The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
		
			
				
	
	
		
			331 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			331 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __T_MESH_BUFFER_H_INCLUDED__
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| #define __T_MESH_BUFFER_H_INCLUDED__
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| 
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| #include "irrArray.h"
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| #include "IMeshBuffer.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 	//! Template implementation of the IMeshBuffer interface
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| 	template <class T>
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| 	class CMeshBuffer : public IMeshBuffer
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| 	{
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| 	public:
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| 		//! Default constructor for empty meshbuffer
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| 		CMeshBuffer()
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| 			: ChangedID_Vertex(1), ChangedID_Index(1)
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| 			, MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER)
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| 			, HWBuffer(NULL)
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| 			, PrimitiveType(EPT_TRIANGLES)
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| 		{
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| 			#ifdef _DEBUG
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| 			setDebugName("CMeshBuffer");
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| 			#endif
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| 		}
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| 
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| 
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| 		//! Get material of this meshbuffer
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| 		/** \return Material of this buffer */
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| 		const video::SMaterial& getMaterial() const override
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| 		{
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| 			return Material;
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| 		}
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| 
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| 
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| 		//! Get material of this meshbuffer
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| 		/** \return Material of this buffer */
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| 		video::SMaterial& getMaterial() override
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| 		{
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| 			return Material;
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| 		}
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| 
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| 
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| 		//! Get pointer to vertices
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| 		/** \return Pointer to vertices. */
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| 		const void* getVertices() const override
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| 		{
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| 			return Vertices.const_pointer();
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| 		}
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| 
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| 
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| 		//! Get pointer to vertices
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| 		/** \return Pointer to vertices. */
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| 		void* getVertices() override
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| 		{
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| 			return Vertices.pointer();
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| 		}
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| 
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| 
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| 		//! Get number of vertices
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| 		/** \return Number of vertices. */
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| 		u32 getVertexCount() const override
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| 		{
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| 			return Vertices.size();
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| 		}
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| 
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| 		//! Get type of index data which is stored in this meshbuffer.
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| 		/** \return Index type of this buffer. */
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| 		video::E_INDEX_TYPE getIndexType() const override
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| 		{
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| 			return video::EIT_16BIT;
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| 		}
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| 
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| 		//! Get pointer to indices
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| 		/** \return Pointer to indices. */
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| 		const u16* getIndices() const override
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| 		{
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| 			return Indices.const_pointer();
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| 		}
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| 
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| 
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| 		//! Get pointer to indices
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| 		/** \return Pointer to indices. */
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| 		u16* getIndices() override
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| 		{
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| 			return Indices.pointer();
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| 		}
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| 
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| 
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| 		//! Get number of indices
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| 		/** \return Number of indices. */
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| 		u32 getIndexCount() const override
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| 		{
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| 			return Indices.size();
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| 		}
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| 
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| 
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| 		//! Get the axis aligned bounding box
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| 		/** \return Axis aligned bounding box of this buffer. */
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| 		const core::aabbox3d<f32>& getBoundingBox() const override
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| 		{
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| 			return BoundingBox;
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| 		}
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| 
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| 
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| 		//! Set the axis aligned bounding box
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| 		/** \param box New axis aligned bounding box for this buffer. */
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| 		//! set user axis aligned bounding box
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| 		void setBoundingBox(const core::aabbox3df& box) override
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| 		{
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| 			BoundingBox = box;
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| 		}
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| 
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| 
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| 		//! Recalculate the bounding box.
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| 		/** should be called if the mesh changed. */
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| 		void recalculateBoundingBox() override
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| 		{
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| 			if (!Vertices.empty())
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| 			{
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| 				BoundingBox.reset(Vertices[0].Pos);
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| 				const irr::u32 vsize = Vertices.size();
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| 				for (u32 i=1; i<vsize; ++i)
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| 					BoundingBox.addInternalPoint(Vertices[i].Pos);
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| 			}
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| 			else
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| 				BoundingBox.reset(0,0,0);
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| 
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| 		}
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| 
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| 
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| 		//! Get type of vertex data stored in this buffer.
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| 		/** \return Type of vertex data. */
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| 		video::E_VERTEX_TYPE getVertexType() const override
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| 		{
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| 			return T::getType();
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| 		}
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| 
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| 		//! returns position of vertex i
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| 		const core::vector3df& getPosition(u32 i) const override
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| 		{
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| 			return Vertices[i].Pos;
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| 		}
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| 
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| 		//! returns position of vertex i
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| 		core::vector3df& getPosition(u32 i) override
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| 		{
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| 			return Vertices[i].Pos;
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| 		}
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| 
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| 		//! returns normal of vertex i
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| 		const core::vector3df& getNormal(u32 i) const override
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| 		{
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| 			return Vertices[i].Normal;
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| 		}
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| 
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| 		//! returns normal of vertex i
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| 		core::vector3df& getNormal(u32 i) override
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| 		{
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| 			return Vertices[i].Normal;
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| 		}
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| 
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| 		//! returns texture coord of vertex i
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| 		const core::vector2df& getTCoords(u32 i) const override
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| 		{
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| 			return Vertices[i].TCoords;
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| 		}
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| 
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| 		//! returns texture coord of vertex i
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| 		core::vector2df& getTCoords(u32 i) override
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| 		{
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| 			return Vertices[i].TCoords;
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| 		}
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| 
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| 
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| 		//! Append the vertices and indices to the current buffer
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| 		/** Only works for compatible types, i.e. either the same type
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| 		or the main buffer is of standard type. Otherwise, behavior is
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| 		undefined.
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| 		*/
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| 		void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) override
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| 		{
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| 			if (vertices == getVertices())
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| 				return;
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| 
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| 			const u32 vertexCount = getVertexCount();
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| 			u32 i;
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| 
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| 			Vertices.reallocate(vertexCount+numVertices);
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| 			for (i=0; i<numVertices; ++i)
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| 			{
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| 				Vertices.push_back(static_cast<const T*>(vertices)[i]);
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| 				BoundingBox.addInternalPoint(static_cast<const T*>(vertices)[i].Pos);
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| 			}
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| 
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| 			Indices.reallocate(getIndexCount()+numIndices);
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| 			for (i=0; i<numIndices; ++i)
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| 			{
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| 				Indices.push_back(indices[i]+vertexCount);
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| 			}
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| 		}
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| 
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| 
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| 		//! Append the meshbuffer to the current buffer
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| 		/** Only works for compatible types, i.e. either the same type
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| 		or the main buffer is of standard type. Otherwise, behavior is
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| 		undefined.
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| 		\param other Meshbuffer to be appended to this one.
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| 		*/
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| 		void append(const IMeshBuffer* const other) override
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| 		{
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| 			/*
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| 			if (this==other)
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| 				return;
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| 
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| 			const u32 vertexCount = getVertexCount();
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| 			u32 i;
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| 
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| 			Vertices.reallocate(vertexCount+other->getVertexCount());
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| 			for (i=0; i<other->getVertexCount(); ++i)
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| 			{
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| 				Vertices.push_back(reinterpret_cast<const T*>(other->getVertices())[i]);
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| 			}
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| 
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| 			Indices.reallocate(getIndexCount()+other->getIndexCount());
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| 			for (i=0; i<other->getIndexCount(); ++i)
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| 			{
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| 				Indices.push_back(other->getIndices()[i]+vertexCount);
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| 			}
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| 			BoundingBox.addInternalBox(other->getBoundingBox());
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| 			*/
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| 		}
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| 
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| 
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| 		//! get the current hardware mapping hint
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| 		E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
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| 		{
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| 			return MappingHint_Vertex;
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| 		}
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| 
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| 		//! get the current hardware mapping hint
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| 		E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
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| 		{
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| 			return MappingHint_Index;
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| 		}
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| 
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| 		//! set the hardware mapping hint, for driver
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| 		void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) override
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| 		{
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| 			if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
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| 				MappingHint_Vertex=NewMappingHint;
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| 			if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
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| 				MappingHint_Index=NewMappingHint;
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| 		}
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| 
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| 		//! Describe what kind of primitive geometry is used by the meshbuffer
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| 		void setPrimitiveType(E_PRIMITIVE_TYPE type) override
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| 		{
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| 			PrimitiveType = type;
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| 		}
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| 
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| 		//! Get the kind of primitive geometry which is used by the meshbuffer
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| 		E_PRIMITIVE_TYPE getPrimitiveType() const override
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| 		{
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| 			return PrimitiveType;
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| 		}
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| 
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| 		//! flags the mesh as changed, reloads hardware buffers
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| 		void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) override
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| 		{
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| 			if (Buffer==EBT_VERTEX_AND_INDEX ||Buffer==EBT_VERTEX)
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| 				++ChangedID_Vertex;
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| 			if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
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| 				++ChangedID_Index;
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| 		}
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| 
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| 		//! Get the currently used ID for identification of changes.
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| 		/** This shouldn't be used for anything outside the VideoDriver. */
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| 		u32 getChangedID_Vertex() const override {return ChangedID_Vertex;}
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| 
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| 		//! Get the currently used ID for identification of changes.
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| 		/** This shouldn't be used for anything outside the VideoDriver. */
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| 		u32 getChangedID_Index() const override {return ChangedID_Index;}
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| 
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| 		void setHWBuffer(void *ptr) const override {
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| 			HWBuffer = ptr;
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| 		}
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| 
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| 		void *getHWBuffer() const override {
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| 			return HWBuffer;
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| 		}
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| 
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| 
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| 		u32 ChangedID_Vertex;
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| 		u32 ChangedID_Index;
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| 
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| 		//! hardware mapping hint
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| 		E_HARDWARE_MAPPING MappingHint_Vertex;
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| 		E_HARDWARE_MAPPING MappingHint_Index;
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| 		mutable void *HWBuffer;
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| 
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| 		//! Material for this meshbuffer.
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| 		video::SMaterial Material;
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| 		//! Vertices of this buffer
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| 		core::array<T> Vertices;
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| 		//! Indices into the vertices of this buffer.
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| 		core::array<u16> Indices;
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| 		//! Bounding box of this meshbuffer.
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| 		core::aabbox3d<f32> BoundingBox;
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| 		//! Primitive type used for rendering (triangles, lines, ...)
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| 		E_PRIMITIVE_TYPE PrimitiveType;
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| 	};
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| 
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| 	//! Standard meshbuffer
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| 	typedef CMeshBuffer<video::S3DVertex> SMeshBuffer;
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| 	//! Meshbuffer with two texture coords per vertex, e.g. for lightmaps
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| 	typedef CMeshBuffer<video::S3DVertex2TCoords> SMeshBufferLightMap;
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| 	//! Meshbuffer with vertices having tangents stored, e.g. for normal mapping
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| 	typedef CMeshBuffer<video::S3DVertexTangents> SMeshBufferTangents;
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| } // end namespace scene
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| } // end namespace irr
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| 
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| #endif
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| 
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| 
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