#include "CB3DJSONMeshFileLoader.h" #include "coreutil.h" #include "IAnimatedMesh.h" #include "IReadFile.h" #include "path.h" #include "json/json.hpp" namespace irr { namespace scene { // Class methods. CB3DJSONMeshFileLoader::CB3DJSONMeshFileLoader() { } bool CB3DJSONMeshFileLoader::isALoadableFileExtension( const io::path& fileName) const { //* we could do multiple accepted extensions, like b3dj jb3d, j3d, etc. Talk with core devs about this. return core::hasFileExtension(fileName, "b3djson"); } IAnimatedMesh* CB3DJSONMeshFileLoader::createMesh(io::IReadFile* file) { //! I'm sure this isn't a horrible idea! return nullptr; } } // namespace scene } // namespace irr