git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			1200 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1200 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| 	Vector font tool - Gaz Davidson December 2006-2012
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| 
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| 	I noticed bitmap fonts were taking massive amounts of video memory at reasonable sizes,
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| 	so I decided to make a vector font. I always wanted to try converting pixels to triangles...
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| 
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| 	And I failed! This is a collection of the ugliest, bloated, most inneficient algorithms
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| 	i've ever written, but its kinda working so I'm not changing it.
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| */
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| 
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| #ifndef __VECTOR_FONT_TOOL_INCLUDED__
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| #define __VECTOR_FONT_TOOL_INCLUDED__
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| 
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| #include "irrlicht.h"
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| #include "CFontTool.h"
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| #include <assert.h>
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| 
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| using namespace irr;
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| using namespace video;
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| 
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| struct STriangleList
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| {
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| 	core::array<core::vector2df>	positions;
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| 	core::array<u16>		indexes;
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| 
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| 	// for adding one triangle list to another,
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| 	// these triangles share positions, but dont share triangles
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| 	STriangleList& operator+=(STriangleList &other)
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| 	{
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| 		core::matrix4 m;
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| 		core::array<s32> map;
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| 		map.set_used(other.positions.size());
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| 
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| 		for (u32 i=0; i<map.size(); ++i)
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| 			map[i]=-1;
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| 
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| 		for (u32 i=0; i<positions.size(); ++i)
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| 			for (u32 j=0; j<map.size(); ++j)
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| 				if ( positions[i] == other.positions[j] )
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| 					map[j] = i;
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| 
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| 		for (u32 i=0; i<map.size(); ++i)
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| 			if (map[i] == -1)
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| 			{
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| 				positions.push_back(other.positions[i]);
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| 				map[i] = positions.size()-1;
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| 			}
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| 
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| 		// add triangles
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| 		for (u32 i=0; i<other.indexes.size(); ++i)
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| 			indexes.push_back((u32)map[other.indexes[i]]);
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| 
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| 		return *this;
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| 	}
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| 
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| 	// functions for building triangles for shapes,
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| 	// each shape can't have duplicate triangles
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| 	bool hasTriangle(core::vector2df a, core::vector2df b, core::vector2df c)
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| 	{
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| 		// make sure the triangle is wound correctly
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| 		if (core::line2df(a,b).getPointOrientation(c) < 0)
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| 			{ core::vector2df tmp=a; a=b; b=tmp; }
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| 
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| 		u32 ia=0xffffffff, ib=0xffffffff, ic=0xffffffff;
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| 		// Find each vertex
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| 		for (u32 i=0; i < positions.size() && (ia==(u32)-1||ib==(u32)-1||ic==(u32)-1) ; ++i)
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| 		{
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| 			if (positions[i] == a)
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| 				ia = i;
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| 			if (positions[i] == b)
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| 				ib = i;
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| 			if (positions[i] == c)
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| 				ic = i;
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| 		}
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| 
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| 		if (ia==0xffffffff)
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| 		{
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| 			return false;
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| 		}
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| 		if (ib==0xffffffff)
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| 		{
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| 			return false;
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| 		}
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| 		if (ic==0xffffffff)
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| 		{
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| 			return false;
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| 		}
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| 
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| 		for (u32 i=0; i<indexes.size(); i+=3)
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| 			if ( (indexes[i] == ia && indexes[i+1] == ib && indexes[i+2] == ic) ||
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| 				(indexes[i] == ic && indexes[i+1] == ia && indexes[i+2] == ib) ||
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| 				(indexes[i] == ib && indexes[i+1] == ic && indexes[i+2] == ia) )
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| 					return true;
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| 
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| 		return false;
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| 	}
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| 
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| 	void add(core::vector2df a, core::vector2df b, core::vector2df c)
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| 	{
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| 
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| 		// make sure the triangle is wound correctly
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| 		if (core::line2df(a,b).getPointOrientation(c) < 0)
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| 		{
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| 			core::vector2df tmp=a; a=b; b=tmp;
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| 		}
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| 
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| 		u32 ia=0xffffffff, ib=0xffffffff, ic=0xffffffff;
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| 		// no duplicate vertex positions allowed...
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| 		for (u32 i=0; i < positions.size() && (ia==-1||ib==-1||ic==-1) ; ++i)
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| 		{
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| 			if (positions[i] == a)
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| 				ia = i;
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| 			if (positions[i] == b)
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| 				ib = i;
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| 			if (positions[i] == c)
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| 				ic = i;
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| 		}
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| 		bool found=true;
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| 		if (ia==0xffffffff)
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| 		{
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| 			ia = positions.size();
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| 			positions.push_back(a);
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| 			found=false;
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| 		}
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| 		if (ib==0xffffffff)
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| 		{
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| 			ib = positions.size();
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| 			positions.push_back(b);
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| 			found=false;
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| 		}
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| 		if (ic==0xffffffff)
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| 		{
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| 			ic = positions.size();
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| 			positions.push_back(c);
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| 			found=false;
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| 		}
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| 
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| 		// no duplicate triangles allowed
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| 		if (found)
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| 		{
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| 			found=false;
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| 			for (u32 i=0; i<indexes.size(); i+=3)
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| 			{
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| 				if ( (indexes[i] == ia && indexes[i+1] == ib && indexes[i+2] == ic) ||
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| 					(indexes[i] == ic && indexes[i+1] == ia && indexes[i+2] == ib) ||
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| 					(indexes[i] == ib && indexes[i+1] == ic && indexes[i+2] == ia) )
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| 				{
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| 					found=true;
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| 					break;
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| 				}
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| 			}
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| 		}
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| 
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| 		if (!found)
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| 		{
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| 			indexes.push_back(ia);
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| 			indexes.push_back(ib);
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| 			indexes.push_back(ic);
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| 		}
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| 	}
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| };
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| 
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| // finds groups of pixels and triangulates them
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| class CGroupFinder
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| {
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| public:
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| 	CGroupFinder(bool *memory, s32 w, s32 h, IrrlichtDevice *dev):
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| 		width(w), height(h), mem(memory), Device(dev)
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| 	{
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| 		refbuffer.set_used(w*h);
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| 		for (u32 i=0; i<refbuffer.size(); ++i)
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| 			refbuffer[i]=0;
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| 		// find groups of pixels
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| 		findGroups();
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| 		removeGroups();
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| 
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| 		// triangulate
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| 		for (u32 i=0; i<groups.size(); ++i)
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| 		{
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| 			groups[i].triangulate();
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| 		}
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| 	}
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| 
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| 	// contains a clockwise edge line
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| 	struct SEdge
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| 	{
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| 		SEdge() : positions() { }
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| 
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| 		core::array<core::position2di> positions;
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| 
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| 		bool isMember(s32 x, s32 y)
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| 		{
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| 			for (u32 i=0; i<positions.size(); ++i)
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| 				if (positions[i].X == x && positions[i].Y == y)
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| 					return true;
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| 			return false;
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| 		}
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| 
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| 		// reduces the number of points in the edge
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| 		void reduce(s32 level=0)
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| 		{
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| 			// level 0- remove points on the same line
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| 			for (u32 i=1; i < positions.size()-1; ++i)
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| 			{
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| 				// same point as the last one?! shouldnt happen, dunno why it does :|
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| 				if (positions[i-1] == positions[i])
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| 				{
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| 					positions.erase(i--);
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| 					continue;
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| 				}
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| 
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| 				// get headings
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| 				core::vector2d<f32>	h1((f32)(positions[i-1].X - positions[i].X),(f32)(positions[i-1].Y - positions[i].Y)),
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| 							h2((f32)(positions[i].X - positions[i+1].X),(f32)(positions[i].Y - positions[i+1].Y));
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| 				h1.normalize();
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| 				h2.normalize();
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| 
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| 				if (h1==h2) // erase the current point
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| 					positions.erase(i--);
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| 			}
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| 
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| 			// level 1- if point1 points at point3, we can skip point2
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| 			// level 2+ allow a deviation of level-1
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| 
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| 		}
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| 
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| 	};
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| 
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| 	// contains an array of lines for triangulation
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| 	struct SLineList
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| 	{
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| 		core::array<core::line2df>	lines;
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| 		SLineList() : lines() { }
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| 		void addEdge(const SEdge &edge)
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| 		{
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| 			// adds lines to the buffer
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| 			for (u32 i=1; i<edge.positions.size(); ++i)
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| 				addLine(core::line2df((f32)edge.positions[i-1].X,	(f32)edge.positions[i-1].Y,
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| 						(f32)edge.positions[i].X,	(f32)edge.positions[i].Y ));
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| 		}
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| 		void addLine( const core::line2df &line )
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| 		{
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| 			// no dupes!
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| 			if (!hasLine(line))
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| 				lines.push_back(line);
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| 		}
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| 		bool hasLine( const core::line2df &line )
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| 		{
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| 			for (u32 i=0; i<lines.size(); ++i)
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| 				if (line == lines[i] || (line.start == lines[i].end && line.end == lines[i].start) )
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| 					return true;
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| 			return false;
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| 		}
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| 
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| 		bool crossesWith( core::line2df l, core::vector2df p)
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| 		{
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| 			// inside checks only work with clockwise triangles
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| 			if (l.getPointOrientation(p) < 0)
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| 				{ core::vector2df tmp=l.start; l.start=l.end; l.end=tmp; }
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| 
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| 			// make the 3 triangle edges
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| 			core::line2df &la=l, lb(l.end,p), lc(p,l.start);
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| 
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| 			// test every line in the list
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| 			for (u32 i=0; i<lines.size(); ++i)
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| 			{
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| 				core::line2df &l2 = lines[i];
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| 
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| 				// the triangle isn't allowed to enclose any points
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| 				// triangles are clockwise, so if to the right of all 3 lines, it's enclosed
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| 				if (la.getPointOrientation(l2.start) > 0 &&
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| 					lb.getPointOrientation(l2.start) > 0 &&
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| 					lc.getPointOrientation(l2.start) > 0)
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| 					return true;
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| 				//if (la.getPointOrientation(l2.start) < 0 &&
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| 				//	lb.getPointOrientation(l2.start) < 0 &&
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| 				//	lc.getPointOrientation(l2.start) < 0)
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| 				//	return true;
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| 
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| 				core::vector2df out;
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| 				//if (la.intersectWith(l2,out))
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| 				//	if (out != la.start && out != la.end &&
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| 				//		out != l2.start && out != l2.end)
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| 				//		return true;
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| 				if (lb.intersectWith(l2,out))
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| 					if (!out.equals(lb.start) && !out.equals(lb.end) &&
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| 						!out.equals(l2.start) && !out.equals(l2.end))
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| 						return true;
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| 				if (lc.intersectWith(l2,out))
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| 					if (!out.equals(lc.start) && !out.equals(lc.end) &&
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| 						!out.equals(l2.start) && !out.equals(l2.end))
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| 						return true;
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| 
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| 				// my shit intersection code only works with lines in certain directions :(
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| 				if (l2.intersectWith(lb,out))
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| 					if (!out.equals(lb.start) && !out.equals(lb.end) &&
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| 						!out.equals(l2.start) && !out.equals(l2.end))
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| 						return true;
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| 				if (l2.intersectWith(lc,out))
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| 					if (!out.equals(lc.start) && !out.equals(lc.end) &&
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| 						!out.equals(l2.start) && !out.equals(l2.end))
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| 						return true;
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| 
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| 
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| 				if (lb.isPointOnLine(l2.start) && l2.start != lb.start && l2.start != lb.end)
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| 					return true;
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| 				if (lc.isPointOnLine(l2.start) && l2.start != lc.start && l2.start != lc.end)
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| 					return true;
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| 
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| 			}
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| 			return false;
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| 		}
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| 	};
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| 
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| 	// an area of adjacent pixels
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| 	struct SPixelGroup
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| 	{
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| 		SPixelGroup(IrrlichtDevice *device) : triangles(), pixelWidth(0), pixelHeight(0),
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| 			Device(device) {}
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| 
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| 		core::array<core::position2di>	pixels;
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| 		core::array<SEdge>		edges;
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| 		STriangleList		triangles;
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| 		core::array<SLineList>	ll;
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| 		core::array<bool>		isMemberCache;
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| 		s32			pixelWidth;
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| 		s32			pixelHeight;
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| 		IrrlichtDevice		*Device;
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| 
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| 		void triangulate()
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| 		{
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| 
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| 			// find edges in this group
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| 			makeEdges();
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| 
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| 			// triangulate the group
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| 			makeTriangles();
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| 
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| 		}
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| 
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| 		void drawTriangle( core::line2df line, core::vector2df point)
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| 		{
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| 			//const u32 endt = Device->getTimer()->getTime() + t;
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| 			f32 scale = 5;
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| 
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| 
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| 			//while(Device->getTimer()->getTime() < endt )
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| 			//{
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| 				Device->run();
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| 				Device->getVideoDriver()->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0,0,0,0));
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| 				for (u32 v=0;v<ll.size(); ++v)
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| 				for (u32 h=0;h<ll[v].lines.size(); ++h)
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| 				{
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| 					core::line2df ¤tline = ll[v].lines[h];
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| 					core::position2di st = core::position2di((s32)(currentline.start.X*scale)+50, (s32)(currentline.start.Y*scale)+50);
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| 					core::position2di en = core::position2di((s32)(currentline.end.X*scale)+50, (s32)(currentline.end.Y*scale)+50);
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| 
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| 					Device->getVideoDriver()->draw2DLine(st,en, SColor(255,255,255,255));
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| 				}
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| 				// draw this triangle
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| 				const core::position2di st((s32)(line.start.X*scale)+50, (s32)(line.start.Y*scale)+50);
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| 				const core::position2di en((s32)(line.end.X*scale)+50, (s32)(line.end.Y*scale)+50);
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| 				const core::position2di p((s32)(point.X*scale)+50, (s32)(point.Y*scale)+50);
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| 				Device->getVideoDriver()->draw2DLine(st,en, SColor(255,255,0,0));
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| 				Device->getVideoDriver()->draw2DLine(en,p, SColor(255,0,255,0));
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| 				Device->getVideoDriver()->draw2DLine(p,st, SColor(255,0,0,255));
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| 
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| 				Device->getVideoDriver()->endScene();
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| 			//}
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| 		}
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| 
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| 		void makeTriangles()
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| 		{
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| 			// make lines from edges, because they're easier to deal with
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| 			ll.clear();
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| 			for (u32 i=0; i < edges.size(); ++i)
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| 			{
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| 				SLineList l;
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| 				l.addEdge(edges[i]);
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| 				ll.push_back(l);
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| 			}
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| 			// add an extra one for inside edges
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| 			SLineList innerlines;
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| 			ll.push_back(innerlines);
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| 
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| 			// loop through each edge and make triangles
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| 			for (u32 i=0; i<ll.size(); ++i)
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| 			{
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| 				// loop through each line in the edge
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| 				for (u32 cl=0; cl<ll[i].lines.size(); ++cl)
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| 				{
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| 
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| 					core::line2df ¤tLine = ll[i].lines[cl];
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| 					f32 bestScore = -10.0f;
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| 					s32 bestEdge = -1;
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| 					s32 bestPoint = -1;
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| 					// find the best scoring point to join to this line
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| 					for (u32 k=0; k<ll.size(); ++k)
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| 						for (u32 j=0; j< ll[k].lines.size(); ++j)
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| 						{
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| 							f32 score = 0.0f;
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| 							core::vector2df point(ll[k].lines[j].start.X,
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| 											ll[k].lines[j].start.Y);
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| 							core::line2df line1(point,currentLine.start);
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| 							core::line2df line2(currentLine.end,point);
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| 
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| 							// can't be part of the current line
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| 							if (point == currentLine.start || point == currentLine.end)
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| 								continue;
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| 
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| 							// must be to the right hand side (triangles are wound clockwise)
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| 							// unless its part of the inside...
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| 							f32 side1 = currentLine.getPointOrientation(point);
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| 							f32 side2 = core::line2df(point,currentLine.start).getPointOrientation(currentLine.end);
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| 							f32 side3 = core::line2df(currentLine.end,point).getPointOrientation(currentLine.start);
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| 							if (i<ll.size()-1)
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| 								if (side1 <= 0 || side2 <= 0 || side3 <=0)
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| 									continue;
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| 
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| 							// can't already have this triangle
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| 							if (triangles.hasTriangle(currentLine.start,currentLine.end,point))
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| 								continue;
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| 
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| 							// must not cross any other lines or enclose any points
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| 							bool itCrossed = false;
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| 							for (u32 v=0; v<ll.size(); ++v)
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| 								if (ll[v].crossesWith(currentLine, point))
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| 								{
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| 									itCrossed = true;
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| 									break;
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| 								}
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| 							if (itCrossed)
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| 								continue;
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| 
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| 
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| 							// so, we like this triangle, but how much?
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| 							// is it better than all the others?
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| 
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| 							// we prefer points from other edges, unless its on the inside
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| 							if (k==i && i != ll.size()-1)
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| 								score = 1;
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| 							else
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| 								score = 2;
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| 
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| 							// we prefer evenly shaped triangles
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| 
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| 							// we prefer triangles with a large area
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| 
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| 							// do we like this one more than the others?
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| 							if (score>bestScore)
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| 							{
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| 								bestScore = score;
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| 								bestEdge = k;
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| 								bestPoint = j;
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| 							}
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| 						}
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| 					// hopefully we found one
 | |
| 					if (bestEdge >= 0 && bestPoint >= 0 && bestScore >= 0.0f)
 | |
| 					{
 | |
| 						//assert(bestEdge >= 0 && bestPoint >= 0);
 | |
| 						//assert(bestScore >= 0.0f);
 | |
| 
 | |
| 						core::vector2df point(ll[bestEdge].lines[bestPoint].start.X, ll[bestEdge].lines[bestPoint].start.Y);
 | |
| 
 | |
| 						// add it to the triangles list
 | |
| 						triangles.add(currentLine.start, currentLine.end, point);
 | |
| 
 | |
| 						// add inner lines to the line buffer, but only if they arent in others
 | |
| 
 | |
| 						core::line2df la(point,currentLine.start);
 | |
| 						core::line2df lb(currentLine.end,point);
 | |
| 
 | |
| 						bool found = false;
 | |
| 						for (u32 lineno=0;lineno<ll.size()-1; ++lineno)
 | |
| 							if (ll[lineno].hasLine(la))
 | |
| 								{ found=true; break; }
 | |
| 						if (!found)
 | |
| 							ll[ll.size()-1].addLine(la);
 | |
| 
 | |
| 						for (u32 lineno=0;lineno<ll.size()-1; ++lineno)
 | |
| 							if (ll[lineno].hasLine(lb))
 | |
| 								{ found=true; break; }
 | |
| 						if (!found)
 | |
| 							ll[ll.size()-1].addLine(lb);
 | |
| 
 | |
| 						//drawTriangle(currentLine, point);
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// finds the edges
 | |
| 		void makeEdges()
 | |
| 		{
 | |
| 
 | |
| 			// speed it up
 | |
| 			refreshIsMemberCache();
 | |
| 
 | |
| 			// clear the edges
 | |
| 			edges.clear();
 | |
| 
 | |
| 			// loop through each pixel
 | |
| 			for (u32 i=0; i < pixels.size(); ++i)
 | |
| 			{
 | |
| 				core::position2di &p = pixels[i];
 | |
| 				s32 &x=p.X, &y=p.Y;
 | |
| 				bool ul = isMember(p.X-1,p.Y-1);
 | |
| 				bool u = isMember(p.X,p.Y-1);
 | |
| 				bool ur = isMember(p.X+1,p.Y-1);
 | |
| 				bool l = isMember(p.X-1,p.Y);
 | |
| 				bool r = isMember(p.X+1,p.Y);
 | |
| 				bool bl = isMember(p.X-1,p.Y+1);
 | |
| 				bool b = isMember(p.X,p.Y+1);
 | |
| 				bool br = isMember(p.X+1,p.Y+1);
 | |
| 
 | |
| 				// walls already added?
 | |
| 				bool top=u, bottom=b, left=l, right=r;
 | |
| 
 | |
| 				if (!(ul | u | ur | l | r | bl | b | br))
 | |
| 				{
 | |
| 					// lone square
 | |
| 					SEdge a;
 | |
| 					a.positions.push_back( core::position2di(x,y));
 | |
| 					a.positions.push_back( core::position2di(x+1,y));
 | |
| 					a.positions.push_back( core::position2di(x+1,y+1));
 | |
| 					a.positions.push_back( core::position2di(x,y+1));
 | |
| 					a.positions.push_back( core::position2di(x,y));
 | |
| 					edges.push_back(a);
 | |
| 					top=bottom=left=right=true;
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					if (!(ul|u|l) && (b&r) )
 | |
| 					{
 | |
| 						// upper outer diagonal "/"
 | |
| 						addToEdges(x,y+1,x+1,y);
 | |
| 						top=left=true;
 | |
| 					} else if ( !(u|ur|r) && (b&l) )
 | |
| 					{
 | |
| 						// upper outer diagonal "\"
 | |
| 						addToEdges(x,y,x+1,y+1);
 | |
| 						top=right=true;
 | |
| 					} else if ( !(l|bl|b) && (r&u) )
 | |
| 					{
 | |
| 						// lower outer diagonal "\"
 | |
| 						addToEdges(x+1,y+1,x,y);
 | |
| 						left=bottom=true;
 | |
| 					} else if ( !(r|br|b) && (l&u) )
 | |
| 					{
 | |
| 						// lower outer diagonal "/"
 | |
| 						addToEdges(x+1,y,x,y+1);
 | |
| 						right=bottom=true;
 | |
| 					}/* else if (!(b) && (l&bl) )
 | |
| 					{
 | |
| 						// upper inner diagonal "/"
 | |
| 						addToEdges(x+1,y+1,x,y+2);
 | |
| 						//bottom=true;
 | |
| 					} else if ( !(b) && (r&br) )
 | |
| 					{
 | |
| 						// upper inner diagonal "\"
 | |
| 						addToEdges(x+1,y+2,x,y+1);
 | |
| 						//bottom=true;
 | |
| 					} else if ( !(r) && (b&br) )
 | |
| 					{
 | |
| 						// lower inner diagonal "\"
 | |
| 						addToEdges(x+1,y,x+2,y+1);
 | |
| 						//right=true;
 | |
| 					} else if ( !(l) && (b&bl) )
 | |
| 					{
 | |
| 						// lower inner diagonal "/"
 | |
| 						addToEdges(x-1,y+1,x,y);
 | |
| 						//left=true;
 | |
| 					}*/
 | |
| 
 | |
| 					// add flat edges
 | |
| 					if (!left	/*&& !( (u&ul) || (b&bl)) */)	addToEdges(x,y+1,x,y);
 | |
| 					if (!top	/*&& !( (l&ul) || (r&ur)) */)	addToEdges(x,y,x+1,y);
 | |
| 					if (!right	/*&& !( (u&ur) || (b&br)) */)	addToEdges(x+1,y,x+1,y+1);
 | |
| 					if (!bottom /*&& !( (l&bl) || (r&br)) */)	addToEdges(x+1,y+1,x,y+1);
 | |
| 				} // lone square
 | |
| 			} // for
 | |
| 
 | |
| 			// reduce the number of points in each edge
 | |
| 			for (u32 i=0; i<edges.size(); ++i)
 | |
| 			{
 | |
| 				edges[i].reduce(1);
 | |
| 
 | |
| 				// all edges should have at least 3 points
 | |
| 				assert(edges[i].positions.size() >= 3);
 | |
| 
 | |
| 				// all edges should be closed
 | |
| 				assert(edges[i].positions[0] == edges[i].positions[edges[i].positions.size()-1] );
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// adds a line to the edges arrays
 | |
| 		void addToEdges(s32 x1, s32 y1, s32 x2, s32 y2)
 | |
| 		{
 | |
| 			bool found=false;
 | |
| 			// loop through each edge
 | |
| 			for (u32 i=0; i<edges.size(); ++i)
 | |
| 			{
 | |
| 				// if this line starts at the end of an edge
 | |
| 				if ( edges[i].positions[edges[i].positions.size()-1] == core::position2di(x1,y1))
 | |
| 				{
 | |
| 					// add it to the end
 | |
| 					edges[i].positions.push_back(core::position2di(x2,y2));
 | |
| 					found=true;
 | |
| 					break;
 | |
| 				}
 | |
| 				// if the line ends at the start of the edge
 | |
| 				if ( edges[i].positions[0]== core::position2di(x2,y2))
 | |
| 				{
 | |
| 					// add it to the front
 | |
| 					edges[i].positions.push_front(core::position2di(x1,y1));
 | |
| 					found=true;
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 			if (!found)
 | |
| 			{
 | |
| 				// we make a new edge
 | |
| 				SEdge n;
 | |
| 				n.positions.push_back(core::position2di(x1,y1));
 | |
| 				n.positions.push_back(core::position2di(x2,y2));
 | |
| 				edges.push_back(n);
 | |
| 			}
 | |
| 
 | |
| 			joinEdges();
 | |
| 		}
 | |
| 
 | |
| 		void joinEdges()
 | |
| 		{
 | |
| 			// touching edges are joined
 | |
| 
 | |
| 			for (u32 i=0; i < edges.size(); ++i)
 | |
| 				for (u32 j=0; j < edges.size(); ++j)
 | |
| 			{
 | |
| 				if (i != j && edges[j].positions.size() && edges[i].positions.size())
 | |
| 				{
 | |
| 					if (edges[j].positions[0] == edges[i].positions[edges[i].positions.size()-1])
 | |
| 					{
 | |
| 						for (u32 k=0; k < edges[j].positions.size(); ++k)
 | |
| 							edges[i].positions.push_back(edges[j].positions[k]);
 | |
| 						edges[j].positions.clear();
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			// remove empty edges
 | |
| 			for (u32 i=0; i<edges.size(); ++i)
 | |
| 				if (edges[i].positions.size() == 0)
 | |
| 					edges.erase(i--);
 | |
| 		}
 | |
| 
 | |
| 		// tells if this x,y position is a member of this group
 | |
| 		bool isMember(s32 x, s32 y)
 | |
| 		{
 | |
| 			//for (u32 i=0; i<pixels.size(); ++i)
 | |
| 			//	if (pixels[i].X == x && pixels[i].Y == y)
 | |
| 			//	return true;
 | |
| 			if (x>pixelWidth || y>pixelHeight || x<0 || y<0)
 | |
| 				return false;
 | |
| 			else
 | |
| 				return isMemberCache[pixelWidth*y + x];
 | |
| 		}
 | |
| 
 | |
| 		void refreshIsMemberCache()
 | |
| 		{
 | |
| 			isMemberCache.clear();
 | |
| 			pixelWidth=0; pixelHeight=0;
 | |
| 			for (u32 i=0; i<pixels.size(); ++i)
 | |
| 			{
 | |
| 				if (pixels[i].X>pixelWidth) pixelWidth=pixels[i].X;
 | |
| 				if (pixels[i].Y>pixelHeight) pixelHeight=pixels[i].Y;
 | |
| 			}
 | |
| 			pixelWidth+=2; pixelHeight+=2;
 | |
| 			isMemberCache.set_used(pixelWidth*pixelHeight+1);
 | |
| 			for (u32 i=0; i<isMemberCache.size(); ++i)
 | |
| 				isMemberCache[i] = false;
 | |
| 			for (u32 i=0; i<pixels.size(); ++i)
 | |
| 				isMemberCache[pixelWidth*pixels[i].Y + pixels[i].X] = true;
 | |
| 		}
 | |
| 	};
 | |
| 
 | |
| 
 | |
| 	void drawEdges(IrrlichtDevice *device, u32 t, s32 scale)
 | |
| 	{
 | |
| 		const u32 stt = device->getTimer()->getTime();
 | |
| 		const u32 endt = stt + t;
 | |
| 
 | |
| 		while(device->getTimer()->getTime() < endt )
 | |
| 		{
 | |
| 			const f32 phase = f32((device->getTimer()->getTime()-stt) % 500) / 500.0f;
 | |
| 
 | |
| 			device->run();
 | |
| 			device->getVideoDriver()->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0,0,0,0));
 | |
| 			for (u32 g=0;g<groups.size(); ++g)
 | |
| 			for (u32 v=0;v<groups[g].edges.size(); ++v)
 | |
| 			for (u32 p=1;p<groups[g].edges[v].positions.size(); ++p)
 | |
| 			{
 | |
| 				core::position2di st = core::position2di(groups[g].edges[v].positions[p-1].X*scale+50, groups[g].edges[v].positions[p-1].Y*scale+50) ;
 | |
| 				core::position2di en = core::position2di(groups[g].edges[v].positions[p].X*scale+50, groups[g].edges[v].positions[p].Y*scale+50) ;
 | |
| 				core::position2di ep = en-st;
 | |
| 				ep = st + core::position2di((s32)(ep.X*phase), (s32)(ep.Y*phase));
 | |
| 				device->getVideoDriver()->draw2DLine(st,en);
 | |
| 				device->getVideoDriver()->draw2DLine(st,ep,video::SColor(255,255,0,0) );
 | |
| 			}
 | |
| 			device->getVideoDriver()->endScene();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	void drawTriangles(IrrlichtDevice *device, u32 t, s32 scale)
 | |
| 	{
 | |
| 		const u32 stt = device->getTimer()->getTime();
 | |
| 		const u32 endt = stt + t;
 | |
| 
 | |
| 		while(device->getTimer()->getTime() < endt )
 | |
| 		{
 | |
| 			const f32 phase = f32((device->getTimer()->getTime()-stt) % 500) / 500.0f;
 | |
| 
 | |
| 			device->run();
 | |
| 			device->getVideoDriver()->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0,0,0,0));
 | |
| 			for (u32 g=0;g<groups.size(); ++g)
 | |
| 			for (u32 v=0;v<groups[g].triangles.indexes.size()*phase; v+=3)
 | |
| 			{
 | |
| 				STriangleList &t = groups[g].triangles;
 | |
| 				core::position2di st((s32)(t.positions[t.indexes[v+0]].X*scale)+50,(s32)(t.positions[t.indexes[v+0]].Y*scale)+50);
 | |
| 				core::position2di en((s32)(t.positions[t.indexes[v+1]].X*scale)+50,(s32)(t.positions[t.indexes[v+1]].Y*scale)+50);
 | |
| 				device->getVideoDriver()->draw2DLine(st,en, SColor(255,255,0,0));
 | |
| 				st = core::position2di((s32)(t.positions[t.indexes[v+1]].X*scale)+50,(s32)(t.positions[t.indexes[v+1]].Y*scale)+50);
 | |
| 				en = core::position2di((s32)(t.positions[t.indexes[v+2]].X*scale)+50,(s32)(t.positions[t.indexes[v+2]].Y*scale)+50);
 | |
| 				device->getVideoDriver()->draw2DLine(st,en, SColor(255,0,255,0));
 | |
| 				st = core::position2di((s32)(t.positions[t.indexes[v+2]].X*scale)+50,(s32)(t.positions[t.indexes[v+2]].Y*scale)+50);
 | |
| 				en = core::position2di((s32)(t.positions[t.indexes[v+0]].X*scale)+50,(s32)(t.positions[t.indexes[v+0]].Y*scale)+50);
 | |
| 				device->getVideoDriver()->draw2DLine(st,en, SColor(255,0,0,255));
 | |
| 			}
 | |
| 			device->getVideoDriver()->endScene();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	void drawTriLines(IrrlichtDevice *device, u32 t, s32 scale)
 | |
| 	{
 | |
| 		const u32 endt = device->getTimer()->getTime() + t;
 | |
| 
 | |
| 		while(device->getTimer()->getTime() < endt )
 | |
| 		{
 | |
| 			device->run();
 | |
| 			device->getVideoDriver()->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0,0,0,0));
 | |
| 			for (u32 g=0;g<groups.size(); ++g)
 | |
| 			for (u32 v=0;v<groups[g].ll.size()-1; ++v)
 | |
| 			for (u32 h=0;h<groups[g].ll[v].lines.size(); ++h)
 | |
| 			{
 | |
| 				core::line2df ¤tline = groups[g].ll[v].lines[h];
 | |
| 				const core::position2di st((s32)(currentline.start.X*scale)+50, (s32)(currentline.start.Y*scale)+50);
 | |
| 				const core::position2di en((s32)(currentline.end.X*scale)+50, (s32)(currentline.end.Y*scale)+50);
 | |
| 				device->getVideoDriver()->draw2DLine(st,en, SColor(255,255,0,0));
 | |
| 			}
 | |
| 
 | |
| 			device->getVideoDriver()->endScene();
 | |
| 		}
 | |
| 	}
 | |
| 	void drawTri3D(IrrlichtDevice *device, u32 t)
 | |
| 	{
 | |
| 		for (u32 g=0;g<groups.size(); ++g)
 | |
| 		{
 | |
| 			STriangleList &t = groups[g].triangles;
 | |
| 			core::array<S3DVertex> verts;
 | |
| 			verts.clear();
 | |
| 			for(u32 v=0; v< t.positions.size(); ++v)
 | |
| 			{
 | |
| 				verts.push_back(S3DVertex(
 | |
| 							-t.positions[v].X, -t.positions[v].Y, -100,
 | |
| 							0,0,1,SColor(255,255,255,255),0,0));
 | |
| 			}
 | |
| 
 | |
| 			device->getVideoDriver()->drawIndexedTriangleList(verts.pointer(),verts.size(),t.indexes.pointer(), t.indexes.size()/3 );
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	// process all pixels
 | |
| 	void findGroups()
 | |
| 	{
 | |
| 		for (int y=0; y<height; ++y)
 | |
| 			for (int x=0; x<width; ++x)
 | |
| 				processPixel(x,y);
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	// remove groups with no pixels
 | |
| 	void removeGroups()
 | |
| 	{
 | |
| 		for (u32 i=0; i<groups.size(); ++i)
 | |
| 			if (groups[i].pixels.size() == 0)
 | |
| 				groups.erase(i--);
 | |
| 
 | |
| 		/*for (s32 y=0; y <height; ++y)
 | |
| 		{
 | |
| 			printf("\n");
 | |
| 			for (s32 x=0; x <width; ++x)
 | |
| 			{
 | |
| 				s32 i;
 | |
| 				for (i=0; i<groups.size(); ++i)
 | |
| 				{
 | |
| 					bool k = groups[i].isMember(x,y);
 | |
| 					if (k)
 | |
| 						break;
 | |
| 				}
 | |
| 				printf("%d",i);
 | |
| 			}
 | |
| 		}*/
 | |
| 
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	// adds a pixel to its area, merging touching areas
 | |
| 	void processPixel(s32 x, s32 y)
 | |
| 	{
 | |
| 		// solid?
 | |
| 		if (getPixel(x,y))
 | |
| 		{
 | |
| 			s32 g=0, grp=0;
 | |
| 
 | |
| 			bool found=false;
 | |
| 			if (x>0) // look one behind
 | |
| 			{
 | |
| 				grp = getRef(x-1,y);
 | |
| 				if (grp) found=true;
 | |
| 			}
 | |
| 			if (y>0) // look above
 | |
| 			{
 | |
| 				if (x>0) // top left
 | |
| 				{
 | |
| 					g = getRef(x-1,y-1);
 | |
| 
 | |
| 					if (g)
 | |
| 					{
 | |
| 						if (found)
 | |
| 						{
 | |
| 							mergeGroups(grp, g);
 | |
| 						}
 | |
| 						else
 | |
| 						{
 | |
| 							grp = g;
 | |
| 							found = true;
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				if (x<width-1) // top right
 | |
| 				{
 | |
| 					g = getRef(x+1,y-1);
 | |
| 
 | |
| 					if (g)
 | |
| 					{
 | |
| 						if (found)
 | |
| 						{
 | |
| 							mergeGroups(grp, g);
 | |
| 						}
 | |
| 						else
 | |
| 						{
 | |
| 							grp = g;
 | |
| 							found = true;
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				// top
 | |
| 
 | |
| 				g = getRef(x,y-1);
 | |
| 
 | |
| 				if (g)
 | |
| 				{
 | |
| 					if (found)
 | |
| 					{
 | |
| 						mergeGroups(grp, g);
 | |
| 					}
 | |
| 					else
 | |
| 					{
 | |
| 						grp = g;
 | |
| 						found = true;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 			}
 | |
| 
 | |
| 			// didn't find a group for this pixel, so we add one
 | |
| 			if (!found)
 | |
| 			{
 | |
| 				SPixelGroup p(Device);
 | |
| 				p.pixels.push_back(core::position2di(x,y));
 | |
| 				groups.push_back(p);
 | |
| 				groupRefs.push_back(groups.size());
 | |
| 				grp=groups.size();
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				groups[groupRefs[grp-1]-1].pixels.push_back(core::position2di(x,y));
 | |
| 			}
 | |
| 			setRef(x,y,groupRefs[grp-1]);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	bool& getPixel(s32 x, s32 y) { return mem[y*width +x]; }
 | |
| 	s32& getRef(s32 x, s32 y) { return refbuffer[y*width +x]; }
 | |
| 	void setRef(s32 x, s32 y, s32 g) { refbuffer[y*width +x] = g; }
 | |
| 
 | |
| 	void mergeGroups(s32 g1, s32 g2)
 | |
| 	{
 | |
| 		if (g1==g2)
 | |
| 			return;
 | |
| 		// joins two groups together
 | |
| 		for (u32 i=0; i<groups[g2-1].pixels.size(); ++i)
 | |
| 			groups[g1-1].pixels.push_back(groups[g2-1].pixels[i]);
 | |
| 		groups[g2-1].pixels.clear();
 | |
| 		groupRefs[g2-1] = g1;
 | |
| 	}
 | |
| 
 | |
| 	s32 width, height;
 | |
| 	core::array<SPixelGroup> groups;
 | |
| 	core::array<s32> groupRefs;
 | |
| 	core::array<s32> refbuffer;
 | |
| 	bool *mem;
 | |
| 	IrrlichtDevice *Device;
 | |
| };
 | |
| 
 | |
| // creates a simple vector font from a bitmap from the font tool
 | |
| class CVectorFontTool
 | |
| {
 | |
| public:
 | |
| 	CVectorFontTool(CFontTool *fonttool) :
 | |
| 		triangulator(0), FontTool(fonttool), 
 | |
| 		letterHeight(0), letterWidth(0), triangles()
 | |
| 	{
 | |
| 		core::map<wchar_t, u32>::Iterator it = FontTool->CharMap.getIterator();
 | |
| 
 | |
| 		while(!it.atEnd())
 | |
| 		{
 | |
| 			CFontTool::SFontArea &fa = FontTool->Areas[(*it).getValue()];
 | |
| 
 | |
| 			if (fa.rectangle.getWidth() > letterWidth)
 | |
| 				letterWidth = fa.rectangle.getWidth();
 | |
| 			if (fa.rectangle.getHeight() > letterHeight)
 | |
| 				letterHeight = fa.rectangle.getHeight();
 | |
| 
 | |
| 			it++;
 | |
| 		}
 | |
| 
 | |
| 		// number of verts is one more than number of pixels because it's a grid of squares
 | |
| 		letterWidth++;
 | |
| 		letterHeight++;
 | |
| 
 | |
| 		// create image memory
 | |
| 		imagedata.set_used(letterWidth*letterHeight);
 | |
| 
 | |
| 		// create vertex list, set position etc
 | |
| 		verts.set_used(letterWidth*letterHeight);
 | |
| 		for (s32 y=0; y<letterHeight; ++y)
 | |
| 		{
 | |
| 			for (s32 x=0; x<letterWidth; ++x)
 | |
| 			{
 | |
| 				S3DVertex &v = getVert(x,y);
 | |
| 				v.Pos = core::vector3df((f32)x,(f32)y,0.0f);
 | |
| 				v.TCoords.X = (f32)letterWidth / (f32)x;
 | |
| 				v.TCoords.Y = (f32)letterHeight / (f32)y;
 | |
| 				v.Normal = core::vector3df(0,0,-1);
 | |
| 				v.Color = SColor(255,255,255,255);
 | |
| 			}
 | |
| 		}
 | |
| 		// clear index list
 | |
| 		inds.clear();
 | |
| 
 | |
| 		// create each char in the font...
 | |
| 		it = FontTool->CharMap.getIterator();
 | |
| 		while(!it.atEnd())
 | |
| 		{
 | |
| 			addChar((*it).getKey());
 | |
| 			it++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	~CVectorFontTool()
 | |
| 	{
 | |
| 		if (triangulator)
 | |
| 			delete triangulator;
 | |
| 	}
 | |
| 
 | |
| 	void addChar(wchar_t thischar)
 | |
| 	{
 | |
| 		const s32 area = FontTool->CharMap[thischar];
 | |
| 		const CFontTool::SFontArea &fa = FontTool->Areas[area];
 | |
| 
 | |
| 		const s32 img = fa.sourceimage;
 | |
| 		const core::rect<s32>& r = fa.rectangle;
 | |
| 
 | |
| 		// init image memory
 | |
| 		IImage *image = FontTool->currentImages[img];
 | |
| 		for (u32 i=0; i < imagedata.size(); ++i)
 | |
| 			imagedata[i] = false;
 | |
| 		for (s32 y=r.UpperLeftCorner.Y; y < r.LowerRightCorner.Y; ++y)
 | |
| 		{
 | |
| 			for (s32 x=r.UpperLeftCorner.X; x < r.LowerRightCorner.X ; ++x)
 | |
| 				if (image->getPixel(x,y).getBlue() > 0)
 | |
| 				{
 | |
| 					imagedata[letterWidth*(y-r.UpperLeftCorner.Y) +(x-r.UpperLeftCorner.X)] = true;
 | |
| 				}
 | |
| 		}
 | |
| 
 | |
| 		// get shape areas
 | |
| 		triangulator = new CGroupFinder(imagedata.pointer(), letterWidth, letterHeight, FontTool->Device );
 | |
| 
 | |
| 		wprintf(L"Created character '%c' in texture %d\n", thischar, img );
 | |
| 
 | |
| 		//floodfill->drawEdges(FontTool->Device, 500, 3);
 | |
| 		//floodfill->drawTriangles(FontTool->Device, 500,30);
 | |
| 		//floodfill->drawTriLines(FontTool->Device, 200,3);
 | |
| 
 | |
| 		/*
 | |
| 		if (area==32 && map == 0)
 | |
| 		{
 | |
| 			scene::ISceneManager *smgr = FontTool->Device->getSceneManager();
 | |
| 			smgr->addCameraSceneNodeFPS();
 | |
| 			while(FontTool->Device->run())
 | |
| 			{
 | |
| 				//floodfill->drawEdges(FontTool->Device, 100, 30);
 | |
| 				FontTool->Device->getVideoDriver()->beginScene(true, true, video::SColor(0,200,200,200));
 | |
| 				smgr->drawAll();
 | |
| 				floodfill->drawTri3D(FontTool->Device, 100);
 | |
| 				FontTool->Device->getVideoDriver()->endScene();
 | |
| 			}
 | |
| 		}*/
 | |
| 
 | |
| 		u32 lastind = triangles.indexes.size();
 | |
| 
 | |
| 		// loop through each shape and add it to the current character...
 | |
| 		for (u32 i=0; i < triangulator->groups.size(); ++i)
 | |
| 			triangles += triangulator->groups[i].triangles;
 | |
| 
 | |
| 		// add character details
 | |
| 		charstarts.push_back(lastind);
 | |
| 		charlengths.push_back(triangles.indexes.size() - lastind);
 | |
| 		chars.push_back(thischar);
 | |
| 	}
 | |
| 
 | |
| 	bool saveVectorFont(const c8 *filename, const c8 *formatname)
 | |
| 	{
 | |
| 		IrrlichtDevice *Device = FontTool->Device;
 | |
| 
 | |
| 		if (triangles.indexes.size() == 0)
 | |
| 		{
 | |
| 			Device->getLogger()->log("No vector data to write, aborting.");
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		core::stringc fn = filename;
 | |
| 
 | |
| 		if (core::stringc(formatname) == core::stringc("xml"))
 | |
| 		{
 | |
| 			fn += ".xml";
 | |
| 			io::IXMLWriter *writer = FontTool->Device->getFileSystem()->createXMLWriter(fn.c_str());
 | |
| 
 | |
| 			// header and line breaks
 | |
| 			writer->writeXMLHeader();
 | |
| 			writer->writeLineBreak();
 | |
| 
 | |
| 			// write info header
 | |
| 			writer->writeElement(L"font", false, L"type", L"vector");
 | |
| 			writer->writeLineBreak();
 | |
| 			writer->writeLineBreak();
 | |
| 
 | |
| 			// write each letter
 | |
| 
 | |
| 			for (u32 n=0; n<chars.size(); ++n)
 | |
| 			{
 | |
| 				u32 i = FontTool->CharMap[chars[n]];
 | |
| 				CFontTool::SFontArea &fa = FontTool->Areas[i];
 | |
| 				wchar_t c[2];
 | |
| 				c[0] = chars[n];
 | |
| 				c[1] = L'\0';
 | |
| 				core::stringw area, under, over;
 | |
| 				area = core::stringw(fa.rectangle.LowerRightCorner.X-
 | |
| 						fa.rectangle.UpperLeftCorner.X);
 | |
| 				area += L", ";
 | |
| 				area += fa.rectangle.LowerRightCorner.Y-
 | |
| 						fa.rectangle.UpperLeftCorner.Y;
 | |
| 
 | |
| 
 | |
| 				core::array<core::stringw> names;
 | |
| 				core::array<core::stringw> values;
 | |
| 				names.clear();
 | |
| 				values.clear();
 | |
| 				// char
 | |
| 				names.push_back(core::stringw(L"c"));
 | |
| 				values.push_back(core::stringw(c));
 | |
| 
 | |
| 				// width+height
 | |
| 				names.push_back(core::stringw(L"wh"));
 | |
| 				values.push_back(area);
 | |
| 
 | |
| 				// start
 | |
| 				names.push_back(core::stringw(L"st"));
 | |
| 				values.push_back(core::stringw(charstarts[n]));
 | |
| 				// length
 | |
| 				names.push_back(core::stringw(L"len"));
 | |
| 				values.push_back(core::stringw(charlengths[n]));
 | |
| 
 | |
| 				if (fa.underhang != 0)
 | |
| 				{
 | |
| 					under = core::stringw(fa.underhang);
 | |
| 					names.push_back(core::stringw(L"u"));
 | |
| 					values.push_back(under);
 | |
| 				}
 | |
| 				if (fa.overhang != 0)
 | |
| 				{
 | |
| 					over = core::stringw(fa.overhang);
 | |
| 					names.push_back(core::stringw(L"o"));
 | |
| 					values.push_back(over);
 | |
| 				}
 | |
| 				writer->writeElement(L"c", true, names, values);
 | |
| 
 | |
| 				writer->writeLineBreak();
 | |
| 			}
 | |
| 
 | |
| 			// write vertex data
 | |
| 			core::stringw data, count;
 | |
| 			data = L"";
 | |
| 			count = core::stringw(triangles.positions.size());
 | |
| 			for (u32 i=0; i<triangles.positions.size(); ++i)
 | |
| 			{
 | |
| 				if (i!=0)
 | |
| 					data += L", ";
 | |
| 				data += (s32)triangles.positions[i].X;
 | |
| 				data += L",";
 | |
| 				data += (s32)triangles.positions[i].Y;
 | |
| 			}
 | |
| 			writer->writeElement(L"Vertices", true, L"count", count.c_str(), L"data", data.c_str());
 | |
| 			writer->writeLineBreak();
 | |
| 
 | |
| 			// write index list
 | |
| 			data = L"";
 | |
| 			count = core::stringw(triangles.indexes.size());
 | |
| 			for (u32 i=0; i<triangles.indexes.size(); i+=3)
 | |
| 			{
 | |
| 				if (i!=0)
 | |
| 					data += L", ";
 | |
| 				data += triangles.indexes[i+0];
 | |
| 				data += L",";
 | |
| 				data += triangles.indexes[i+1],
 | |
| 				data += L",";
 | |
| 				data += triangles.indexes[i+2];
 | |
| 			}
 | |
| 
 | |
| 			writer->writeElement(L"Indices", true, L"count", count.c_str(), L"data", data.c_str());
 | |
| 			writer->writeLineBreak();
 | |
| 
 | |
| 			writer->writeClosingTag(L"font");
 | |
| 
 | |
| 			writer->drop();
 | |
| 
 | |
| 			Device->getLogger()->log("Font saved.");
 | |
| 			return true;
 | |
| 
 | |
| 		}
 | |
| 		else if (core::stringc(formatname) == core::stringc("bin"))
 | |
| 		{
 | |
| 			FontTool->Device->getLogger()->log("binary fonts not supported yet, sorry");
 | |
| 			return false;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			FontTool->Device->getLogger()->log("unsupported file format, unable to save vector font");
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	S3DVertex& getVert(s32 x, s32 y) { return verts[letterWidth*y +x]; }
 | |
| 
 | |
| 	core::array<S3DVertex>	verts;
 | |
| 	core::array<u16>		inds;
 | |
| 	core::array<bool>		imagedata;
 | |
| 
 | |
| 	core::array<s32>		charstarts;	// start position of each char
 | |
| 	core::array<s32>		charlengths;	// index count
 | |
| 	core::array<wchar_t>		chars;		// letters
 | |
| 
 | |
| 	CGroupFinder*		triangulator;
 | |
| 	CFontTool*		FontTool;
 | |
| 
 | |
| 	s32			letterHeight;
 | |
| 	s32			letterWidth;
 | |
| 
 | |
| 	STriangleList		triangles;
 | |
| };
 | |
| 
 | |
| #endif // __VECTOR_FONT_TOOL_INCLUDED__
 | |
| 
 |