The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
		
			
				
	
	
		
			47 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2009-2012 Christian Stehno
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __S_VERTEX_MANIPULATOR_H_INCLUDED__
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| #define __S_VERTEX_MANIPULATOR_H_INCLUDED__
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| 
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| #include "matrix4.h"
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| #include "S3DVertex.h"
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| #include "SColor.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| 	class IMesh;
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| 	class IMeshBuffer;
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| 	struct SMesh;
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| 
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| 	//! Interface for vertex manipulators.
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| 	/** You should derive your manipulator from this class if it shall be called for every vertex, getting as parameter just the vertex.
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| 	*/
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| 	struct IVertexManipulator
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| 	{
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| 	};
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| 
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| 	//! Vertex manipulator which scales the position of the vertex
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| 	class SVertexPositionScaleManipulator : public IVertexManipulator
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| 	{
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| 	public:
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| 		SVertexPositionScaleManipulator(const core::vector3df& factor) : Factor(factor) {}
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| 		template <typename VType>
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| 		void operator()(VType& vertex) const
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| 		{
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| 			vertex.Pos *= Factor;
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| 		}
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| 	private:
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| 		core::vector3df Factor;
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| 	};
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| 
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| #endif
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