The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
		
			
				
	
	
		
			147 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			147 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __S_MESH_H_INCLUDED__
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| #define __S_MESH_H_INCLUDED__
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| 
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| #include "IMesh.h"
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| #include "IMeshBuffer.h"
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| #include "aabbox3d.h"
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| #include "irrArray.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 	//! Simple implementation of the IMesh interface.
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| 	struct SMesh : public IMesh
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| 	{
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| 		//! constructor
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| 		SMesh()
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| 		{
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| 			#ifdef _DEBUG
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| 			setDebugName("SMesh");
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| 			#endif
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| 		}
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| 
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| 		//! destructor
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| 		virtual ~SMesh()
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| 		{
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| 			// drop buffers
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| 			for (u32 i=0; i<MeshBuffers.size(); ++i)
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| 				MeshBuffers[i]->drop();
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| 		}
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| 
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| 		//! clean mesh
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| 		virtual void clear()
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| 		{
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| 			for (u32 i=0; i<MeshBuffers.size(); ++i)
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| 				MeshBuffers[i]->drop();
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| 			MeshBuffers.clear();
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| 			BoundingBox.reset ( 0.f, 0.f, 0.f );
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| 		}
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| 
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| 
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| 		//! returns amount of mesh buffers.
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| 		u32 getMeshBufferCount() const override
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| 		{
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| 			return MeshBuffers.size();
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| 		}
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| 
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| 		//! returns pointer to a mesh buffer
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| 		IMeshBuffer* getMeshBuffer(u32 nr) const override
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| 		{
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| 			return MeshBuffers[nr];
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| 		}
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| 
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| 		//! returns a meshbuffer which fits a material
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| 		/** reverse search */
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| 		IMeshBuffer* getMeshBuffer( const video::SMaterial & material) const override
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| 		{
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| 			for (s32 i = (s32)MeshBuffers.size()-1; i >= 0; --i)
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| 			{
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| 				if ( material == MeshBuffers[i]->getMaterial())
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| 					return MeshBuffers[i];
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| 			}
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| 
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| 			return 0;
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| 		}
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| 
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| 		//! returns an axis aligned bounding box
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| 		const core::aabbox3d<f32>& getBoundingBox() const override
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| 		{
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| 			return BoundingBox;
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| 		}
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| 
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| 		//! set user axis aligned bounding box
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| 		void setBoundingBox( const core::aabbox3df& box) override
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| 		{
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| 			BoundingBox = box;
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| 		}
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| 
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| 		//! recalculates the bounding box
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| 		void recalculateBoundingBox()
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| 		{
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| 			bool hasMeshBufferBBox = false;
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| 			for (u32 i=0; i<MeshBuffers.size(); ++i)
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| 			{
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| 				const core::aabbox3df& bb = MeshBuffers[i]->getBoundingBox();
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| 				if ( !bb.isEmpty() )
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| 				{
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| 					if ( !hasMeshBufferBBox )
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| 					{
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| 						hasMeshBufferBBox = true;
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| 						BoundingBox = bb;
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| 					}
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| 					else
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| 					{
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| 						BoundingBox.addInternalBox(bb);
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| 					}
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| 
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| 				}
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| 			}
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| 
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| 			if ( !hasMeshBufferBBox )
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| 				BoundingBox.reset(0.0f, 0.0f, 0.0f);
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| 		}
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| 
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| 		//! adds a MeshBuffer
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| 		/** The bounding box is not updated automatically. */
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| 		void addMeshBuffer(IMeshBuffer* buf)
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| 		{
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| 			if (buf)
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| 			{
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| 				buf->grab();
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| 				MeshBuffers.push_back(buf);
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| 			}
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| 		}
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| 
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| 		//! set the hardware mapping hint, for driver
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| 		void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) override
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| 		{
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| 			for (u32 i=0; i<MeshBuffers.size(); ++i)
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| 				MeshBuffers[i]->setHardwareMappingHint(newMappingHint, buffer);
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| 		}
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| 
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| 		//! flags the meshbuffer as changed, reloads hardware buffers
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| 		void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) override
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| 		{
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| 			for (u32 i=0; i<MeshBuffers.size(); ++i)
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| 				MeshBuffers[i]->setDirty(buffer);
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| 		}
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| 
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| 		//! The meshbuffers of this mesh
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| 		core::array<IMeshBuffer*> MeshBuffers;
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| 
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| 		//! The bounding box of this mesh
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| 		core::aabbox3d<f32> BoundingBox;
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| 	};
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| 
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| #endif
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| 
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