 through r6074 from trunk to ogl-es branch.  
						
						... 
						
						
						
						The support for UINT shader constants added in this is just returning warnings in GLES drivers as this would need ES 3.0
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6115 dfc29bdd-3216-0410-991c-e03cc46cb475 
						
						
					 
					
						2020-06-11 20:27:29 +00:00 
						 
				 
			
				
					
						
							
							
								cutealien 
							
						 
					 
					
						
						
							
						
						cb62c685de 
					 
					
						
						
							
							Merging r6039 through r6072 from trunk to ogl-es branch.  
						
						... 
						
						
						
						Note: Not yet caught up with trunk.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6114 dfc29bdd-3216-0410-991c-e03cc46cb475 
						
						
					 
					
						2020-06-10 22:19:09 +00:00 
						 
				 
			
				
					
						
							
							
								cutealien 
							
						 
					 
					
						
						
							
						
						2ae2a551a6 
					 
					
						
						
							
							Merging r5975 through r6036 from trunk to ogl-es branch.  
						
						... 
						
						
						
						GLES drivers adapted, but only did make compile-tests.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475 
						
						
					 
					
						2020-01-03 19:05:16 +00:00