The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
		
			
				
	
	
		
			227 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			227 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2008-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __C_INDEX_BUFFER_H_INCLUDED__
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| #define __C_INDEX_BUFFER_H_INCLUDED__
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| 
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| #include "IIndexBuffer.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| 	class CIndexBuffer : public IIndexBuffer
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| 	{
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| 
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| 		class IIndexList
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| 		{
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| 		public:
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| 			virtual ~IIndexList(){};
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| 
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| 			virtual u32 stride() const =0;
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| 			virtual u32 size() const =0;
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| 			virtual void push_back(const u32 &element) =0;
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| 			virtual u32 operator [](u32 index) const =0;
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| 			virtual u32 getLast() =0;
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| 			virtual void setValue(u32 index, u32 value) =0;
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| 			virtual void set_used(u32 usedNow) =0;
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| 			virtual void reallocate(u32 new_size) =0;
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| 			virtual u32 allocated_size() const =0;
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| 			virtual void* pointer() =0;
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| 			virtual video::E_INDEX_TYPE getType() const =0;
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| 		};
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| 
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| 		template <class T>
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| 		class CSpecificIndexList : public IIndexList
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| 		{
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| 		public:
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| 			core::array<T> Indices;
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| 
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| 			u32 stride() const override {return sizeof(T);}
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| 
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| 			u32 size() const override {return Indices.size();}
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| 
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| 			void push_back(const u32 &element) override
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| 			{
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| 				// push const ref due to compiler problem with gcc 4.6, big endian
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| 				Indices.push_back((const T&)element);
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| 			}
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| 
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| 			u32 operator [](u32 index) const override
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| 			{
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| 				return (u32)(Indices[index]);
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| 			}
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| 
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| 			u32 getLast() override {return (u32)Indices.getLast();}
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| 
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| 			void setValue(u32 index, u32 value) override
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| 			{
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| 				Indices[index]=(T)value;
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| 			}
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| 
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| 			void set_used(u32 usedNow) override
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| 			{
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| 				Indices.set_used(usedNow);
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| 			}
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| 
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| 			void reallocate(u32 new_size) override
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| 			{
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| 				Indices.reallocate(new_size);
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| 			}
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| 
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| 			u32 allocated_size() const override
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| 			{
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| 				return Indices.allocated_size();
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| 			}
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| 
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| 			void* pointer() override  {return Indices.pointer();}
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| 
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| 			video::E_INDEX_TYPE getType() const override
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| 			{
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| 				if (sizeof(T)==sizeof(u16))
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| 					return video::EIT_16BIT;
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| 				else
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| 					return video::EIT_32BIT;
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| 			}
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| 		};
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| 
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| 	public:
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| 		IIndexList *Indices;
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| 
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| 		CIndexBuffer(video::E_INDEX_TYPE IndexType) :Indices(0), MappingHint(EHM_NEVER), ChangedID(1)
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| 		{
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| 			setType(IndexType);
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| 		}
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| 
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| 		CIndexBuffer(const IIndexBuffer &IndexBufferCopy) :Indices(0), MappingHint(EHM_NEVER), ChangedID(1)
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| 		{
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| 			setType(IndexBufferCopy.getType());
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| 			reallocate(IndexBufferCopy.size());
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| 
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| 			for (u32 n=0;n<IndexBufferCopy.size();++n)
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| 				push_back(IndexBufferCopy[n]);
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| 		}
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| 
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| 		virtual ~CIndexBuffer()
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| 		{
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| 			delete Indices;
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| 		}
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| 
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| 		//virtual void setType(video::E_INDEX_TYPE IndexType);
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| 		void setType(video::E_INDEX_TYPE IndexType) override
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| 		{
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| 			IIndexList *NewIndices=0;
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| 
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| 			switch (IndexType)
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| 			{
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| 				case video::EIT_16BIT:
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| 				{
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| 					NewIndices=new CSpecificIndexList<u16>;
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| 					break;
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| 				}
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| 				case video::EIT_32BIT:
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| 				{
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| 					NewIndices=new CSpecificIndexList<u32>;
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| 					break;
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| 				}
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| 			}
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| 
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| 			if (Indices)
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| 			{
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| 				NewIndices->reallocate( Indices->size() );
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| 
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| 				for(u32 n=0;n<Indices->size();++n)
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| 					NewIndices->push_back((*Indices)[n]);
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| 
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| 				delete Indices;
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| 			}
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| 
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| 			Indices=NewIndices;
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| 		}
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| 
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| 		void* getData() override {return Indices->pointer();}
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| 
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| 		video::E_INDEX_TYPE getType() const override {return Indices->getType();}
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| 
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| 		u32 stride() const override {return Indices->stride();}
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| 
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| 		u32 size() const override
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| 		{
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| 			return Indices->size();
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| 		}
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| 
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| 		void push_back(const u32 &element) override
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| 		{
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| 			Indices->push_back(element);
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| 		}
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| 
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| 		u32 operator [](u32 index) const override
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| 		{
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| 			return (*Indices)[index];
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| 		}
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| 
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| 		u32 getLast() override
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| 		{
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| 			return Indices->getLast();
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| 		}
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| 
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| 		void setValue(u32 index, u32 value) override
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| 		{
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| 			Indices->setValue(index, value);
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| 		}
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| 
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| 		void set_used(u32 usedNow) override
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| 		{
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| 			Indices->set_used(usedNow);
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| 		}
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| 
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| 		void reallocate(u32 new_size) override
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| 		{
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| 			Indices->reallocate(new_size);
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| 		}
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| 
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| 		u32 allocated_size() const override
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| 		{
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| 			return Indices->allocated_size();
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| 		}
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| 
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| 		void* pointer() override
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| 		{
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| 			return Indices->pointer();
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| 		}
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| 
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| 		//! get the current hardware mapping hint
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| 		E_HARDWARE_MAPPING getHardwareMappingHint() const override
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| 		{
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| 			return MappingHint;
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| 		}
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| 
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| 		//! set the hardware mapping hint, for driver
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| 		void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) override
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| 		{
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| 			MappingHint=NewMappingHint;
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| 		}
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| 
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| 		//! flags the mesh as changed, reloads hardware buffers
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| 		void setDirty() override
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| 		{
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| 			++ChangedID;
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| 		}
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| 
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| 		//! Get the currently used ID for identification of changes.
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| 		/** This shouldn't be used for anything outside the VideoDriver. */
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| 		u32 getChangedID() const override {return ChangedID;}
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| 
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| 		E_HARDWARE_MAPPING MappingHint;
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| 		u32 ChangedID;
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| 	};
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| 
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| #endif
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| 
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