The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
		
			
				
	
	
		
			39 lines
		
	
	
		
			881 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			881 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #include "ISceneCollisionManager.h"
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| #include "ISceneManager.h"
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| #include "IVideoDriver.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| 	class CSceneCollisionManager : public ISceneCollisionManager
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| 	{
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| 	public:
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| 
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| 		//! constructor
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| 		CSceneCollisionManager(ISceneManager* smanager, video::IVideoDriver* driver);
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| 
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| 		//! destructor
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| 		virtual ~CSceneCollisionManager();
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| 
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| 		//! Returns a 3d ray which would go through the 2d screen coordinates.
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| 		virtual core::line3d<f32> getRayFromScreenCoordinates(
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| 			const core::position2d<s32> & pos, const ICameraSceneNode* camera = 0) override;
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| 
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| 	private:
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| 
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| 		ISceneManager* SceneManager;
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| 		video::IVideoDriver* Driver;
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| 	};
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| 
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| 
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| } // end namespace scene
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| } // end namespace irr
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