102 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2023 Vitaliy Lobachevskiy
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| // Copyright (C) 2014 Patryk Nadrowski
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in Irrlicht.h
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| 
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| #pragma once
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| 
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| #include "IShaderConstantSetCallBack.h"
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| #include "IMaterialRendererServices.h"
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| 
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| namespace irr
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| {
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| namespace video
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| {
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| 
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| class COpenGL3MaterialBaseCB : public IShaderConstantSetCallBack
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| {
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| public:
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| 	COpenGL3MaterialBaseCB();
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| 
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| 	virtual void OnSetMaterial(const SMaterial& material);
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| 	virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
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| 
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| protected:
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| 	bool FirstUpdateBase;
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| 
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| 	s32 WVPMatrixID;
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| 	s32 WVMatrixID;
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| 	s32 NMatrixID;
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| 
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| 	s32 FogEnableID;
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| 	s32 FogTypeID;
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| 	s32 FogColorID;
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| 	s32 FogStartID;
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| 	s32 FogEndID;
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| 	s32 FogDensityID;
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| 
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| 	s32 ThicknessID;
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| 
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| 	bool LightEnable;
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| 	SColorf GlobalAmbient;
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| 	SColorf MaterialAmbient;
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| 	SColorf MaterialDiffuse;
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| 	SColorf MaterialEmissive;
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| 	SColorf MaterialSpecular;
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| 	f32 MaterialShininess;
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| 
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| 	s32 FogEnable;
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| 	s32 FogType;
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| 	SColorf FogColor;
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| 	f32 FogStart;
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| 	f32 FogEnd;
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| 	f32 FogDensity;
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| 
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| 	f32 Thickness;
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| };
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| 
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| class COpenGL3MaterialSolidCB : public COpenGL3MaterialBaseCB
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| {
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| public:
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| 	COpenGL3MaterialSolidCB();
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| 
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| 	virtual void OnSetMaterial(const SMaterial& material);
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| 	virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
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| 
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| protected:
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| 	bool FirstUpdate;
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| 
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| 	s32 TMatrix0ID;
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| 	s32 AlphaRefID;
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| 	s32 TextureUsage0ID;
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| 	s32 TextureUnit0ID;
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| 
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| 	f32 AlphaRef;
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| 	s32 TextureUsage0;
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| 	s32 TextureUnit0;
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| };
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| 
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| class COpenGL3MaterialOneTextureBlendCB : public COpenGL3MaterialBaseCB
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| {
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| public:
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| 	COpenGL3MaterialOneTextureBlendCB();
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| 
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| 	virtual void OnSetMaterial(const SMaterial& material);
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| 	virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
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| 
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| protected:
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| 	bool FirstUpdate;
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| 
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| 	s32 TMatrix0ID;
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| 	s32 BlendTypeID;
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| 	s32 TextureUsage0ID;
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| 	s32 TextureUnit0ID;
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| 
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| 	s32 BlendType;
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| 	s32 TextureUsage0;
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| 	s32 TextureUnit0;
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| };
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| 
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| }
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| }
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