615 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			615 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2008 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __C_OGLES1_MATERIAL_RENDERER_H_INCLUDED__
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| #define __C_OGLES1_MATERIAL_RENDERER_H_INCLUDED__
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| 
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| #ifdef _IRR_COMPILE_WITH_OGLES1_
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| 
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| #include "COGLESDriver.h"
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| #include "IMaterialRenderer.h"
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| 
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| namespace irr
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| {
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| namespace video
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| {
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| 
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| //! Base class for all internal OGLES1 material renderers
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| class COGLES1MaterialRenderer : public IMaterialRenderer
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| {
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| public:
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| 
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| 	//! Constructor
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| 	COGLES1MaterialRenderer(video::COGLES1Driver* driver) : Driver(driver)
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| 	{
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| 	}
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| 
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| protected:
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| 
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| 	video::COGLES1Driver* Driver;
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| };
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| 
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| 
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| //! Solid material renderer
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| class COGLES1MaterialRenderer_SOLID : public COGLES1MaterialRenderer
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| {
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| public:
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| 
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| 	COGLES1MaterialRenderer_SOLID(video::COGLES1Driver* d)
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| 		: COGLES1MaterialRenderer(d) {}
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| 
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| 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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| 		bool resetAllRenderstates, IMaterialRendererServices* services)
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| 	{
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| 		Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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| 
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| 		if (resetAllRenderstates || (material.MaterialType != lastMaterial.MaterialType))
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| 		{
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| 			// thanks to Murphy, the following line removed some
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| 			// bugs with several OGLES1 implementations.
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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| 		}
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| 	}
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| };
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| 
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| 
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| //! Generic Texture Blend
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| class COGLES1MaterialRenderer_ONETEXTURE_BLEND : public COGLES1MaterialRenderer
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| {
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| public:
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| 
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| 	COGLES1MaterialRenderer_ONETEXTURE_BLEND(video::COGLES1Driver* d)
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| 		: COGLES1MaterialRenderer(d) {}
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| 
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| 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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| 		bool resetAllRenderstates, IMaterialRendererServices* services)
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| 	{
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| 		Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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| 
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| //		if (material.MaterialType != lastMaterial.MaterialType ||
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| //			material.MaterialTypeParam != lastMaterial.MaterialTypeParam ||
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| //			resetAllRenderstates)
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| 		{
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| 			E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
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| 			E_MODULATE_FUNC modulate;
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| 			u32 alphaSource;
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| 			unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
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| 
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|             Driver->getCacheHandler()->setBlend(true);
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| 
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|             if (Driver->queryFeature(EVDF_BLEND_SEPARATE))
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|             {
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|                 Driver->getCacheHandler()->setBlendFuncSeparate(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact),
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|                     Driver->getGLBlend(srcAlphaFact), Driver->getGLBlend(dstAlphaFact));
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|             }
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|             else
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|             {
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|                 Driver->getCacheHandler()->setBlendFunc(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact));
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|             }
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| 
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| 			glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
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| 			glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
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| 			glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
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| 			glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PREVIOUS);
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| 
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| 			glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, (f32) modulate );
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| 
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| 			glEnable(GL_ALPHA_TEST);
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| 			glAlphaFunc(GL_GREATER, 0.f);
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| 
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| 			if (textureBlendFunc_hasAlpha(srcRGBFact) || textureBlendFunc_hasAlpha(dstRGBFact) ||
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|                 textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact))
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| 			{
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| 				glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
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| 				glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_TEXTURE);
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| 
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| 				glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PRIMARY_COLOR);
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| 			}
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| 		}
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| 	}
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| 
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| 	virtual void OnUnsetMaterial()
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| 	{
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| 		glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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| 		glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 1.f );
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| 		glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PREVIOUS);
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| 
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| 		Driver->getCacheHandler()->setBlend(false);
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| 		glDisable(GL_ALPHA_TEST);
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| 	}
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| 
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| 	//! Returns if the material is transparent.
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| 	/** Is not always transparent, but mostly. */
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| 	virtual bool isTransparent() const
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| 	{
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| 		return true;
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| 	}
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| 
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| 	private:
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| 
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| 		u32 getGLBlend ( E_BLEND_FACTOR factor ) const
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| 		{
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| 			u32 r = 0;
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| 			switch ( factor )
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| 			{
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| 				case EBF_ZERO:			r = GL_ZERO; break;
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| 				case EBF_ONE:			r = GL_ONE; break;
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| 				case EBF_DST_COLOR:		r = GL_DST_COLOR; break;
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| 				case EBF_ONE_MINUS_DST_COLOR:	r = GL_ONE_MINUS_DST_COLOR; break;
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| 				case EBF_SRC_COLOR:		r = GL_SRC_COLOR; break;
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| 				case EBF_ONE_MINUS_SRC_COLOR:	r = GL_ONE_MINUS_SRC_COLOR; break;
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| 				case EBF_SRC_ALPHA:		r = GL_SRC_ALPHA; break;
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| 				case EBF_ONE_MINUS_SRC_ALPHA:	r = GL_ONE_MINUS_SRC_ALPHA; break;
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| 				case EBF_DST_ALPHA:		r = GL_DST_ALPHA; break;
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| 				case EBF_ONE_MINUS_DST_ALPHA:	r = GL_ONE_MINUS_DST_ALPHA; break;
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| 				case EBF_SRC_ALPHA_SATURATE:	r = GL_SRC_ALPHA_SATURATE; break;
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| 			}
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| 			return r;
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| 		}
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| };
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| 
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| 
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| //! Solid 2 layer material renderer
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| class COGLES1MaterialRenderer_SOLID_2_LAYER : public COGLES1MaterialRenderer
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| {
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| public:
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| 
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| 	COGLES1MaterialRenderer_SOLID_2_LAYER(video::COGLES1Driver* d)
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| 		: COGLES1MaterialRenderer(d) {}
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| 
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| 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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| 		bool resetAllRenderstates, IMaterialRendererServices* services)
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| 	{
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| 		Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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| 
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| 		if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
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| 		{
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| 			if (Driver->queryFeature(EVDF_MULTITEXTURE))
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| 			{
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| 				Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
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| 				glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
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| 				glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
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| 				glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PRIMARY_COLOR);
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| 				glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_INTERPOLATE);
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| 				glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
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| 				glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
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| 				glTexEnvf(GL_TEXTURE_ENV, GL_SRC2_RGB, GL_PRIMARY_COLOR);
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| 				glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_ALPHA);
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| 			}
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| 		}
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| 	}
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| 
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| 	virtual void OnUnsetMaterial()
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| 	{
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| 		if (Driver->queryFeature(EVDF_MULTITEXTURE))
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| 		{
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| 			Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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| 			glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_COLOR);
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| 			Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0);
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| 		}
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| 	}
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| };
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| 
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| 
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| //! Transparent add color material renderer
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| class COGLES1MaterialRenderer_TRANSPARENT_ADD_COLOR : public COGLES1MaterialRenderer
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| {
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| public:
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| 
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| 	COGLES1MaterialRenderer_TRANSPARENT_ADD_COLOR(video::COGLES1Driver* d)
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| 		: COGLES1MaterialRenderer(d) {}
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| 
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| 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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| 		bool resetAllRenderstates, IMaterialRendererServices* services)
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| 	{
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| 		Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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| 
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| 		Driver->getCacheHandler()->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
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| 		Driver->getCacheHandler()->setBlend(true);
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| 
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| 		if ((material.MaterialType != lastMaterial.MaterialType) || resetAllRenderstates)
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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| 	}
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| 
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| 	virtual void OnUnsetMaterial()
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| 	{
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| 		Driver->getCacheHandler()->setBlend(false);
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| 	}
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| 
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| 	//! Returns if the material is transparent.
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| 	virtual bool isTransparent() const
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| 	{
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| 		return true;
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| 	}
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| };
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| 
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| 
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| //! Transparent vertex alpha material renderer
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| class COGLES1MaterialRenderer_TRANSPARENT_VERTEX_ALPHA : public COGLES1MaterialRenderer
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| {
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| public:
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| 
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| 	COGLES1MaterialRenderer_TRANSPARENT_VERTEX_ALPHA(video::COGLES1Driver* d)
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| 		: COGLES1MaterialRenderer(d) {}
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| 
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| 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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| 		bool resetAllRenderstates, IMaterialRendererServices* services)
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| 	{
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| 		Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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| 
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| 		Driver->getCacheHandler()->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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| 		Driver->getCacheHandler()->setBlend(true);
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| 
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| 		if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
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| 		{
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| 			glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
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| 
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| 			glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
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| 			glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PRIMARY_COLOR );
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| 
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| 			glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
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| 			glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PRIMARY_COLOR );
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| 			glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
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| 		}
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| 	}
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| 
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| 	virtual void OnUnsetMaterial()
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| 	{
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| 		// default values
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| 		glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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| 		glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE );
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| 		glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_TEXTURE );
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| 		glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_PREVIOUS );
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| 		glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
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| 		glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE );
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| 		glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PREVIOUS);
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| 
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| 		Driver->getCacheHandler()->setBlend(false);
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| 	}
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| 
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| 	//! Returns if the material is transparent.
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| 	virtual bool isTransparent() const
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| 	{
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| 		return true;
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| 	}
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| };
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| 
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| 
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| //! Transparent alpha channel material renderer
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| class COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL : public COGLES1MaterialRenderer
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| {
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| public:
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| 
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| 	COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL(video::COGLES1Driver* d)
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| 		: COGLES1MaterialRenderer(d) {}
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| 
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| 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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| 		bool resetAllRenderstates, IMaterialRendererServices* services)
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| 	{
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| 		Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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| 
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| 		Driver->getCacheHandler()->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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| 		Driver->getCacheHandler()->setBlend(true);
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| 
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| 		if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates
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| 			|| material.MaterialTypeParam != lastMaterial.MaterialTypeParam )
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| 		{
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| 			glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
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| 			glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
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| 			glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
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| 			glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PREVIOUS);
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| 
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| 			glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
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| 			glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_TEXTURE);
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| 
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| 			glEnable(GL_ALPHA_TEST);
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| 
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| 			glAlphaFunc(GL_GREATER, material.MaterialTypeParam);
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| 		}
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| 	}
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| 
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| 	virtual void OnUnsetMaterial()
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| 	{
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| 		glDisable(GL_ALPHA_TEST);
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| 		Driver->getCacheHandler()->setBlend(false);
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| 	}
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| 
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| 	//! Returns if the material is transparent.
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| 	virtual bool isTransparent() const
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| 	{
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| 		return true;
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| 	}
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| };
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| 
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| 
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| 
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| //! Transparent alpha channel material renderer
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| class COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF : public COGLES1MaterialRenderer
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| {
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| public:
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| 
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| 	COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF(video::COGLES1Driver* d)
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| 		: COGLES1MaterialRenderer(d) {}
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| 
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| 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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| 		bool resetAllRenderstates, IMaterialRendererServices* services)
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| 	{
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| 		Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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| 
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| 		if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
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| 		{
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| 			glEnable(GL_ALPHA_TEST);
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| 			glAlphaFunc(GL_GREATER, 0.5f);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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| 		}
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| 	}
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| 
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| 	virtual void OnUnsetMaterial()
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| 	{
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| 		glDisable(GL_ALPHA_TEST);
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| 	}
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| 
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| 	//! Returns if the material is transparent.
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| 	virtual bool isTransparent() const
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| 	{
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| 		return false;  // this material is not really transparent because it does no blending.
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| 	}
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| };
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| 
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| 
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| //! material renderer for all kinds of lightmaps
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| class COGLES1MaterialRenderer_LIGHTMAP : public COGLES1MaterialRenderer
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| {
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| public:
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| 
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| 	COGLES1MaterialRenderer_LIGHTMAP(video::COGLES1Driver* d)
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| 		: COGLES1MaterialRenderer(d) {}
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| 
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| 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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| 		bool resetAllRenderstates, IMaterialRendererServices* services)
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| 	{
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| 		Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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| 
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| 		if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
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| 		{
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| 			// diffuse map
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| 
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| 			switch (material.MaterialType)
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| 			{
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| 				case EMT_LIGHTMAP_LIGHTING:
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| 				case EMT_LIGHTMAP_LIGHTING_M2:
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| 				case EMT_LIGHTMAP_LIGHTING_M4:
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| 					glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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| 					break;
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| 				case EMT_LIGHTMAP_ADD:
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| 				case EMT_LIGHTMAP:
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| 				case EMT_LIGHTMAP_M2:
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| 				case EMT_LIGHTMAP_M4:
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| 				default:
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| 					glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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| 					break;
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| 			}
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| 
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| 			if (Driver->queryFeature(EVDF_MULTITEXTURE))
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| 			{
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| 				// lightmap
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| 
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| 				Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
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| 				glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
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| 
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| 				if (material.MaterialType == EMT_LIGHTMAP_ADD)
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| 					glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD);
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| 				else
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| 					glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
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| 
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| 				glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
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| 				glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
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| 
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| 				glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
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| 				glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
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| 				glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_PREVIOUS);
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| 
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| 				switch (material.MaterialType)
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| 				{
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| 					case EMT_LIGHTMAP_M4:
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| 					case EMT_LIGHTMAP_LIGHTING_M4:
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| 						glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 4.0f);
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| 						break;
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| 					case EMT_LIGHTMAP_M2:
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| 					case EMT_LIGHTMAP_LIGHTING_M2:
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| 						glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 2.0f);
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| 						break;
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| 					default:
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| 						glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 1.0f);
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	virtual void OnUnsetMaterial()
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| 	{
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| 		if (Driver->queryFeature(EVDF_MULTITEXTURE))
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| 		{
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| 			Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
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| 			glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 1.f );
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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| 			Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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| 		}
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| 	}
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| };
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| 
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| class COGLES1MaterialRenderer_DETAIL_MAP : public COGLES1MaterialRenderer
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| {
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| public:
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| 	COGLES1MaterialRenderer_DETAIL_MAP(video::COGLES1Driver* d) : COGLES1MaterialRenderer(d)
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| 	{
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| 	}
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| 
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| 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
 | |
| 		bool resetAllRenderstates, IMaterialRendererServices* services) override
 | |
| 	{
 | |
| 		Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
 | |
| 
 | |
| 		if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
 | |
| 		{
 | |
| 			Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
 | |
| 			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
 | |
| 			glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_ADD_SIGNED);
 | |
| 			glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
 | |
| 			glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	void OnUnsetMaterial() override
 | |
| 	{
 | |
| 		Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
 | |
| 		glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
 | |
| 		Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0);
 | |
| 	}
 | |
| };
 | |
| 
 | |
| 
 | |
| //! sphere map material renderer
 | |
| class COGLES1MaterialRenderer_SPHERE_MAP : public COGLES1MaterialRenderer
 | |
| {
 | |
| public:
 | |
| 
 | |
| 	COGLES1MaterialRenderer_SPHERE_MAP(video::COGLES1Driver* d)
 | |
| 		: COGLES1MaterialRenderer(d) {}
 | |
| 
 | |
| 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
 | |
| 		bool resetAllRenderstates, IMaterialRendererServices* services)
 | |
| 	{
 | |
| 		Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
 | |
| 
 | |
| 		if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
 | |
| 		{
 | |
| //			glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
 | |
| //			glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
 | |
| 
 | |
| //			glEnable(GL_TEXTURE_GEN_S);
 | |
| //			glEnable(GL_TEXTURE_GEN_T);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	virtual void OnUnsetMaterial()
 | |
| 	{
 | |
| //		glDisable(GL_TEXTURE_GEN_S);
 | |
| //		glDisable(GL_TEXTURE_GEN_T);
 | |
| 	}
 | |
| };
 | |
| 
 | |
| 
 | |
| //! reflection 2 layer material renderer
 | |
| class COGLES1MaterialRenderer_REFLECTION_2_LAYER : public COGLES1MaterialRenderer
 | |
| {
 | |
| public:
 | |
| 
 | |
| 	COGLES1MaterialRenderer_REFLECTION_2_LAYER(video::COGLES1Driver* d)
 | |
| 		: COGLES1MaterialRenderer(d) {}
 | |
| 
 | |
| 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
 | |
| 		bool resetAllRenderstates, IMaterialRendererServices* services)
 | |
| 	{
 | |
| 		Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
 | |
| 
 | |
| 		if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
 | |
| 		{
 | |
| 			if (Driver->queryFeature(EVDF_MULTITEXTURE))
 | |
| 			{
 | |
| 				Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
 | |
| 				glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
 | |
| 				glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
 | |
| 				glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
 | |
| 				glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
 | |
| 
 | |
| 			}
 | |
| //			glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
 | |
| //			glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
 | |
| //			glEnable(GL_TEXTURE_GEN_S);
 | |
| //			glEnable(GL_TEXTURE_GEN_T);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	virtual void OnUnsetMaterial()
 | |
| 	{
 | |
| 		if (Driver->queryFeature(EVDF_MULTITEXTURE))
 | |
| 		{
 | |
| 			Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
 | |
| 			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
 | |
| 		}
 | |
| //		glDisable(GL_TEXTURE_GEN_S);
 | |
| //		glDisable(GL_TEXTURE_GEN_T);
 | |
| 		if (Driver->queryFeature(EVDF_MULTITEXTURE))
 | |
| 		{
 | |
| 			Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0);
 | |
| 		}
 | |
| 	}
 | |
| };
 | |
| 
 | |
| 
 | |
| //! reflection 2 layer material renderer
 | |
| class COGLES1MaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER : public COGLES1MaterialRenderer
 | |
| {
 | |
| public:
 | |
| 
 | |
| 	COGLES1MaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(video::COGLES1Driver* d)
 | |
| 		: COGLES1MaterialRenderer(d) {}
 | |
| 
 | |
| 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
 | |
| 		bool resetAllRenderstates, IMaterialRendererServices* services)
 | |
| 	{
 | |
| 		Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
 | |
| 
 | |
| 		Driver->getCacheHandler()->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
 | |
| 		Driver->getCacheHandler()->setBlend(true);
 | |
| 
 | |
| 		if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
 | |
| 		{
 | |
| 			if (Driver->queryFeature(EVDF_MULTITEXTURE))
 | |
| 			{
 | |
| 				Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
 | |
| 				glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
 | |
| 				glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
 | |
| 				glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
 | |
| 				glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
 | |
| 			}
 | |
| //			glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
 | |
| //			glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
 | |
| //			glEnable(GL_TEXTURE_GEN_S);
 | |
| //			glEnable(GL_TEXTURE_GEN_T);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	virtual void OnUnsetMaterial()
 | |
| 	{
 | |
| 		if (Driver->queryFeature(EVDF_MULTITEXTURE))
 | |
| 		{
 | |
| 			Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
 | |
| 			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
 | |
| 		}
 | |
| //		glDisable(GL_TEXTURE_GEN_S);
 | |
| //		glDisable(GL_TEXTURE_GEN_T);
 | |
| 		if (Driver->queryFeature(EVDF_MULTITEXTURE))
 | |
| 		{
 | |
| 			Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0);
 | |
| 		}
 | |
| 		Driver->getCacheHandler()->setBlend(false);
 | |
| 	}
 | |
| 
 | |
| 	//! Returns if the material is transparent.
 | |
| 	virtual bool isTransparent() const
 | |
| 	{
 | |
| 		return true;
 | |
| 	}
 | |
| };
 | |
| 
 | |
| } // end namespace video
 | |
| } // end namespace irr
 | |
| 
 | |
| #endif
 | |
| #endif
 |