Not quite sure why it was done that way. Maybe to ensure we work with byte-pointers of correct size or something? Anyway, this doesn't seem to be defined in c++, so let's try working with a cast instead. Just something cppcheck tool complained about. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6447 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			4241 lines
		
	
	
		
			132 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			4241 lines
		
	
	
		
			132 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
 | |
| // This file is part of the "Irrlicht Engine".
 | |
| // For conditions of distribution and use, see copyright notice in irrlicht.h
 | |
| 
 | |
| #include "COpenGLDriver.h"
 | |
| #include "CNullDriver.h"
 | |
| #include "IContextManager.h"
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| 
 | |
| #ifdef _IRR_COMPILE_WITH_OPENGL_
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| 
 | |
| #include "os.h"
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| 
 | |
| #include "COpenGLCacheHandler.h"
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| #include "COpenGLMaterialRenderer.h"
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| #include "COpenGLShaderMaterialRenderer.h"
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| #include "COpenGLSLMaterialRenderer.h"
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| 
 | |
| #include "COpenGLCoreTexture.h"
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| #include "COpenGLCoreRenderTarget.h"
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| 
 | |
| #include "mt_opengl.h"
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| 
 | |
| namespace irr
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| {
 | |
| namespace video
 | |
| {
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| 
 | |
| // Statics variables
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| const u16 COpenGLDriver::Quad2DIndices[4] = { 0, 1, 2, 3 };
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| 
 | |
| COpenGLDriver::COpenGLDriver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
 | |
| 	: CNullDriver(io, params.WindowSize), COpenGLExtensionHandler(), CacheHandler(0), CurrentRenderMode(ERM_NONE), ResetRenderStates(true),
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| 	Transformation3DChanged(true), AntiAlias(params.AntiAlias), ColorFormat(ECF_R8G8B8), FixedPipelineState(EOFPS_ENABLE), Params(params),
 | |
| 	ContextManager(contextManager)
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| {
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| #ifdef _DEBUG
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| 	setDebugName("COpenGLDriver");
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| #endif
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| }
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| 
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| bool COpenGLDriver::initDriver()
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| {
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| 	ContextManager->generateSurface();
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| 	ContextManager->generateContext();
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| 	ExposedData = ContextManager->getContext();
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| 	ContextManager->activateContext(ExposedData, false);
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| 
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| 	genericDriverInit();
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| 
 | |
| #if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_) || defined(_IRR_COMPILE_WITH_X11_DEVICE_)
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| 	extGlSwapInterval(Params.Vsync ? 1 : 0);
 | |
| #endif
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| 
 | |
| 	GL.LoadAllProcedures(ContextManager);
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| 
 | |
| 	return true;
 | |
| }
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| 
 | |
| //! destructor
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| COpenGLDriver::~COpenGLDriver()
 | |
| {
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| 	deleteMaterialRenders();
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| 
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| 	CacheHandler->getTextureCache().clear();
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| 	// I get a blue screen on my laptop, when I do not delete the
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| 	// textures manually before releasing the dc. Oh how I love this.
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| 	removeAllRenderTargets();
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| 	deleteAllTextures();
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| 	removeAllOcclusionQueries();
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| 	removeAllHardwareBuffers();
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| 
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| 	delete CacheHandler;
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| 
 | |
| 	if (ContextManager)
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| 	{
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| 		ContextManager->destroyContext();
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| 		ContextManager->destroySurface();
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| 		ContextManager->terminate();
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| 		ContextManager->drop();
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| 	}
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| }
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| 
 | |
| // -----------------------------------------------------------------------
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| // METHODS
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| // -----------------------------------------------------------------------
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| 
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| bool COpenGLDriver::genericDriverInit()
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| {
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| 	if (ContextManager)
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| 		ContextManager->grab();
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| 
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| 	Name=L"OpenGL ";
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| 	Name.append(glGetString(GL_VERSION));
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| 	s32 pos=Name.findNext(L' ', 7);
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| 	if (pos != -1)
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| 		Name=Name.subString(0, pos);
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| 	printVersion();
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| 
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| 	// print renderer information
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| 	const GLubyte* renderer = glGetString(GL_RENDERER);
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| 	const GLubyte* vendor = glGetString(GL_VENDOR);
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| 	if (renderer && vendor)
 | |
| 	{
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| 		os::Printer::log(reinterpret_cast<const c8*>(renderer), reinterpret_cast<const c8*>(vendor), ELL_INFORMATION);
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| 		VendorName = reinterpret_cast<const c8*>(vendor);
 | |
| 	}
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| 
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| 	u32 i;
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| 
 | |
| 	// load extensions
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| 	initExtensions(Params.Stencilbuffer);
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| 
 | |
| 	// reset cache handler
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| 	delete CacheHandler;
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| 	CacheHandler = new COpenGLCacheHandler(this);
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| 
 | |
| 	if (queryFeature(EVDF_ARB_GLSL))
 | |
| 	{
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| 		char buf[32];
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| 		const u32 maj = ShaderLanguageVersion/100;
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| 		snprintf_irr(buf, 32, "%u.%u", maj, ShaderLanguageVersion-maj*100);
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| 		os::Printer::log("GLSL version", buf, ELL_INFORMATION);
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| 	}
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| 	else
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| 		os::Printer::log("GLSL not available.", ELL_INFORMATION);
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| 	DriverAttributes->setAttribute("MaxTextures", (s32)Feature.MaxTextureUnits);
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| 	DriverAttributes->setAttribute("MaxSupportedTextures", (s32)Feature.MaxTextureUnits);
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| 	DriverAttributes->setAttribute("MaxLights", MaxLights);
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| 	DriverAttributes->setAttribute("MaxAnisotropy", MaxAnisotropy);
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| 	DriverAttributes->setAttribute("MaxUserClipPlanes", MaxUserClipPlanes);
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| 	DriverAttributes->setAttribute("MaxAuxBuffers", MaxAuxBuffers);
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| 	DriverAttributes->setAttribute("MaxMultipleRenderTargets", (s32)Feature.MultipleRenderTarget);
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| 	DriverAttributes->setAttribute("MaxIndices", (s32)MaxIndices);
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| 	DriverAttributes->setAttribute("MaxTextureSize", (s32)MaxTextureSize);
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| 	DriverAttributes->setAttribute("MaxGeometryVerticesOut", (s32)MaxGeometryVerticesOut);
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| 	DriverAttributes->setAttribute("MaxTextureLODBias", MaxTextureLODBias);
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| 	DriverAttributes->setAttribute("Version", Version);
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| 	DriverAttributes->setAttribute("ShaderLanguageVersion", ShaderLanguageVersion);
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| 	DriverAttributes->setAttribute("AntiAlias", AntiAlias);
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| 
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| 	glPixelStorei(GL_PACK_ALIGNMENT, 1);
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| 
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| 	UserClipPlanes.reallocate(MaxUserClipPlanes);
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| 	for (i=0; i<MaxUserClipPlanes; ++i)
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| 		UserClipPlanes.push_back(SUserClipPlane());
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| 
 | |
| 	for (i=0; i<ETS_COUNT; ++i)
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| 		setTransform(static_cast<E_TRANSFORMATION_STATE>(i), core::IdentityMatrix);
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| 
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| 	setAmbientLight(SColorf(0.0f,0.0f,0.0f,0.0f));
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| #ifdef GL_EXT_separate_specular_color
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| 	if (FeatureAvailable[IRR_EXT_separate_specular_color])
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| 		glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
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| #endif
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| 	glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
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| 
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| 	Params.HandleSRGB &= ((FeatureAvailable[IRR_ARB_framebuffer_sRGB] || FeatureAvailable[IRR_EXT_framebuffer_sRGB]) &&
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| 		FeatureAvailable[IRR_EXT_texture_sRGB]);
 | |
| #if defined(GL_ARB_framebuffer_sRGB)
 | |
| 	if (Params.HandleSRGB)
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| 		glEnable(GL_FRAMEBUFFER_SRGB);
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| #elif defined(GL_EXT_framebuffer_sRGB)
 | |
| 	if (Params.HandleSRGB)
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| 		glEnable(GL_FRAMEBUFFER_SRGB_EXT);
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| #endif
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| 
 | |
| // This is a fast replacement for NORMALIZE_NORMALS
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| //	if ((Version>101) || FeatureAvailable[IRR_EXT_rescale_normal])
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| //		glEnable(GL_RESCALE_NORMAL_EXT);
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| 
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| 	glClearDepth(1.0);
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| 	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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| 	glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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| 	glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST);
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| 	glFrontFace(GL_CW);
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| 	// adjust flat coloring scheme to DirectX version
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| #if defined(GL_ARB_provoking_vertex) || defined(GL_EXT_provoking_vertex)
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| 	extGlProvokingVertex(GL_FIRST_VERTEX_CONVENTION_EXT);
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| #endif
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| 
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| 	// Create built-in 2D quad for 2D rendering (both quads and lines).
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| 	Quad2DVertices[0] = S3DVertex(core::vector3df(-1.0f, 1.0f, 0.0f), core::vector3df(0.0f, 0.0f, 0.0f), SColor(255,255,255,255), core::vector2df(0.0f, 1.0f));
 | |
| 	Quad2DVertices[1] = S3DVertex(core::vector3df(1.0f, 1.0f, 0.0f), core::vector3df(0.0f, 0.0f, 0.0f), SColor(255,255,255,255), core::vector2df(1.0f, 1.0f));
 | |
| 	Quad2DVertices[2] = S3DVertex(core::vector3df(1.0f, -1.0f, 0.0f), core::vector3df(0.0f, 0.0f, 0.0f), SColor(255,255,255,255), core::vector2df(1.0f, 0.0f));
 | |
| 	Quad2DVertices[3] = S3DVertex(core::vector3df(-1.0f, -1.0f, 0.0f), core::vector3df(0.0f, 0.0f, 0.0f), SColor(255,255,255,255), core::vector2df(0.0f, 0.0f));
 | |
| 
 | |
| 	// create material renderers
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| 	createMaterialRenderers();
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| 
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| 	// set the renderstates
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| 	setRenderStates3DMode();
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| 
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| 	// set fog mode
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| 	setFog(FogColor, FogType, FogStart, FogEnd, FogDensity, PixelFog, RangeFog);
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| 
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| 	// create matrix for flipping textures
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| 	TextureFlipMatrix.buildTextureTransform(0.0f, core::vector2df(0,0), core::vector2df(0,1.0f), core::vector2df(1.0f,-1.0f));
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| 
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| 	// We need to reset once more at the beginning of the first rendering.
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| 	// This fixes problems with intermediate changes to the material during texture load.
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| 	ResetRenderStates = true;
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| 
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| 	return true;
 | |
| }
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| 
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| 
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| void COpenGLDriver::createMaterialRenderers()
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| {
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| 	// create OpenGL material renderers
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| 
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| 	addAndDropMaterialRenderer(new COpenGLMaterialRenderer_SOLID(this));
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| 	addAndDropMaterialRenderer(new COpenGLMaterialRenderer_SOLID_2_LAYER(this));
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| 
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| 	// add the same renderer for all lightmap types
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| 	COpenGLMaterialRenderer_LIGHTMAP* lmr = new COpenGLMaterialRenderer_LIGHTMAP(this);
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| 	addMaterialRenderer(lmr); // for EMT_LIGHTMAP:
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| 	addMaterialRenderer(lmr); // for EMT_LIGHTMAP_ADD:
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| 	addMaterialRenderer(lmr); // for EMT_LIGHTMAP_M2:
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| 	addMaterialRenderer(lmr); // for EMT_LIGHTMAP_M4:
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| 	addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING:
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| 	addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING_M2:
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| 	addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING_M4:
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| 	lmr->drop();
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| 
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| 	// add remaining material renderer
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| 	addAndDropMaterialRenderer(new COpenGLMaterialRenderer_DETAIL_MAP(this));
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| 	addAndDropMaterialRenderer(new COpenGLMaterialRenderer_SPHERE_MAP(this));
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| 	addAndDropMaterialRenderer(new COpenGLMaterialRenderer_REFLECTION_2_LAYER(this));
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| 	addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_ADD_COLOR(this));
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| 	addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL(this));
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| 	addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF(this));
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| 	addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_VERTEX_ALPHA(this));
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| 	addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(this));
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| 
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| 	// add basic 1 texture blending
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| 	addAndDropMaterialRenderer(new COpenGLMaterialRenderer_ONETEXTURE_BLEND(this));
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| }
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| 
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| bool COpenGLDriver::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData& videoData, core::rect<s32>* sourceRect)
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| {
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| 	CNullDriver::beginScene(clearFlag, clearColor, clearDepth, clearStencil, videoData, sourceRect);
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| 
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| 	if (ContextManager)
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| 		ContextManager->activateContext(videoData, true);
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| 
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| 	clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
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| 
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| 	return true;
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| }
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| 
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| bool COpenGLDriver::endScene()
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| {
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| 	CNullDriver::endScene();
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| 
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| 	glFlush();
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| 
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| 	bool status = false;
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| 
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| 	if (ContextManager)
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| 		status = ContextManager->swapBuffers();
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| 
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| 	// todo: console device present
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| 
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| 	return status;
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| }
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| 
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| 
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| //! Returns the transformation set by setTransform
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| const core::matrix4& COpenGLDriver::getTransform(E_TRANSFORMATION_STATE state) const
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| {
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| 	return Matrices[state];
 | |
| }
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| 
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| 
 | |
| //! sets transformation
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| void COpenGLDriver::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat)
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| {
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| 	Matrices[state] = mat;
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| 	Transformation3DChanged = true;
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| 
 | |
| 	switch (state)
 | |
| 	{
 | |
| 	case ETS_VIEW:
 | |
| 	case ETS_WORLD:
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| 		{
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| 			// OpenGL only has a model matrix, view and world is not existent. so lets fake these two.
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| 			CacheHandler->setMatrixMode(GL_MODELVIEW);
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| 
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| 			// first load the viewing transformation for user clip planes
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| 			glLoadMatrixf((Matrices[ETS_VIEW]).pointer());
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| 
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| 			// we have to update the clip planes to the latest view matrix
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| 			for (u32 i=0; i<MaxUserClipPlanes; ++i)
 | |
| 				if (UserClipPlanes[i].Enabled)
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| 					uploadClipPlane(i);
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| 
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| 			// now the real model-view matrix
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| 			glMultMatrixf(Matrices[ETS_WORLD].pointer());
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| 		}
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| 		break;
 | |
| 	case ETS_PROJECTION:
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| 		{
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| 			CacheHandler->setMatrixMode(GL_PROJECTION);
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| 			glLoadMatrixf(mat.pointer());
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| 		}
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| 		break;
 | |
| 	default:
 | |
| 		break;
 | |
| 	}
 | |
| }
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| 
 | |
| 
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| bool COpenGLDriver::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
 | |
| {
 | |
| 	if (!HWBuffer)
 | |
| 		return false;
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| 
 | |
| 	if (!FeatureAvailable[IRR_ARB_vertex_buffer_object])
 | |
| 		return false;
 | |
| 
 | |
| #if defined(GL_ARB_vertex_buffer_object)
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| 	const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
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| 	const void* vertices=mb->getVertices();
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| 	const u32 vertexCount=mb->getVertexCount();
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| 	const E_VERTEX_TYPE vType=mb->getVertexType();
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| 	const u32 vertexSize = getVertexPitchFromType(vType);
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| 
 | |
| 	const c8* vbuf = static_cast<const c8*>(vertices);
 | |
| 	core::array<c8> buffer;
 | |
| 	if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
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| 	{
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| 		//buffer vertex data, and convert colors...
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| 		buffer.set_used(vertexSize * vertexCount);
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| 		memcpy(buffer.pointer(), vertices, vertexSize * vertexCount);
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| 		vbuf = buffer.const_pointer();
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| 
 | |
| 		// in order to convert the colors into opengl format (RGBA)
 | |
| 		switch (vType)
 | |
| 		{
 | |
| 			case EVT_STANDARD:
 | |
| 			{
 | |
| 				S3DVertex* pb = reinterpret_cast<S3DVertex*>(buffer.pointer());
 | |
| 				const S3DVertex* po = static_cast<const S3DVertex*>(vertices);
 | |
| 				for (u32 i=0; i<vertexCount; i++)
 | |
| 				{
 | |
| 					po[i].Color.toOpenGLColor((u8*)&(pb[i].Color));
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 			case EVT_2TCOORDS:
 | |
| 			{
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| 				S3DVertex2TCoords* pb = reinterpret_cast<S3DVertex2TCoords*>(buffer.pointer());
 | |
| 				const S3DVertex2TCoords* po = static_cast<const S3DVertex2TCoords*>(vertices);
 | |
| 				for (u32 i=0; i<vertexCount; i++)
 | |
| 				{
 | |
| 					po[i].Color.toOpenGLColor((u8*)&(pb[i].Color));
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 			case EVT_TANGENTS:
 | |
| 			{
 | |
| 				S3DVertexTangents* pb = reinterpret_cast<S3DVertexTangents*>(buffer.pointer());
 | |
| 				const S3DVertexTangents* po = static_cast<const S3DVertexTangents*>(vertices);
 | |
| 				for (u32 i=0; i<vertexCount; i++)
 | |
| 				{
 | |
| 					po[i].Color.toOpenGLColor((u8*)&(pb[i].Color));
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 			default:
 | |
| 			{
 | |
| 				return false;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//get or create buffer
 | |
| 	bool newBuffer=false;
 | |
| 	if (!HWBuffer->vbo_verticesID)
 | |
| 	{
 | |
| 		extGlGenBuffers(1, &HWBuffer->vbo_verticesID);
 | |
| 		if (!HWBuffer->vbo_verticesID)
 | |
| 			return false;
 | |
| 		newBuffer=true;
 | |
| 	}
 | |
| 	else if (HWBuffer->vbo_verticesSize < vertexCount*vertexSize)
 | |
| 	{
 | |
| 		newBuffer=true;
 | |
| 	}
 | |
| 
 | |
| 	extGlBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
 | |
| 
 | |
| 	// copy data to graphics card
 | |
| 	if (!newBuffer)
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| 		extGlBufferSubData(GL_ARRAY_BUFFER, 0, vertexCount * vertexSize, vbuf);
 | |
| 	else
 | |
| 	{
 | |
| 		HWBuffer->vbo_verticesSize = vertexCount*vertexSize;
 | |
| 
 | |
| 		if (HWBuffer->Mapped_Vertex==scene::EHM_STATIC)
 | |
| 			extGlBufferData(GL_ARRAY_BUFFER, vertexCount * vertexSize, vbuf, GL_STATIC_DRAW);
 | |
| 		else if (HWBuffer->Mapped_Vertex==scene::EHM_DYNAMIC)
 | |
| 			extGlBufferData(GL_ARRAY_BUFFER, vertexCount * vertexSize, vbuf, GL_DYNAMIC_DRAW);
 | |
| 		else //scene::EHM_STREAM
 | |
| 			extGlBufferData(GL_ARRAY_BUFFER, vertexCount * vertexSize, vbuf, GL_STREAM_DRAW);
 | |
| 	}
 | |
| 
 | |
| 	extGlBindBuffer(GL_ARRAY_BUFFER, 0);
 | |
| 
 | |
| 	return (!testGLError(__LINE__));
 | |
| #else
 | |
| 	return false;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| 
 | |
| bool COpenGLDriver::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
 | |
| {
 | |
| 	if (!HWBuffer)
 | |
| 		return false;
 | |
| 
 | |
| 	if (!FeatureAvailable[IRR_ARB_vertex_buffer_object])
 | |
| 		return false;
 | |
| 
 | |
| #if defined(GL_ARB_vertex_buffer_object)
 | |
| 	const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
 | |
| 
 | |
| 	const void* indices=mb->getIndices();
 | |
| 	u32 indexCount= mb->getIndexCount();
 | |
| 
 | |
| 	GLenum indexSize;
 | |
| 	switch (mb->getIndexType())
 | |
| 	{
 | |
| 		case EIT_16BIT:
 | |
| 		{
 | |
| 			indexSize=sizeof(u16);
 | |
| 			break;
 | |
| 		}
 | |
| 		case EIT_32BIT:
 | |
| 		{
 | |
| 			indexSize=sizeof(u32);
 | |
| 			break;
 | |
| 		}
 | |
| 		default:
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//get or create buffer
 | |
| 	bool newBuffer=false;
 | |
| 	if (!HWBuffer->vbo_indicesID)
 | |
| 	{
 | |
| 		extGlGenBuffers(1, &HWBuffer->vbo_indicesID);
 | |
| 		if (!HWBuffer->vbo_indicesID)
 | |
| 			return false;
 | |
| 		newBuffer=true;
 | |
| 	}
 | |
| 	else if (HWBuffer->vbo_indicesSize < indexCount*indexSize)
 | |
| 	{
 | |
| 		newBuffer=true;
 | |
| 	}
 | |
| 
 | |
| 	extGlBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
 | |
| 
 | |
| 	// copy data to graphics card
 | |
| 	if (!newBuffer)
 | |
| 		extGlBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexCount * indexSize, indices);
 | |
| 	else
 | |
| 	{
 | |
| 		HWBuffer->vbo_indicesSize = indexCount*indexSize;
 | |
| 
 | |
| 		if (HWBuffer->Mapped_Index==scene::EHM_STATIC)
 | |
| 			extGlBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STATIC_DRAW);
 | |
| 		else if (HWBuffer->Mapped_Index==scene::EHM_DYNAMIC)
 | |
| 			extGlBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_DYNAMIC_DRAW);
 | |
| 		else //scene::EHM_STREAM
 | |
| 			extGlBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STREAM_DRAW);
 | |
| 	}
 | |
| 
 | |
| 	extGlBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 | |
| 
 | |
| 	return (!testGLError(__LINE__));
 | |
| #else
 | |
| 	return false;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| 
 | |
| //! updates hardware buffer if needed
 | |
| bool COpenGLDriver::updateHardwareBuffer(SHWBufferLink *HWBuffer)
 | |
| {
 | |
| 	if (!HWBuffer)
 | |
| 		return false;
 | |
| 
 | |
| 	if (HWBuffer->Mapped_Vertex!=scene::EHM_NEVER)
 | |
| 	{
 | |
| 		if (HWBuffer->ChangedID_Vertex != HWBuffer->MeshBuffer->getChangedID_Vertex()
 | |
| 			|| !((SHWBufferLink_opengl*)HWBuffer)->vbo_verticesID)
 | |
| 		{
 | |
| 
 | |
| 			HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
 | |
| 
 | |
| 			if (!updateVertexHardwareBuffer((SHWBufferLink_opengl*)HWBuffer))
 | |
| 				return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (HWBuffer->Mapped_Index!=scene::EHM_NEVER)
 | |
| 	{
 | |
| 		if (HWBuffer->ChangedID_Index != HWBuffer->MeshBuffer->getChangedID_Index()
 | |
| 			|| !((SHWBufferLink_opengl*)HWBuffer)->vbo_indicesID)
 | |
| 		{
 | |
| 
 | |
| 			HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
 | |
| 
 | |
| 			if (!updateIndexHardwareBuffer((SHWBufferLink_opengl*)HWBuffer))
 | |
| 				return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Create hardware buffer from meshbuffer
 | |
| COpenGLDriver::SHWBufferLink *COpenGLDriver::createHardwareBuffer(const scene::IMeshBuffer* mb)
 | |
| {
 | |
| #if defined(GL_ARB_vertex_buffer_object)
 | |
| 	if (!mb || (mb->getHardwareMappingHint_Index()==scene::EHM_NEVER && mb->getHardwareMappingHint_Vertex()==scene::EHM_NEVER))
 | |
| 		return 0;
 | |
| 
 | |
| 	SHWBufferLink_opengl *HWBuffer=new SHWBufferLink_opengl(mb);
 | |
| 
 | |
| 	//add to map
 | |
| 	HWBuffer->listPosition = HWBufferList.insert(HWBufferList.end(), HWBuffer);
 | |
| 
 | |
| 	HWBuffer->ChangedID_Vertex=HWBuffer->MeshBuffer->getChangedID_Vertex();
 | |
| 	HWBuffer->ChangedID_Index=HWBuffer->MeshBuffer->getChangedID_Index();
 | |
| 	HWBuffer->Mapped_Vertex=mb->getHardwareMappingHint_Vertex();
 | |
| 	HWBuffer->Mapped_Index=mb->getHardwareMappingHint_Index();
 | |
| 	HWBuffer->vbo_verticesID=0;
 | |
| 	HWBuffer->vbo_indicesID=0;
 | |
| 	HWBuffer->vbo_verticesSize=0;
 | |
| 	HWBuffer->vbo_indicesSize=0;
 | |
| 
 | |
| 	if (!updateHardwareBuffer(HWBuffer))
 | |
| 	{
 | |
| 		deleteHardwareBuffer(HWBuffer);
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	return HWBuffer;
 | |
| #else
 | |
| 	return 0;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| 
 | |
| void COpenGLDriver::deleteHardwareBuffer(SHWBufferLink *_HWBuffer)
 | |
| {
 | |
| 	if (!_HWBuffer)
 | |
| 		return;
 | |
| 
 | |
| #if defined(GL_ARB_vertex_buffer_object)
 | |
| 	SHWBufferLink_opengl *HWBuffer=(SHWBufferLink_opengl*)_HWBuffer;
 | |
| 	if (HWBuffer->vbo_verticesID)
 | |
| 	{
 | |
| 		extGlDeleteBuffers(1, &HWBuffer->vbo_verticesID);
 | |
| 		HWBuffer->vbo_verticesID=0;
 | |
| 	}
 | |
| 	if (HWBuffer->vbo_indicesID)
 | |
| 	{
 | |
| 		extGlDeleteBuffers(1, &HWBuffer->vbo_indicesID);
 | |
| 		HWBuffer->vbo_indicesID=0;
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	CNullDriver::deleteHardwareBuffer(_HWBuffer);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Draw hardware buffer
 | |
| void COpenGLDriver::drawHardwareBuffer(SHWBufferLink *_HWBuffer)
 | |
| {
 | |
| 	if (!_HWBuffer)
 | |
| 		return;
 | |
| 
 | |
| 	updateHardwareBuffer(_HWBuffer); //check if update is needed
 | |
| 
 | |
| #if defined(GL_ARB_vertex_buffer_object)
 | |
| 	SHWBufferLink_opengl *HWBuffer=(SHWBufferLink_opengl*)_HWBuffer;
 | |
| 
 | |
| 	const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
 | |
| 	const void *vertices=mb->getVertices();
 | |
| 	const void *indexList=mb->getIndices();
 | |
| 
 | |
| 	if (HWBuffer->Mapped_Vertex!=scene::EHM_NEVER)
 | |
| 	{
 | |
| 		extGlBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
 | |
| 		vertices=0;
 | |
| 	}
 | |
| 
 | |
| 	if (HWBuffer->Mapped_Index!=scene::EHM_NEVER)
 | |
| 	{
 | |
| 		extGlBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
 | |
| 		indexList=0;
 | |
| 	}
 | |
| 
 | |
| 	drawVertexPrimitiveList(vertices, mb->getVertexCount(), indexList, mb->getPrimitiveCount(), mb->getVertexType(), mb->getPrimitiveType(), mb->getIndexType());
 | |
| 
 | |
| 	if (HWBuffer->Mapped_Vertex!=scene::EHM_NEVER)
 | |
| 		extGlBindBuffer(GL_ARRAY_BUFFER, 0);
 | |
| 	if (HWBuffer->Mapped_Index!=scene::EHM_NEVER)
 | |
| 		extGlBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Create occlusion query.
 | |
| /** Use node for identification and mesh for occlusion test. */
 | |
| void COpenGLDriver::addOcclusionQuery(scene::ISceneNode* node,
 | |
| 		const scene::IMesh* mesh)
 | |
| {
 | |
| 	if (!queryFeature(EVDF_OCCLUSION_QUERY))
 | |
| 		return;
 | |
| 
 | |
| 	CNullDriver::addOcclusionQuery(node, mesh);
 | |
| 	const s32 index = OcclusionQueries.linear_search(SOccQuery(node));
 | |
| 	if ((index != -1) && (OcclusionQueries[index].UID == 0))
 | |
| 		extGlGenQueries(1, reinterpret_cast<GLuint*>(&OcclusionQueries[index].UID));
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Remove occlusion query.
 | |
| void COpenGLDriver::removeOcclusionQuery(scene::ISceneNode* node)
 | |
| {
 | |
| 	const s32 index = OcclusionQueries.linear_search(SOccQuery(node));
 | |
| 	if (index != -1)
 | |
| 	{
 | |
| 		if (OcclusionQueries[index].UID != 0)
 | |
| 			extGlDeleteQueries(1, reinterpret_cast<GLuint*>(&OcclusionQueries[index].UID));
 | |
| 		CNullDriver::removeOcclusionQuery(node);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Run occlusion query. Draws mesh stored in query.
 | |
| /** If the mesh shall not be rendered visible, use
 | |
| overrideMaterial to disable the color and depth buffer. */
 | |
| void COpenGLDriver::runOcclusionQuery(scene::ISceneNode* node, bool visible)
 | |
| {
 | |
| 	if (!node)
 | |
| 		return;
 | |
| 
 | |
| 	const s32 index = OcclusionQueries.linear_search(SOccQuery(node));
 | |
| 	if (index != -1)
 | |
| 	{
 | |
| 		if (OcclusionQueries[index].UID)
 | |
| 			extGlBeginQuery(
 | |
| #ifdef GL_ARB_occlusion_query
 | |
| 				GL_SAMPLES_PASSED_ARB,
 | |
| #else
 | |
| 				0,
 | |
| #endif
 | |
| 				OcclusionQueries[index].UID);
 | |
| 		CNullDriver::runOcclusionQuery(node,visible);
 | |
| 		if (OcclusionQueries[index].UID)
 | |
| 			extGlEndQuery(
 | |
| #ifdef GL_ARB_occlusion_query
 | |
| 				GL_SAMPLES_PASSED_ARB);
 | |
| #else
 | |
| 				0);
 | |
| #endif
 | |
| 		testGLError(__LINE__);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Update occlusion query. Retrieves results from GPU.
 | |
| /** If the query shall not block, set the flag to false.
 | |
| Update might not occur in this case, though */
 | |
| void COpenGLDriver::updateOcclusionQuery(scene::ISceneNode* node, bool block)
 | |
| {
 | |
| 	const s32 index = OcclusionQueries.linear_search(SOccQuery(node));
 | |
| 	if (index != -1)
 | |
| 	{
 | |
| 		// not yet started
 | |
| 		if (OcclusionQueries[index].Run==u32(~0))
 | |
| 			return;
 | |
| 		GLint available = block?GL_TRUE:GL_FALSE;
 | |
| 		if (!block)
 | |
|         {
 | |
| 			extGlGetQueryObjectiv(OcclusionQueries[index].UID,
 | |
| #ifdef GL_ARB_occlusion_query
 | |
| 						GL_QUERY_RESULT_AVAILABLE_ARB,
 | |
| #elif defined(GL_NV_occlusion_query)
 | |
| 						GL_PIXEL_COUNT_AVAILABLE_NV,
 | |
| #else
 | |
| 						0,
 | |
| #endif
 | |
| 						&available);
 | |
| 			testGLError(__LINE__);
 | |
| 		}
 | |
| 		if (available==GL_TRUE)
 | |
| 		{
 | |
| 			extGlGetQueryObjectiv(OcclusionQueries[index].UID,
 | |
| #ifdef GL_ARB_occlusion_query
 | |
| 						GL_QUERY_RESULT_ARB,
 | |
| #elif defined(GL_NV_occlusion_query)
 | |
| 						GL_PIXEL_COUNT_NV,
 | |
| #else
 | |
| 						0,
 | |
| #endif
 | |
| 						&available);
 | |
| 			if (queryFeature(EVDF_OCCLUSION_QUERY))
 | |
| 				OcclusionQueries[index].Result = available;
 | |
| 		}
 | |
| 		testGLError(__LINE__);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Return query result.
 | |
| /** Return value is the number of visible pixels/fragments.
 | |
| The value is a safe approximation, i.e. can be larger than the
 | |
| actual value of pixels. */
 | |
| u32 COpenGLDriver::getOcclusionQueryResult(scene::ISceneNode* node) const
 | |
| {
 | |
| 	const s32 index = OcclusionQueries.linear_search(SOccQuery(node));
 | |
| 	if (index != -1)
 | |
| 		return OcclusionQueries[index].Result;
 | |
| 	else
 | |
| 		return ~0;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Create render target.
 | |
| IRenderTarget* COpenGLDriver::addRenderTarget()
 | |
| {
 | |
| 	COpenGLRenderTarget* renderTarget = new COpenGLRenderTarget(this);
 | |
| 	RenderTargets.push_back(renderTarget);
 | |
| 
 | |
| 	return renderTarget;
 | |
| }
 | |
| 
 | |
| 
 | |
| // small helper function to create vertex buffer object address offsets
 | |
| static inline const GLvoid * buffer_offset(const long offset)
 | |
| {
 | |
| 	return (const GLvoid *)offset;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! draws a vertex primitive list
 | |
| void COpenGLDriver::drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
 | |
| 		const void* indexList, u32 primitiveCount,
 | |
| 		E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType)
 | |
| {
 | |
| 	if (!primitiveCount || !vertexCount)
 | |
| 		return;
 | |
| 
 | |
| 	if (!checkPrimitiveCount(primitiveCount))
 | |
| 		return;
 | |
| 
 | |
| 	CNullDriver::drawVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType);
 | |
| 
 | |
| 	if (vertices && !FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		getColorBuffer(vertices, vertexCount, vType);
 | |
| 
 | |
| 	// draw everything
 | |
| 	setRenderStates3DMode();
 | |
| 
 | |
| 	if ((pType!=scene::EPT_POINTS) && (pType!=scene::EPT_POINT_SPRITES))
 | |
| 		CacheHandler->setClientState(true, true, true, true);
 | |
| 	else
 | |
| 		CacheHandler->setClientState(true, false, true, false);
 | |
| 
 | |
| //due to missing defines in OSX headers, we have to be more specific with this check
 | |
| //#if defined(GL_ARB_vertex_array_bgra) || defined(GL_EXT_vertex_array_bgra)
 | |
| #ifdef GL_BGRA
 | |
| 	const GLint colorSize=(FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])?GL_BGRA:4;
 | |
| #else
 | |
| 	const GLint colorSize=4;
 | |
| #endif
 | |
| 	if (vertices)
 | |
| 	{
 | |
| 		if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		{
 | |
| 			switch (vType)
 | |
| 			{
 | |
| 				case EVT_STANDARD:
 | |
| 					glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
 | |
| 					break;
 | |
| 				case EVT_2TCOORDS:
 | |
| 					glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Color);
 | |
| 					break;
 | |
| 				case EVT_TANGENTS:
 | |
| 					glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Color);
 | |
| 					break;
 | |
| 			}
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			// avoid passing broken pointer to OpenGL
 | |
| 			_IRR_DEBUG_BREAK_IF(ColorBuffer.size()==0);
 | |
| 			glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	switch (vType)
 | |
| 	{
 | |
| 		case EVT_STANDARD:
 | |
| 			if (vertices)
 | |
| 			{
 | |
| 				glNormalPointer(GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Normal);
 | |
| 				glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
 | |
| 				glVertexPointer(3, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				glNormalPointer(GL_FLOAT, sizeof(S3DVertex), buffer_offset(12));
 | |
| 				glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), buffer_offset(24));
 | |
| 				glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), buffer_offset(28));
 | |
| 				glVertexPointer(3, GL_FLOAT, sizeof(S3DVertex), 0);
 | |
| 			}
 | |
| 
 | |
| 			if (Feature.MaxTextureUnits > 0 && CacheHandler->getTextureCache()[1])
 | |
| 			{
 | |
| 				CacheHandler->setClientActiveTexture(GL_TEXTURE0 + 1);
 | |
| 				glEnableClientState(GL_TEXTURE_COORD_ARRAY);
 | |
| 				if (vertices)
 | |
| 					glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
 | |
| 				else
 | |
| 					glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), buffer_offset(28));
 | |
| 			}
 | |
| 			break;
 | |
| 		case EVT_2TCOORDS:
 | |
| 			if (vertices)
 | |
| 			{
 | |
| 				glNormalPointer(GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Normal);
 | |
| 				glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].TCoords);
 | |
| 				glVertexPointer(3, GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Pos);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				glNormalPointer(GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(12));
 | |
| 				glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex2TCoords), buffer_offset(24));
 | |
| 				glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(28));
 | |
| 				glVertexPointer(3, GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(0));
 | |
| 			}
 | |
| 
 | |
| 
 | |
| 			if (Feature.MaxTextureUnits > 0)
 | |
| 			{
 | |
| 				CacheHandler->setClientActiveTexture(GL_TEXTURE0 + 1);
 | |
| 				glEnableClientState(GL_TEXTURE_COORD_ARRAY);
 | |
| 				if (vertices)
 | |
| 					glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].TCoords2);
 | |
| 				else
 | |
| 					glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(36));
 | |
| 			}
 | |
| 			break;
 | |
| 		case EVT_TANGENTS:
 | |
| 			if (vertices)
 | |
| 			{
 | |
| 				glNormalPointer(GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Normal);
 | |
| 				glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].TCoords);
 | |
| 				glVertexPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Pos);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				glNormalPointer(GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(12));
 | |
| 				glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertexTangents), buffer_offset(24));
 | |
| 				glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(28));
 | |
| 				glVertexPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(0));
 | |
| 			}
 | |
| 
 | |
| 			if (Feature.MaxTextureUnits > 0)
 | |
| 			{
 | |
| 				CacheHandler->setClientActiveTexture(GL_TEXTURE0 + 1);
 | |
| 				glEnableClientState(GL_TEXTURE_COORD_ARRAY);
 | |
| 				if (vertices)
 | |
| 					glTexCoordPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Tangent);
 | |
| 				else
 | |
| 					glTexCoordPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(36));
 | |
| 
 | |
| 				CacheHandler->setClientActiveTexture(GL_TEXTURE0 + 2);
 | |
| 				glEnableClientState(GL_TEXTURE_COORD_ARRAY);
 | |
| 				if (vertices)
 | |
| 					glTexCoordPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Binormal);
 | |
| 				else
 | |
| 					glTexCoordPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(48));
 | |
| 			}
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	renderArray(indexList, primitiveCount, pType, iType);
 | |
| 
 | |
| 	if (Feature.MaxTextureUnits > 0)
 | |
| 	{
 | |
| 		if (vType==EVT_TANGENTS)
 | |
| 		{
 | |
| 			CacheHandler->setClientActiveTexture(GL_TEXTURE0 + 2);
 | |
| 			glDisableClientState(GL_TEXTURE_COORD_ARRAY);
 | |
| 		}
 | |
| 		if ((vType!=EVT_STANDARD) || CacheHandler->getTextureCache()[1])
 | |
| 		{
 | |
| 			CacheHandler->setClientActiveTexture(GL_TEXTURE0 + 1);
 | |
| 			glDisableClientState(GL_TEXTURE_COORD_ARRAY);
 | |
| 		}
 | |
| 		CacheHandler->setClientActiveTexture(GL_TEXTURE0);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void COpenGLDriver::getColorBuffer(const void* vertices, u32 vertexCount, E_VERTEX_TYPE vType)
 | |
| {
 | |
| 	// convert colors to gl color format.
 | |
| 	vertexCount *= 4; //reused as color component count
 | |
| 	ColorBuffer.set_used(vertexCount);
 | |
| 	u32 i;
 | |
| 
 | |
| 	switch (vType)
 | |
| 	{
 | |
| 		case EVT_STANDARD:
 | |
| 		{
 | |
| 			const S3DVertex* p = static_cast<const S3DVertex*>(vertices);
 | |
| 			for (i=0; i<vertexCount; i+=4)
 | |
| 			{
 | |
| 				p->Color.toOpenGLColor(&ColorBuffer[i]);
 | |
| 				++p;
 | |
| 			}
 | |
| 		}
 | |
| 		break;
 | |
| 		case EVT_2TCOORDS:
 | |
| 		{
 | |
| 			const S3DVertex2TCoords* p = static_cast<const S3DVertex2TCoords*>(vertices);
 | |
| 			for (i=0; i<vertexCount; i+=4)
 | |
| 			{
 | |
| 				p->Color.toOpenGLColor(&ColorBuffer[i]);
 | |
| 				++p;
 | |
| 			}
 | |
| 		}
 | |
| 		break;
 | |
| 		case EVT_TANGENTS:
 | |
| 		{
 | |
| 			const S3DVertexTangents* p = static_cast<const S3DVertexTangents*>(vertices);
 | |
| 			for (i=0; i<vertexCount; i+=4)
 | |
| 			{
 | |
| 				p->Color.toOpenGLColor(&ColorBuffer[i]);
 | |
| 				++p;
 | |
| 			}
 | |
| 		}
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void COpenGLDriver::renderArray(const void* indexList, u32 primitiveCount,
 | |
| 		scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType)
 | |
| {
 | |
| 	GLenum indexSize=0;
 | |
| 
 | |
| 	switch (iType)
 | |
| 	{
 | |
| 		case EIT_16BIT:
 | |
| 		{
 | |
| 			indexSize=GL_UNSIGNED_SHORT;
 | |
| 			break;
 | |
| 		}
 | |
| 		case EIT_32BIT:
 | |
| 		{
 | |
| 			indexSize=GL_UNSIGNED_INT;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	switch (pType)
 | |
| 	{
 | |
| 		case scene::EPT_POINTS:
 | |
| 		case scene::EPT_POINT_SPRITES:
 | |
| 		{
 | |
| #ifdef GL_ARB_point_sprite
 | |
| 			if (pType==scene::EPT_POINT_SPRITES && FeatureAvailable[IRR_ARB_point_sprite])
 | |
| 				glEnable(GL_POINT_SPRITE_ARB);
 | |
| #endif
 | |
| 
 | |
| 			// prepare size and attenuation (where supported)
 | |
| 			GLfloat particleSize=Material.Thickness;
 | |
| //			if (AntiAlias)
 | |
| //				particleSize=core::clamp(particleSize, DimSmoothedPoint[0], DimSmoothedPoint[1]);
 | |
| //			else
 | |
| 				particleSize=core::clamp(particleSize, DimAliasedPoint[0], DimAliasedPoint[1]);
 | |
| #if defined(GL_VERSION_1_4) || defined(GL_ARB_point_parameters) || defined(GL_EXT_point_parameters) || defined(GL_SGIS_point_parameters)
 | |
| 			const float att[] = {1.0f, 1.0f, 0.0f};
 | |
| #if defined(GL_VERSION_1_4)
 | |
| 			extGlPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, att);
 | |
| //			extGlPointParameterf(GL_POINT_SIZE_MIN,1.f);
 | |
| 			extGlPointParameterf(GL_POINT_SIZE_MAX, particleSize);
 | |
| 			extGlPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE, 1.0f);
 | |
| #elif defined(GL_ARB_point_parameters)
 | |
| 			extGlPointParameterfv(GL_POINT_DISTANCE_ATTENUATION_ARB, att);
 | |
| //			extGlPointParameterf(GL_POINT_SIZE_MIN_ARB,1.f);
 | |
| 			extGlPointParameterf(GL_POINT_SIZE_MAX_ARB, particleSize);
 | |
| 			extGlPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 1.0f);
 | |
| #elif defined(GL_EXT_point_parameters)
 | |
| 			extGlPointParameterfv(GL_DISTANCE_ATTENUATION_EXT, att);
 | |
| //			extGlPointParameterf(GL_POINT_SIZE_MIN_EXT,1.f);
 | |
| 			extGlPointParameterf(GL_POINT_SIZE_MAX_EXT, particleSize);
 | |
| 			extGlPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_EXT, 1.0f);
 | |
| #elif defined(GL_SGIS_point_parameters)
 | |
| 			extGlPointParameterfv(GL_DISTANCE_ATTENUATION_SGIS, att);
 | |
| //			extGlPointParameterf(GL_POINT_SIZE_MIN_SGIS,1.f);
 | |
| 			extGlPointParameterf(GL_POINT_SIZE_MAX_SGIS, particleSize);
 | |
| 			extGlPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE_SGIS, 1.0f);
 | |
| #endif
 | |
| #endif
 | |
| 			glPointSize(particleSize);
 | |
| 
 | |
| #ifdef GL_ARB_point_sprite
 | |
| 			if (pType == scene::EPT_POINT_SPRITES && FeatureAvailable[IRR_ARB_point_sprite])
 | |
| 			{
 | |
| 				CacheHandler->setActiveTexture(GL_TEXTURE0_ARB);
 | |
| 				glTexEnvf(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE, GL_TRUE);
 | |
| 			}
 | |
| #endif
 | |
| 			glDrawArrays(GL_POINTS, 0, primitiveCount);
 | |
| #ifdef GL_ARB_point_sprite
 | |
| 			if (pType==scene::EPT_POINT_SPRITES && FeatureAvailable[IRR_ARB_point_sprite])
 | |
| 			{
 | |
| 				glDisable(GL_POINT_SPRITE_ARB);
 | |
| 
 | |
| 				CacheHandler->setActiveTexture(GL_TEXTURE0_ARB);
 | |
| 				glTexEnvf(GL_POINT_SPRITE_ARB,GL_COORD_REPLACE, GL_FALSE);
 | |
| 			}
 | |
| #endif
 | |
| 		}
 | |
| 			break;
 | |
| 		case scene::EPT_LINE_STRIP:
 | |
| 			glDrawElements(GL_LINE_STRIP, primitiveCount+1, indexSize, indexList);
 | |
| 			break;
 | |
| 		case scene::EPT_LINE_LOOP:
 | |
| 			glDrawElements(GL_LINE_LOOP, primitiveCount, indexSize, indexList);
 | |
| 			break;
 | |
| 		case scene::EPT_LINES:
 | |
| 			glDrawElements(GL_LINES, primitiveCount*2, indexSize, indexList);
 | |
| 			break;
 | |
| 		case scene::EPT_TRIANGLE_STRIP:
 | |
| 			glDrawElements(GL_TRIANGLE_STRIP, primitiveCount+2, indexSize, indexList);
 | |
| 			break;
 | |
| 		case scene::EPT_TRIANGLE_FAN:
 | |
| 			glDrawElements(GL_TRIANGLE_FAN, primitiveCount+2, indexSize, indexList);
 | |
| 			break;
 | |
| 		case scene::EPT_TRIANGLES:
 | |
| 			glDrawElements(GL_TRIANGLES, primitiveCount*3, indexSize, indexList);
 | |
| 			break;
 | |
| 		case scene::EPT_QUAD_STRIP:
 | |
| 			glDrawElements(GL_QUAD_STRIP, primitiveCount*2+2, indexSize, indexList);
 | |
| 			break;
 | |
| 		case scene::EPT_QUADS:
 | |
| 			glDrawElements(GL_QUADS, primitiveCount*4, indexSize, indexList);
 | |
| 			break;
 | |
| 		case scene::EPT_POLYGON:
 | |
| 			glDrawElements(GL_POLYGON, primitiveCount, indexSize, indexList);
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| //! draws a vertex primitive list in 2d
 | |
| void COpenGLDriver::draw2DVertexPrimitiveList(const void* vertices, u32 vertexCount,
 | |
| 		const void* indexList, u32 primitiveCount,
 | |
| 		E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType)
 | |
| {
 | |
| 	if (!primitiveCount || !vertexCount)
 | |
| 		return;
 | |
| 
 | |
| 	if (!checkPrimitiveCount(primitiveCount))
 | |
| 		return;
 | |
| 
 | |
| 	CNullDriver::draw2DVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType);
 | |
| 
 | |
| 	if (vertices && !FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		getColorBuffer(vertices, vertexCount, vType);
 | |
| 
 | |
| 	// draw everything
 | |
| 	CacheHandler->getTextureCache().set(0, Material.getTexture(0));
 | |
| 	if (Material.MaterialType==EMT_ONETEXTURE_BLEND)
 | |
| 	{
 | |
| 		E_BLEND_FACTOR srcFact;
 | |
| 		E_BLEND_FACTOR dstFact;
 | |
| 		E_MODULATE_FUNC modulo;
 | |
| 		u32 alphaSource;
 | |
| 		unpack_textureBlendFunc ( srcFact, dstFact, modulo, alphaSource, Material.MaterialTypeParam);
 | |
| 		setRenderStates2DMode(alphaSource&video::EAS_VERTEX_COLOR, (Material.getTexture(0) != 0), (alphaSource&video::EAS_TEXTURE) != 0);
 | |
| 	}
 | |
| 	else
 | |
| 		setRenderStates2DMode(Material.MaterialType==EMT_TRANSPARENT_VERTEX_ALPHA, (Material.getTexture(0) != 0), Material.MaterialType==EMT_TRANSPARENT_ALPHA_CHANNEL);
 | |
| 
 | |
| 	if ((pType!=scene::EPT_POINTS) && (pType!=scene::EPT_POINT_SPRITES))
 | |
| 		CacheHandler->setClientState(true, false, true, true);
 | |
| 	else
 | |
| 		CacheHandler->setClientState(true, false, true, false);
 | |
| 
 | |
| //due to missing defines in OSX headers, we have to be more specific with this check
 | |
| //#if defined(GL_ARB_vertex_array_bgra) || defined(GL_EXT_vertex_array_bgra)
 | |
| #ifdef GL_BGRA
 | |
| 	const GLint colorSize=(FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])?GL_BGRA:4;
 | |
| #else
 | |
| 	const GLint colorSize=4;
 | |
| #endif
 | |
| 	if (vertices)
 | |
| 	{
 | |
| 		if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		{
 | |
| 			switch (vType)
 | |
| 			{
 | |
| 				case EVT_STANDARD:
 | |
| 					glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
 | |
| 					break;
 | |
| 				case EVT_2TCOORDS:
 | |
| 					glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Color);
 | |
| 					break;
 | |
| 				case EVT_TANGENTS:
 | |
| 					glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Color);
 | |
| 					break;
 | |
| 			}
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			// avoid passing broken pointer to OpenGL
 | |
| 			_IRR_DEBUG_BREAK_IF(ColorBuffer.size()==0);
 | |
| 			glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	switch (vType)
 | |
| 	{
 | |
| 		case EVT_STANDARD:
 | |
| 			if (vertices)
 | |
| 			{
 | |
| 				glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
 | |
| 				glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), buffer_offset(24));
 | |
| 				glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), buffer_offset(28));
 | |
| 				glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex), 0);
 | |
| 			}
 | |
| 
 | |
| 			if (Feature.MaxTextureUnits > 0 && CacheHandler->getTextureCache()[1])
 | |
| 			{
 | |
| 				CacheHandler->setClientActiveTexture(GL_TEXTURE0 + 1);
 | |
| 				glEnableClientState(GL_TEXTURE_COORD_ARRAY);
 | |
| 				if (vertices)
 | |
| 					glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
 | |
| 				else
 | |
| 					glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), buffer_offset(28));
 | |
| 			}
 | |
| 			break;
 | |
| 		case EVT_2TCOORDS:
 | |
| 			if (vertices)
 | |
| 			{
 | |
| 				glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].TCoords);
 | |
| 				glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Pos);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex2TCoords), buffer_offset(24));
 | |
| 				glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(28));
 | |
| 				glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(0));
 | |
| 			}
 | |
| 
 | |
| 			if (Feature.MaxTextureUnits > 0)
 | |
| 			{
 | |
| 				CacheHandler->setClientActiveTexture(GL_TEXTURE0 + 1);
 | |
| 				glEnableClientState(GL_TEXTURE_COORD_ARRAY);
 | |
| 				if (vertices)
 | |
| 					glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].TCoords2);
 | |
| 				else
 | |
| 					glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(36));
 | |
| 			}
 | |
| 			break;
 | |
| 		case EVT_TANGENTS:
 | |
| 			if (vertices)
 | |
| 			{
 | |
| 				glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].TCoords);
 | |
| 				glVertexPointer(2, GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Pos);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertexTangents), buffer_offset(24));
 | |
| 				glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(28));
 | |
| 				glVertexPointer(2, GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(0));
 | |
| 			}
 | |
| 
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	renderArray(indexList, primitiveCount, pType, iType);
 | |
| 
 | |
| 	if (Feature.MaxTextureUnits > 0)
 | |
| 	{
 | |
| 		if ((vType!=EVT_STANDARD) || CacheHandler->getTextureCache()[1])
 | |
| 		{
 | |
| 			CacheHandler->setClientActiveTexture(GL_TEXTURE0 + 1);
 | |
| 			glDisableClientState(GL_TEXTURE_COORD_ARRAY);
 | |
| 		}
 | |
| 		CacheHandler->setClientActiveTexture(GL_TEXTURE0);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void COpenGLDriver::draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
 | |
| 	const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect, SColor color,
 | |
| 	bool useAlphaChannelOfTexture)
 | |
| {
 | |
| 	if (!texture)
 | |
| 		return;
 | |
| 
 | |
| 	if (!sourceRect.isValid())
 | |
| 		return;
 | |
| 
 | |
| 	// clip these coordinates
 | |
| 	core::rect<s32> targetRect(destPos, sourceRect.getSize());
 | |
| 	if (clipRect)
 | |
| 	{
 | |
| 		targetRect.clipAgainst(*clipRect);
 | |
| 		if ( targetRect.getWidth() < 0 || targetRect.getHeight() < 0 )
 | |
| 			return;
 | |
| 	}
 | |
| 
 | |
| 	const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 	targetRect.clipAgainst( core::rect<s32>(0,0, (s32)renderTargetSize.Width, (s32)renderTargetSize.Height) );
 | |
| 	if ( targetRect.getWidth() < 0 || targetRect.getHeight() < 0 )
 | |
| 			return;
 | |
| 
 | |
| 	// ok, we've clipped everything.
 | |
| 	// now draw it.
 | |
| 	const core::dimension2d<s32> sourceSize(targetRect.getSize());
 | |
| 	const core::position2d<s32> sourcePos(sourceRect.UpperLeftCorner + (targetRect.UpperLeftCorner-destPos));
 | |
| 
 | |
| 	const core::dimension2d<u32>& ss = texture->getOriginalSize();
 | |
| 	const f32 invW = 1.f / static_cast<f32>(ss.Width);
 | |
| 	const f32 invH = 1.f / static_cast<f32>(ss.Height);
 | |
| 	const core::rect<f32> tcoords(
 | |
| 		sourcePos.X * invW,
 | |
| 		sourcePos.Y * invH,
 | |
| 		(sourcePos.X + sourceSize.Width) * invW,
 | |
| 		(sourcePos.Y + sourceSize.Height) * invH);
 | |
| 
 | |
| 	disableTextures(1);
 | |
| 	if (!CacheHandler->getTextureCache().set(0, texture))
 | |
| 		return;
 | |
| 	setRenderStates2DMode(color.getAlpha()<255, true, useAlphaChannelOfTexture);
 | |
| 
 | |
| 	Quad2DVertices[0].Color = color;
 | |
| 	Quad2DVertices[1].Color = color;
 | |
| 	Quad2DVertices[2].Color = color;
 | |
| 	Quad2DVertices[3].Color = color;
 | |
| 
 | |
| 	Quad2DVertices[0].Pos = core::vector3df((f32)targetRect.UpperLeftCorner.X, (f32)targetRect.UpperLeftCorner.Y, 0.0f);
 | |
| 	Quad2DVertices[1].Pos = core::vector3df((f32)targetRect.LowerRightCorner.X, (f32)targetRect.UpperLeftCorner.Y, 0.0f);
 | |
| 	Quad2DVertices[2].Pos = core::vector3df((f32)targetRect.LowerRightCorner.X, (f32)targetRect.LowerRightCorner.Y, 0.0f);
 | |
| 	Quad2DVertices[3].Pos = core::vector3df((f32)targetRect.UpperLeftCorner.X, (f32)targetRect.LowerRightCorner.Y, 0.0f);
 | |
| 
 | |
| 	Quad2DVertices[0].TCoords = core::vector2df(tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
 | |
| 	Quad2DVertices[1].TCoords = core::vector2df(tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
 | |
| 	Quad2DVertices[2].TCoords = core::vector2df(tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
 | |
| 	Quad2DVertices[3].TCoords = core::vector2df(tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
 | |
| 
 | |
| 	if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		getColorBuffer(Quad2DVertices, 4, EVT_STANDARD);
 | |
| 
 | |
| 	CacheHandler->setClientState(true, false, true, true);
 | |
| 
 | |
| 	glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].TCoords);
 | |
| 	glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Pos);
 | |
| 
 | |
| #ifdef GL_BGRA
 | |
| 	const GLint colorSize = (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra]) ? GL_BGRA : 4;
 | |
| #else
 | |
| 	const GLint colorSize = 4;
 | |
| #endif
 | |
| 	if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Color);
 | |
| 	else
 | |
| 	{
 | |
| 		_IRR_DEBUG_BREAK_IF(ColorBuffer.size() == 0);
 | |
| 		glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
 | |
| 	}
 | |
| 
 | |
| 	glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, Quad2DIndices);
 | |
| }
 | |
| 
 | |
| 
 | |
| void COpenGLDriver::draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
 | |
| 	const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
 | |
| 	const video::SColor* const colors, bool useAlphaChannelOfTexture)
 | |
| {
 | |
| 	if (!texture)
 | |
| 		return;
 | |
| 
 | |
| 	const core::dimension2d<u32>& ss = texture->getOriginalSize();
 | |
| 	const f32 invW = 1.f / static_cast<f32>(ss.Width);
 | |
| 	const f32 invH = 1.f / static_cast<f32>(ss.Height);
 | |
| 	const core::rect<f32> tcoords(
 | |
| 		sourceRect.UpperLeftCorner.X * invW,
 | |
| 		sourceRect.UpperLeftCorner.Y * invH,
 | |
| 		sourceRect.LowerRightCorner.X * invW,
 | |
| 		sourceRect.LowerRightCorner.Y *invH);
 | |
| 
 | |
| 	const video::SColor temp[4] =
 | |
| 	{
 | |
| 		0xFFFFFFFF,
 | |
| 		0xFFFFFFFF,
 | |
| 		0xFFFFFFFF,
 | |
| 		0xFFFFFFFF
 | |
| 	};
 | |
| 
 | |
| 	const video::SColor* const useColor = colors ? colors : temp;
 | |
| 
 | |
| 	disableTextures(1);
 | |
| 	if (!CacheHandler->getTextureCache().set(0, texture))
 | |
| 		return;
 | |
| 	setRenderStates2DMode(useColor[0].getAlpha()<255 || useColor[1].getAlpha()<255 ||
 | |
| 		useColor[2].getAlpha()<255 || useColor[3].getAlpha()<255,
 | |
| 		true, useAlphaChannelOfTexture);
 | |
| 
 | |
| 	if (clipRect)
 | |
| 	{
 | |
| 		if (!clipRect->isValid())
 | |
| 			return;
 | |
| 
 | |
| 		glEnable(GL_SCISSOR_TEST);
 | |
| 		const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 		glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
 | |
| 			clipRect->getWidth(), clipRect->getHeight());
 | |
| 	}
 | |
| 
 | |
| 	Quad2DVertices[0].Color = useColor[0];
 | |
| 	Quad2DVertices[1].Color = useColor[3];
 | |
| 	Quad2DVertices[2].Color = useColor[2];
 | |
| 	Quad2DVertices[3].Color = useColor[1];
 | |
| 
 | |
| 	Quad2DVertices[0].Pos = core::vector3df((f32)destRect.UpperLeftCorner.X, (f32)destRect.UpperLeftCorner.Y, 0.0f);
 | |
| 	Quad2DVertices[1].Pos = core::vector3df((f32)destRect.LowerRightCorner.X, (f32)destRect.UpperLeftCorner.Y, 0.0f);
 | |
| 	Quad2DVertices[2].Pos = core::vector3df((f32)destRect.LowerRightCorner.X, (f32)destRect.LowerRightCorner.Y, 0.0f);
 | |
| 	Quad2DVertices[3].Pos = core::vector3df((f32)destRect.UpperLeftCorner.X, (f32)destRect.LowerRightCorner.Y, 0.0f);
 | |
| 
 | |
| 	Quad2DVertices[0].TCoords = core::vector2df(tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
 | |
| 	Quad2DVertices[1].TCoords = core::vector2df(tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
 | |
| 	Quad2DVertices[2].TCoords = core::vector2df(tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
 | |
| 	Quad2DVertices[3].TCoords = core::vector2df(tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
 | |
| 
 | |
| 	if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		getColorBuffer(Quad2DVertices, 4, EVT_STANDARD);
 | |
| 
 | |
| 	CacheHandler->setClientState(true, false, true, true);
 | |
| 
 | |
| 	glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].TCoords);
 | |
| 	glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Pos);
 | |
| 
 | |
| #ifdef GL_BGRA
 | |
| 	const GLint colorSize = (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra]) ? GL_BGRA : 4;
 | |
| #else
 | |
| 	const GLint colorSize = 4;
 | |
| #endif
 | |
| 	if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Color);
 | |
| 	else
 | |
| 	{
 | |
| 		_IRR_DEBUG_BREAK_IF(ColorBuffer.size() == 0);
 | |
| 		glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
 | |
| 	}
 | |
| 
 | |
| 	glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, Quad2DIndices);
 | |
| 
 | |
| 	if (clipRect)
 | |
| 		glDisable(GL_SCISSOR_TEST);
 | |
| }
 | |
| 
 | |
| 
 | |
| void COpenGLDriver::draw2DImage(const video::ITexture* texture, u32 layer, bool flip)
 | |
| {
 | |
| 	if (!texture || !CacheHandler->getTextureCache().set(0, texture))
 | |
| 		return;
 | |
| 
 | |
| 	disableTextures(1);
 | |
| 
 | |
| 	setRenderStates2DMode(false, true, true);
 | |
| 
 | |
| 	CacheHandler->setMatrixMode(GL_PROJECTION);
 | |
| 	glLoadIdentity();
 | |
| 	CacheHandler->setMatrixMode(GL_MODELVIEW);
 | |
| 	glLoadIdentity();
 | |
| 
 | |
| 	Transformation3DChanged = true;
 | |
| 
 | |
| 	CacheHandler->setClientState(true, false, false, true);
 | |
| 
 | |
| 	const core::vector3df positionData[4] = {
 | |
| 		core::vector3df(-1.f, 1.f, 0.f),
 | |
| 		core::vector3df(1.f, 1.f, 0.f),
 | |
| 		core::vector3df(1.f, -1.f, 0.f),
 | |
| 		core::vector3df(-1.f, -1.f, 0.f)
 | |
| 	};
 | |
| 
 | |
| 	glVertexPointer(2, GL_FLOAT, sizeof(core::vector3df), positionData);
 | |
| 
 | |
| 	if (texture && texture->getType() == ETT_CUBEMAP)
 | |
| 	{
 | |
| 		const core::vector3df texcoordCubeData[6][4] = {
 | |
| 
 | |
| 			// GL_TEXTURE_CUBE_MAP_POSITIVE_X
 | |
| 			{
 | |
| 				core::vector3df(1.f, 1.f, 1.f),
 | |
| 				core::vector3df(1.f, 1.f, -1.f),
 | |
| 				core::vector3df(1.f, -1.f, -1.f),
 | |
| 				core::vector3df(1.f, -1.f, 1.f)
 | |
| 			},
 | |
| 
 | |
| 			// GL_TEXTURE_CUBE_MAP_NEGATIVE_X
 | |
| 			{
 | |
| 				core::vector3df(-1.f, 1.f, -1.f),
 | |
| 				core::vector3df(-1.f, 1.f, 1.f),
 | |
| 				core::vector3df(-1.f, -1.f, 1.f),
 | |
| 				core::vector3df(-1.f, -1.f, -1.f)
 | |
| 			},
 | |
| 
 | |
| 			// GL_TEXTURE_CUBE_MAP_POSITIVE_Y
 | |
| 			{
 | |
| 				core::vector3df(-1.f, 1.f, -1.f),
 | |
| 				core::vector3df(1.f, 1.f, -1.f),
 | |
| 				core::vector3df(1.f, 1.f, 1.f),
 | |
| 				core::vector3df(-1.f, 1.f, 1.f)
 | |
| 			},
 | |
| 
 | |
| 			// GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
 | |
| 			{
 | |
| 				core::vector3df(-1.f, -1.f, 1.f),
 | |
| 				core::vector3df(-1.f, -1.f, -1.f),
 | |
| 				core::vector3df(1.f, -1.f, -1.f),
 | |
| 				core::vector3df(1.f, -1.f, 1.f)
 | |
| 			},
 | |
| 
 | |
| 			// GL_TEXTURE_CUBE_MAP_POSITIVE_Z
 | |
| 			{
 | |
| 				core::vector3df(-1.f, 1.f, 1.f),
 | |
| 				core::vector3df(-1.f, -1.f, 1.f),
 | |
| 				core::vector3df(1.f, -1.f, 1.f),
 | |
| 				core::vector3df(1.f, 1.f, 1.f)
 | |
| 			},
 | |
| 
 | |
| 			// GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
 | |
| 			{
 | |
| 				core::vector3df(1.f, 1.f, -1.f),
 | |
| 				core::vector3df(-1.f, 1.f, -1.f),
 | |
| 				core::vector3df(-1.f, -1.f, -1.f),
 | |
| 				core::vector3df(1.f, -1.f, -1.f)
 | |
| 			}
 | |
| 		};
 | |
| 
 | |
| 		const core::vector3df texcoordData[4] = {
 | |
| 			texcoordCubeData[layer][(flip) ? 3 : 0],
 | |
| 			texcoordCubeData[layer][(flip) ? 2 : 1],
 | |
| 			texcoordCubeData[layer][(flip) ? 1 : 2],
 | |
| 			texcoordCubeData[layer][(flip) ? 0 : 3]
 | |
| 		};
 | |
| 
 | |
| 		glTexCoordPointer(3, GL_FLOAT, sizeof(core::vector3df), texcoordData);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		f32 modificator = (flip) ? 1.f : 0.f;
 | |
| 
 | |
| 		core::vector2df texcoordData[4] = {
 | |
| 			core::vector2df(0.f, 0.f + modificator),
 | |
| 			core::vector2df(1.f, 0.f + modificator),
 | |
| 			core::vector2df(1.f, 1.f - modificator),
 | |
| 			core::vector2df(0.f, 1.f - modificator)
 | |
| 		};
 | |
| 
 | |
| 		glTexCoordPointer(2, GL_FLOAT, sizeof(core::vector2df), texcoordData);
 | |
| 	}
 | |
| 
 | |
| 	glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, Quad2DIndices);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! draws a set of 2d images, using a color and the alpha channel of the
 | |
| //! texture if desired.
 | |
| void COpenGLDriver::draw2DImageBatch(const video::ITexture* texture,
 | |
| 				const core::array<core::position2d<s32> >& positions,
 | |
| 				const core::array<core::rect<s32> >& sourceRects,
 | |
| 				const core::rect<s32>* clipRect,
 | |
| 				SColor color,
 | |
| 				bool useAlphaChannelOfTexture)
 | |
| {
 | |
| 	if (!texture)
 | |
| 		return;
 | |
| 
 | |
| 	const u32 drawCount = core::min_<u32>(positions.size(), sourceRects.size());
 | |
| 
 | |
| 	const core::dimension2d<u32>& ss = texture->getOriginalSize();
 | |
| 	const f32 invW = 1.f / static_cast<f32>(ss.Width);
 | |
| 	const f32 invH = 1.f / static_cast<f32>(ss.Height);
 | |
| 	const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 
 | |
| 	disableTextures(1);
 | |
| 	if (!CacheHandler->getTextureCache().set(0, texture))
 | |
| 		return;
 | |
| 	setRenderStates2DMode(color.getAlpha()<255, true, useAlphaChannelOfTexture);
 | |
| 
 | |
| 	Quad2DVertices[0].Color = color;
 | |
| 	Quad2DVertices[1].Color = color;
 | |
| 	Quad2DVertices[2].Color = color;
 | |
| 	Quad2DVertices[3].Color = color;
 | |
| 
 | |
| 	if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		getColorBuffer(Quad2DVertices, 4, EVT_STANDARD);
 | |
| 
 | |
| 	CacheHandler->setClientState(true, false, true, true);
 | |
| 
 | |
| 	glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].TCoords);
 | |
| 	glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Pos);
 | |
| 
 | |
| #ifdef GL_BGRA
 | |
| 	const GLint colorSize=(FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])?GL_BGRA:4;
 | |
| #else
 | |
| 	const GLint colorSize=4;
 | |
| #endif
 | |
| 	if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Color);
 | |
| 	else
 | |
| 	{
 | |
| 		_IRR_DEBUG_BREAK_IF(ColorBuffer.size()==0);
 | |
| 		glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
 | |
| 	}
 | |
| 
 | |
| 	for (u32 i=0; i<drawCount; ++i)
 | |
| 	{
 | |
| 		if (!sourceRects[i].isValid())
 | |
| 			continue;
 | |
| 
 | |
| 		core::position2d<s32> targetPos(positions[i]);
 | |
| 		core::position2d<s32> sourcePos(sourceRects[i].UpperLeftCorner);
 | |
| 		// This needs to be signed as it may go negative.
 | |
| 		core::dimension2d<s32> sourceSize(sourceRects[i].getSize());
 | |
| 		if (clipRect)
 | |
| 		{
 | |
| 			if (targetPos.X < clipRect->UpperLeftCorner.X)
 | |
| 			{
 | |
| 				sourceSize.Width += targetPos.X - clipRect->UpperLeftCorner.X;
 | |
| 				if (sourceSize.Width <= 0)
 | |
| 					continue;
 | |
| 
 | |
| 				sourcePos.X -= targetPos.X - clipRect->UpperLeftCorner.X;
 | |
| 				targetPos.X = clipRect->UpperLeftCorner.X;
 | |
| 			}
 | |
| 
 | |
| 			if (targetPos.X + sourceSize.Width > clipRect->LowerRightCorner.X)
 | |
| 			{
 | |
| 				sourceSize.Width -= (targetPos.X + sourceSize.Width) - clipRect->LowerRightCorner.X;
 | |
| 				if (sourceSize.Width <= 0)
 | |
| 					continue;
 | |
| 			}
 | |
| 
 | |
| 			if (targetPos.Y < clipRect->UpperLeftCorner.Y)
 | |
| 			{
 | |
| 				sourceSize.Height += targetPos.Y - clipRect->UpperLeftCorner.Y;
 | |
| 				if (sourceSize.Height <= 0)
 | |
| 					continue;
 | |
| 
 | |
| 				sourcePos.Y -= targetPos.Y - clipRect->UpperLeftCorner.Y;
 | |
| 				targetPos.Y = clipRect->UpperLeftCorner.Y;
 | |
| 			}
 | |
| 
 | |
| 			if (targetPos.Y + sourceSize.Height > clipRect->LowerRightCorner.Y)
 | |
| 			{
 | |
| 				sourceSize.Height -= (targetPos.Y + sourceSize.Height) - clipRect->LowerRightCorner.Y;
 | |
| 				if (sourceSize.Height <= 0)
 | |
| 					continue;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// clip these coordinates
 | |
| 
 | |
| 		if (targetPos.X<0)
 | |
| 		{
 | |
| 			sourceSize.Width += targetPos.X;
 | |
| 			if (sourceSize.Width <= 0)
 | |
| 				continue;
 | |
| 
 | |
| 			sourcePos.X -= targetPos.X;
 | |
| 			targetPos.X = 0;
 | |
| 		}
 | |
| 
 | |
| 		if (targetPos.X + sourceSize.Width > (s32)renderTargetSize.Width)
 | |
| 		{
 | |
| 			sourceSize.Width -= (targetPos.X + sourceSize.Width) - renderTargetSize.Width;
 | |
| 			if (sourceSize.Width <= 0)
 | |
| 				continue;
 | |
| 		}
 | |
| 
 | |
| 		if (targetPos.Y<0)
 | |
| 		{
 | |
| 			sourceSize.Height += targetPos.Y;
 | |
| 			if (sourceSize.Height <= 0)
 | |
| 				continue;
 | |
| 
 | |
| 			sourcePos.Y -= targetPos.Y;
 | |
| 			targetPos.Y = 0;
 | |
| 		}
 | |
| 
 | |
| 		if (targetPos.Y + sourceSize.Height > (s32)renderTargetSize.Height)
 | |
| 		{
 | |
| 			sourceSize.Height -= (targetPos.Y + sourceSize.Height) - renderTargetSize.Height;
 | |
| 			if (sourceSize.Height <= 0)
 | |
| 				continue;
 | |
| 		}
 | |
| 
 | |
| 		// ok, we've clipped everything.
 | |
| 		// now draw it.
 | |
| 
 | |
| 		const core::rect<f32> tcoords(
 | |
| 				sourcePos.X * invW,
 | |
| 				sourcePos.Y * invH,
 | |
| 				(sourcePos.X + sourceSize.Width) * invW,
 | |
| 				(sourcePos.Y + sourceSize.Height) * invH);
 | |
| 
 | |
| 		const core::rect<s32> poss(targetPos, sourceSize);
 | |
| 
 | |
| 		Quad2DVertices[0].Pos = core::vector3df((f32)poss.UpperLeftCorner.X, (f32)poss.UpperLeftCorner.Y, 0.0f);
 | |
| 		Quad2DVertices[1].Pos = core::vector3df((f32)poss.LowerRightCorner.X, (f32)poss.UpperLeftCorner.Y, 0.0f);
 | |
| 		Quad2DVertices[2].Pos = core::vector3df((f32)poss.LowerRightCorner.X, (f32)poss.LowerRightCorner.Y, 0.0f);
 | |
| 		Quad2DVertices[3].Pos = core::vector3df((f32)poss.UpperLeftCorner.X, (f32)poss.LowerRightCorner.Y, 0.0f);
 | |
| 
 | |
| 		Quad2DVertices[0].TCoords = core::vector2df(tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
 | |
| 		Quad2DVertices[1].TCoords = core::vector2df(tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
 | |
| 		Quad2DVertices[2].TCoords = core::vector2df(tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
 | |
| 		Quad2DVertices[3].TCoords = core::vector2df(tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
 | |
| 
 | |
| 		glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, Quad2DIndices);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| //! draws a set of 2d images, using a color and the alpha channel of the
 | |
| //! texture if desired. The images are drawn beginning at pos and concatenated
 | |
| //! in one line. All drawings are clipped against clipRect (if != 0).
 | |
| //! The subtextures are defined by the array of sourceRects and are chosen
 | |
| //! by the indices given.
 | |
| void COpenGLDriver::draw2DImageBatch(const video::ITexture* texture,
 | |
| 				const core::position2d<s32>& pos,
 | |
| 				const core::array<core::rect<s32> >& sourceRects,
 | |
| 				const core::array<s32>& indices,
 | |
| 				s32 kerningWidth,
 | |
| 				const core::rect<s32>* clipRect, SColor color,
 | |
| 				bool useAlphaChannelOfTexture)
 | |
| {
 | |
| 	if (!texture)
 | |
| 		return;
 | |
| 
 | |
| 	disableTextures(1);
 | |
| 	if (!CacheHandler->getTextureCache().set(0, texture))
 | |
| 		return;
 | |
| 	setRenderStates2DMode(color.getAlpha()<255, true, useAlphaChannelOfTexture);
 | |
| 
 | |
| 	if (clipRect)
 | |
| 	{
 | |
| 		if (!clipRect->isValid())
 | |
| 			return;
 | |
| 
 | |
| 		glEnable(GL_SCISSOR_TEST);
 | |
| 		const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 		glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height-clipRect->LowerRightCorner.Y,
 | |
| 			clipRect->getWidth(),clipRect->getHeight());
 | |
| 	}
 | |
| 
 | |
| 	const core::dimension2d<u32>& ss = texture->getOriginalSize();
 | |
| 	core::position2d<s32> targetPos(pos);
 | |
| 	const f32 invW = 1.f / static_cast<f32>(ss.Width);
 | |
| 	const f32 invH = 1.f / static_cast<f32>(ss.Height);
 | |
| 
 | |
| 	Quad2DVertices[0].Color = color;
 | |
| 	Quad2DVertices[1].Color = color;
 | |
| 	Quad2DVertices[2].Color = color;
 | |
| 	Quad2DVertices[3].Color = color;
 | |
| 
 | |
| 	if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		getColorBuffer(Quad2DVertices, 4, EVT_STANDARD);
 | |
| 
 | |
| 	CacheHandler->setClientState(true, false, true, true);
 | |
| 
 | |
| 	glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].TCoords);
 | |
| 	glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Pos);
 | |
| 
 | |
| #ifdef GL_BGRA
 | |
| 	const GLint colorSize=(FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])?GL_BGRA:4;
 | |
| #else
 | |
| 	const GLint colorSize=4;
 | |
| #endif
 | |
| 	if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Color);
 | |
| 	else
 | |
| 	{
 | |
| 		_IRR_DEBUG_BREAK_IF(ColorBuffer.size()==0);
 | |
| 		glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
 | |
| 	}
 | |
| 
 | |
| 	for (u32 i=0; i<indices.size(); ++i)
 | |
| 	{
 | |
| 		const s32 currentIndex = indices[i];
 | |
| 		if (!sourceRects[currentIndex].isValid())
 | |
| 			break;
 | |
| 
 | |
| 		const core::rect<f32> tcoords(
 | |
| 				sourceRects[currentIndex].UpperLeftCorner.X * invW,
 | |
| 				sourceRects[currentIndex].UpperLeftCorner.Y * invH,
 | |
| 				sourceRects[currentIndex].LowerRightCorner.X * invW,
 | |
| 				sourceRects[currentIndex].LowerRightCorner.Y * invH);
 | |
| 
 | |
| 		const core::rect<s32> poss(targetPos, sourceRects[currentIndex].getSize());
 | |
| 
 | |
| 		Quad2DVertices[0].Pos = core::vector3df((f32)poss.UpperLeftCorner.X, (f32)poss.UpperLeftCorner.Y, 0.0f);
 | |
| 		Quad2DVertices[1].Pos = core::vector3df((f32)poss.LowerRightCorner.X, (f32)poss.UpperLeftCorner.Y, 0.0f);
 | |
| 		Quad2DVertices[2].Pos = core::vector3df((f32)poss.LowerRightCorner.X, (f32)poss.LowerRightCorner.Y, 0.0f);
 | |
| 		Quad2DVertices[3].Pos = core::vector3df((f32)poss.UpperLeftCorner.X, (f32)poss.LowerRightCorner.Y, 0.0f);
 | |
| 
 | |
| 		Quad2DVertices[0].TCoords = core::vector2df(tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
 | |
| 		Quad2DVertices[1].TCoords = core::vector2df(tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
 | |
| 		Quad2DVertices[2].TCoords = core::vector2df(tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
 | |
| 		Quad2DVertices[3].TCoords = core::vector2df(tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
 | |
| 
 | |
| 		glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, Quad2DIndices);
 | |
| 
 | |
| 		targetPos.X += sourceRects[currentIndex].getWidth();
 | |
| 	}
 | |
| 
 | |
| 	if (clipRect)
 | |
| 		glDisable(GL_SCISSOR_TEST);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! draw a 2d rectangle
 | |
| void COpenGLDriver::draw2DRectangle(SColor color, const core::rect<s32>& position,
 | |
| 		const core::rect<s32>* clip)
 | |
| {
 | |
| 	disableTextures();
 | |
| 	setRenderStates2DMode(color.getAlpha() < 255, false, false);
 | |
| 
 | |
| 	core::rect<s32> pos = position;
 | |
| 
 | |
| 	if (clip)
 | |
| 		pos.clipAgainst(*clip);
 | |
| 
 | |
| 	if (!pos.isValid())
 | |
| 		return;
 | |
| 
 | |
| 	glColor4ub(color.getRed(), color.getGreen(), color.getBlue(), color.getAlpha());
 | |
| 	glRectf(GLfloat(pos.UpperLeftCorner.X), GLfloat(pos.UpperLeftCorner.Y),
 | |
| 		GLfloat(pos.LowerRightCorner.X), GLfloat(pos.LowerRightCorner.Y));
 | |
| }
 | |
| 
 | |
| 
 | |
| //! draw an 2d rectangle
 | |
| void COpenGLDriver::draw2DRectangle(const core::rect<s32>& position,
 | |
| 			SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
 | |
| 			const core::rect<s32>* clip)
 | |
| {
 | |
| 	core::rect<s32> pos = position;
 | |
| 
 | |
| 	if (clip)
 | |
| 		pos.clipAgainst(*clip);
 | |
| 
 | |
| 	if (!pos.isValid())
 | |
| 		return;
 | |
| 
 | |
| 	disableTextures();
 | |
| 
 | |
| 	setRenderStates2DMode(colorLeftUp.getAlpha() < 255 ||
 | |
| 		colorRightUp.getAlpha() < 255 ||
 | |
| 		colorLeftDown.getAlpha() < 255 ||
 | |
| 		colorRightDown.getAlpha() < 255, false, false);
 | |
| 
 | |
| 	Quad2DVertices[0].Color = colorLeftUp;
 | |
| 	Quad2DVertices[1].Color = colorRightUp;
 | |
| 	Quad2DVertices[2].Color = colorRightDown;
 | |
| 	Quad2DVertices[3].Color = colorLeftDown;
 | |
| 
 | |
| 	Quad2DVertices[0].Pos = core::vector3df((f32)pos.UpperLeftCorner.X, (f32)pos.UpperLeftCorner.Y, 0.0f);
 | |
| 	Quad2DVertices[1].Pos = core::vector3df((f32)pos.LowerRightCorner.X, (f32)pos.UpperLeftCorner.Y, 0.0f);
 | |
| 	Quad2DVertices[2].Pos = core::vector3df((f32)pos.LowerRightCorner.X, (f32)pos.LowerRightCorner.Y, 0.0f);
 | |
| 	Quad2DVertices[3].Pos = core::vector3df((f32)pos.UpperLeftCorner.X, (f32)pos.LowerRightCorner.Y, 0.0f);
 | |
| 
 | |
| 	if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		getColorBuffer(Quad2DVertices, 4, EVT_STANDARD);
 | |
| 
 | |
| 	CacheHandler->setClientState(true, false, true, false);
 | |
| 
 | |
| 	glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Pos);
 | |
| 
 | |
| #ifdef GL_BGRA
 | |
| 	const GLint colorSize=(FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])?GL_BGRA:4;
 | |
| #else
 | |
| 	const GLint colorSize=4;
 | |
| #endif
 | |
| 	if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Color);
 | |
| 	else
 | |
| 	{
 | |
| 		_IRR_DEBUG_BREAK_IF(ColorBuffer.size()==0);
 | |
| 		glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
 | |
| 	}
 | |
| 
 | |
| 	glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, Quad2DIndices);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Draws a 2d line.
 | |
| void COpenGLDriver::draw2DLine(const core::position2d<s32>& start,
 | |
| 				const core::position2d<s32>& end, SColor color)
 | |
| {
 | |
| 	if (start==end)
 | |
| 		drawPixel(start.X, start.Y, color);
 | |
| 	else
 | |
| 	{
 | |
| 		disableTextures();
 | |
| 		setRenderStates2DMode(color.getAlpha() < 255, false, false);
 | |
| 
 | |
| 		Quad2DVertices[0].Color = color;
 | |
| 		Quad2DVertices[1].Color = color;
 | |
| 
 | |
| 		Quad2DVertices[0].Pos = core::vector3df((f32)start.X, (f32)start.Y, 0.0f);
 | |
| 		Quad2DVertices[1].Pos = core::vector3df((f32)end.X, (f32)end.Y, 0.0f);
 | |
| 
 | |
| 		if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 			getColorBuffer(Quad2DVertices, 2, EVT_STANDARD);
 | |
| 
 | |
| 		CacheHandler->setClientState(true, false, true, false);
 | |
| 
 | |
| 		glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Pos);
 | |
| 
 | |
| #ifdef GL_BGRA
 | |
| 		const GLint colorSize=(FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])?GL_BGRA:4;
 | |
| #else
 | |
| 		const GLint colorSize=4;
 | |
| #endif
 | |
| 		if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 			glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Color);
 | |
| 		else
 | |
| 		{
 | |
| 			_IRR_DEBUG_BREAK_IF(ColorBuffer.size()==0);
 | |
| 			glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
 | |
| 		}
 | |
| 
 | |
| 		glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, Quad2DIndices);
 | |
| 
 | |
| 		// Draw sometimes non-drawn first & last pixel (search for "diamond exit rule")
 | |
| 		// HACK this messes with alpha blending
 | |
| 		glDrawArrays(GL_POINTS, 0, 1);
 | |
| 		glDrawArrays(GL_POINTS, 1, 1);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //! Draws a pixel
 | |
| void COpenGLDriver::drawPixel(u32 x, u32 y, const SColor &color)
 | |
| {
 | |
| 	const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 	if (x > (u32)renderTargetSize.Width || y > (u32)renderTargetSize.Height)
 | |
| 		return;
 | |
| 
 | |
| 	disableTextures();
 | |
| 	setRenderStates2DMode(color.getAlpha() < 255, false, false);
 | |
| 
 | |
| 	Quad2DVertices[0].Color = color;
 | |
| 
 | |
| 	Quad2DVertices[0].Pos = core::vector3df((f32)x, (f32)y, 0.0f);
 | |
| 
 | |
| 	if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		getColorBuffer(Quad2DVertices, 1, EVT_STANDARD);
 | |
| 
 | |
| 	CacheHandler->setClientState(true, false, true, false);
 | |
| 
 | |
| 	glVertexPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Pos);
 | |
| 
 | |
| #ifdef GL_BGRA
 | |
| 	const GLint colorSize=(FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])?GL_BGRA:4;
 | |
| #else
 | |
| 	const GLint colorSize=4;
 | |
| #endif
 | |
| 	if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Color);
 | |
| 	else
 | |
| 	{
 | |
| 		_IRR_DEBUG_BREAK_IF(ColorBuffer.size()==0);
 | |
| 		glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
 | |
| 	}
 | |
| 
 | |
| 	glDrawArrays(GL_POINTS, 0, 1);
 | |
| }
 | |
| 
 | |
| //! disables all textures beginning with the optional fromStage parameter. Otherwise all texture stages are disabled.
 | |
| //! Returns whether disabling was successful or not.
 | |
| bool COpenGLDriver::disableTextures(u32 fromStage)
 | |
| {
 | |
| 	bool result=true;
 | |
| 	for (u32 i=fromStage; i<Feature.MaxTextureUnits; ++i)
 | |
| 	{
 | |
| 		result &= CacheHandler->getTextureCache().set(i, 0, EST_ACTIVE_ON_CHANGE);
 | |
| 	}
 | |
| 	return result;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! creates a matrix in supplied GLfloat array to pass to OpenGL
 | |
| inline void COpenGLDriver::getGLMatrix(GLfloat gl_matrix[16], const core::matrix4& m)
 | |
| {
 | |
| 	memcpy(gl_matrix, m.pointer(), 16 * sizeof(f32));
 | |
| }
 | |
| 
 | |
| 
 | |
| //! creates a opengltexturematrix from a D3D style texture matrix
 | |
| inline void COpenGLDriver::getGLTextureMatrix(GLfloat *o, const core::matrix4& m)
 | |
| {
 | |
| 	o[0] = m[0];
 | |
| 	o[1] = m[1];
 | |
| 	o[2] = 0.f;
 | |
| 	o[3] = 0.f;
 | |
| 
 | |
| 	o[4] = m[4];
 | |
| 	o[5] = m[5];
 | |
| 	o[6] = 0.f;
 | |
| 	o[7] = 0.f;
 | |
| 
 | |
| 	o[8] = 0.f;
 | |
| 	o[9] = 0.f;
 | |
| 	o[10] = 1.f;
 | |
| 	o[11] = 0.f;
 | |
| 
 | |
| 	o[12] = m[8];
 | |
| 	o[13] = m[9];
 | |
| 	o[14] = 0.f;
 | |
| 	o[15] = 1.f;
 | |
| }
 | |
| 
 | |
| ITexture* COpenGLDriver::createDeviceDependentTexture(const io::path& name, IImage* image)
 | |
| {
 | |
| 	core::array<IImage*> imageArray(1);
 | |
| 	imageArray.push_back(image);
 | |
| 
 | |
| 	COpenGLTexture* texture = new COpenGLTexture(name, imageArray, ETT_2D, this);
 | |
| 
 | |
| 	return texture;
 | |
| }
 | |
| 
 | |
| ITexture* COpenGLDriver::createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image)
 | |
| {
 | |
| 	COpenGLTexture* texture = new COpenGLTexture(name, image, ETT_CUBEMAP, this);
 | |
| 
 | |
| 	return texture;
 | |
| }
 | |
| 
 | |
| void COpenGLDriver::disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag)
 | |
| {
 | |
| 	CNullDriver::disableFeature(feature, flag);
 | |
| 
 | |
| 	if ( feature == EVDF_TEXTURE_CUBEMAP_SEAMLESS )
 | |
| 	{
 | |
| 		if ( queryFeature(feature) )
 | |
| 			glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
 | |
| 		else if (COpenGLExtensionHandler::queryFeature(feature))
 | |
| 			glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //! Sets a material. All 3d drawing functions draw geometry now using this material.
 | |
| void COpenGLDriver::setMaterial(const SMaterial& material)
 | |
| {
 | |
| 	Material = material;
 | |
| 	OverrideMaterial.apply(Material);
 | |
| 
 | |
| 	for (u32 i = 0; i < Feature.MaxTextureUnits; ++i)
 | |
| 	{
 | |
| 		const ITexture* texture = Material.getTexture(i);
 | |
| 		CacheHandler->getTextureCache().set(i, texture, EST_ACTIVE_ON_CHANGE);
 | |
| 		if ( texture )
 | |
| 		{
 | |
| 			setTransform((E_TRANSFORMATION_STATE)(ETS_TEXTURE_0 + i), material.getTextureMatrix(i));
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| //! prints error if an error happened.
 | |
| bool COpenGLDriver::testGLError(int code)
 | |
| {
 | |
| #ifdef _DEBUG
 | |
| 	GLenum g = glGetError();
 | |
| 	switch (g)
 | |
| 	{
 | |
| 	case GL_NO_ERROR:
 | |
| 		return false;
 | |
| 	case GL_INVALID_ENUM:
 | |
| 		os::Printer::log("GL_INVALID_ENUM", core::stringc(code).c_str(), ELL_ERROR); break;
 | |
| 	case GL_INVALID_VALUE:
 | |
| 		os::Printer::log("GL_INVALID_VALUE", core::stringc(code).c_str(), ELL_ERROR); break;
 | |
| 	case GL_INVALID_OPERATION:
 | |
| 		os::Printer::log("GL_INVALID_OPERATION", core::stringc(code).c_str(), ELL_ERROR); break;
 | |
| 	case GL_STACK_OVERFLOW:
 | |
| 		os::Printer::log("GL_STACK_OVERFLOW", core::stringc(code).c_str(), ELL_ERROR); break;
 | |
| 	case GL_STACK_UNDERFLOW:
 | |
| 		os::Printer::log("GL_STACK_UNDERFLOW", core::stringc(code).c_str(), ELL_ERROR); break;
 | |
| 	case GL_OUT_OF_MEMORY:
 | |
| 		os::Printer::log("GL_OUT_OF_MEMORY", core::stringc(code).c_str(), ELL_ERROR); break;
 | |
| 	case GL_TABLE_TOO_LARGE:
 | |
| 		os::Printer::log("GL_TABLE_TOO_LARGE", core::stringc(code).c_str(), ELL_ERROR); break;
 | |
| #if defined(GL_EXT_framebuffer_object)
 | |
| 	case GL_INVALID_FRAMEBUFFER_OPERATION_EXT:
 | |
| 		os::Printer::log("GL_INVALID_FRAMEBUFFER_OPERATION", core::stringc(code).c_str(), ELL_ERROR); break;
 | |
| #endif
 | |
| 	};
 | |
| //	_IRR_DEBUG_BREAK_IF(true);
 | |
| 	return true;
 | |
| #else
 | |
| 	return false;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| 
 | |
| //! sets the needed renderstates
 | |
| void COpenGLDriver::setRenderStates3DMode()
 | |
| {
 | |
| 	if (CurrentRenderMode != ERM_3D)
 | |
| 	{
 | |
| 		// Reset Texture Stages
 | |
| 		CacheHandler->setBlend(false);
 | |
| 		CacheHandler->setAlphaTest(false);
 | |
| 		CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 		CacheHandler->setActiveTexture(GL_TEXTURE0_ARB);
 | |
| 		glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
 | |
| 
 | |
| 		// switch back the matrices
 | |
| 		CacheHandler->setMatrixMode(GL_MODELVIEW);
 | |
| 		glLoadMatrixf((Matrices[ETS_VIEW] * Matrices[ETS_WORLD]).pointer());
 | |
| 
 | |
| 		CacheHandler->setMatrixMode(GL_PROJECTION);
 | |
| 		glLoadMatrixf(Matrices[ETS_PROJECTION].pointer());
 | |
| 
 | |
| 		ResetRenderStates = true;
 | |
| #ifdef GL_EXT_clip_volume_hint
 | |
| 		if (FeatureAvailable[IRR_EXT_clip_volume_hint])
 | |
| 			glHint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_NICEST);
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	if (ResetRenderStates || LastMaterial != Material)
 | |
| 	{
 | |
| 		// unset old material
 | |
| 
 | |
| 		if (LastMaterial.MaterialType != Material.MaterialType &&
 | |
| 				static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
 | |
| 			MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
 | |
| 
 | |
| 		// set new material.
 | |
| 		if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
 | |
| 			MaterialRenderers[Material.MaterialType].Renderer->OnSetMaterial(
 | |
| 				Material, LastMaterial, ResetRenderStates, this);
 | |
| 
 | |
| 		LastMaterial = Material;
 | |
| 		CacheHandler->correctCacheMaterial(LastMaterial);
 | |
| 		ResetRenderStates = false;
 | |
| 	}
 | |
| 
 | |
| 	if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
 | |
| 		MaterialRenderers[Material.MaterialType].Renderer->OnRender(this, video::EVT_STANDARD);
 | |
| 
 | |
| 	CurrentRenderMode = ERM_3D;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Get native wrap mode value
 | |
| GLint COpenGLDriver::getTextureWrapMode(const u8 clamp)
 | |
| {
 | |
| 	GLint mode=GL_REPEAT;
 | |
| 	switch (clamp)
 | |
| 	{
 | |
| 		case ETC_REPEAT:
 | |
| 			mode=GL_REPEAT;
 | |
| 			break;
 | |
| 		case ETC_CLAMP:
 | |
| 			mode=GL_CLAMP;
 | |
| 			break;
 | |
| 		case ETC_CLAMP_TO_EDGE:
 | |
| #ifdef GL_VERSION_1_2
 | |
| 			if (Version>101)
 | |
| 				mode=GL_CLAMP_TO_EDGE;
 | |
| 			else
 | |
| #endif
 | |
| #ifdef GL_SGIS_texture_edge_clamp
 | |
| 			if (FeatureAvailable[IRR_SGIS_texture_edge_clamp])
 | |
| 				mode=GL_CLAMP_TO_EDGE_SGIS;
 | |
| 			else
 | |
| #endif
 | |
| 				// fallback
 | |
| 				mode=GL_CLAMP;
 | |
| 			break;
 | |
| 		case ETC_CLAMP_TO_BORDER:
 | |
| #ifdef GL_VERSION_1_3
 | |
| 			if (Version>102)
 | |
| 				mode=GL_CLAMP_TO_BORDER;
 | |
| 			else
 | |
| #endif
 | |
| #ifdef GL_ARB_texture_border_clamp
 | |
| 			if (FeatureAvailable[IRR_ARB_texture_border_clamp])
 | |
| 				mode=GL_CLAMP_TO_BORDER_ARB;
 | |
| 			else
 | |
| #endif
 | |
| #ifdef GL_SGIS_texture_border_clamp
 | |
| 			if (FeatureAvailable[IRR_SGIS_texture_border_clamp])
 | |
| 				mode=GL_CLAMP_TO_BORDER_SGIS;
 | |
| 			else
 | |
| #endif
 | |
| 				// fallback
 | |
| 				mode=GL_CLAMP;
 | |
| 			break;
 | |
| 		case ETC_MIRROR:
 | |
| #ifdef GL_VERSION_1_4
 | |
| 			if (Version>103)
 | |
| 				mode=GL_MIRRORED_REPEAT;
 | |
| 			else
 | |
| #endif
 | |
| #ifdef GL_ARB_texture_border_clamp
 | |
| 			if (FeatureAvailable[IRR_ARB_texture_mirrored_repeat])
 | |
| 				mode=GL_MIRRORED_REPEAT_ARB;
 | |
| 			else
 | |
| #endif
 | |
| #ifdef GL_IBM_texture_mirrored_repeat
 | |
| 			if (FeatureAvailable[IRR_IBM_texture_mirrored_repeat])
 | |
| 				mode=GL_MIRRORED_REPEAT_IBM;
 | |
| 			else
 | |
| #endif
 | |
| 				mode=GL_REPEAT;
 | |
| 			break;
 | |
| 		case ETC_MIRROR_CLAMP:
 | |
| #ifdef GL_EXT_texture_mirror_clamp
 | |
| 			if (FeatureAvailable[IRR_EXT_texture_mirror_clamp])
 | |
| 				mode=GL_MIRROR_CLAMP_EXT;
 | |
| 			else
 | |
| #endif
 | |
| #if defined(GL_ATI_texture_mirror_once)
 | |
| 			if (FeatureAvailable[IRR_ATI_texture_mirror_once])
 | |
| 				mode=GL_MIRROR_CLAMP_ATI;
 | |
| 			else
 | |
| #endif
 | |
| 				mode=GL_CLAMP;
 | |
| 			break;
 | |
| 		case ETC_MIRROR_CLAMP_TO_EDGE:
 | |
| #ifdef GL_EXT_texture_mirror_clamp
 | |
| 			if (FeatureAvailable[IRR_EXT_texture_mirror_clamp])
 | |
| 				mode=GL_MIRROR_CLAMP_TO_EDGE_EXT;
 | |
| 			else
 | |
| #endif
 | |
| #if defined(GL_ATI_texture_mirror_once)
 | |
| 			if (FeatureAvailable[IRR_ATI_texture_mirror_once])
 | |
| 				mode=GL_MIRROR_CLAMP_TO_EDGE_ATI;
 | |
| 			else
 | |
| #endif
 | |
| 				mode=GL_CLAMP;
 | |
| 			break;
 | |
| 		case ETC_MIRROR_CLAMP_TO_BORDER:
 | |
| #ifdef GL_EXT_texture_mirror_clamp
 | |
| 			if (FeatureAvailable[IRR_EXT_texture_mirror_clamp])
 | |
| 				mode=GL_MIRROR_CLAMP_TO_BORDER_EXT;
 | |
| 			else
 | |
| #endif
 | |
| 				mode=GL_CLAMP;
 | |
| 			break;
 | |
| 	}
 | |
| 	return mode;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Can be called by an IMaterialRenderer to make its work easier.
 | |
| void COpenGLDriver::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial,
 | |
| 	bool resetAllRenderStates)
 | |
| {
 | |
| 	// Fixed pipeline isn't important for shader based materials
 | |
| 
 | |
| 	E_OPENGL_FIXED_PIPELINE_STATE tempState = FixedPipelineState;
 | |
| 
 | |
| 	if (resetAllRenderStates || tempState == EOFPS_ENABLE || tempState == EOFPS_DISABLE_TO_ENABLE)
 | |
| 	{
 | |
| 		// material colors
 | |
| 		if (resetAllRenderStates || tempState == EOFPS_DISABLE_TO_ENABLE ||
 | |
| 			lastmaterial.ColorMaterial != material.ColorMaterial)
 | |
| 		{
 | |
| 			switch (material.ColorMaterial)
 | |
| 			{
 | |
| 			case ECM_NONE:
 | |
| 				glDisable(GL_COLOR_MATERIAL);
 | |
| 				break;
 | |
| 			case ECM_DIFFUSE:
 | |
| 				glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
 | |
| 				break;
 | |
| 			case ECM_AMBIENT:
 | |
| 				glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT);
 | |
| 				break;
 | |
| 			case ECM_EMISSIVE:
 | |
| 				glColorMaterial(GL_FRONT_AND_BACK, GL_EMISSION);
 | |
| 				break;
 | |
| 			case ECM_SPECULAR:
 | |
| 				glColorMaterial(GL_FRONT_AND_BACK, GL_SPECULAR);
 | |
| 				break;
 | |
| 			case ECM_DIFFUSE_AND_AMBIENT:
 | |
| 				glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
 | |
| 				break;
 | |
| 			}
 | |
| 			if (material.ColorMaterial != ECM_NONE)
 | |
| 				glEnable(GL_COLOR_MATERIAL);
 | |
| 		}
 | |
| 
 | |
| 		if (resetAllRenderStates || tempState == EOFPS_DISABLE_TO_ENABLE ||
 | |
| 			lastmaterial.AmbientColor != material.AmbientColor ||
 | |
| 			lastmaterial.DiffuseColor != material.DiffuseColor ||
 | |
| 			lastmaterial.EmissiveColor != material.EmissiveColor ||
 | |
| 			lastmaterial.ColorMaterial != material.ColorMaterial)
 | |
| 		{
 | |
| 			GLfloat color[4];
 | |
| 
 | |
| 			const f32 inv = 1.0f / 255.0f;
 | |
| 
 | |
| 			if ((material.ColorMaterial != video::ECM_AMBIENT) &&
 | |
| 				(material.ColorMaterial != video::ECM_DIFFUSE_AND_AMBIENT))
 | |
| 			{
 | |
| 				color[0] = material.AmbientColor.getRed() * inv;
 | |
| 				color[1] = material.AmbientColor.getGreen() * inv;
 | |
| 				color[2] = material.AmbientColor.getBlue() * inv;
 | |
| 				color[3] = material.AmbientColor.getAlpha() * inv;
 | |
| 				glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
 | |
| 			}
 | |
| 
 | |
| 			if ((material.ColorMaterial != video::ECM_DIFFUSE) &&
 | |
| 				(material.ColorMaterial != video::ECM_DIFFUSE_AND_AMBIENT))
 | |
| 			{
 | |
| 				color[0] = material.DiffuseColor.getRed() * inv;
 | |
| 				color[1] = material.DiffuseColor.getGreen() * inv;
 | |
| 				color[2] = material.DiffuseColor.getBlue() * inv;
 | |
| 				color[3] = material.DiffuseColor.getAlpha() * inv;
 | |
| 				glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
 | |
| 			}
 | |
| 
 | |
| 			if (material.ColorMaterial != video::ECM_EMISSIVE)
 | |
| 			{
 | |
| 				color[0] = material.EmissiveColor.getRed() * inv;
 | |
| 				color[1] = material.EmissiveColor.getGreen() * inv;
 | |
| 				color[2] = material.EmissiveColor.getBlue() * inv;
 | |
| 				color[3] = material.EmissiveColor.getAlpha() * inv;
 | |
| 				glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, color);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (resetAllRenderStates || tempState == EOFPS_DISABLE_TO_ENABLE ||
 | |
| 			lastmaterial.SpecularColor != material.SpecularColor ||
 | |
| 			lastmaterial.Shininess != material.Shininess ||
 | |
| 			lastmaterial.ColorMaterial != material.ColorMaterial)
 | |
| 		{
 | |
| 			GLfloat color[4]={0.f,0.f,0.f,1.f};
 | |
| 			const f32 inv = 1.0f / 255.0f;
 | |
| 
 | |
| 			glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, material.Shininess);
 | |
| 			// disable Specular colors if no shininess is set
 | |
| 			if ((material.Shininess != 0.0f) &&
 | |
| 				(material.ColorMaterial != video::ECM_SPECULAR))
 | |
| 			{
 | |
| #ifdef GL_EXT_separate_specular_color
 | |
| 				if (FeatureAvailable[IRR_EXT_separate_specular_color])
 | |
| 					glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
 | |
| #endif
 | |
| 				color[0] = material.SpecularColor.getRed() * inv;
 | |
| 				color[1] = material.SpecularColor.getGreen() * inv;
 | |
| 				color[2] = material.SpecularColor.getBlue() * inv;
 | |
| 				color[3] = material.SpecularColor.getAlpha() * inv;
 | |
| 			}
 | |
| #ifdef GL_EXT_separate_specular_color
 | |
| 			else if (FeatureAvailable[IRR_EXT_separate_specular_color])
 | |
| 				glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
 | |
| #endif
 | |
| 			glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color);
 | |
| 		}
 | |
| 
 | |
| 		// shademode
 | |
| 		if (resetAllRenderStates || tempState == EOFPS_DISABLE_TO_ENABLE ||
 | |
| 			lastmaterial.GouraudShading != material.GouraudShading)
 | |
| 		{
 | |
| 			if (material.GouraudShading)
 | |
| 				glShadeModel(GL_SMOOTH);
 | |
| 			else
 | |
| 				glShadeModel(GL_FLAT);
 | |
| 		}
 | |
| 
 | |
| 		// lighting
 | |
| 		if (resetAllRenderStates || tempState == EOFPS_DISABLE_TO_ENABLE ||
 | |
| 			lastmaterial.Lighting != material.Lighting)
 | |
| 		{
 | |
| 			if (material.Lighting)
 | |
| 				glEnable(GL_LIGHTING);
 | |
| 			else
 | |
| 				glDisable(GL_LIGHTING);
 | |
| 		}
 | |
| 
 | |
| 		// fog
 | |
| 		if (resetAllRenderStates || tempState == EOFPS_DISABLE_TO_ENABLE ||
 | |
| 			lastmaterial.FogEnable != material.FogEnable)
 | |
| 		{
 | |
| 			if (material.FogEnable)
 | |
| 				glEnable(GL_FOG);
 | |
| 			else
 | |
| 				glDisable(GL_FOG);
 | |
| 		}
 | |
| 
 | |
| 		// normalization
 | |
| 		if (resetAllRenderStates || tempState == EOFPS_DISABLE_TO_ENABLE ||
 | |
| 			lastmaterial.NormalizeNormals != material.NormalizeNormals)
 | |
| 		{
 | |
| 			if (material.NormalizeNormals)
 | |
| 				glEnable(GL_NORMALIZE);
 | |
| 			else
 | |
| 				glDisable(GL_NORMALIZE);
 | |
| 		}
 | |
| 
 | |
| 		// Set fixed pipeline as active.
 | |
| 		tempState = EOFPS_ENABLE;
 | |
| 	}
 | |
| 	else if (tempState == EOFPS_ENABLE_TO_DISABLE)
 | |
| 	{
 | |
| 		glDisable(GL_COLOR_MATERIAL);
 | |
| 		glDisable(GL_LIGHTING);
 | |
| 		glDisable(GL_FOG);
 | |
| 		glDisable(GL_NORMALIZE);
 | |
| 
 | |
| 		// Set programmable pipeline as active.
 | |
| 		tempState = EOFPS_DISABLE;
 | |
| 	}
 | |
| 
 | |
| 	// tempState == EOFPS_DISABLE - driver doesn't calls functions related to fixed pipeline.
 | |
| 
 | |
| 	// fillmode - fixed pipeline call, but it emulate GL_LINES behaviour in rendering, so it stay here.
 | |
| 	if (resetAllRenderStates || (lastmaterial.Wireframe != material.Wireframe) || (lastmaterial.PointCloud != material.PointCloud))
 | |
| 		glPolygonMode(GL_FRONT_AND_BACK, material.Wireframe ? GL_LINE : material.PointCloud? GL_POINT : GL_FILL);
 | |
| 
 | |
| 	// ZBuffer
 | |
| 	switch (material.ZBuffer)
 | |
| 	{
 | |
| 	case ECFN_DISABLED:
 | |
| 		CacheHandler->setDepthTest(false);
 | |
| 		break;
 | |
| 	case ECFN_LESSEQUAL:
 | |
| 		CacheHandler->setDepthTest(true);
 | |
| 		CacheHandler->setDepthFunc(GL_LEQUAL);
 | |
| 		break;
 | |
| 	case ECFN_EQUAL:
 | |
| 		CacheHandler->setDepthTest(true);
 | |
| 		CacheHandler->setDepthFunc(GL_EQUAL);
 | |
| 		break;
 | |
| 	case ECFN_LESS:
 | |
| 		CacheHandler->setDepthTest(true);
 | |
| 		CacheHandler->setDepthFunc(GL_LESS);
 | |
| 		break;
 | |
| 	case ECFN_NOTEQUAL:
 | |
| 		CacheHandler->setDepthTest(true);
 | |
| 		CacheHandler->setDepthFunc(GL_NOTEQUAL);
 | |
| 		break;
 | |
| 	case ECFN_GREATEREQUAL:
 | |
| 		CacheHandler->setDepthTest(true);
 | |
| 		CacheHandler->setDepthFunc(GL_GEQUAL);
 | |
| 		break;
 | |
| 	case ECFN_GREATER:
 | |
| 		CacheHandler->setDepthTest(true);
 | |
| 		CacheHandler->setDepthFunc(GL_GREATER);
 | |
| 		break;
 | |
| 	case ECFN_ALWAYS:
 | |
| 		CacheHandler->setDepthTest(true);
 | |
| 		CacheHandler->setDepthFunc(GL_ALWAYS);
 | |
| 		break;
 | |
| 	case ECFN_NEVER:
 | |
| 		CacheHandler->setDepthTest(true);
 | |
| 		CacheHandler->setDepthFunc(GL_NEVER);
 | |
| 		break;
 | |
| 	default:
 | |
| 		break;
 | |
| 	}
 | |
| 
 | |
| 	// ZWrite
 | |
| 	if (getWriteZBuffer(material))
 | |
| 	{
 | |
| 		CacheHandler->setDepthMask(true);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		CacheHandler->setDepthMask(false);
 | |
| 	}
 | |
| 
 | |
| 	// Back face culling
 | |
| 	if ((material.FrontfaceCulling) && (material.BackfaceCulling))
 | |
| 	{
 | |
| 		CacheHandler->setCullFaceFunc(GL_FRONT_AND_BACK);
 | |
| 		CacheHandler->setCullFace(true);
 | |
| 	}
 | |
| 	else if (material.BackfaceCulling)
 | |
| 	{
 | |
| 		CacheHandler->setCullFaceFunc(GL_BACK);
 | |
| 		CacheHandler->setCullFace(true);
 | |
| 	}
 | |
| 	else if (material.FrontfaceCulling)
 | |
| 	{
 | |
| 		CacheHandler->setCullFaceFunc(GL_FRONT);
 | |
| 		CacheHandler->setCullFace(true);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		CacheHandler->setCullFace(false);
 | |
| 	}
 | |
| 
 | |
| 	// Color Mask
 | |
| 	CacheHandler->setColorMask(material.ColorMask);
 | |
| 
 | |
| 	// Blend Equation
 | |
|     if (material.BlendOperation == EBO_NONE)
 | |
|         CacheHandler->setBlend(false);
 | |
|     else
 | |
|     {
 | |
|         CacheHandler->setBlend(true);
 | |
| 
 | |
| #if defined(GL_EXT_blend_subtract) || defined(GL_EXT_blend_minmax) || defined(GL_EXT_blend_logic_op) || defined(GL_VERSION_1_4)
 | |
|         if (queryFeature(EVDF_BLEND_OPERATIONS))
 | |
|         {
 | |
|             switch (material.BlendOperation)
 | |
|             {
 | |
|             case EBO_SUBTRACT:
 | |
| #if defined(GL_VERSION_1_4)
 | |
|                 CacheHandler->setBlendEquation(GL_FUNC_SUBTRACT);
 | |
| #elif defined(GL_EXT_blend_subtract)
 | |
|                 CacheHandler->setBlendEquation(GL_FUNC_SUBTRACT_EXT);
 | |
| #endif
 | |
|                 break;
 | |
|             case EBO_REVSUBTRACT:
 | |
| #if defined(GL_VERSION_1_4)
 | |
|                 CacheHandler->setBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
 | |
| #elif defined(GL_EXT_blend_subtract)
 | |
|                 CacheHandler->setBlendEquation(GL_FUNC_REVERSE_SUBTRACT_EXT);
 | |
| #endif
 | |
|                 break;
 | |
|             case EBO_MIN:
 | |
| #if defined(GL_VERSION_1_4)
 | |
|                 CacheHandler->setBlendEquation(GL_MIN);
 | |
| #elif defined(GL_EXT_blend_minmax)
 | |
|                 CacheHandler->setBlendEquation(GL_MIN_EXT);
 | |
| #endif
 | |
|                 break;
 | |
|             case EBO_MAX:
 | |
| #if defined(GL_VERSION_1_4)
 | |
|                 CacheHandler->setBlendEquation(GL_MAX);
 | |
| #elif defined(GL_EXT_blend_minmax)
 | |
|                 CacheHandler->setBlendEquation(GL_MAX_EXT);
 | |
| #endif
 | |
|                 break;
 | |
|             case EBO_MIN_FACTOR:
 | |
| #if defined(GL_AMD_blend_minmax_factor)
 | |
|                 if (FeatureAvailable[IRR_AMD_blend_minmax_factor])
 | |
|                     CacheHandler->setBlendEquation(GL_FACTOR_MIN_AMD);
 | |
| #endif
 | |
| 				// fallback in case of missing extension
 | |
| #if defined(GL_VERSION_1_4)
 | |
| #if defined(GL_AMD_blend_minmax_factor)
 | |
|                 else
 | |
| #endif
 | |
|                     CacheHandler->setBlendEquation(GL_MIN);
 | |
| #endif
 | |
|                 break;
 | |
|             case EBO_MAX_FACTOR:
 | |
| #if defined(GL_AMD_blend_minmax_factor)
 | |
|                 if (FeatureAvailable[IRR_AMD_blend_minmax_factor])
 | |
|                     CacheHandler->setBlendEquation(GL_FACTOR_MAX_AMD);
 | |
| #endif
 | |
| 				// fallback in case of missing extension
 | |
| #if defined(GL_VERSION_1_4)
 | |
| #if defined(GL_AMD_blend_minmax_factor)
 | |
|                 else
 | |
| #endif
 | |
|                     CacheHandler->setBlendEquation(GL_MAX);
 | |
| #endif
 | |
|                 break;
 | |
|             case EBO_MIN_ALPHA:
 | |
| #if defined(GL_SGIX_blend_alpha_minmax)
 | |
|                 if (FeatureAvailable[IRR_SGIX_blend_alpha_minmax])
 | |
|                     CacheHandler->setBlendEquation(GL_ALPHA_MIN_SGIX);
 | |
|                 // fallback in case of missing extension
 | |
|                 else
 | |
|                     if (FeatureAvailable[IRR_EXT_blend_minmax])
 | |
|                         CacheHandler->setBlendEquation(GL_MIN_EXT);
 | |
| #endif
 | |
|                 break;
 | |
|             case EBO_MAX_ALPHA:
 | |
| #if defined(GL_SGIX_blend_alpha_minmax)
 | |
|                 if (FeatureAvailable[IRR_SGIX_blend_alpha_minmax])
 | |
|                     CacheHandler->setBlendEquation(GL_ALPHA_MAX_SGIX);
 | |
|                 // fallback in case of missing extension
 | |
|                 else
 | |
|                     if (FeatureAvailable[IRR_EXT_blend_minmax])
 | |
|                         CacheHandler->setBlendEquation(GL_MAX_EXT);
 | |
| #endif
 | |
|                 break;
 | |
|             default:
 | |
| #if defined(GL_VERSION_1_4)
 | |
|                 CacheHandler->setBlendEquation(GL_FUNC_ADD);
 | |
| #elif defined(GL_EXT_blend_subtract) || defined(GL_EXT_blend_minmax) || defined(GL_EXT_blend_logic_op)
 | |
|                 CacheHandler->setBlendEquation(GL_FUNC_ADD_EXT);
 | |
| #endif
 | |
|                 break;
 | |
|             }
 | |
| 		}
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
|     // Blend Factor
 | |
| 	if (IR(material.BlendFactor) & 0xFFFFFFFF	// TODO: why the & 0xFFFFFFFF?
 | |
| 		&& material.MaterialType != EMT_ONETEXTURE_BLEND
 | |
| 		)
 | |
| 	{
 | |
|         E_BLEND_FACTOR srcRGBFact = EBF_ZERO;
 | |
|         E_BLEND_FACTOR dstRGBFact = EBF_ZERO;
 | |
|         E_BLEND_FACTOR srcAlphaFact = EBF_ZERO;
 | |
|         E_BLEND_FACTOR dstAlphaFact = EBF_ZERO;
 | |
|         E_MODULATE_FUNC modulo = EMFN_MODULATE_1X;
 | |
|         u32 alphaSource = 0;
 | |
| 
 | |
|         unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulo, alphaSource, material.BlendFactor);
 | |
| 
 | |
|         if (queryFeature(EVDF_BLEND_SEPARATE))
 | |
|         {
 | |
|             CacheHandler->setBlendFuncSeparate(getGLBlend(srcRGBFact), getGLBlend(dstRGBFact),
 | |
|                 getGLBlend(srcAlphaFact), getGLBlend(dstAlphaFact));
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             CacheHandler->setBlendFunc(getGLBlend(srcRGBFact), getGLBlend(dstRGBFact));
 | |
|         }
 | |
| 	}
 | |
| 
 | |
| 	// Polygon Offset
 | |
| 	if (queryFeature(EVDF_POLYGON_OFFSET) && (resetAllRenderStates ||
 | |
| 		lastmaterial.PolygonOffsetDirection != material.PolygonOffsetDirection ||
 | |
| 		lastmaterial.PolygonOffsetFactor != material.PolygonOffsetFactor ||
 | |
| 		lastmaterial.PolygonOffsetSlopeScale != material.PolygonOffsetSlopeScale ||
 | |
| 		lastmaterial.PolygonOffsetDepthBias != material.PolygonOffsetDepthBias ))
 | |
| 	{
 | |
| 		glDisable(lastmaterial.Wireframe?GL_POLYGON_OFFSET_LINE:lastmaterial.PointCloud?GL_POLYGON_OFFSET_POINT:GL_POLYGON_OFFSET_FILL);
 | |
| 		if ( material.PolygonOffsetSlopeScale || material.PolygonOffsetDepthBias )
 | |
| 		{
 | |
| 			glEnable(material.Wireframe?GL_POLYGON_OFFSET_LINE:material.PointCloud?GL_POLYGON_OFFSET_POINT:GL_POLYGON_OFFSET_FILL);
 | |
| 
 | |
| 			glPolygonOffset(material.PolygonOffsetSlopeScale, material.PolygonOffsetDepthBias);
 | |
| 		}
 | |
| 		else if (material.PolygonOffsetFactor)
 | |
| 		{
 | |
| 			glEnable(material.Wireframe?GL_POLYGON_OFFSET_LINE:material.PointCloud?GL_POLYGON_OFFSET_POINT:GL_POLYGON_OFFSET_FILL);
 | |
| 
 | |
| 			if (material.PolygonOffsetDirection==EPO_BACK)
 | |
| 				glPolygonOffset(1.0f, (GLfloat)material.PolygonOffsetFactor);
 | |
| 			else
 | |
| 				glPolygonOffset(-1.0f, (GLfloat)-material.PolygonOffsetFactor);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			glPolygonOffset(0.0f, 0.f);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// thickness
 | |
| 	if (resetAllRenderStates || lastmaterial.Thickness != material.Thickness)
 | |
| 	{
 | |
| 		if (AntiAlias)
 | |
| 		{
 | |
| //			glPointSize(core::clamp(static_cast<GLfloat>(material.Thickness), DimSmoothedPoint[0], DimSmoothedPoint[1]));
 | |
| 			// we don't use point smoothing
 | |
| 			glPointSize(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedPoint[0], DimAliasedPoint[1]));
 | |
| 			glLineWidth(core::clamp(static_cast<GLfloat>(material.Thickness), DimSmoothedLine[0], DimSmoothedLine[1]));
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			glPointSize(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedPoint[0], DimAliasedPoint[1]));
 | |
| 			glLineWidth(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedLine[0], DimAliasedLine[1]));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Anti aliasing
 | |
| 	if (resetAllRenderStates || lastmaterial.AntiAliasing != material.AntiAliasing)
 | |
| 	{
 | |
| 		if (FeatureAvailable[IRR_ARB_multisample])
 | |
| 		{
 | |
| 			if (material.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
 | |
| 				glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
 | |
| 			else if (lastmaterial.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
 | |
| 				glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
 | |
| 
 | |
| 			if ((AntiAlias >= 2) && (material.AntiAliasing & (EAAM_SIMPLE|EAAM_QUALITY)))
 | |
| 			{
 | |
| 				glEnable(GL_MULTISAMPLE_ARB);
 | |
| #ifdef GL_NV_multisample_filter_hint
 | |
| 				if (FeatureAvailable[IRR_NV_multisample_filter_hint])
 | |
| 				{
 | |
| 					if ((material.AntiAliasing & EAAM_QUALITY) == EAAM_QUALITY)
 | |
| 						glHint(GL_MULTISAMPLE_FILTER_HINT_NV, GL_NICEST);
 | |
| 					else
 | |
| 						glHint(GL_MULTISAMPLE_FILTER_HINT_NV, GL_FASTEST);
 | |
| 				}
 | |
| #endif
 | |
| 			}
 | |
| 			else
 | |
| 				glDisable(GL_MULTISAMPLE_ARB);
 | |
| 		}
 | |
| 		if ((material.AntiAliasing & EAAM_LINE_SMOOTH) != (lastmaterial.AntiAliasing & EAAM_LINE_SMOOTH))
 | |
| 		{
 | |
| 			if (material.AntiAliasing & EAAM_LINE_SMOOTH)
 | |
| 				glEnable(GL_LINE_SMOOTH);
 | |
| 			else if (lastmaterial.AntiAliasing & EAAM_LINE_SMOOTH)
 | |
| 				glDisable(GL_LINE_SMOOTH);
 | |
| 		}
 | |
| 		if ((material.AntiAliasing & EAAM_POINT_SMOOTH) != (lastmaterial.AntiAliasing & EAAM_POINT_SMOOTH))
 | |
| 		{
 | |
| 			if (material.AntiAliasing & EAAM_POINT_SMOOTH)
 | |
| 				// often in software, and thus very slow
 | |
| 				glEnable(GL_POINT_SMOOTH);
 | |
| 			else if (lastmaterial.AntiAliasing & EAAM_POINT_SMOOTH)
 | |
| 				glDisable(GL_POINT_SMOOTH);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Texture parameters
 | |
| 	setTextureRenderStates(material, resetAllRenderStates);
 | |
| 
 | |
| 	// set current fixed pipeline state
 | |
| 	FixedPipelineState = tempState;
 | |
| }
 | |
| 
 | |
| //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
 | |
| void COpenGLDriver::setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates)
 | |
| {
 | |
| 	// Set textures to TU/TIU and apply filters to them
 | |
| 
 | |
| 	for (s32 i = Feature.MaxTextureUnits - 1; i >= 0; --i)
 | |
| 	{
 | |
| 		bool fixedPipeline = false;
 | |
| 
 | |
| 		if (FixedPipelineState == EOFPS_ENABLE || FixedPipelineState == EOFPS_DISABLE_TO_ENABLE)
 | |
| 			fixedPipeline = true;
 | |
| 
 | |
| 		const COpenGLTexture* tmpTexture = CacheHandler->getTextureCache().get(i);
 | |
| 
 | |
| 		if (tmpTexture)
 | |
| 		{
 | |
| 			CacheHandler->setActiveTexture(GL_TEXTURE0 + i);
 | |
| 
 | |
| 			// Minetest uses the first texture matrix even with the programmable pipeline
 | |
| 			if (fixedPipeline || i == 0)
 | |
| 			{
 | |
| 				const bool isRTT = tmpTexture->isRenderTarget();
 | |
| 
 | |
| 				CacheHandler->setMatrixMode(GL_TEXTURE);
 | |
| 
 | |
| 				if (!isRTT && Matrices[ETS_TEXTURE_0 + i].isIdentity())
 | |
| 					glLoadIdentity();
 | |
| 				else
 | |
| 				{
 | |
| 					GLfloat glmat[16];
 | |
| 					if (isRTT)
 | |
| 						getGLTextureMatrix(glmat, Matrices[ETS_TEXTURE_0 + i] * TextureFlipMatrix);
 | |
| 					else
 | |
| 						getGLTextureMatrix(glmat, Matrices[ETS_TEXTURE_0 + i]);
 | |
| 					glLoadMatrixf(glmat);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			const GLenum tmpType = tmpTexture->getOpenGLTextureType();
 | |
| 
 | |
| 			COpenGLTexture::SStatesCache& statesCache = tmpTexture->getStatesCache();
 | |
| 
 | |
| 			if (resetAllRenderstates)
 | |
| 				statesCache.IsCached = false;
 | |
| 
 | |
| #ifdef GL_VERSION_2_1
 | |
| 			if (Version >= 201)
 | |
| 			{
 | |
| 				if (!statesCache.IsCached || material.TextureLayer[i].LODBias != statesCache.LODBias)
 | |
| 				{
 | |
| 					if (material.TextureLayer[i].LODBias)
 | |
| 					{
 | |
| 						const float tmp = core::clamp(material.TextureLayer[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
 | |
| 						glTexParameterf(tmpType, GL_TEXTURE_LOD_BIAS, tmp);
 | |
| 					}
 | |
| 					else
 | |
| 						glTexParameterf(tmpType, GL_TEXTURE_LOD_BIAS, 0.f);
 | |
| 
 | |
| 					statesCache.LODBias = material.TextureLayer[i].LODBias;
 | |
| 				}
 | |
| 			}
 | |
| 			else if (FeatureAvailable[IRR_EXT_texture_lod_bias])
 | |
| 			{
 | |
| 				if (material.TextureLayer[i].LODBias)
 | |
| 				{
 | |
| 					const float tmp = core::clamp(material.TextureLayer[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
 | |
| 					glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, tmp);
 | |
| 				}
 | |
| 				else
 | |
| 					glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.f);
 | |
| 			}
 | |
| #elif defined(GL_EXT_texture_lod_bias)
 | |
| 			if (FeatureAvailable[IRR_EXT_texture_lod_bias])
 | |
| 			{
 | |
| 				if (material.TextureLayer[i].LODBias)
 | |
| 				{
 | |
| 					const float tmp = core::clamp(material.TextureLayer[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
 | |
| 					glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, tmp);
 | |
| 				}
 | |
| 				else
 | |
| 					glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.f);
 | |
| 			}
 | |
| #endif
 | |
| 
 | |
| 			if (!statesCache.IsCached || material.TextureLayer[i].BilinearFilter != statesCache.BilinearFilter ||
 | |
| 				material.TextureLayer[i].TrilinearFilter != statesCache.TrilinearFilter)
 | |
| 			{
 | |
| 				glTexParameteri(tmpType, GL_TEXTURE_MAG_FILTER,
 | |
| 					(material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
 | |
| 
 | |
| 				statesCache.BilinearFilter = material.TextureLayer[i].BilinearFilter;
 | |
| 				statesCache.TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
 | |
| 			}
 | |
| 
 | |
| 			if (material.UseMipMaps && tmpTexture->hasMipMaps())
 | |
| 			{
 | |
| 				if (!statesCache.IsCached || material.TextureLayer[i].BilinearFilter != statesCache.BilinearFilter ||
 | |
| 					material.TextureLayer[i].TrilinearFilter != statesCache.TrilinearFilter || !statesCache.MipMapStatus)
 | |
| 				{
 | |
| 					glTexParameteri(tmpType, GL_TEXTURE_MIN_FILTER,
 | |
| 						material.TextureLayer[i].TrilinearFilter ? GL_LINEAR_MIPMAP_LINEAR :
 | |
| 						material.TextureLayer[i].BilinearFilter ? GL_LINEAR_MIPMAP_NEAREST :
 | |
| 						GL_NEAREST_MIPMAP_NEAREST);
 | |
| 
 | |
| 					statesCache.BilinearFilter = material.TextureLayer[i].BilinearFilter;
 | |
| 					statesCache.TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
 | |
| 					statesCache.MipMapStatus = true;
 | |
| 				}
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				if (!statesCache.IsCached || material.TextureLayer[i].BilinearFilter != statesCache.BilinearFilter ||
 | |
| 					material.TextureLayer[i].TrilinearFilter != statesCache.TrilinearFilter || statesCache.MipMapStatus)
 | |
| 				{
 | |
| 					glTexParameteri(tmpType, GL_TEXTURE_MIN_FILTER,
 | |
| 						(material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
 | |
| 
 | |
| 					statesCache.BilinearFilter = material.TextureLayer[i].BilinearFilter;
 | |
| 					statesCache.TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
 | |
| 					statesCache.MipMapStatus = false;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| #ifdef GL_EXT_texture_filter_anisotropic
 | |
| 			if (FeatureAvailable[IRR_EXT_texture_filter_anisotropic] &&
 | |
| 				(!statesCache.IsCached || material.TextureLayer[i].AnisotropicFilter != statesCache.AnisotropicFilter))
 | |
| 			{
 | |
| 				glTexParameteri(tmpType, GL_TEXTURE_MAX_ANISOTROPY_EXT,
 | |
| 					material.TextureLayer[i].AnisotropicFilter > 1 ? core::min_(MaxAnisotropy, material.TextureLayer[i].AnisotropicFilter) : 1);
 | |
| 
 | |
| 				statesCache.AnisotropicFilter = material.TextureLayer[i].AnisotropicFilter;
 | |
| 			}
 | |
| #endif
 | |
| 
 | |
| 			if (!statesCache.IsCached || material.TextureLayer[i].TextureWrapU != statesCache.WrapU)
 | |
| 			{
 | |
| 				glTexParameteri(tmpType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayer[i].TextureWrapU));
 | |
| 				statesCache.WrapU = material.TextureLayer[i].TextureWrapU;
 | |
| 			}
 | |
| 
 | |
| 			if (!statesCache.IsCached || material.TextureLayer[i].TextureWrapV != statesCache.WrapV)
 | |
| 			{
 | |
| 				glTexParameteri(tmpType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayer[i].TextureWrapV));
 | |
| 				statesCache.WrapV = material.TextureLayer[i].TextureWrapV;
 | |
| 			}
 | |
| 
 | |
| 			if (!statesCache.IsCached || material.TextureLayer[i].TextureWrapW != statesCache.WrapW)
 | |
| 			{
 | |
| 				glTexParameteri(tmpType, GL_TEXTURE_WRAP_R, getTextureWrapMode(material.TextureLayer[i].TextureWrapW));
 | |
| 				statesCache.WrapW = material.TextureLayer[i].TextureWrapW;
 | |
| 			}
 | |
| 
 | |
| 			statesCache.IsCached = true;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Enable the 2d override material
 | |
| void COpenGLDriver::enableMaterial2D(bool enable)
 | |
| {
 | |
| 	if (!enable)
 | |
| 		CurrentRenderMode = ERM_NONE;
 | |
| 	CNullDriver::enableMaterial2D(enable);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! sets the needed renderstates
 | |
| void COpenGLDriver::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
 | |
| {
 | |
| 	// 2d methods uses fixed pipeline
 | |
| 	if (FixedPipelineState == COpenGLDriver::EOFPS_DISABLE)
 | |
| 		FixedPipelineState = COpenGLDriver::EOFPS_DISABLE_TO_ENABLE;
 | |
| 	else
 | |
| 		FixedPipelineState = COpenGLDriver::EOFPS_ENABLE;
 | |
| 
 | |
| 	bool resetAllRenderStates = false;
 | |
| 
 | |
| 	if (CurrentRenderMode != ERM_2D || Transformation3DChanged)
 | |
| 	{
 | |
| 		// unset last 3d material
 | |
| 		if (CurrentRenderMode == ERM_3D)
 | |
| 		{
 | |
| 			if (static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
 | |
| 				MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
 | |
| 		}
 | |
| 
 | |
| 		if (Transformation3DChanged)
 | |
| 		{
 | |
| 			CacheHandler->setMatrixMode(GL_PROJECTION);
 | |
| 
 | |
| 			const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 			core::matrix4 m(core::matrix4::EM4CONST_NOTHING);
 | |
| 			m.buildProjectionMatrixOrthoLH(f32(renderTargetSize.Width), f32(-(s32)(renderTargetSize.Height)), -1.0f, 1.0f);
 | |
| 			m.setTranslation(core::vector3df(-1,1,0));
 | |
| 			glLoadMatrixf(m.pointer());
 | |
| 
 | |
| 			CacheHandler->setMatrixMode(GL_MODELVIEW);
 | |
| 			glLoadIdentity();
 | |
| 			glTranslatef(0.375f, 0.375f, 0.0f);
 | |
| 
 | |
| 			Transformation3DChanged = false;
 | |
| 		}
 | |
| 
 | |
| 		CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 		CacheHandler->setBlendEquation(GL_FUNC_ADD);
 | |
| 
 | |
| #ifdef GL_EXT_clip_volume_hint
 | |
| 		if (FeatureAvailable[IRR_EXT_clip_volume_hint])
 | |
| 			glHint(GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_FASTEST);
 | |
| #endif
 | |
| 
 | |
| 		resetAllRenderStates = true;
 | |
| 	}
 | |
| 
 | |
| 	SMaterial currentMaterial = (!OverrideMaterial2DEnabled) ? InitMaterial2D : OverrideMaterial2D;
 | |
| 	currentMaterial.Lighting = false;
 | |
| 
 | |
| 	if (texture)
 | |
| 	{
 | |
| 		setTransform(ETS_TEXTURE_0, core::IdentityMatrix);
 | |
| 
 | |
| 		// Due to the transformation change, the previous line would call a reset each frame
 | |
| 		// but we can safely reset the variable as it was false before
 | |
| 		Transformation3DChanged = false;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		CacheHandler->getTextureCache().set(0, 0);
 | |
| 	}
 | |
| 
 | |
| 	setBasicRenderStates(currentMaterial, LastMaterial, resetAllRenderStates);
 | |
| 
 | |
| 	LastMaterial = currentMaterial;
 | |
| 	CacheHandler->correctCacheMaterial(LastMaterial);
 | |
| 
 | |
| 	// no alphaChannel without texture
 | |
| 	alphaChannel &= texture;
 | |
| 
 | |
| 	if (alphaChannel || alpha)
 | |
| 	{
 | |
| 		CacheHandler->setBlend(true);
 | |
| 		CacheHandler->setAlphaTest(true);
 | |
| 		CacheHandler->setAlphaFunc(GL_GREATER, 0.f);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		CacheHandler->setBlend(false);
 | |
| 		CacheHandler->setAlphaTest(false);
 | |
| 	}
 | |
| 
 | |
| 	if (texture)
 | |
| 	{
 | |
| 		CacheHandler->setActiveTexture(GL_TEXTURE0_ARB);
 | |
| 
 | |
| 		if (alphaChannel)
 | |
| 		{
 | |
| 			// if alpha and alpha texture just modulate, otherwise use only the alpha channel
 | |
| 			if (alpha)
 | |
| 			{
 | |
| 				glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| #if defined(GL_ARB_texture_env_combine) || defined(GL_EXT_texture_env_combine)
 | |
| 				if (FeatureAvailable[IRR_ARB_texture_env_combine]||FeatureAvailable[IRR_EXT_texture_env_combine])
 | |
| 				{
 | |
| #ifdef GL_ARB_texture_env_combine
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE);
 | |
| 					// rgb always modulates
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PRIMARY_COLOR_ARB);
 | |
| #else
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE);
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_TEXTURE);
 | |
| 					// rgb always modulates
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT);
 | |
| #endif
 | |
| 				}
 | |
| 				else
 | |
| #endif
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
 | |
| 			}
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			if (alpha)
 | |
| 			{
 | |
| #if defined(GL_ARB_texture_env_combine) || defined(GL_EXT_texture_env_combine)
 | |
| 				if (FeatureAvailable[IRR_ARB_texture_env_combine]||FeatureAvailable[IRR_EXT_texture_env_combine])
 | |
| 				{
 | |
| #ifdef GL_ARB_texture_env_combine
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB);
 | |
| 					// rgb always modulates
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PRIMARY_COLOR_ARB);
 | |
| #else
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE);
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_PRIMARY_COLOR_EXT);
 | |
| 					// rgb always modulates
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT);
 | |
| #endif
 | |
| 				}
 | |
| 				else
 | |
| #endif
 | |
| 					glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	CurrentRenderMode = ERM_2D;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! \return Returns the name of the video driver.
 | |
| const wchar_t* COpenGLDriver::getName() const
 | |
| {
 | |
| 	return Name.c_str();
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Sets the dynamic ambient light color. The default color is
 | |
| //! (0,0,0,0) which means it is dark.
 | |
| //! \param color: New color of the ambient light.
 | |
| void COpenGLDriver::setAmbientLight(const SColorf& color)
 | |
| {
 | |
| 	CNullDriver::setAmbientLight(color);
 | |
| 	GLfloat data[4] = {color.r, color.g, color.b, color.a};
 | |
| 	glLightModelfv(GL_LIGHT_MODEL_AMBIENT, data);
 | |
| }
 | |
| 
 | |
| 
 | |
| // this code was sent in by Oliver Klems, thank you! (I modified the glViewport
 | |
| // method just a bit.
 | |
| void COpenGLDriver::setViewPort(const core::rect<s32>& area)
 | |
| {
 | |
| 	core::rect<s32> vp = area;
 | |
| 	core::rect<s32> rendert(0, 0, getCurrentRenderTargetSize().Width, getCurrentRenderTargetSize().Height);
 | |
| 	vp.clipAgainst(rendert);
 | |
| 
 | |
| 	if (vp.getHeight() > 0 && vp.getWidth() > 0)
 | |
| 		CacheHandler->setViewport(vp.UpperLeftCorner.X, getCurrentRenderTargetSize().Height - vp.UpperLeftCorner.Y - vp.getHeight(), vp.getWidth(), vp.getHeight());
 | |
| 
 | |
| 	ViewPort = vp;
 | |
| }
 | |
| 
 | |
| 
 | |
| void COpenGLDriver::setViewPortRaw(u32 width, u32 height)
 | |
| {
 | |
| 	CacheHandler->setViewport(0, 0, width, height);
 | |
| 	ViewPort = core::recti(0, 0, width, height);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
 | |
| //! this: First, draw all geometry. Then use this method, to draw the shadow
 | |
| //! volume. Next use IVideoDriver::drawStencilShadow() to visualize the shadow.
 | |
| void COpenGLDriver::drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible)
 | |
| {
 | |
| 	const u32 count=triangles.size();
 | |
| 	if (!StencilBuffer || !count)
 | |
| 		return;
 | |
| 
 | |
| 	// unset last 3d material
 | |
| 	if (CurrentRenderMode == ERM_3D &&
 | |
| 		static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
 | |
| 	{
 | |
| 		MaterialRenderers[Material.MaterialType].Renderer->OnUnsetMaterial();
 | |
| 		ResetRenderStates = true;
 | |
| 	}
 | |
| 
 | |
| 	// store current OpenGL state
 | |
| 	glPushAttrib(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_ENABLE_BIT |
 | |
| 		GL_POLYGON_BIT | GL_STENCIL_BUFFER_BIT);
 | |
| 
 | |
| 	glDisable(GL_LIGHTING);
 | |
| 	glDisable(GL_FOG);
 | |
| 	glEnable(GL_DEPTH_TEST);
 | |
| 	glDepthFunc(GL_LESS);
 | |
| 	glDepthMask(GL_FALSE);
 | |
| 
 | |
| 	if (debugDataVisible & scene::EDS_MESH_WIRE_OVERLAY)
 | |
| 		glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
 | |
| 	if (!(debugDataVisible & (scene::EDS_SKELETON|scene::EDS_MESH_WIRE_OVERLAY)))
 | |
| 	{
 | |
| 		glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // no color buffer drawing
 | |
| 		glEnable(GL_STENCIL_TEST);
 | |
| 	}
 | |
| 
 | |
| 	CacheHandler->setClientState(true, false, false, false);
 | |
| 	glVertexPointer(3,GL_FLOAT,sizeof(core::vector3df),triangles.const_pointer());
 | |
| 	glStencilMask(~0);
 | |
| 	glStencilFunc(GL_ALWAYS, 0, ~0);
 | |
| 
 | |
| 	GLenum incr = GL_INCR;
 | |
| 	GLenum decr = GL_DECR;
 | |
| #ifdef GL_EXT_stencil_wrap
 | |
| 	if (FeatureAvailable[IRR_EXT_stencil_wrap])
 | |
| 	{
 | |
| 		incr = GL_INCR_WRAP_EXT;
 | |
| 		decr = GL_DECR_WRAP_EXT;
 | |
| 	}
 | |
| #endif
 | |
| #ifdef GL_NV_depth_clamp
 | |
| 	if (FeatureAvailable[IRR_NV_depth_clamp])
 | |
| 		glEnable(GL_DEPTH_CLAMP_NV);
 | |
| #elif defined(GL_ARB_depth_clamp)
 | |
| 	if (FeatureAvailable[IRR_ARB_depth_clamp])
 | |
| 	{
 | |
| 		glEnable(GL_DEPTH_CLAMP);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	// The first parts are not correctly working, yet.
 | |
| #if 0
 | |
| #ifdef GL_EXT_stencil_two_side
 | |
| 	if (FeatureAvailable[IRR_EXT_stencil_two_side])
 | |
| 	{
 | |
| 		glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
 | |
| 		glDisable(GL_CULL_FACE);
 | |
| 		if (zfail)
 | |
| 		{
 | |
| 			extGlActiveStencilFace(GL_BACK);
 | |
| 			glStencilOp(GL_KEEP, incr, GL_KEEP);
 | |
| 			glStencilMask(~0);
 | |
| 			glStencilFunc(GL_ALWAYS, 0, ~0);
 | |
| 
 | |
| 			extGlActiveStencilFace(GL_FRONT);
 | |
| 			glStencilOp(GL_KEEP, decr, GL_KEEP);
 | |
| 		}
 | |
| 		else // zpass
 | |
| 		{
 | |
| 			extGlActiveStencilFace(GL_BACK);
 | |
| 			glStencilOp(GL_KEEP, GL_KEEP, decr);
 | |
| 			glStencilMask(~0);
 | |
| 			glStencilFunc(GL_ALWAYS, 0, ~0);
 | |
| 
 | |
| 			extGlActiveStencilFace(GL_FRONT);
 | |
| 			glStencilOp(GL_KEEP, GL_KEEP, incr);
 | |
| 		}
 | |
| 		glStencilMask(~0);
 | |
| 		glStencilFunc(GL_ALWAYS, 0, ~0);
 | |
| 		glDrawArrays(GL_TRIANGLES,0,count);
 | |
| 		glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT);
 | |
| 	}
 | |
| 	else
 | |
| #endif
 | |
| 	if (FeatureAvailable[IRR_ATI_separate_stencil])
 | |
| 	{
 | |
| 		glDisable(GL_CULL_FACE);
 | |
| 		if (zfail)
 | |
| 		{
 | |
| 			extGlStencilOpSeparate(GL_BACK, GL_KEEP, incr, GL_KEEP);
 | |
| 			extGlStencilOpSeparate(GL_FRONT, GL_KEEP, decr, GL_KEEP);
 | |
| 		}
 | |
| 		else // zpass
 | |
| 		{
 | |
| 			extGlStencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, decr);
 | |
| 			extGlStencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, incr);
 | |
| 		}
 | |
| 		extGlStencilFuncSeparate(GL_ALWAYS, GL_ALWAYS, 0, ~0);
 | |
| 		glStencilMask(~0);
 | |
| 		glDrawArrays(GL_TRIANGLES,0,count);
 | |
| 	}
 | |
| 	else
 | |
| #endif
 | |
| 	{
 | |
| 		glEnable(GL_CULL_FACE);
 | |
| 		if (zfail)
 | |
| 		{
 | |
| 			glCullFace(GL_FRONT);
 | |
| 			glStencilOp(GL_KEEP, incr, GL_KEEP);
 | |
| 			glDrawArrays(GL_TRIANGLES,0,count);
 | |
| 
 | |
| 			glCullFace(GL_BACK);
 | |
| 			glStencilOp(GL_KEEP, decr, GL_KEEP);
 | |
| 			glDrawArrays(GL_TRIANGLES,0,count);
 | |
| 		}
 | |
| 		else // zpass
 | |
| 		{
 | |
| 			glCullFace(GL_BACK);
 | |
| 			glStencilOp(GL_KEEP, GL_KEEP, incr);
 | |
| 			glDrawArrays(GL_TRIANGLES,0,count);
 | |
| 
 | |
| 			glCullFace(GL_FRONT);
 | |
| 			glStencilOp(GL_KEEP, GL_KEEP, decr);
 | |
| 			glDrawArrays(GL_TRIANGLES,0,count);
 | |
| 		}
 | |
| 	}
 | |
| #ifdef GL_NV_depth_clamp
 | |
| 	if (FeatureAvailable[IRR_NV_depth_clamp])
 | |
| 		glDisable(GL_DEPTH_CLAMP_NV);
 | |
| #elif defined(GL_ARB_depth_clamp)
 | |
| 	if (FeatureAvailable[IRR_ARB_depth_clamp])
 | |
| 	{
 | |
| 		glDisable(GL_DEPTH_CLAMP);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	glDisable(GL_POLYGON_OFFSET_FILL);
 | |
| 	glPopAttrib();
 | |
| }
 | |
| 
 | |
| //! Fills the stencil shadow with color. After the shadow volume has been drawn
 | |
| //! into the stencil buffer using IVideoDriver::drawStencilShadowVolume(), use this
 | |
| //! to draw the color of the shadow.
 | |
| void COpenGLDriver::drawStencilShadow(bool clearStencilBuffer, video::SColor leftUpEdge,
 | |
| 	video::SColor rightUpEdge, video::SColor leftDownEdge, video::SColor rightDownEdge)
 | |
| {
 | |
| 	if (!StencilBuffer)
 | |
| 		return;
 | |
| 
 | |
| 	disableTextures();
 | |
| 
 | |
| 	// store attributes
 | |
| 	glPushAttrib(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_ENABLE_BIT | GL_POLYGON_BIT | GL_STENCIL_BUFFER_BIT | GL_LIGHTING_BIT);
 | |
| 
 | |
| 	glDisable(GL_LIGHTING);
 | |
| 	glDisable(GL_FOG);
 | |
| 	glDepthMask(GL_FALSE);
 | |
| 
 | |
| 	glShadeModel(GL_FLAT);
 | |
| 	glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
 | |
| 
 | |
| 	glEnable(GL_BLEND);
 | |
| 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 
 | |
| 	glEnable(GL_STENCIL_TEST);
 | |
| 	glStencilFunc(GL_NOTEQUAL, 0, ~0);
 | |
| 	glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
 | |
| 
 | |
| 	// draw a shadow rectangle covering the entire screen using stencil buffer
 | |
| 	CacheHandler->setMatrixMode(GL_MODELVIEW);
 | |
| 	glPushMatrix();
 | |
| 	glLoadIdentity();
 | |
| 	CacheHandler->setMatrixMode(GL_PROJECTION);
 | |
| 	glPushMatrix();
 | |
| 	glLoadIdentity();
 | |
| 
 | |
| 	Quad2DVertices[0].Color = leftDownEdge;
 | |
| 	Quad2DVertices[1].Color = leftUpEdge;
 | |
| 	Quad2DVertices[2].Color = rightUpEdge;
 | |
| 	Quad2DVertices[3].Color = rightDownEdge;
 | |
| 
 | |
| 	Quad2DVertices[0].Pos = core::vector3df(-1.0f, -1.0f, -0.9f);
 | |
| 	Quad2DVertices[1].Pos = core::vector3df(-1.0f, 1.0f, -0.9f);
 | |
| 	Quad2DVertices[2].Pos = core::vector3df(1.0f, 1.0f, -0.9f);
 | |
| 	Quad2DVertices[3].Pos = core::vector3df(1.0f, -1.0f, -0.9f);
 | |
| 
 | |
| 	if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		getColorBuffer(Quad2DVertices, 4, EVT_STANDARD);
 | |
| 
 | |
| 	CacheHandler->setClientState(true, false, true, false);
 | |
| 
 | |
| 	glVertexPointer(3, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Pos);
 | |
| 
 | |
| #ifdef GL_BGRA
 | |
| 	const GLint colorSize=(FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])?GL_BGRA:4;
 | |
| #else
 | |
| 	const GLint colorSize=4;
 | |
| #endif
 | |
| 	if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Color);
 | |
| 	else
 | |
| 	{
 | |
| 		_IRR_DEBUG_BREAK_IF(ColorBuffer.size()==0);
 | |
| 		glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
 | |
| 	}
 | |
| 
 | |
| 	glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, Quad2DIndices);
 | |
| 
 | |
| 	if (clearStencilBuffer)
 | |
| 		glClear(GL_STENCIL_BUFFER_BIT);
 | |
| 
 | |
| 	// restore settings
 | |
| 	glPopMatrix();
 | |
| 	CacheHandler->setMatrixMode(GL_MODELVIEW);
 | |
| 	glPopMatrix();
 | |
| 	glPopAttrib();
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Sets the fog mode.
 | |
| void COpenGLDriver::setFog(SColor c, E_FOG_TYPE fogType, f32 start,
 | |
| 			f32 end, f32 density, bool pixelFog, bool rangeFog)
 | |
| {
 | |
| 	CNullDriver::setFog(c, fogType, start, end, density, pixelFog, rangeFog);
 | |
| 
 | |
| 	glFogf(GL_FOG_MODE, GLfloat((fogType==EFT_FOG_LINEAR)? GL_LINEAR : (fogType==EFT_FOG_EXP)?GL_EXP:GL_EXP2));
 | |
| 
 | |
| #ifdef GL_EXT_fog_coord
 | |
| 	if (FeatureAvailable[IRR_EXT_fog_coord])
 | |
| 		glFogi(GL_FOG_COORDINATE_SOURCE, GL_FRAGMENT_DEPTH);
 | |
| #endif
 | |
| #ifdef GL_NV_fog_distance
 | |
| 	if (FeatureAvailable[IRR_NV_fog_distance])
 | |
| 	{
 | |
| 		if (rangeFog)
 | |
| 			glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_RADIAL_NV);
 | |
| 		else
 | |
| 			glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_PLANE_ABSOLUTE_NV);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	if (fogType==EFT_FOG_LINEAR)
 | |
| 	{
 | |
| 		glFogf(GL_FOG_START, start);
 | |
| 		glFogf(GL_FOG_END, end);
 | |
| 	}
 | |
| 	else
 | |
| 		glFogf(GL_FOG_DENSITY, density);
 | |
| 
 | |
| 	if (pixelFog)
 | |
| 		glHint(GL_FOG_HINT, GL_NICEST);
 | |
| 	else
 | |
| 		glHint(GL_FOG_HINT, GL_FASTEST);
 | |
| 
 | |
| 	SColorf color(c);
 | |
| 	GLfloat data[4] = {color.r, color.g, color.b, color.a};
 | |
| 	glFogfv(GL_FOG_COLOR, data);
 | |
| }
 | |
| 
 | |
| //! Draws a 3d box.
 | |
| void COpenGLDriver::draw3DBox( const core::aabbox3d<f32>& box, SColor color )
 | |
| {
 | |
| 	core::vector3df edges[8];
 | |
| 	box.getEdges(edges);
 | |
| 
 | |
| 	setRenderStates3DMode();
 | |
| 
 | |
| 	video::S3DVertex v[24];
 | |
| 
 | |
| 	for(u32 i = 0; i < 24; i++)
 | |
| 		v[i].Color = color;
 | |
| 
 | |
| 	v[0].Pos = edges[5];
 | |
| 	v[1].Pos = edges[1];
 | |
| 	v[2].Pos = edges[1];
 | |
| 	v[3].Pos = edges[3];
 | |
| 	v[4].Pos = edges[3];
 | |
| 	v[5].Pos = edges[7];
 | |
| 	v[6].Pos = edges[7];
 | |
| 	v[7].Pos = edges[5];
 | |
| 	v[8].Pos = edges[0];
 | |
| 	v[9].Pos = edges[2];
 | |
| 	v[10].Pos = edges[2];
 | |
| 	v[11].Pos = edges[6];
 | |
| 	v[12].Pos = edges[6];
 | |
| 	v[13].Pos = edges[4];
 | |
| 	v[14].Pos = edges[4];
 | |
| 	v[15].Pos = edges[0];
 | |
| 	v[16].Pos = edges[1];
 | |
| 	v[17].Pos = edges[0];
 | |
| 	v[18].Pos = edges[3];
 | |
| 	v[19].Pos = edges[2];
 | |
| 	v[20].Pos = edges[7];
 | |
| 	v[21].Pos = edges[6];
 | |
| 	v[22].Pos = edges[5];
 | |
| 	v[23].Pos = edges[4];
 | |
| 
 | |
| 	if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		getColorBuffer(v, 24, EVT_STANDARD);
 | |
| 
 | |
| 	CacheHandler->setClientState(true, false, true, false);
 | |
| 
 | |
| 	glVertexPointer(3, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(v))[0].Pos);
 | |
| 
 | |
| #ifdef GL_BGRA
 | |
| 	const GLint colorSize=(FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])?GL_BGRA:4;
 | |
| #else
 | |
| 	const GLint colorSize=4;
 | |
| #endif
 | |
| 	if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(v))[0].Color);
 | |
| 	else
 | |
| 	{
 | |
| 		_IRR_DEBUG_BREAK_IF(ColorBuffer.size()==0);
 | |
| 		glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
 | |
| 	}
 | |
| 
 | |
| 	glDrawArrays(GL_LINES, 0, 24);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Draws a 3d line.
 | |
| void COpenGLDriver::draw3DLine(const core::vector3df& start,
 | |
| 				const core::vector3df& end, SColor color)
 | |
| {
 | |
| 	setRenderStates3DMode();
 | |
| 
 | |
| 	Quad2DVertices[0].Color = color;
 | |
| 	Quad2DVertices[1].Color = color;
 | |
| 
 | |
| 	Quad2DVertices[0].Pos = core::vector3df((f32)start.X, (f32)start.Y, (f32)start.Z);
 | |
| 	Quad2DVertices[1].Pos = core::vector3df((f32)end.X, (f32)end.Y, (f32)end.Z);
 | |
| 
 | |
| 	if (!FeatureAvailable[IRR_ARB_vertex_array_bgra] && !FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		getColorBuffer(Quad2DVertices, 2, EVT_STANDARD);
 | |
| 
 | |
| 	CacheHandler->setClientState(true, false, true, false);
 | |
| 
 | |
| 	glVertexPointer(3, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Pos);
 | |
| 
 | |
| #ifdef GL_BGRA
 | |
| 	const GLint colorSize=(FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])?GL_BGRA:4;
 | |
| #else
 | |
| 	const GLint colorSize=4;
 | |
| #endif
 | |
| 	if (FeatureAvailable[IRR_ARB_vertex_array_bgra] || FeatureAvailable[IRR_EXT_vertex_array_bgra])
 | |
| 		glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(Quad2DVertices))[0].Color);
 | |
| 	else
 | |
| 	{
 | |
| 		_IRR_DEBUG_BREAK_IF(ColorBuffer.size()==0);
 | |
| 		glColorPointer(colorSize, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
 | |
| 	}
 | |
| 
 | |
| 	glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, Quad2DIndices);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Removes a texture from the texture cache and deletes it, freeing lot of memory.
 | |
| void COpenGLDriver::removeTexture(ITexture* texture)
 | |
| {
 | |
| 	CacheHandler->getTextureCache().remove(texture);
 | |
| 	CNullDriver::removeTexture(texture);
 | |
| }
 | |
| 
 | |
| //! Check if the driver supports creating textures with the given color format
 | |
| bool COpenGLDriver::queryTextureFormat(ECOLOR_FORMAT format) const
 | |
| {
 | |
| 	GLint dummyInternalFormat;
 | |
| 	GLenum dummyPixelFormat;
 | |
| 	GLenum dummyPixelType;
 | |
| 	void (*dummyConverter)(const void*, s32, void*);
 | |
| 	return getColorFormatParameters(format, dummyInternalFormat, dummyPixelFormat, dummyPixelType, &dummyConverter);
 | |
| }
 | |
| 
 | |
| bool COpenGLDriver::needsTransparentRenderPass(const irr::video::SMaterial& material) const
 | |
| {
 | |
| 	return CNullDriver::needsTransparentRenderPass(material) || material.isAlphaBlendOperation();
 | |
| }
 | |
| 
 | |
| //! Only used by the internal engine. Used to notify the driver that
 | |
| //! the window was resized.
 | |
| void COpenGLDriver::OnResize(const core::dimension2d<u32>& size)
 | |
| {
 | |
| 	CNullDriver::OnResize(size);
 | |
| 	CacheHandler->setViewport(0, 0, size.Width, size.Height);
 | |
| 	Transformation3DChanged = true;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Returns type of video driver
 | |
| E_DRIVER_TYPE COpenGLDriver::getDriverType() const
 | |
| {
 | |
| 	return EDT_OPENGL;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! returns color format
 | |
| ECOLOR_FORMAT COpenGLDriver::getColorFormat() const
 | |
| {
 | |
| 	return ColorFormat;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Get a vertex shader constant index.
 | |
| s32 COpenGLDriver::getVertexShaderConstantID(const c8* name)
 | |
| {
 | |
| 	return getPixelShaderConstantID(name);
 | |
| }
 | |
| 
 | |
| //! Get a pixel shader constant index.
 | |
| s32 COpenGLDriver::getPixelShaderConstantID(const c8* name)
 | |
| {
 | |
| 	os::Printer::log("Error: Please call services->getPixelShaderConstantID(), not VideoDriver->getPixelShaderConstantID().");
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| //! Sets a vertex shader constant.
 | |
| void COpenGLDriver::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
 | |
| {
 | |
| 	for (s32 i=0; i<constantAmount; ++i)
 | |
| 		extGlProgramLocalParameter4fv(GL_VERTEX_PROGRAM_ARB, startRegister+i, &data[i*4]);
 | |
| }
 | |
| 
 | |
| //! Sets a pixel shader constant.
 | |
| void COpenGLDriver::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
 | |
| {
 | |
| 	for (s32 i=0; i<constantAmount; ++i)
 | |
| 		extGlProgramLocalParameter4fv(GL_FRAGMENT_PROGRAM_ARB, startRegister+i, &data[i*4]);
 | |
| }
 | |
| 
 | |
| //! Sets a constant for the vertex shader based on an index.
 | |
| bool COpenGLDriver::setVertexShaderConstant(s32 index, const f32* floats, int count)
 | |
| {
 | |
| 	//pass this along, as in GLSL the same routine is used for both vertex and fragment shaders
 | |
| 	return setPixelShaderConstant(index, floats, count);
 | |
| }
 | |
| 
 | |
| //! Int interface for the above.
 | |
| bool COpenGLDriver::setVertexShaderConstant(s32 index, const s32* ints, int count)
 | |
| {
 | |
| 	return setPixelShaderConstant(index, ints, count);
 | |
| }
 | |
| 
 | |
| //! Uint interface for the above.
 | |
| bool COpenGLDriver::setVertexShaderConstant(s32 index, const u32* ints, int count)
 | |
| {
 | |
| 	return setPixelShaderConstant(index, ints, count);
 | |
| }
 | |
| 
 | |
| //! Sets a constant for the pixel shader based on an index.
 | |
| bool COpenGLDriver::setPixelShaderConstant(s32 index, const f32* floats, int count)
 | |
| {
 | |
| 	os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| //! Int interface for the above.
 | |
| bool COpenGLDriver::setPixelShaderConstant(s32 index, const s32* ints, int count)
 | |
| {
 | |
| 	os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool COpenGLDriver::setPixelShaderConstant(s32 index, const u32* ints, int count)
 | |
| {
 | |
| 	os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Adds a new material renderer to the VideoDriver, using pixel and/or
 | |
| //! vertex shaders to render geometry.
 | |
| s32 COpenGLDriver::addShaderMaterial(const c8* vertexShaderProgram,
 | |
| 	const c8* pixelShaderProgram,
 | |
| 	IShaderConstantSetCallBack* callback,
 | |
| 	E_MATERIAL_TYPE baseMaterial, s32 userData)
 | |
| {
 | |
| 	s32 nr = -1;
 | |
| 	COpenGLShaderMaterialRenderer* r = new COpenGLShaderMaterialRenderer(
 | |
| 		this, nr, vertexShaderProgram, pixelShaderProgram,
 | |
| 		callback, baseMaterial, userData);
 | |
| 
 | |
| 	r->drop();
 | |
| 	return nr;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
 | |
| s32 COpenGLDriver::addHighLevelShaderMaterial(
 | |
| 	const c8* vertexShaderProgram,
 | |
| 	const c8* vertexShaderEntryPointName,
 | |
| 	E_VERTEX_SHADER_TYPE vsCompileTarget,
 | |
| 	const c8* pixelShaderProgram,
 | |
| 	const c8* pixelShaderEntryPointName,
 | |
| 	E_PIXEL_SHADER_TYPE psCompileTarget,
 | |
| 	const c8* geometryShaderProgram,
 | |
| 	const c8* geometryShaderEntryPointName,
 | |
| 	E_GEOMETRY_SHADER_TYPE gsCompileTarget,
 | |
| 	scene::E_PRIMITIVE_TYPE inType,
 | |
| 	scene::E_PRIMITIVE_TYPE outType,
 | |
| 	u32 verticesOut,
 | |
| 	IShaderConstantSetCallBack* callback,
 | |
| 	E_MATERIAL_TYPE baseMaterial,
 | |
| 	s32 userData)
 | |
| {
 | |
| 	s32 nr = -1;
 | |
| 
 | |
| 	COpenGLSLMaterialRenderer* r = new COpenGLSLMaterialRenderer(
 | |
| 			this, nr,
 | |
| 			vertexShaderProgram, vertexShaderEntryPointName, vsCompileTarget,
 | |
| 			pixelShaderProgram, pixelShaderEntryPointName, psCompileTarget,
 | |
| 			geometryShaderProgram, geometryShaderEntryPointName, gsCompileTarget,
 | |
| 			inType, outType, verticesOut,
 | |
| 			callback,baseMaterial, userData);
 | |
| 
 | |
| 	r->drop();
 | |
| 
 | |
| 	return nr;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Returns a pointer to the IVideoDriver interface. (Implementation for
 | |
| //! IMaterialRendererServices)
 | |
| IVideoDriver* COpenGLDriver::getVideoDriver()
 | |
| {
 | |
| 	return this;
 | |
| }
 | |
| 
 | |
| 
 | |
| ITexture* COpenGLDriver::addRenderTargetTexture(const core::dimension2d<u32>& size,
 | |
| 	const io::path& name, const ECOLOR_FORMAT format)
 | |
| {
 | |
| 	if ( IImage::isCompressedFormat(format) )
 | |
| 		return 0;
 | |
| 
 | |
| 	//disable mip-mapping
 | |
| 	bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
 | |
| 	setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
 | |
| 
 | |
| 	bool supportForFBO = (Feature.ColorAttachment > 0);
 | |
| 
 | |
| 	core::dimension2du destSize(size);
 | |
| 
 | |
| 	if (!supportForFBO)
 | |
| 	{
 | |
| 		destSize = core::dimension2d<u32>(core::min_(size.Width, ScreenSize.Width), core::min_(size.Height, ScreenSize.Height));
 | |
| 		destSize = destSize.getOptimalSize((size == size.getOptimalSize()), false, false);
 | |
| 	}
 | |
| 
 | |
| 	COpenGLTexture* renderTargetTexture = new COpenGLTexture(name, destSize, ETT_2D, format, this);
 | |
| 	addTexture(renderTargetTexture);
 | |
| 	renderTargetTexture->drop();
 | |
| 
 | |
| 	//restore mip-mapping
 | |
| 	setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels);
 | |
| 
 | |
| 	return renderTargetTexture;
 | |
| }
 | |
| 
 | |
| //! Creates a render target texture for a cubemap
 | |
| ITexture* COpenGLDriver::addRenderTargetTextureCubemap(const irr::u32 sideLen, const io::path& name, const ECOLOR_FORMAT format)
 | |
| {
 | |
| 	if ( IImage::isCompressedFormat(format) )
 | |
| 		return 0;
 | |
| 
 | |
| 	//disable mip-mapping
 | |
| 	bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
 | |
| 	setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
 | |
| 
 | |
| 	bool supportForFBO = (Feature.ColorAttachment > 0);
 | |
| 
 | |
| 	const core::dimension2d<u32> size(sideLen, sideLen);
 | |
| 	core::dimension2du destSize(size);
 | |
| 
 | |
| 	if (!supportForFBO)
 | |
| 	{
 | |
| 		destSize = core::dimension2d<u32>(core::min_(size.Width, ScreenSize.Width), core::min_(size.Height, ScreenSize.Height));
 | |
| 		destSize = destSize.getOptimalSize((size == size.getOptimalSize()), false, false);
 | |
| 	}
 | |
| 
 | |
| 	COpenGLTexture* renderTargetTexture = new COpenGLTexture(name, destSize, ETT_CUBEMAP, format, this);
 | |
| 	addTexture(renderTargetTexture);
 | |
| 	renderTargetTexture->drop();
 | |
| 
 | |
| 	//restore mip-mapping
 | |
| 	setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels);
 | |
| 
 | |
| 	return renderTargetTexture;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Returns the maximum amount of primitives (mostly vertices) which
 | |
| //! the device is able to render with one drawIndexedTriangleList
 | |
| //! call.
 | |
| u32 COpenGLDriver::getMaximalPrimitiveCount() const
 | |
| {
 | |
| 	return 0x7fffffff;
 | |
| }
 | |
| 
 | |
| bool COpenGLDriver::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil)
 | |
| {
 | |
| 	if (target && target->getDriverType() != EDT_OPENGL)
 | |
| 	{
 | |
| 		os::Printer::log("Fatal Error: Tried to set a render target not owned by this driver.", ELL_ERROR);
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	bool supportForFBO = (Feature.ColorAttachment > 0);
 | |
| 
 | |
| 	core::dimension2d<u32> destRenderTargetSize(0, 0);
 | |
| 
 | |
| 	if (target)
 | |
| 	{
 | |
| 		COpenGLRenderTarget* renderTarget = static_cast<COpenGLRenderTarget*>(target);
 | |
| 
 | |
| 		if (supportForFBO)
 | |
| 		{
 | |
| 			CacheHandler->setFBO(renderTarget->getBufferID());
 | |
| 			renderTarget->update();
 | |
| 		}
 | |
| 
 | |
| 		destRenderTargetSize = renderTarget->getSize();
 | |
| 
 | |
| 		setViewPortRaw(destRenderTargetSize.Width, destRenderTargetSize.Height);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if (supportForFBO)
 | |
| 			CacheHandler->setFBO(0);
 | |
| 		else
 | |
| 		{
 | |
| 			COpenGLRenderTarget* prevRenderTarget = static_cast<COpenGLRenderTarget*>(CurrentRenderTarget);
 | |
| 			COpenGLTexture* renderTargetTexture = static_cast<COpenGLTexture*>(prevRenderTarget->getTexture());
 | |
| 
 | |
| 			if (renderTargetTexture)
 | |
| 			{
 | |
| 				const COpenGLTexture* prevTexture = CacheHandler->getTextureCache()[0];
 | |
| 
 | |
| 				CacheHandler->getTextureCache().set(0, renderTargetTexture);
 | |
| 
 | |
| 				const core::dimension2d<u32> size = renderTargetTexture->getSize();
 | |
| 				glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, size.Width, size.Height);
 | |
| 
 | |
| 				CacheHandler->getTextureCache().set(0, prevTexture);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		destRenderTargetSize = core::dimension2d<u32>(0, 0);
 | |
| 
 | |
| 		setViewPortRaw(ScreenSize.Width, ScreenSize.Height);
 | |
| 	}
 | |
| 
 | |
| 	if (CurrentRenderTargetSize != destRenderTargetSize)
 | |
| 	{
 | |
| 		CurrentRenderTargetSize = destRenderTargetSize;
 | |
| 
 | |
| 		Transformation3DChanged = true;
 | |
| 	}
 | |
| 
 | |
| 	CurrentRenderTarget = target;
 | |
| 
 | |
| 	if (!supportForFBO)
 | |
| 	{
 | |
| 		clearFlag |= ECBF_COLOR;
 | |
| 		clearFlag |= ECBF_DEPTH;
 | |
| 	}
 | |
| 
 | |
| 	clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| 
 | |
| void COpenGLDriver::clearBuffers(u16 flag, SColor color, f32 depth, u8 stencil)
 | |
| {
 | |
| 	GLbitfield mask = 0;
 | |
| 	u8 colorMask = 0;
 | |
| 	bool depthMask = false;
 | |
| 
 | |
| 	CacheHandler->getColorMask(colorMask);
 | |
| 	CacheHandler->getDepthMask(depthMask);
 | |
| 
 | |
| 	if (flag & ECBF_COLOR)
 | |
| 	{
 | |
| 		CacheHandler->setColorMask(ECP_ALL);
 | |
| 
 | |
| 		const f32 inv = 1.0f / 255.0f;
 | |
| 		glClearColor(color.getRed() * inv, color.getGreen() * inv,
 | |
| 			color.getBlue() * inv, color.getAlpha() * inv);
 | |
| 
 | |
| 		mask |= GL_COLOR_BUFFER_BIT;
 | |
| 	}
 | |
| 
 | |
| 	if (flag & ECBF_DEPTH)
 | |
| 	{
 | |
| 		CacheHandler->setDepthMask(true);
 | |
| 		glClearDepth(depth);
 | |
| 		mask |= GL_DEPTH_BUFFER_BIT;
 | |
| 	}
 | |
| 
 | |
| 	if (flag & ECBF_STENCIL)
 | |
| 	{
 | |
| 		glClearStencil(stencil);
 | |
| 		mask |= GL_STENCIL_BUFFER_BIT;
 | |
| 	}
 | |
| 
 | |
| 	if (mask)
 | |
| 		glClear(mask);
 | |
| 
 | |
| 	CacheHandler->setColorMask(colorMask);
 | |
| 	CacheHandler->setDepthMask(depthMask);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Returns an image created from the last rendered frame.
 | |
| IImage* COpenGLDriver::createScreenShot(video::ECOLOR_FORMAT format, video::E_RENDER_TARGET target)
 | |
| {
 | |
| 	if (target != video::ERT_FRAME_BUFFER)
 | |
| 		return 0;
 | |
| 
 | |
| 	if (format==video::ECF_UNKNOWN)
 | |
| 		format=getColorFormat();
 | |
| 
 | |
| 	// TODO: Maybe we could support more formats (floating point and some of those beyond ECF_R8), didn't really try yet
 | |
| 	if (IImage::isCompressedFormat(format) || IImage::isDepthFormat(format) || IImage::isFloatingPointFormat(format) || format >= ECF_R8)
 | |
| 		return 0;
 | |
| 
 | |
| 	// allows to read pixels in top-to-bottom order
 | |
| #ifdef GL_MESA_pack_invert
 | |
| 	if (FeatureAvailable[IRR_MESA_pack_invert])
 | |
| 		glPixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
 | |
| #endif
 | |
| 
 | |
| 	GLenum fmt;
 | |
| 	GLenum type;
 | |
| 
 | |
| 	switch (format)
 | |
| 	{
 | |
| 	case ECF_A1R5G5B5:
 | |
| 		fmt = GL_BGRA;
 | |
| 		type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
 | |
| 		break;
 | |
| 	case ECF_R5G6B5:
 | |
| 		fmt = GL_RGB;
 | |
| 		type = GL_UNSIGNED_SHORT_5_6_5;
 | |
| 		break;
 | |
| 	case ECF_R8G8B8:
 | |
| 		fmt = GL_RGB;
 | |
| 		type = GL_UNSIGNED_BYTE;
 | |
| 		break;
 | |
| 	case ECF_A8R8G8B8:
 | |
| 		fmt = GL_BGRA;
 | |
| 		if (Version > 101)
 | |
| 			type = GL_UNSIGNED_INT_8_8_8_8_REV;
 | |
| 		else
 | |
| 			type = GL_UNSIGNED_BYTE;
 | |
| 		break;
 | |
| 	default:
 | |
| 		fmt = GL_BGRA;
 | |
| 		type = GL_UNSIGNED_BYTE;
 | |
| 		break;
 | |
| 	}
 | |
| 	IImage* newImage = createImage(format, ScreenSize);
 | |
| 
 | |
| 	u8* pixels = 0;
 | |
| 	if (newImage)
 | |
| 		pixels = static_cast<u8*>(newImage->getData());
 | |
| 	if (pixels)
 | |
| 	{
 | |
| 		glReadBuffer(GL_FRONT);
 | |
| 		glReadPixels(0, 0, ScreenSize.Width, ScreenSize.Height, fmt, type, pixels);
 | |
| 		testGLError(__LINE__);
 | |
| 		glReadBuffer(GL_BACK);
 | |
| 	}
 | |
| 
 | |
| #ifdef GL_MESA_pack_invert
 | |
| 	if (FeatureAvailable[IRR_MESA_pack_invert])
 | |
| 		glPixelStorei(GL_PACK_INVERT_MESA, GL_FALSE);
 | |
| 	else
 | |
| #endif
 | |
| 	if (pixels && newImage)
 | |
| 	{
 | |
| 		// opengl images are horizontally flipped, so we have to fix that here.
 | |
| 		const s32 pitch = newImage->getPitch();
 | |
| 		u8* p2 = pixels + (ScreenSize.Height - 1) * pitch;
 | |
| 		u8* tmpBuffer = new u8[pitch];
 | |
| 		for (u32 i=0; i < ScreenSize.Height; i += 2)
 | |
| 		{
 | |
| 			memcpy(tmpBuffer, pixels, pitch);
 | |
| //			for (u32 j=0; j<pitch; ++j)
 | |
| //			{
 | |
| //				pixels[j]=(u8)(p2[j]*255.f);
 | |
| //			}
 | |
| 			memcpy(pixels, p2, pitch);
 | |
| //			for (u32 j=0; j<pitch; ++j)
 | |
| //			{
 | |
| //				p2[j]=(u8)(tmpBuffer[j]*255.f);
 | |
| //			}
 | |
| 			memcpy(p2, tmpBuffer, pitch);
 | |
| 			pixels += pitch;
 | |
| 			p2 -= pitch;
 | |
| 		}
 | |
| 		delete [] tmpBuffer;
 | |
| 	}
 | |
| 
 | |
| 	if (newImage)
 | |
| 	{
 | |
| 		if (testGLError(__LINE__) || !pixels)
 | |
| 		{
 | |
| 			os::Printer::log("createScreenShot failed", ELL_ERROR);
 | |
| 			newImage->drop();
 | |
| 			return 0;
 | |
| 		}
 | |
| 	}
 | |
| 	return newImage;
 | |
| }
 | |
| 
 | |
| //! Set/unset a clipping plane.
 | |
| bool COpenGLDriver::setClipPlane(u32 index, const core::plane3df& plane, bool enable)
 | |
| {
 | |
| 	if (index >= MaxUserClipPlanes)
 | |
| 		return false;
 | |
| 
 | |
| 	UserClipPlanes[index].Plane=plane;
 | |
| 	enableClipPlane(index, enable);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| 
 | |
| void COpenGLDriver::uploadClipPlane(u32 index)
 | |
| {
 | |
| 	// opengl needs an array of doubles for the plane equation
 | |
| 	GLdouble clip_plane[4];
 | |
| 	clip_plane[0] = UserClipPlanes[index].Plane.Normal.X;
 | |
| 	clip_plane[1] = UserClipPlanes[index].Plane.Normal.Y;
 | |
| 	clip_plane[2] = UserClipPlanes[index].Plane.Normal.Z;
 | |
| 	clip_plane[3] = UserClipPlanes[index].Plane.D;
 | |
| 	glClipPlane(GL_CLIP_PLANE0 + index, clip_plane);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Enable/disable a clipping plane.
 | |
| void COpenGLDriver::enableClipPlane(u32 index, bool enable)
 | |
| {
 | |
| 	if (index >= MaxUserClipPlanes)
 | |
| 		return;
 | |
| 	if (enable)
 | |
| 	{
 | |
| 		if (!UserClipPlanes[index].Enabled)
 | |
| 		{
 | |
| 			uploadClipPlane(index);
 | |
| 			glEnable(GL_CLIP_PLANE0 + index);
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 		glDisable(GL_CLIP_PLANE0 + index);
 | |
| 
 | |
| 	UserClipPlanes[index].Enabled=enable;
 | |
| }
 | |
| 
 | |
| 
 | |
| core::dimension2du COpenGLDriver::getMaxTextureSize() const
 | |
| {
 | |
| 	return core::dimension2du(MaxTextureSize, MaxTextureSize);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Convert E_PRIMITIVE_TYPE to OpenGL equivalent
 | |
| GLenum COpenGLDriver::primitiveTypeToGL(scene::E_PRIMITIVE_TYPE type) const
 | |
| {
 | |
| 	switch (type)
 | |
| 	{
 | |
| 		case scene::EPT_POINTS:
 | |
| 			return GL_POINTS;
 | |
| 		case scene::EPT_LINE_STRIP:
 | |
| 			return GL_LINE_STRIP;
 | |
| 		case scene::EPT_LINE_LOOP:
 | |
| 			return GL_LINE_LOOP;
 | |
| 		case scene::EPT_LINES:
 | |
| 			return GL_LINES;
 | |
| 		case scene::EPT_TRIANGLE_STRIP:
 | |
| 			return GL_TRIANGLE_STRIP;
 | |
| 		case scene::EPT_TRIANGLE_FAN:
 | |
| 			return GL_TRIANGLE_FAN;
 | |
| 		case scene::EPT_TRIANGLES:
 | |
| 			return GL_TRIANGLES;
 | |
| 		case scene::EPT_QUAD_STRIP:
 | |
| 			return GL_QUAD_STRIP;
 | |
| 		case scene::EPT_QUADS:
 | |
| 			return GL_QUADS;
 | |
| 		case scene::EPT_POLYGON:
 | |
| 			return GL_POLYGON;
 | |
| 		case scene::EPT_POINT_SPRITES:
 | |
| #ifdef GL_ARB_point_sprite
 | |
| 			return GL_POINT_SPRITE_ARB;
 | |
| #else
 | |
| 			return GL_POINTS;
 | |
| #endif
 | |
| 	}
 | |
| 	return GL_TRIANGLES;
 | |
| }
 | |
| 
 | |
| 
 | |
| GLenum COpenGLDriver::getGLBlend(E_BLEND_FACTOR factor) const
 | |
| {
 | |
| 	GLenum r = 0;
 | |
| 	switch (factor)
 | |
| 	{
 | |
| 		case EBF_ZERO:			r = GL_ZERO; break;
 | |
| 		case EBF_ONE:			r = GL_ONE; break;
 | |
| 		case EBF_DST_COLOR:		r = GL_DST_COLOR; break;
 | |
| 		case EBF_ONE_MINUS_DST_COLOR:	r = GL_ONE_MINUS_DST_COLOR; break;
 | |
| 		case EBF_SRC_COLOR:		r = GL_SRC_COLOR; break;
 | |
| 		case EBF_ONE_MINUS_SRC_COLOR:	r = GL_ONE_MINUS_SRC_COLOR; break;
 | |
| 		case EBF_SRC_ALPHA:		r = GL_SRC_ALPHA; break;
 | |
| 		case EBF_ONE_MINUS_SRC_ALPHA:	r = GL_ONE_MINUS_SRC_ALPHA; break;
 | |
| 		case EBF_DST_ALPHA:		r = GL_DST_ALPHA; break;
 | |
| 		case EBF_ONE_MINUS_DST_ALPHA:	r = GL_ONE_MINUS_DST_ALPHA; break;
 | |
| 		case EBF_SRC_ALPHA_SATURATE:	r = GL_SRC_ALPHA_SATURATE; break;
 | |
| 	}
 | |
| 	return r;
 | |
| }
 | |
| 
 | |
| GLenum COpenGLDriver::getZBufferBits() const
 | |
| {
 | |
| 	GLenum bits = 0;
 | |
| 	switch (Params.ZBufferBits)
 | |
| 	{
 | |
| 	case 16:
 | |
| 		bits = GL_DEPTH_COMPONENT16;
 | |
| 		break;
 | |
| 	case 24:
 | |
| 		bits = GL_DEPTH_COMPONENT24;
 | |
| 		break;
 | |
| 	case 32:
 | |
| 		bits = GL_DEPTH_COMPONENT32;
 | |
| 		break;
 | |
| 	default:
 | |
| 		bits = GL_DEPTH_COMPONENT;
 | |
| 		break;
 | |
| 	}
 | |
| 	return bits;
 | |
| }
 | |
| 
 | |
| bool COpenGLDriver::getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
 | |
| 	GLenum& pixelType, void(**converter)(const void*, s32, void*)) const
 | |
| {
 | |
| 	// NOTE: Converter variable not used here, but don't remove, it's used in the OGL-ES drivers.
 | |
| 
 | |
| 	bool supported = false;
 | |
| 	internalFormat = GL_RGBA;
 | |
| 	pixelFormat = GL_RGBA;
 | |
| 	pixelType = GL_UNSIGNED_BYTE;
 | |
| 
 | |
| 	switch (format)
 | |
| 	{
 | |
| 	case ECF_A1R5G5B5:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_RGBA;
 | |
| 		pixelFormat = GL_BGRA_EXT;
 | |
| 		pixelType = GL_UNSIGNED_SHORT_1_5_5_5_REV;
 | |
| 		break;
 | |
| 	case ECF_R5G6B5:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_RGB;
 | |
| 		pixelFormat = GL_RGB;
 | |
| 		pixelType = GL_UNSIGNED_SHORT_5_6_5;
 | |
| 		break;
 | |
| 	case ECF_R8G8B8:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_RGB;
 | |
| 		pixelFormat = GL_RGB;
 | |
| 		pixelType = GL_UNSIGNED_BYTE;
 | |
| 		break;
 | |
| 	case ECF_A8R8G8B8:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_RGBA;
 | |
| 		pixelFormat = GL_BGRA_EXT;
 | |
| 		if (Version > 101)
 | |
| 			pixelType = GL_UNSIGNED_INT_8_8_8_8_REV;
 | |
| 		break;
 | |
| 	case ECF_DXT1:
 | |
| 		if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_EXT_texture_compression_s3tc))
 | |
| 		{
 | |
| 			supported = true;
 | |
| 			internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
 | |
| 			pixelFormat = GL_BGRA_EXT;
 | |
| 			pixelType = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
 | |
| 		}
 | |
| 		break;
 | |
| 	case ECF_DXT2:
 | |
| 	case ECF_DXT3:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
 | |
| 		pixelFormat = GL_BGRA_EXT;
 | |
| 		pixelType = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
 | |
| 		break;
 | |
| 	case ECF_DXT4:
 | |
| 	case ECF_DXT5:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
 | |
| 		pixelFormat = GL_BGRA_EXT;
 | |
| 		pixelType = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
 | |
| 		break;
 | |
| 	case ECF_D16:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_DEPTH_COMPONENT16;
 | |
| 		pixelFormat = GL_DEPTH_COMPONENT;
 | |
| 		pixelType = GL_UNSIGNED_SHORT;
 | |
| 		break;
 | |
| 	case ECF_D32:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_DEPTH_COMPONENT32;
 | |
| 		pixelFormat = GL_DEPTH_COMPONENT;
 | |
| 		pixelType = GL_UNSIGNED_INT;
 | |
| 		break;
 | |
| 	case ECF_D24S8:
 | |
| #ifdef GL_VERSION_3_0
 | |
| 		if (Version >= 300)
 | |
| 		{
 | |
| 			supported = true;
 | |
| 			internalFormat = GL_DEPTH_STENCIL;
 | |
| 			pixelFormat = GL_DEPTH_STENCIL;
 | |
| 			pixelType = GL_UNSIGNED_INT_24_8;
 | |
| 		}
 | |
| 		else
 | |
| #endif
 | |
| #ifdef GL_EXT_packed_depth_stencil
 | |
| 		if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_EXT_packed_depth_stencil))
 | |
| 		{
 | |
| 			supported = true;
 | |
| 			internalFormat = GL_DEPTH_STENCIL_EXT;
 | |
| 			pixelFormat = GL_DEPTH_STENCIL_EXT;
 | |
| 			pixelType = GL_UNSIGNED_INT_24_8_EXT;
 | |
| 		}
 | |
| #endif
 | |
| 		break;
 | |
| 	case ECF_R8:
 | |
| 		if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_texture_rg))
 | |
| 		{
 | |
| 			supported = true;
 | |
| 			internalFormat = GL_R8;
 | |
| 			pixelFormat = GL_RED;
 | |
| 			pixelType = GL_UNSIGNED_BYTE;
 | |
| 		}
 | |
| 		break;
 | |
| 	case ECF_R8G8:
 | |
| 		if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_texture_rg))
 | |
| 		{
 | |
| 			supported = true;
 | |
| 			internalFormat = GL_RG8;
 | |
| 			pixelFormat = GL_RG;
 | |
| 			pixelType = GL_UNSIGNED_BYTE;
 | |
| 		}
 | |
| 		break;
 | |
| 	case ECF_R16:
 | |
| 		if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_texture_rg))
 | |
| 		{
 | |
| 			supported = true;
 | |
| 			internalFormat = GL_R16;
 | |
| 			pixelFormat = GL_RED;
 | |
| 			pixelType = GL_UNSIGNED_SHORT;
 | |
| 		}
 | |
| 		break;
 | |
| 	case ECF_R16G16:
 | |
| 		if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_texture_rg))
 | |
| 		{
 | |
| 			supported = true;
 | |
| 			internalFormat = GL_RG16;
 | |
| 			pixelFormat = GL_RG;
 | |
| 			pixelType = GL_UNSIGNED_SHORT;
 | |
| 		}
 | |
| 		break;
 | |
| 	case ECF_R16F:
 | |
| 		if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_texture_rg))
 | |
| 		{
 | |
| 			supported = true;
 | |
| 			internalFormat = GL_R16F;
 | |
| 			pixelFormat = GL_RED;
 | |
| #ifdef GL_ARB_half_float_pixel
 | |
| 			if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_half_float_pixel))
 | |
| 				pixelType = GL_HALF_FLOAT_ARB;
 | |
| 			else
 | |
| #endif
 | |
| 				pixelType = GL_FLOAT;
 | |
| 		}
 | |
| 		break;
 | |
| 	case ECF_G16R16F:
 | |
| 		if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_texture_rg))
 | |
| 		{
 | |
| 			supported = true;
 | |
| 			internalFormat = GL_RG16F;
 | |
| 			pixelFormat = GL_RG;
 | |
| #ifdef GL_ARB_half_float_pixel
 | |
| 			if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_half_float_pixel))
 | |
| 				pixelType = GL_HALF_FLOAT_ARB;
 | |
| 			else
 | |
| #endif
 | |
| 				pixelType = GL_FLOAT;
 | |
| 		}
 | |
| 		break;
 | |
| 	case ECF_A16B16G16R16F:
 | |
| 		if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_texture_float))
 | |
| 		{
 | |
| 			supported = true;
 | |
| 			internalFormat = GL_RGBA16F_ARB;
 | |
| 			pixelFormat = GL_RGBA;
 | |
| #ifdef GL_ARB_half_float_pixel
 | |
| 			if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_half_float_pixel))
 | |
| 				pixelType = GL_HALF_FLOAT_ARB;
 | |
| 			else
 | |
| #endif
 | |
| 				pixelType = GL_FLOAT;
 | |
| 		}
 | |
| 		break;
 | |
| 	case ECF_R32F:
 | |
| 		if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_texture_rg))
 | |
| 		{
 | |
| 			supported = true;
 | |
| 			internalFormat = GL_R32F;
 | |
| 			pixelFormat = GL_RED;
 | |
| 			pixelType = GL_FLOAT;
 | |
| 		}
 | |
| 		break;
 | |
| 	case ECF_G32R32F:
 | |
| 		if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_texture_rg))
 | |
| 		{
 | |
| 			supported = true;
 | |
| 			internalFormat = GL_RG32F;
 | |
| 			pixelFormat = GL_RG;
 | |
| 			pixelType = GL_FLOAT;
 | |
| 		}
 | |
| 		break;
 | |
| 	case ECF_A32B32G32R32F:
 | |
| 		if (queryOpenGLFeature(COpenGLExtensionHandler::IRR_ARB_texture_float))
 | |
| 		{
 | |
| 			supported = true;
 | |
| 			internalFormat = GL_RGBA32F_ARB;
 | |
| 			pixelFormat = GL_RGBA;
 | |
| 			pixelType = GL_FLOAT;
 | |
| 		}
 | |
| 		break;
 | |
| 	default:
 | |
| 		break;
 | |
| 	}
 | |
| 
 | |
| #if defined(GL_ARB_framebuffer_sRGB) || defined(GL_EXT_framebuffer_sRGB)
 | |
| 	if (Params.HandleSRGB)
 | |
| 	{
 | |
| 		if (internalFormat == GL_RGBA)
 | |
| 			internalFormat = GL_SRGB_ALPHA_EXT;
 | |
| 		else if (internalFormat == GL_RGB)
 | |
| 			internalFormat = GL_SRGB_EXT;
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	return supported;
 | |
| }
 | |
| 
 | |
| COpenGLDriver::E_OPENGL_FIXED_PIPELINE_STATE COpenGLDriver::getFixedPipelineState() const
 | |
| {
 | |
| 	return FixedPipelineState;
 | |
| }
 | |
| 
 | |
| void COpenGLDriver::setFixedPipelineState(COpenGLDriver::E_OPENGL_FIXED_PIPELINE_STATE state)
 | |
| {
 | |
| 	FixedPipelineState = state;
 | |
| }
 | |
| 
 | |
| const SMaterial& COpenGLDriver::getCurrentMaterial() const
 | |
| {
 | |
| 	return Material;
 | |
| }
 | |
| 
 | |
| COpenGLCacheHandler* COpenGLDriver::getCacheHandler() const
 | |
| {
 | |
| 	return CacheHandler;
 | |
| }
 | |
| 
 | |
| 
 | |
| } // end namespace
 | |
| } // end namespace
 | |
| 
 | |
| #endif // _IRR_COMPILE_WITH_OPENGL_
 | |
| 
 | |
| namespace irr
 | |
| {
 | |
| namespace video
 | |
| {
 | |
| 
 | |
| 	IVideoDriver* createOpenGLDriver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
 | |
| 	{
 | |
| #ifdef _IRR_COMPILE_WITH_OPENGL_
 | |
| 		COpenGLDriver* ogl = new COpenGLDriver(params, io, contextManager);
 | |
| 
 | |
| 		if (!ogl->initDriver())
 | |
| 		{
 | |
| 			ogl->drop();
 | |
| 			ogl = 0;
 | |
| 		}
 | |
| 
 | |
| 		return ogl;
 | |
| #else
 | |
| 		return 0;
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| } // end namespace
 | |
| } // end namespace
 | |
| 
 | |
| 
 |