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			56 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __I_SCENE_PARAMETERS_H_INCLUDED__
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| #define __I_SCENE_PARAMETERS_H_INCLUDED__
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| 
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| #include "irrTypes.h"
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| 
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| /*! \file SceneParameters.h
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| 	\brief Header file containing all scene parameters for modifying mesh loading etc.
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| 
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| 	This file includes all parameter names which can be set using ISceneManager::getParameters()
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| 	to modify the behavior of plugins and mesh loaders.
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| */
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 	//! Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) materials
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| 	/** The default behavior in Irrlicht is to disable writing to the
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| 	z-buffer for all really transparent, i.e. blending materials. This
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| 	avoids problems with intersecting faces, but can also break renderings.
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| 	If transparent materials should use the SMaterial flag for ZWriteEnable
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| 	just as other material types use this attribute.
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| 	Use it like this:
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| 	\code
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| 	SceneManager->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
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| 	\endcode
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| 	**/
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| 	const c8* const ALLOW_ZWRITE_ON_TRANSPARENT = "Allow_ZWrite_On_Transparent";
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| 
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| 	//! Flag to avoid loading group structures in .obj files
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| 	/** Use it like this:
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| 	\code
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| 	SceneManager->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_GROUPS, true);
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| 	\endcode
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| 	**/
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| 	const c8* const OBJ_LOADER_IGNORE_GROUPS = "OBJ_IgnoreGroups";
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| 
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| 
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| 	//! Flag to avoid loading material .mtl file for .obj files
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| 	/** Use it like this:
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| 	\code
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| 	SceneManager->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
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| 	\endcode
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| 	**/
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| 	const c8* const OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles";
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| #endif
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| 
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