2897 lines
		
	
	
		
			95 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2897 lines
		
	
	
		
			95 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2014 Patryk Nadrowski
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| // Copyright (C) 2009-2010 Amundis
 | |
| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in Irrlicht.h
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| 
 | |
| #include "COGLES2Driver.h"
 | |
| #include "CNullDriver.h"
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| #include "IContextManager.h"
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| 
 | |
| #ifdef _IRR_COMPILE_WITH_OGLES2_
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| 
 | |
| #include "COpenGLCoreTexture.h"
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| #include "COpenGLCoreRenderTarget.h"
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| #include "COpenGLCoreCacheHandler.h"
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| 
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| #include "COGLES2MaterialRenderer.h"
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| #include "COGLES2FixedPipelineRenderer.h"
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| #include "COGLES2Renderer2D.h"
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| 
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| #include "EVertexAttributes.h"
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| #include "CImage.h"
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| #include "os.h"
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| 
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| #ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_
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| #include "android_native_app_glue.h"
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| #endif
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| 
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| #include "mt_opengl.h"
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| 
 | |
| namespace irr
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| {
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| namespace video
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| {
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| 
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| COGLES2Driver::COGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager) :
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| 	CNullDriver(io, params.WindowSize), COGLES2ExtensionHandler(), CacheHandler(0),
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| 	Params(params), ResetRenderStates(true), LockRenderStateMode(false), AntiAlias(params.AntiAlias),
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| 	MaterialRenderer2DActive(0), MaterialRenderer2DTexture(0), MaterialRenderer2DNoTexture(0),
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| 	CurrentRenderMode(ERM_NONE), Transformation3DChanged(true),
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| 	OGLES2ShaderPath(params.OGLES2ShaderPath),
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| 	ColorFormat(ECF_R8G8B8), ContextManager(contextManager)
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| {
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| #ifdef _DEBUG
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| 	setDebugName("COGLES2Driver");
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| #endif
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| 
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| 	if (!ContextManager)
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| 		return;
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| 
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| 	ContextManager->grab();
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| 	ContextManager->generateSurface();
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| 	ContextManager->generateContext();
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| 	ExposedData = ContextManager->getContext();
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| 	ContextManager->activateContext(ExposedData, false);
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| 	GL.LoadAllProcedures(ContextManager);
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| }
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| 
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| COGLES2Driver::~COGLES2Driver()
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| {
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| 	deleteMaterialRenders();
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| 
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| 	CacheHandler->getTextureCache().clear();
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| 
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| 	removeAllRenderTargets();
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| 	deleteAllTextures();
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| 	removeAllOcclusionQueries();
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| 	removeAllHardwareBuffers();
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| 
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| 	delete MaterialRenderer2DTexture;
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| 	delete MaterialRenderer2DNoTexture;
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| 	delete CacheHandler;
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| 
 | |
| 	if (ContextManager)
 | |
| 	{
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| 		ContextManager->destroyContext();
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| 		ContextManager->destroySurface();
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| 		ContextManager->terminate();
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| 		ContextManager->drop();
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| 	}
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| }
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| 
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| 	bool COGLES2Driver::genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer)
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| 	{
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| 		Name = glGetString(GL_VERSION);
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| 		printVersion();
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| 
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| 		// print renderer information
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| 		VendorName = glGetString(GL_VENDOR);
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| 		os::Printer::log(VendorName.c_str(), ELL_INFORMATION);
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| 
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| 		// load extensions
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| 		initExtensions();
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| 
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| 		// reset cache handler
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| 		delete CacheHandler;
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| 		CacheHandler = new COGLES2CacheHandler(this);
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| 
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| 		StencilBuffer = stencilBuffer;
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| 
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| 		DriverAttributes->setAttribute("MaxTextures", (s32)Feature.MaxTextureUnits);
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| 		DriverAttributes->setAttribute("MaxSupportedTextures", (s32)Feature.MaxTextureUnits);
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| //		DriverAttributes->setAttribute("MaxLights", MaxLights);
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| 		DriverAttributes->setAttribute("MaxAnisotropy", MaxAnisotropy);
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| //		DriverAttributes->setAttribute("MaxUserClipPlanes", MaxUserClipPlanes);
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| //		DriverAttributes->setAttribute("MaxAuxBuffers", MaxAuxBuffers);
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| //		DriverAttributes->setAttribute("MaxMultipleRenderTargets", MaxMultipleRenderTargets);
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| 		DriverAttributes->setAttribute("MaxIndices", (s32)MaxIndices);
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| 		DriverAttributes->setAttribute("MaxTextureSize", (s32)MaxTextureSize);
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| 		DriverAttributes->setAttribute("MaxTextureLODBias", MaxTextureLODBias);
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| 		DriverAttributes->setAttribute("Version", Version);
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| 		DriverAttributes->setAttribute("AntiAlias", AntiAlias);
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| 
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| 		glPixelStorei(GL_PACK_ALIGNMENT, 1);
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| 
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| 		UserClipPlane.reallocate(0);
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| 
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| 		for (s32 i = 0; i < ETS_COUNT; ++i)
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| 			setTransform(static_cast<E_TRANSFORMATION_STATE>(i), core::IdentityMatrix);
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| 
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| 		setAmbientLight(SColorf(0.0f, 0.0f, 0.0f, 0.0f));
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| 		glClearDepthf(1.0f);
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| 
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| 		glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
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| 		glFrontFace(GL_CW);
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| 
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| 		// create material renderers
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| 		createMaterialRenderers();
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| 
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| 		// set the renderstates
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| 		setRenderStates3DMode();
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| 
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| 		// set fog mode
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| 		setFog(FogColor, FogType, FogStart, FogEnd, FogDensity, PixelFog, RangeFog);
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| 
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| 		// create matrix for flipping textures
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| 		TextureFlipMatrix.buildTextureTransform(0.0f, core::vector2df(0, 0), core::vector2df(0, 1.0f), core::vector2df(1.0f, -1.0f));
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| 
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| 		// We need to reset once more at the beginning of the first rendering.
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| 		// This fixes problems with intermediate changes to the material during texture load.
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| 		ResetRenderStates = true;
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| 
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| 		testGLError(__LINE__);
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| 
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| 		return true;
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| 	}
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| 
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| 	void COGLES2Driver::loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData)
 | |
| 	{
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| 		io::path vsPath(OGLES2ShaderPath);
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| 		vsPath += vertexShaderName;
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| 
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| 		io::path fsPath(OGLES2ShaderPath);
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| 		fsPath += fragmentShaderName;
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| 
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| 		*vertexShaderData = 0;
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| 		*fragmentShaderData = 0;
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| 
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| 		io::IReadFile* vsFile = FileSystem->createAndOpenFile(vsPath);
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| 		if ( !vsFile )
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| 		{
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| 			core::stringw warning(L"Warning: Missing shader files needed to simulate fixed function materials:\n");
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| 			warning += core::stringw(vsPath) + L"\n";
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| 			warning += L"Shaderpath can be changed in SIrrCreationParamters::OGLES2ShaderPath";
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| 			os::Printer::log(warning.c_str(), ELL_WARNING);
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| 			return;
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| 		}
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| 
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| 		io::IReadFile* fsFile = FileSystem->createAndOpenFile(fsPath);
 | |
| 		if ( !fsFile )
 | |
| 		{
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| 			core::stringw warning(L"Warning: Missing shader files needed to simulate fixed function materials:\n");
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| 			warning += core::stringw(fsPath) + L"\n";
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| 			warning += L"Shaderpath can be changed in SIrrCreationParamters::OGLES2ShaderPath";
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| 			os::Printer::log(warning.c_str(), ELL_WARNING);
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| 			return;
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| 		}
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| 
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| 		long size = vsFile->getSize();
 | |
| 		if (size)
 | |
| 		{
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| 			*vertexShaderData = new c8[size+1];
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| 			vsFile->read(*vertexShaderData, size);
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| 			(*vertexShaderData)[size] = 0;
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| 		}
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| 
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| 		size = fsFile->getSize();
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| 		if (size)
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| 		{
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| 			// if both handles are the same we must reset the file
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| 			if (fsFile == vsFile)
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| 				fsFile->seek(0);
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| 
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| 			*fragmentShaderData = new c8[size+1];
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| 			fsFile->read(*fragmentShaderData, size);
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| 			(*fragmentShaderData)[size] = 0;
 | |
| 		}
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| 
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| 		vsFile->drop();
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| 		fsFile->drop();
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| 	}
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| 
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| 	void COGLES2Driver::createMaterialRenderers()
 | |
| 	{
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| 		// Create callbacks.
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| 
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| 		COGLES2MaterialSolidCB* SolidCB = new COGLES2MaterialSolidCB();
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| 		COGLES2MaterialSolid2CB* Solid2LayerCB = new COGLES2MaterialSolid2CB();
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| 		COGLES2MaterialLightmapCB* LightmapCB = new COGLES2MaterialLightmapCB(1.f);
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| 		COGLES2MaterialLightmapCB* LightmapAddCB = new COGLES2MaterialLightmapCB(1.f);
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| 		COGLES2MaterialLightmapCB* LightmapM2CB = new COGLES2MaterialLightmapCB(2.f);
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| 		COGLES2MaterialLightmapCB* LightmapM4CB = new COGLES2MaterialLightmapCB(4.f);
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| 		COGLES2MaterialLightmapCB* LightmapLightingCB = new COGLES2MaterialLightmapCB(1.f);
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| 		COGLES2MaterialLightmapCB* LightmapLightingM2CB = new COGLES2MaterialLightmapCB(2.f);
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| 		COGLES2MaterialLightmapCB* LightmapLightingM4CB = new COGLES2MaterialLightmapCB(4.f);
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| 		COGLES2MaterialSolid2CB* DetailMapCB = new COGLES2MaterialSolid2CB();
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| 		COGLES2MaterialReflectionCB* SphereMapCB = new COGLES2MaterialReflectionCB();
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| 		COGLES2MaterialReflectionCB* Reflection2LayerCB = new COGLES2MaterialReflectionCB();
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| 		COGLES2MaterialSolidCB* TransparentAddColorCB = new COGLES2MaterialSolidCB();
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| 		COGLES2MaterialSolidCB* TransparentAlphaChannelCB = new COGLES2MaterialSolidCB();
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| 		COGLES2MaterialSolidCB* TransparentAlphaChannelRefCB = new COGLES2MaterialSolidCB();
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| 		COGLES2MaterialSolidCB* TransparentVertexAlphaCB = new COGLES2MaterialSolidCB();
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| 		COGLES2MaterialReflectionCB* TransparentReflection2LayerCB = new COGLES2MaterialReflectionCB();
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| 		COGLES2MaterialOneTextureBlendCB* OneTextureBlendCB = new COGLES2MaterialOneTextureBlendCB();
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| 
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| 		// Create built-in materials.
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| 
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| 		core::stringc VertexShader = OGLES2ShaderPath + "COGLES2Solid.vsh";
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| 		core::stringc FragmentShader = OGLES2ShaderPath + "COGLES2Solid.fsh";
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| 
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| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SolidCB, EMT_SOLID, 0);
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| 
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| 		VertexShader = OGLES2ShaderPath + "COGLES2Solid2.vsh";
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| 		FragmentShader = OGLES2ShaderPath + "COGLES2Solid2Layer.fsh";
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| 
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| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, Solid2LayerCB, EMT_SOLID, 0);
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| 
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| 		VertexShader = OGLES2ShaderPath + "COGLES2Solid2.vsh";
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| 		FragmentShader = OGLES2ShaderPath + "COGLES2LightmapModulate.fsh";
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| 
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| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapCB, EMT_SOLID, 0);
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| 
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| 		FragmentShader = OGLES2ShaderPath + "COGLES2LightmapAdd.fsh";
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| 
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| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapAddCB, EMT_SOLID, 0);
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| 
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| 		FragmentShader = OGLES2ShaderPath + "COGLES2LightmapModulate.fsh";
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| 
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| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapM2CB, EMT_SOLID, 0);
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| 
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| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapM4CB, EMT_SOLID, 0);
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| 
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| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapLightingCB, EMT_SOLID, 0);
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| 
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| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapLightingM2CB, EMT_SOLID, 0);
 | |
| 
 | |
| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, LightmapLightingM4CB, EMT_SOLID, 0);
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| 
 | |
| 		VertexShader = OGLES2ShaderPath + "COGLES2Solid2.vsh";
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| 		FragmentShader = OGLES2ShaderPath + "COGLES2DetailMap.fsh";
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| 
 | |
| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
 | |
| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, DetailMapCB, EMT_SOLID, 0);
 | |
| 
 | |
| 		VertexShader = OGLES2ShaderPath + "COGLES2SphereMap.vsh";
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| 		FragmentShader = OGLES2ShaderPath + "COGLES2SphereMap.fsh";
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| 
 | |
| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
 | |
| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SphereMapCB, EMT_SOLID, 0);
 | |
| 
 | |
| 		VertexShader = OGLES2ShaderPath + "COGLES2Reflection2Layer.vsh";
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| 		FragmentShader = OGLES2ShaderPath + "COGLES2Reflection2Layer.fsh";
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| 
 | |
| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
 | |
| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, Reflection2LayerCB, EMT_SOLID, 0);
 | |
| 
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| 		VertexShader = OGLES2ShaderPath + "COGLES2Solid.vsh";
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| 		FragmentShader = OGLES2ShaderPath + "COGLES2Solid.fsh";
 | |
| 
 | |
| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
 | |
| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAddColorCB, EMT_TRANSPARENT_ADD_COLOR, 0);
 | |
| 
 | |
| 		FragmentShader = OGLES2ShaderPath + "COGLES2TransparentAlphaChannel.fsh";
 | |
| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
 | |
| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
 | |
| 
 | |
| 		FragmentShader = OGLES2ShaderPath + "COGLES2TransparentAlphaChannelRef.fsh";
 | |
| 
 | |
| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
 | |
| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelRefCB, EMT_SOLID, 0);
 | |
| 
 | |
| 		FragmentShader = OGLES2ShaderPath + "COGLES2TransparentVertexAlpha.fsh";
 | |
| 
 | |
| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
 | |
| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
 | |
| 
 | |
| 		VertexShader = OGLES2ShaderPath + "COGLES2Reflection2Layer.vsh";
 | |
| 		FragmentShader = OGLES2ShaderPath + "COGLES2Reflection2Layer.fsh";
 | |
| 
 | |
| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
 | |
| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentReflection2LayerCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
 | |
| 
 | |
| 		VertexShader = OGLES2ShaderPath + "COGLES2Solid.vsh";
 | |
| 		FragmentShader = OGLES2ShaderPath + "COGLES2OneTextureBlend.fsh";
 | |
| 
 | |
| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
 | |
| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, OneTextureBlendCB, EMT_ONETEXTURE_BLEND, 0);
 | |
| 
 | |
| 		// Drop callbacks.
 | |
| 
 | |
| 		SolidCB->drop();
 | |
| 		Solid2LayerCB->drop();
 | |
| 		LightmapCB->drop();
 | |
| 		LightmapAddCB->drop();
 | |
| 		LightmapM2CB->drop();
 | |
| 		LightmapM4CB->drop();
 | |
| 		LightmapLightingCB->drop();
 | |
| 		LightmapLightingM2CB->drop();
 | |
| 		LightmapLightingM4CB->drop();
 | |
| 		DetailMapCB->drop();
 | |
| 		SphereMapCB->drop();
 | |
| 		Reflection2LayerCB->drop();
 | |
| 		TransparentAddColorCB->drop();
 | |
| 		TransparentAlphaChannelCB->drop();
 | |
| 		TransparentAlphaChannelRefCB->drop();
 | |
| 		TransparentVertexAlphaCB->drop();
 | |
| 		TransparentReflection2LayerCB->drop();
 | |
| 		OneTextureBlendCB->drop();
 | |
| 
 | |
| 		// Create 2D material renderers
 | |
| 
 | |
| 		c8* vs2DData = 0;
 | |
| 		c8* fs2DData = 0;
 | |
| 		loadShaderData(io::path("COGLES2Renderer2D.vsh"), io::path("COGLES2Renderer2D.fsh"), &vs2DData, &fs2DData);
 | |
| 		MaterialRenderer2DTexture = new COGLES2Renderer2D(vs2DData, fs2DData, this, true);
 | |
| 		delete[] vs2DData;
 | |
| 		delete[] fs2DData;
 | |
| 		vs2DData = 0;
 | |
| 		fs2DData = 0;
 | |
| 
 | |
| 		loadShaderData(io::path("COGLES2Renderer2D.vsh"), io::path("COGLES2Renderer2D_noTex.fsh"), &vs2DData, &fs2DData);
 | |
| 		MaterialRenderer2DNoTexture = new COGLES2Renderer2D(vs2DData, fs2DData, this, false);
 | |
| 		delete[] vs2DData;
 | |
| 		delete[] fs2DData;
 | |
| 	}
 | |
| 
 | |
| 	bool COGLES2Driver::setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture)
 | |
| 	{
 | |
| 		Material.TextureLayer[layerIdx].Texture = const_cast<ITexture*>(texture); // function uses const-pointer for texture because all draw functions use const-pointers already
 | |
| 		return CacheHandler->getTextureCache().set(0, texture);
 | |
| 	}
 | |
| 
 | |
| 	bool COGLES2Driver::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData& videoData, core::rect<s32>* sourceRect)
 | |
| 	{
 | |
| 		CNullDriver::beginScene(clearFlag, clearColor, clearDepth, clearStencil, videoData, sourceRect);
 | |
| 
 | |
| 		if (ContextManager)
 | |
| 			ContextManager->activateContext(videoData, true);
 | |
| 
 | |
| 		clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
 | |
| 
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	bool COGLES2Driver::endScene()
 | |
| 	{
 | |
| 		CNullDriver::endScene();
 | |
| 
 | |
| 		glFlush();
 | |
| 
 | |
| 		if (ContextManager)
 | |
| 			return ContextManager->swapBuffers();
 | |
| 
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Returns the transformation set by setTransform
 | |
| 	const core::matrix4& COGLES2Driver::getTransform(E_TRANSFORMATION_STATE state) const
 | |
| 	{
 | |
| 		return Matrices[state];
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! sets transformation
 | |
| 	void COGLES2Driver::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat)
 | |
| 	{
 | |
| 		Matrices[state] = mat;
 | |
| 		Transformation3DChanged = true;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	bool COGLES2Driver::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
 | |
| 	{
 | |
| 		if (!HWBuffer)
 | |
| 			return false;
 | |
| 
 | |
| 		const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
 | |
| 		const void* vertices = mb->getVertices();
 | |
| 		const u32 vertexCount = mb->getVertexCount();
 | |
| 		const E_VERTEX_TYPE vType = mb->getVertexType();
 | |
| 		const u32 vertexSize = getVertexPitchFromType(vType);
 | |
| 
 | |
| 		const void *buffer = vertices;
 | |
| 		size_t bufferSize = vertexSize * vertexCount;
 | |
| 
 | |
| 		//get or create buffer
 | |
| 		bool newBuffer = false;
 | |
| 		if (!HWBuffer->vbo_verticesID)
 | |
| 		{
 | |
| 			glGenBuffers(1, &HWBuffer->vbo_verticesID);
 | |
| 			if (!HWBuffer->vbo_verticesID) return false;
 | |
| 			newBuffer = true;
 | |
| 		}
 | |
| 		else if (HWBuffer->vbo_verticesSize < bufferSize)
 | |
| 		{
 | |
| 			newBuffer = true;
 | |
| 		}
 | |
| 
 | |
| 		glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
 | |
| 
 | |
| 		// copy data to graphics card
 | |
| 		if (!newBuffer)
 | |
| 			glBufferSubData(GL_ARRAY_BUFFER, 0, bufferSize, buffer);
 | |
| 		else
 | |
| 		{
 | |
| 			HWBuffer->vbo_verticesSize = bufferSize;
 | |
| 
 | |
| 			if (HWBuffer->Mapped_Vertex == scene::EHM_STATIC)
 | |
| 				glBufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_STATIC_DRAW);
 | |
| 			else
 | |
| 				glBufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_DYNAMIC_DRAW);
 | |
| 		}
 | |
| 
 | |
| 		glBindBuffer(GL_ARRAY_BUFFER, 0);
 | |
| 
 | |
| 		return (!testGLError(__LINE__));
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	bool COGLES2Driver::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
 | |
| 	{
 | |
| 		if (!HWBuffer)
 | |
| 			return false;
 | |
| 
 | |
| 		const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
 | |
| 
 | |
| 		const void* indices = mb->getIndices();
 | |
| 		u32 indexCount = mb->getIndexCount();
 | |
| 
 | |
| 		GLenum indexSize;
 | |
| 		switch (mb->getIndexType())
 | |
| 		{
 | |
| 			case(EIT_16BIT):
 | |
| 			{
 | |
| 				indexSize = sizeof(u16);
 | |
| 				break;
 | |
| 			}
 | |
| 			case(EIT_32BIT):
 | |
| 			{
 | |
| 				indexSize = sizeof(u32);
 | |
| 				break;
 | |
| 			}
 | |
| 			default:
 | |
| 			{
 | |
| 				return false;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		//get or create buffer
 | |
| 		bool newBuffer = false;
 | |
| 		if (!HWBuffer->vbo_indicesID)
 | |
| 		{
 | |
| 			glGenBuffers(1, &HWBuffer->vbo_indicesID);
 | |
| 			if (!HWBuffer->vbo_indicesID) return false;
 | |
| 			newBuffer = true;
 | |
| 		}
 | |
| 		else if (HWBuffer->vbo_indicesSize < indexCount*indexSize)
 | |
| 		{
 | |
| 			newBuffer = true;
 | |
| 		}
 | |
| 
 | |
| 		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
 | |
| 
 | |
| 		// copy data to graphics card
 | |
| 		if (!newBuffer)
 | |
| 			glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexCount * indexSize, indices);
 | |
| 		else
 | |
| 		{
 | |
| 			HWBuffer->vbo_indicesSize = indexCount * indexSize;
 | |
| 
 | |
| 			if (HWBuffer->Mapped_Index == scene::EHM_STATIC)
 | |
| 				glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STATIC_DRAW);
 | |
| 			else
 | |
| 				glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_DYNAMIC_DRAW);
 | |
| 		}
 | |
| 
 | |
| 		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 | |
| 
 | |
| 		return (!testGLError(__LINE__));
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! updates hardware buffer if needed
 | |
| 	bool COGLES2Driver::updateHardwareBuffer(SHWBufferLink *HWBuffer)
 | |
| 	{
 | |
| 		if (!HWBuffer)
 | |
| 			return false;
 | |
| 
 | |
| 		if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
 | |
| 		{
 | |
| 			if (HWBuffer->ChangedID_Vertex != HWBuffer->MeshBuffer->getChangedID_Vertex()
 | |
| 				|| !static_cast<SHWBufferLink_opengl*>(HWBuffer)->vbo_verticesID)
 | |
| 			{
 | |
| 
 | |
| 				HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
 | |
| 
 | |
| 				if (!updateVertexHardwareBuffer(static_cast<SHWBufferLink_opengl*>(HWBuffer)))
 | |
| 					return false;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
 | |
| 		{
 | |
| 			if (HWBuffer->ChangedID_Index != HWBuffer->MeshBuffer->getChangedID_Index()
 | |
| 				|| !static_cast<SHWBufferLink_opengl*>(HWBuffer)->vbo_indicesID)
 | |
| 			{
 | |
| 
 | |
| 				HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
 | |
| 
 | |
| 				if (!updateIndexHardwareBuffer((SHWBufferLink_opengl*)HWBuffer))
 | |
| 					return false;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Create hardware buffer from meshbuffer
 | |
| 	COGLES2Driver::SHWBufferLink *COGLES2Driver::createHardwareBuffer(const scene::IMeshBuffer* mb)
 | |
| 	{
 | |
| 		if (!mb || (mb->getHardwareMappingHint_Index() == scene::EHM_NEVER && mb->getHardwareMappingHint_Vertex() == scene::EHM_NEVER))
 | |
| 			return 0;
 | |
| 
 | |
| 		SHWBufferLink_opengl *HWBuffer = new SHWBufferLink_opengl(mb);
 | |
| 
 | |
| 		//add to map
 | |
| 		HWBuffer->listPosition = HWBufferList.insert(HWBufferList.end(), HWBuffer);
 | |
| 
 | |
| 		HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
 | |
| 		HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
 | |
| 		HWBuffer->Mapped_Vertex = mb->getHardwareMappingHint_Vertex();
 | |
| 		HWBuffer->Mapped_Index = mb->getHardwareMappingHint_Index();
 | |
| 		HWBuffer->vbo_verticesID = 0;
 | |
| 		HWBuffer->vbo_indicesID = 0;
 | |
| 		HWBuffer->vbo_verticesSize = 0;
 | |
| 		HWBuffer->vbo_indicesSize = 0;
 | |
| 
 | |
| 		if (!updateHardwareBuffer(HWBuffer))
 | |
| 		{
 | |
| 			deleteHardwareBuffer(HWBuffer);
 | |
| 			return 0;
 | |
| 		}
 | |
| 
 | |
| 		return HWBuffer;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	void COGLES2Driver::deleteHardwareBuffer(SHWBufferLink *_HWBuffer)
 | |
| 	{
 | |
| 		if (!_HWBuffer)
 | |
| 			return;
 | |
| 
 | |
| 		SHWBufferLink_opengl *HWBuffer = static_cast<SHWBufferLink_opengl*>(_HWBuffer);
 | |
| 		if (HWBuffer->vbo_verticesID)
 | |
| 		{
 | |
| 			glDeleteBuffers(1, &HWBuffer->vbo_verticesID);
 | |
| 			HWBuffer->vbo_verticesID = 0;
 | |
| 		}
 | |
| 		if (HWBuffer->vbo_indicesID)
 | |
| 		{
 | |
| 			glDeleteBuffers(1, &HWBuffer->vbo_indicesID);
 | |
| 			HWBuffer->vbo_indicesID = 0;
 | |
| 		}
 | |
| 
 | |
| 		CNullDriver::deleteHardwareBuffer(_HWBuffer);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Draw hardware buffer
 | |
| 	void COGLES2Driver::drawHardwareBuffer(SHWBufferLink *_HWBuffer)
 | |
| 	{
 | |
| 		if (!_HWBuffer)
 | |
| 			return;
 | |
| 
 | |
| 		SHWBufferLink_opengl *HWBuffer = static_cast<SHWBufferLink_opengl*>(_HWBuffer);
 | |
| 
 | |
| 		updateHardwareBuffer(HWBuffer); //check if update is needed
 | |
| 
 | |
| 		const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
 | |
| 		const void *vertices = mb->getVertices();
 | |
| 		const void *indexList = mb->getIndices();
 | |
| 
 | |
| 		if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
 | |
| 		{
 | |
| 			glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
 | |
| 			vertices = 0;
 | |
| 		}
 | |
| 
 | |
| 		if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
 | |
| 		{
 | |
| 			glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
 | |
| 			indexList = 0;
 | |
| 		}
 | |
| 
 | |
| 
 | |
| 		drawVertexPrimitiveList(vertices, mb->getVertexCount(),
 | |
| 				indexList, mb->getPrimitiveCount(),
 | |
| 				mb->getVertexType(), mb->getPrimitiveType(),
 | |
| 				mb->getIndexType());
 | |
| 
 | |
| 		if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
 | |
| 			glBindBuffer(GL_ARRAY_BUFFER, 0);
 | |
| 
 | |
| 		if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
 | |
| 			glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	IRenderTarget* COGLES2Driver::addRenderTarget()
 | |
| 	{
 | |
| 		COGLES2RenderTarget* renderTarget = new COGLES2RenderTarget(this);
 | |
| 		RenderTargets.push_back(renderTarget);
 | |
| 
 | |
| 		return renderTarget;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	// small helper function to create vertex buffer object adress offsets
 | |
| 	static inline u8* buffer_offset(const long offset)
 | |
| 	{
 | |
| 		return ((u8*)0 + offset);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! draws a vertex primitive list
 | |
| 	void COGLES2Driver::drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
 | |
| 			const void* indexList, u32 primitiveCount,
 | |
| 			E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType)
 | |
| 	{
 | |
| 		if (!primitiveCount || !vertexCount)
 | |
| 			return;
 | |
| 
 | |
| 		if (!checkPrimitiveCount(primitiveCount))
 | |
| 			return;
 | |
| 
 | |
| 		CNullDriver::drawVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType);
 | |
| 
 | |
| 		setRenderStates3DMode();
 | |
| 
 | |
| 		glEnableVertexAttribArray(EVA_POSITION);
 | |
| 		glEnableVertexAttribArray(EVA_COLOR);
 | |
| 		glEnableVertexAttribArray(EVA_NORMAL);
 | |
| 		glEnableVertexAttribArray(EVA_TCOORD0);
 | |
| 
 | |
| 		switch (vType)
 | |
| 		{
 | |
| 		case EVT_STANDARD:
 | |
| 			if (vertices)
 | |
| 			{
 | |
| 				glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
 | |
| 				glVertexAttribPointer(EVA_NORMAL, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Normal);
 | |
| 				glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
 | |
| 				glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), 0);
 | |
| 				glVertexAttribPointer(EVA_NORMAL, 3, GL_FLOAT, false, sizeof(S3DVertex), buffer_offset(12));
 | |
| 				glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), buffer_offset(24));
 | |
| 				glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), buffer_offset(28));
 | |
| 			}
 | |
| 
 | |
| 			break;
 | |
| 		case EVT_2TCOORDS:
 | |
| 			glEnableVertexAttribArray(EVA_TCOORD1);
 | |
| 
 | |
| 			if (vertices)
 | |
| 			{
 | |
| 				glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Pos);
 | |
| 				glVertexAttribPointer(EVA_NORMAL, 3, GL_FLOAT, false, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Normal);
 | |
| 				glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Color);
 | |
| 				glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].TCoords);
 | |
| 				glVertexAttribPointer(EVA_TCOORD1, 2, GL_FLOAT, false, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].TCoords2);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex2TCoords), buffer_offset(0));
 | |
| 				glVertexAttribPointer(EVA_NORMAL, 3, GL_FLOAT, false, sizeof(S3DVertex2TCoords), buffer_offset(12));
 | |
| 				glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex2TCoords), buffer_offset(24));
 | |
| 				glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex2TCoords), buffer_offset(28));
 | |
| 				glVertexAttribPointer(EVA_TCOORD1, 2, GL_FLOAT, false, sizeof(S3DVertex2TCoords), buffer_offset(36));
 | |
| 			}
 | |
| 			break;
 | |
| 		case EVT_TANGENTS:
 | |
| 			glEnableVertexAttribArray(EVA_TANGENT);
 | |
| 			glEnableVertexAttribArray(EVA_BINORMAL);
 | |
| 
 | |
| 			if (vertices)
 | |
| 			{
 | |
| 				glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Pos);
 | |
| 				glVertexAttribPointer(EVA_NORMAL, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Normal);
 | |
| 				glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Color);
 | |
| 				glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].TCoords);
 | |
| 				glVertexAttribPointer(EVA_TANGENT, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Tangent);
 | |
| 				glVertexAttribPointer(EVA_BINORMAL, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Binormal);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), buffer_offset(0));
 | |
| 				glVertexAttribPointer(EVA_NORMAL, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), buffer_offset(12));
 | |
| 				glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertexTangents), buffer_offset(24));
 | |
| 				glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertexTangents), buffer_offset(28));
 | |
| 				glVertexAttribPointer(EVA_TANGENT, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), buffer_offset(36));
 | |
| 				glVertexAttribPointer(EVA_BINORMAL, 3, GL_FLOAT, false, sizeof(S3DVertexTangents), buffer_offset(48));
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		GLenum indexSize = 0;
 | |
| 
 | |
| 		switch (iType)
 | |
| 		{
 | |
| 			case(EIT_16BIT):
 | |
| 			{
 | |
| 				indexSize = GL_UNSIGNED_SHORT;
 | |
| 				break;
 | |
| 			}
 | |
| 			case(EIT_32BIT):
 | |
| 			{
 | |
| #ifdef GL_OES_element_index_uint
 | |
| #ifndef GL_UNSIGNED_INT
 | |
| #define GL_UNSIGNED_INT 0x1405
 | |
| #endif
 | |
| 				if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_element_index_uint])
 | |
| 					indexSize = GL_UNSIGNED_INT;
 | |
| 				else
 | |
| #endif
 | |
| 					indexSize = GL_UNSIGNED_SHORT;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		switch (pType)
 | |
| 		{
 | |
| 			case scene::EPT_POINTS:
 | |
| 			case scene::EPT_POINT_SPRITES:
 | |
| 				glDrawArrays(GL_POINTS, 0, primitiveCount);
 | |
| 				break;
 | |
| 			case scene::EPT_LINE_STRIP:
 | |
| 				glDrawElements(GL_LINE_STRIP, primitiveCount + 1, indexSize, indexList);
 | |
| 				break;
 | |
| 			case scene::EPT_LINE_LOOP:
 | |
| 				glDrawElements(GL_LINE_LOOP, primitiveCount, indexSize, indexList);
 | |
| 				break;
 | |
| 			case scene::EPT_LINES:
 | |
| 				glDrawElements(GL_LINES, primitiveCount*2, indexSize, indexList);
 | |
| 				break;
 | |
| 			case scene::EPT_TRIANGLE_STRIP:
 | |
| 				glDrawElements(GL_TRIANGLE_STRIP, primitiveCount + 2, indexSize, indexList);
 | |
| 				break;
 | |
| 			case scene::EPT_TRIANGLE_FAN:
 | |
| 				glDrawElements(GL_TRIANGLE_FAN, primitiveCount + 2, indexSize, indexList);
 | |
| 				break;
 | |
| 			case scene::EPT_TRIANGLES:
 | |
| 				glDrawElements((LastMaterial.Wireframe) ? GL_LINES : (LastMaterial.PointCloud) ? GL_POINTS : GL_TRIANGLES, primitiveCount*3, indexSize, indexList);
 | |
| 				break;
 | |
| 			default:
 | |
| 				break;
 | |
| 		}
 | |
| 
 | |
| 		switch (vType)
 | |
| 		{
 | |
| 		case EVT_2TCOORDS:
 | |
| 			glDisableVertexAttribArray(EVA_TCOORD1);
 | |
| 			break;
 | |
| 		case EVT_TANGENTS:
 | |
| 			glDisableVertexAttribArray(EVA_TANGENT);
 | |
| 			glDisableVertexAttribArray(EVA_BINORMAL);
 | |
| 			break;
 | |
| 		default:
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		glDisableVertexAttribArray(EVA_POSITION);
 | |
| 		glDisableVertexAttribArray(EVA_NORMAL);
 | |
| 		glDisableVertexAttribArray(EVA_COLOR);
 | |
| 		glDisableVertexAttribArray(EVA_TCOORD0);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	void COGLES2Driver::draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
 | |
| 		const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect, SColor color,
 | |
| 		bool useAlphaChannelOfTexture)
 | |
| 	{
 | |
| 		if (!texture)
 | |
| 			return;
 | |
| 
 | |
| 		if (!sourceRect.isValid())
 | |
| 			return;
 | |
| 
 | |
| 		core::position2d<s32> targetPos(destPos);
 | |
| 		core::position2d<s32> sourcePos(sourceRect.UpperLeftCorner);
 | |
| 		core::dimension2d<s32> sourceSize(sourceRect.getSize());
 | |
| 		if (clipRect)
 | |
| 		{
 | |
| 			if (targetPos.X < clipRect->UpperLeftCorner.X)
 | |
| 			{
 | |
| 				sourceSize.Width += targetPos.X - clipRect->UpperLeftCorner.X;
 | |
| 				if (sourceSize.Width <= 0)
 | |
| 					return;
 | |
| 
 | |
| 				sourcePos.X -= targetPos.X - clipRect->UpperLeftCorner.X;
 | |
| 				targetPos.X = clipRect->UpperLeftCorner.X;
 | |
| 			}
 | |
| 
 | |
| 			if (targetPos.X + sourceSize.Width > clipRect->LowerRightCorner.X)
 | |
| 			{
 | |
| 				sourceSize.Width -= (targetPos.X + sourceSize.Width) - clipRect->LowerRightCorner.X;
 | |
| 				if (sourceSize.Width <= 0)
 | |
| 					return;
 | |
| 			}
 | |
| 
 | |
| 			if (targetPos.Y < clipRect->UpperLeftCorner.Y)
 | |
| 			{
 | |
| 				sourceSize.Height += targetPos.Y - clipRect->UpperLeftCorner.Y;
 | |
| 				if (sourceSize.Height <= 0)
 | |
| 					return;
 | |
| 
 | |
| 				sourcePos.Y -= targetPos.Y - clipRect->UpperLeftCorner.Y;
 | |
| 				targetPos.Y = clipRect->UpperLeftCorner.Y;
 | |
| 			}
 | |
| 
 | |
| 			if (targetPos.Y + sourceSize.Height > clipRect->LowerRightCorner.Y)
 | |
| 			{
 | |
| 				sourceSize.Height -= (targetPos.Y + sourceSize.Height) - clipRect->LowerRightCorner.Y;
 | |
| 				if (sourceSize.Height <= 0)
 | |
| 					return;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// clip these coordinates
 | |
| 
 | |
| 		if (targetPos.X < 0)
 | |
| 		{
 | |
| 			sourceSize.Width += targetPos.X;
 | |
| 			if (sourceSize.Width <= 0)
 | |
| 				return;
 | |
| 
 | |
| 			sourcePos.X -= targetPos.X;
 | |
| 			targetPos.X = 0;
 | |
| 		}
 | |
| 
 | |
| 		const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 
 | |
| 		if (targetPos.X + sourceSize.Width > (s32)renderTargetSize.Width)
 | |
| 		{
 | |
| 			sourceSize.Width -= (targetPos.X + sourceSize.Width) - renderTargetSize.Width;
 | |
| 			if (sourceSize.Width <= 0)
 | |
| 				return;
 | |
| 		}
 | |
| 
 | |
| 		if (targetPos.Y < 0)
 | |
| 		{
 | |
| 			sourceSize.Height += targetPos.Y;
 | |
| 			if (sourceSize.Height <= 0)
 | |
| 				return;
 | |
| 
 | |
| 			sourcePos.Y -= targetPos.Y;
 | |
| 			targetPos.Y = 0;
 | |
| 		}
 | |
| 
 | |
| 		if (targetPos.Y + sourceSize.Height > (s32)renderTargetSize.Height)
 | |
| 		{
 | |
| 			sourceSize.Height -= (targetPos.Y + sourceSize.Height) - renderTargetSize.Height;
 | |
| 			if (sourceSize.Height <= 0)
 | |
| 				return;
 | |
| 		}
 | |
| 
 | |
| 		// ok, we've clipped everything.
 | |
| 		// now draw it.
 | |
| 
 | |
| 		// texcoords need to be flipped horizontally for RTTs
 | |
| 		const bool isRTT = texture->isRenderTarget();
 | |
| 		const core::dimension2d<u32>& ss = texture->getOriginalSize();
 | |
| 		const f32 invW = 1.f / static_cast<f32>(ss.Width);
 | |
| 		const f32 invH = 1.f / static_cast<f32>(ss.Height);
 | |
| 		const core::rect<f32> tcoords(
 | |
| 			sourcePos.X * invW,
 | |
| 			(isRTT ? (sourcePos.Y + sourceSize.Height) : sourcePos.Y) * invH,
 | |
| 			(sourcePos.X + sourceSize.Width) * invW,
 | |
| 			(isRTT ? sourcePos.Y : (sourcePos.Y + sourceSize.Height)) * invH);
 | |
| 
 | |
| 		const core::rect<s32> poss(targetPos, sourceSize);
 | |
| 
 | |
| 		chooseMaterial2D();
 | |
| 		if (!setMaterialTexture(0, texture ))
 | |
| 			return;
 | |
| 
 | |
| 		setRenderStates2DMode(color.getAlpha() < 255, true, useAlphaChannelOfTexture);
 | |
| 
 | |
| 		f32 left = (f32)poss.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 		f32 right = (f32)poss.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 		f32 down = 2.f - (f32)poss.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 		f32 top = 2.f - (f32)poss.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 
 | |
| 		u16 indices[] = {0, 1, 2, 3};
 | |
| 		S3DVertex vertices[4];
 | |
| 		vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, color, tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
 | |
| 		vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, color, tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
 | |
| 		vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, color, tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
 | |
| 		vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, color, tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
 | |
| 
 | |
| 		glEnableVertexAttribArray(EVA_POSITION);
 | |
| 		glEnableVertexAttribArray(EVA_COLOR);
 | |
| 		glEnableVertexAttribArray(EVA_TCOORD0);
 | |
| 		glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
 | |
| 		glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
 | |
| 		glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
 | |
| 		glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, indices);
 | |
| 		glDisableVertexAttribArray(EVA_TCOORD0);
 | |
| 		glDisableVertexAttribArray(EVA_COLOR);
 | |
| 		glDisableVertexAttribArray(EVA_POSITION);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	void COGLES2Driver::draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
 | |
| 		const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
 | |
| 		const video::SColor* const colors, bool useAlphaChannelOfTexture)
 | |
| 	{
 | |
| 		if (!texture)
 | |
| 			return;
 | |
| 
 | |
| 			// texcoords need to be flipped horizontally for RTTs
 | |
| 			const bool isRTT = texture->isRenderTarget();
 | |
| 		const core::dimension2du& ss = texture->getOriginalSize();
 | |
| 		const f32 invW = 1.f / static_cast<f32>(ss.Width);
 | |
| 		const f32 invH = 1.f / static_cast<f32>(ss.Height);
 | |
| 		const core::rect<f32> tcoords(
 | |
| 			sourceRect.UpperLeftCorner.X * invW,
 | |
| 			(isRTT ? sourceRect.LowerRightCorner.Y : sourceRect.UpperLeftCorner.Y) * invH,
 | |
| 			sourceRect.LowerRightCorner.X * invW,
 | |
| 			(isRTT ? sourceRect.UpperLeftCorner.Y : sourceRect.LowerRightCorner.Y) *invH);
 | |
| 
 | |
| 		const video::SColor temp[4] =
 | |
| 		{
 | |
| 			0xFFFFFFFF,
 | |
| 			0xFFFFFFFF,
 | |
| 			0xFFFFFFFF,
 | |
| 			0xFFFFFFFF
 | |
| 		};
 | |
| 
 | |
| 		const video::SColor* const useColor = colors ? colors : temp;
 | |
| 
 | |
| 		chooseMaterial2D();
 | |
| 		if (!setMaterialTexture(0, texture ))
 | |
| 			return;
 | |
| 
 | |
| 		setRenderStates2DMode(useColor[0].getAlpha() < 255 || useColor[1].getAlpha() < 255 ||
 | |
| 			useColor[2].getAlpha() < 255 || useColor[3].getAlpha() < 255,
 | |
| 			true, useAlphaChannelOfTexture);
 | |
| 
 | |
| 		const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 
 | |
| 		if (clipRect)
 | |
| 		{
 | |
| 			if (!clipRect->isValid())
 | |
| 				return;
 | |
| 
 | |
| 			glEnable(GL_SCISSOR_TEST);
 | |
| 			glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
 | |
| 				clipRect->getWidth(), clipRect->getHeight());
 | |
| 		}
 | |
| 
 | |
| 		f32 left = (f32)destRect.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 		f32 right = (f32)destRect.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 		f32 down = 2.f - (f32)destRect.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 		f32 top = 2.f - (f32)destRect.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 
 | |
| 		u16 indices[] = { 0, 1, 2, 3 };
 | |
| 		S3DVertex vertices[4];
 | |
| 		vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, useColor[0], tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
 | |
| 		vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, useColor[3], tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
 | |
| 		vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, useColor[2], tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
 | |
| 		vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, useColor[1], tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
 | |
| 
 | |
| 		glEnableVertexAttribArray(EVA_POSITION);
 | |
| 		glEnableVertexAttribArray(EVA_COLOR);
 | |
| 		glEnableVertexAttribArray(EVA_TCOORD0);
 | |
| 		glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
 | |
| 		glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
 | |
| 		glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
 | |
| 		glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, indices);
 | |
| 		glDisableVertexAttribArray(EVA_TCOORD0);
 | |
| 		glDisableVertexAttribArray(EVA_COLOR);
 | |
| 		glDisableVertexAttribArray(EVA_POSITION);
 | |
| 
 | |
| 		if (clipRect)
 | |
| 			glDisable(GL_SCISSOR_TEST);
 | |
| 
 | |
| 		testGLError(__LINE__);
 | |
| 	}
 | |
| 
 | |
| 	void COGLES2Driver::draw2DImage(const video::ITexture* texture, u32 layer, bool flip)
 | |
| 	{
 | |
| 		if (!texture)
 | |
| 			return;
 | |
| 
 | |
| 		chooseMaterial2D();
 | |
| 		if (!setMaterialTexture(0, texture ))
 | |
| 			return;
 | |
| 
 | |
| 		setRenderStates2DMode(false, true, true);
 | |
| 
 | |
| 		u16 quad2DIndices[] = { 0, 1, 2, 3 };
 | |
| 		S3DVertex quad2DVertices[4];
 | |
| 
 | |
| 		quad2DVertices[0].Pos = core::vector3df(-1.f, 1.f, 0.f);
 | |
| 		quad2DVertices[1].Pos = core::vector3df(1.f, 1.f, 0.f);
 | |
| 		quad2DVertices[2].Pos = core::vector3df(1.f, -1.f, 0.f);
 | |
| 		quad2DVertices[3].Pos = core::vector3df(-1.f, -1.f, 0.f);
 | |
| 
 | |
| 		f32 modificator = (flip) ? 1.f : 0.f;
 | |
| 
 | |
| 		quad2DVertices[0].TCoords = core::vector2df(0.f, 0.f + modificator);
 | |
| 		quad2DVertices[1].TCoords = core::vector2df(1.f, 0.f + modificator);
 | |
| 		quad2DVertices[2].TCoords = core::vector2df(1.f, 1.f - modificator);
 | |
| 		quad2DVertices[3].TCoords = core::vector2df(0.f, 1.f - modificator);
 | |
| 
 | |
| 		quad2DVertices[0].Color = SColor(0xFFFFFFFF);
 | |
| 		quad2DVertices[1].Color = SColor(0xFFFFFFFF);
 | |
| 		quad2DVertices[2].Color = SColor(0xFFFFFFFF);
 | |
| 		quad2DVertices[3].Color = SColor(0xFFFFFFFF);
 | |
| 
 | |
| 		glEnableVertexAttribArray(EVA_POSITION);
 | |
| 		glEnableVertexAttribArray(EVA_COLOR);
 | |
| 		glEnableVertexAttribArray(EVA_TCOORD0);
 | |
| 		glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(quad2DVertices))[0].Pos);
 | |
| 		glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(quad2DVertices))[0].Color);
 | |
| 		glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(quad2DVertices))[0].TCoords);
 | |
| 		glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, quad2DIndices);
 | |
| 		glDisableVertexAttribArray(EVA_TCOORD0);
 | |
| 		glDisableVertexAttribArray(EVA_COLOR);
 | |
| 		glDisableVertexAttribArray(EVA_POSITION);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	void COGLES2Driver::draw2DImageBatch(const video::ITexture* texture,
 | |
| 			const core::array<core::position2d<s32> >& positions,
 | |
| 			const core::array<core::rect<s32> >& sourceRects,
 | |
| 			const core::rect<s32>* clipRect,
 | |
| 			SColor color, bool useAlphaChannelOfTexture)
 | |
| 	{
 | |
| 		if (!texture)
 | |
| 			return;
 | |
| 
 | |
| 		const irr::u32 drawCount = core::min_<u32>(positions.size(), sourceRects.size());
 | |
| 
 | |
| 		core::array<S3DVertex> vtx(drawCount * 4);
 | |
| 		core::array<u16> indices(drawCount * 6);
 | |
| 
 | |
| 		for (u32 i = 0; i < drawCount; i++)
 | |
| 		{
 | |
| 			core::position2d<s32> targetPos = positions[i];
 | |
| 			core::position2d<s32> sourcePos = sourceRects[i].UpperLeftCorner;
 | |
| 			// This needs to be signed as it may go negative.
 | |
| 			core::dimension2d<s32> sourceSize(sourceRects[i].getSize());
 | |
| 
 | |
| 			if (clipRect)
 | |
| 			{
 | |
| 				if (targetPos.X < clipRect->UpperLeftCorner.X)
 | |
| 				{
 | |
| 					sourceSize.Width += targetPos.X - clipRect->UpperLeftCorner.X;
 | |
| 					if (sourceSize.Width <= 0)
 | |
| 						continue;
 | |
| 
 | |
| 					sourcePos.X -= targetPos.X - clipRect->UpperLeftCorner.X;
 | |
| 					targetPos.X = clipRect->UpperLeftCorner.X;
 | |
| 				}
 | |
| 
 | |
| 				if (targetPos.X + (s32)sourceSize.Width > clipRect->LowerRightCorner.X)
 | |
| 				{
 | |
| 					sourceSize.Width -= (targetPos.X + sourceSize.Width) - clipRect->LowerRightCorner.X;
 | |
| 					if (sourceSize.Width <= 0)
 | |
| 						continue;
 | |
| 				}
 | |
| 
 | |
| 				if (targetPos.Y < clipRect->UpperLeftCorner.Y)
 | |
| 				{
 | |
| 					sourceSize.Height += targetPos.Y - clipRect->UpperLeftCorner.Y;
 | |
| 					if (sourceSize.Height <= 0)
 | |
| 						continue;
 | |
| 
 | |
| 					sourcePos.Y -= targetPos.Y - clipRect->UpperLeftCorner.Y;
 | |
| 					targetPos.Y = clipRect->UpperLeftCorner.Y;
 | |
| 				}
 | |
| 
 | |
| 				if (targetPos.Y + (s32)sourceSize.Height > clipRect->LowerRightCorner.Y)
 | |
| 				{
 | |
| 					sourceSize.Height -= (targetPos.Y + sourceSize.Height) - clipRect->LowerRightCorner.Y;
 | |
| 					if (sourceSize.Height <= 0)
 | |
| 						continue;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			// clip these coordinates
 | |
| 
 | |
| 			if (targetPos.X < 0)
 | |
| 			{
 | |
| 				sourceSize.Width += targetPos.X;
 | |
| 				if (sourceSize.Width <= 0)
 | |
| 					continue;
 | |
| 
 | |
| 				sourcePos.X -= targetPos.X;
 | |
| 				targetPos.X = 0;
 | |
| 			}
 | |
| 
 | |
| 			const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 
 | |
| 			if (targetPos.X + sourceSize.Width > (s32)renderTargetSize.Width)
 | |
| 			{
 | |
| 				sourceSize.Width -= (targetPos.X + sourceSize.Width) - renderTargetSize.Width;
 | |
| 				if (sourceSize.Width <= 0)
 | |
| 					continue;
 | |
| 			}
 | |
| 
 | |
| 			if (targetPos.Y < 0)
 | |
| 			{
 | |
| 				sourceSize.Height += targetPos.Y;
 | |
| 				if (sourceSize.Height <= 0)
 | |
| 					continue;
 | |
| 
 | |
| 				sourcePos.Y -= targetPos.Y;
 | |
| 				targetPos.Y = 0;
 | |
| 			}
 | |
| 
 | |
| 			if (targetPos.Y + sourceSize.Height > (s32)renderTargetSize.Height)
 | |
| 			{
 | |
| 				sourceSize.Height -= (targetPos.Y + sourceSize.Height) - renderTargetSize.Height;
 | |
| 				if (sourceSize.Height <= 0)
 | |
| 					continue;
 | |
| 			}
 | |
| 
 | |
| 			// ok, we've clipped everything.
 | |
| 			// now draw it.
 | |
| 
 | |
| 			core::rect<f32> tcoords;
 | |
| 			tcoords.UpperLeftCorner.X = (((f32)sourcePos.X)) / texture->getOriginalSize().Width ;
 | |
| 			tcoords.UpperLeftCorner.Y = (((f32)sourcePos.Y)) / texture->getOriginalSize().Height;
 | |
| 			tcoords.LowerRightCorner.X = tcoords.UpperLeftCorner.X + ((f32)(sourceSize.Width) / texture->getOriginalSize().Width);
 | |
| 			tcoords.LowerRightCorner.Y = tcoords.UpperLeftCorner.Y + ((f32)(sourceSize.Height) / texture->getOriginalSize().Height);
 | |
| 
 | |
| 			const core::rect<s32> poss(targetPos, sourceSize);
 | |
| 
 | |
| 			chooseMaterial2D();
 | |
| 			if (!setMaterialTexture(0, texture))
 | |
| 				return;
 | |
| 
 | |
| 			setRenderStates2DMode(color.getAlpha() < 255, true, useAlphaChannelOfTexture);
 | |
| 
 | |
| 			f32 left = (f32)poss.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 			f32 right = (f32)poss.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 			f32 down = 2.f - (f32)poss.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 			f32 top = 2.f - (f32)poss.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 
 | |
| 			vtx.push_back(S3DVertex(left, top, 0.0f,
 | |
| 					0.0f, 0.0f, 0.0f, color,
 | |
| 					tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y));
 | |
| 			vtx.push_back(S3DVertex(right, top, 0.0f,
 | |
| 					0.0f, 0.0f, 0.0f, color,
 | |
| 					tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y));
 | |
| 			vtx.push_back(S3DVertex(right, down, 0.0f,
 | |
| 					0.0f, 0.0f, 0.0f, color,
 | |
| 					tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y));
 | |
| 			vtx.push_back(S3DVertex(left, down, 0.0f,
 | |
| 					0.0f, 0.0f, 0.0f, color,
 | |
| 					tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y));
 | |
| 
 | |
| 			const u32 curPos = vtx.size() - 4;
 | |
| 			indices.push_back(0 + curPos);
 | |
| 			indices.push_back(1 + curPos);
 | |
| 			indices.push_back(2 + curPos);
 | |
| 
 | |
| 			indices.push_back(0 + curPos);
 | |
| 			indices.push_back(2 + curPos);
 | |
| 			indices.push_back(3 + curPos);
 | |
| 		}
 | |
| 
 | |
| 		if (vtx.size())
 | |
| 		{
 | |
| 			glEnableVertexAttribArray(EVA_POSITION);
 | |
| 			glEnableVertexAttribArray(EVA_COLOR);
 | |
| 			glEnableVertexAttribArray(EVA_TCOORD0);
 | |
| 			glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &vtx[0].Pos);
 | |
| 			glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &vtx[0].Color);
 | |
| 			glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), &vtx[0].TCoords);
 | |
| 			glDrawElements(GL_TRIANGLES, indices.size(), GL_UNSIGNED_SHORT, indices.pointer());
 | |
| 			glDisableVertexAttribArray(EVA_TCOORD0);
 | |
| 			glDisableVertexAttribArray(EVA_COLOR);
 | |
| 			glDisableVertexAttribArray(EVA_POSITION);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! draws a set of 2d images, using a color and the alpha channel
 | |
| 	void COGLES2Driver::draw2DImageBatch(const video::ITexture* texture,
 | |
| 			const core::position2d<s32>& pos,
 | |
| 			const core::array<core::rect<s32> >& sourceRects,
 | |
| 			const core::array<s32>& indices, s32 kerningWidth,
 | |
| 			const core::rect<s32>* clipRect, SColor color,
 | |
| 			bool useAlphaChannelOfTexture)
 | |
| 	{
 | |
| 		if (!texture)
 | |
| 			return;
 | |
| 
 | |
| 		chooseMaterial2D();
 | |
| 		if (!setMaterialTexture(0, texture))
 | |
| 			return;
 | |
| 
 | |
| 		setRenderStates2DMode(color.getAlpha() < 255, true, useAlphaChannelOfTexture);
 | |
| 
 | |
| 		const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 
 | |
| 		if (clipRect)
 | |
| 		{
 | |
| 			if (!clipRect->isValid())
 | |
| 				return;
 | |
| 
 | |
| 			glEnable(GL_SCISSOR_TEST);
 | |
| 			glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
 | |
| 					clipRect->getWidth(), clipRect->getHeight());
 | |
| 		}
 | |
| 
 | |
| 		const core::dimension2du& ss = texture->getOriginalSize();
 | |
| 		core::position2d<s32> targetPos(pos);
 | |
| 		// texcoords need to be flipped horizontally for RTTs
 | |
| 		const bool isRTT = texture->isRenderTarget();
 | |
| 		const f32 invW = 1.f / static_cast<f32>(ss.Width);
 | |
| 		const f32 invH = 1.f / static_cast<f32>(ss.Height);
 | |
| 
 | |
| 		core::array<S3DVertex> vertices;
 | |
| 		core::array<u16> quadIndices;
 | |
| 		vertices.reallocate(indices.size()*4);
 | |
| 		quadIndices.reallocate(indices.size()*3);
 | |
| 
 | |
| 		for (u32 i = 0; i < indices.size(); ++i)
 | |
| 		{
 | |
| 			const s32 currentIndex = indices[i];
 | |
| 			if (!sourceRects[currentIndex].isValid())
 | |
| 				break;
 | |
| 
 | |
| 			const core::rect<f32> tcoords(
 | |
| 				sourceRects[currentIndex].UpperLeftCorner.X * invW,
 | |
| 				(isRTT ? sourceRects[currentIndex].LowerRightCorner.Y : sourceRects[currentIndex].UpperLeftCorner.Y) * invH,
 | |
| 				sourceRects[currentIndex].LowerRightCorner.X * invW,
 | |
| 				(isRTT ? sourceRects[currentIndex].UpperLeftCorner.Y : sourceRects[currentIndex].LowerRightCorner.Y) * invH);
 | |
| 
 | |
| 			const core::rect<s32> poss(targetPos, sourceRects[currentIndex].getSize());
 | |
| 
 | |
| 			f32 left = (f32)poss.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 			f32 right = (f32)poss.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 			f32 down = 2.f - (f32)poss.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 			f32 top = 2.f - (f32)poss.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 
 | |
| 			const u32 vstart = vertices.size();
 | |
| 			vertices.push_back(S3DVertex(left, top, 0, 0, 0, 1, color, tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y));
 | |
| 			vertices.push_back(S3DVertex(right, top, 0, 0, 0, 1, color, tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y));
 | |
| 			vertices.push_back(S3DVertex(right, down, 0, 0, 0, 1, color, tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y));
 | |
| 			vertices.push_back(S3DVertex(left, down, 0, 0, 0, 1, color, tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y));
 | |
| 			quadIndices.push_back(vstart);
 | |
| 			quadIndices.push_back(vstart+1);
 | |
| 			quadIndices.push_back(vstart+2);
 | |
| 			quadIndices.push_back(vstart);
 | |
| 			quadIndices.push_back(vstart+2);
 | |
| 			quadIndices.push_back(vstart+3);
 | |
| 
 | |
| 			targetPos.X += sourceRects[currentIndex].getWidth();
 | |
| 		}
 | |
| 
 | |
| 		if (vertices.size())
 | |
| 		{
 | |
| 			glEnableVertexAttribArray(EVA_POSITION);
 | |
| 			glEnableVertexAttribArray(EVA_COLOR);
 | |
| 			glEnableVertexAttribArray(EVA_TCOORD0);
 | |
| 			glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &vertices[0].Pos);
 | |
| 			glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &vertices[0].Color);
 | |
| 			glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), &vertices[0].TCoords);
 | |
| 			glDrawElements(GL_TRIANGLES, quadIndices.size(), GL_UNSIGNED_SHORT, quadIndices.pointer());
 | |
| 			glDisableVertexAttribArray(EVA_TCOORD0);
 | |
| 			glDisableVertexAttribArray(EVA_COLOR);
 | |
| 			glDisableVertexAttribArray(EVA_POSITION);
 | |
| 		}
 | |
| 
 | |
| 		if (clipRect)
 | |
| 			glDisable(GL_SCISSOR_TEST);
 | |
| 
 | |
| 		testGLError(__LINE__);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! draw a 2d rectangle
 | |
| 	void COGLES2Driver::draw2DRectangle(SColor color,
 | |
| 			const core::rect<s32>& position,
 | |
| 			const core::rect<s32>* clip)
 | |
| 	{
 | |
| 		chooseMaterial2D();
 | |
| 		setMaterialTexture(0, 0);
 | |
| 
 | |
| 		setRenderStates2DMode(color.getAlpha() < 255, false, false);
 | |
| 
 | |
| 		core::rect<s32> pos = position;
 | |
| 
 | |
| 		if (clip)
 | |
| 			pos.clipAgainst(*clip);
 | |
| 
 | |
| 		if (!pos.isValid())
 | |
| 			return;
 | |
| 
 | |
| 		const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 
 | |
| 		f32 left = (f32)pos.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 		f32 right = (f32)pos.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 		f32 down = 2.f - (f32)pos.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 		f32 top = 2.f - (f32)pos.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 
 | |
| 		u16 indices[] = {0, 1, 2, 3};
 | |
| 		S3DVertex vertices[4];
 | |
| 		vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, color, 0, 0);
 | |
| 		vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, color, 0, 0);
 | |
| 		vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, color, 0, 0);
 | |
| 		vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, color, 0, 0);
 | |
| 
 | |
| 		glEnableVertexAttribArray(EVA_POSITION);
 | |
| 		glEnableVertexAttribArray(EVA_COLOR);
 | |
| 		glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
 | |
| 		glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
 | |
| 		glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, indices);
 | |
| 		glDisableVertexAttribArray(EVA_COLOR);
 | |
| 		glDisableVertexAttribArray(EVA_POSITION);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! draw an 2d rectangle
 | |
| 	void COGLES2Driver::draw2DRectangle(const core::rect<s32>& position,
 | |
| 			SColor colorLeftUp, SColor colorRightUp,
 | |
| 			SColor colorLeftDown, SColor colorRightDown,
 | |
| 			const core::rect<s32>* clip)
 | |
| 	{
 | |
| 		core::rect<s32> pos = position;
 | |
| 
 | |
| 		if (clip)
 | |
| 			pos.clipAgainst(*clip);
 | |
| 
 | |
| 		if (!pos.isValid())
 | |
| 			return;
 | |
| 
 | |
| 		chooseMaterial2D();
 | |
| 		setMaterialTexture(0, 0);
 | |
| 
 | |
| 		setRenderStates2DMode(colorLeftUp.getAlpha() < 255 ||
 | |
| 				colorRightUp.getAlpha() < 255 ||
 | |
| 				colorLeftDown.getAlpha() < 255 ||
 | |
| 				colorRightDown.getAlpha() < 255, false, false);
 | |
| 
 | |
| 		const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 
 | |
| 		f32 left = (f32)pos.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 		f32 right = (f32)pos.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 		f32 down = 2.f - (f32)pos.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 		f32 top = 2.f - (f32)pos.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 
 | |
| 		u16 indices[] = {0, 1, 2, 3};
 | |
| 		S3DVertex vertices[4];
 | |
| 		vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, colorLeftUp, 0, 0);
 | |
| 		vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, colorRightUp, 0, 0);
 | |
| 		vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, colorRightDown, 0, 0);
 | |
| 		vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, colorLeftDown, 0, 0);
 | |
| 
 | |
| 		glEnableVertexAttribArray(EVA_POSITION);
 | |
| 		glEnableVertexAttribArray(EVA_COLOR);
 | |
| 		glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
 | |
| 		glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
 | |
| 		glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, indices);
 | |
| 		glDisableVertexAttribArray(EVA_COLOR);
 | |
| 		glDisableVertexAttribArray(EVA_POSITION);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Draws a 2d line.
 | |
| 	void COGLES2Driver::draw2DLine(const core::position2d<s32>& start,
 | |
| 			const core::position2d<s32>& end, SColor color)
 | |
| 	{
 | |
| 		if (start==end)
 | |
| 			drawPixel(start.X, start.Y, color);
 | |
| 		else
 | |
| 		{
 | |
| 			chooseMaterial2D();
 | |
| 			setMaterialTexture(0, 0);
 | |
| 
 | |
| 			setRenderStates2DMode(color.getAlpha() < 255, false, false);
 | |
| 
 | |
| 			const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 
 | |
| 			f32 startX = (f32)start.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 			f32 endX = (f32)end.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 			f32 startY = 2.f - (f32)start.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 			f32 endY = 2.f - (f32)end.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 
 | |
| 			u16 indices[] = {0, 1};
 | |
| 			S3DVertex vertices[2];
 | |
| 			vertices[0] = S3DVertex(startX, startY, 0, 0, 0, 1, color, 0, 0);
 | |
| 			vertices[1] = S3DVertex(endX, endY, 0, 0, 0, 1, color, 1, 1);
 | |
| 
 | |
| 			glEnableVertexAttribArray(EVA_POSITION);
 | |
| 			glEnableVertexAttribArray(EVA_COLOR);
 | |
| 			glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
 | |
| 			glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
 | |
| 			glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, indices);
 | |
| 			glDisableVertexAttribArray(EVA_COLOR);
 | |
| 			glDisableVertexAttribArray(EVA_POSITION);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Draws a pixel
 | |
| 	void COGLES2Driver::drawPixel(u32 x, u32 y, const SColor &color)
 | |
| 	{
 | |
| 		const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 		if (x > (u32)renderTargetSize.Width || y > (u32)renderTargetSize.Height)
 | |
| 			return;
 | |
| 
 | |
| 		chooseMaterial2D();
 | |
| 		setMaterialTexture(0, 0);
 | |
| 
 | |
| 		setRenderStates2DMode(color.getAlpha() < 255, false, false);
 | |
| 
 | |
| 		f32 X = (f32)x / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 		f32 Y = 2.f - (f32)y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 
 | |
| 		S3DVertex vertices[1];
 | |
| 		vertices[0] = S3DVertex(X, Y, 0, 0, 0, 1, color, 0, 0);
 | |
| 
 | |
| 		glEnableVertexAttribArray(EVA_POSITION);
 | |
| 		glEnableVertexAttribArray(EVA_COLOR);
 | |
| 		glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
 | |
| 		glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
 | |
| 		glDrawArrays(GL_POINTS, 0, 1);
 | |
| 		glDisableVertexAttribArray(EVA_COLOR);
 | |
| 		glDisableVertexAttribArray(EVA_POSITION);
 | |
| 	}
 | |
| 
 | |
| 	ITexture* COGLES2Driver::createDeviceDependentTexture(const io::path& name, IImage* image)
 | |
| 	{
 | |
| 		core::array<IImage*> imageArray(1);
 | |
| 		imageArray.push_back(image);
 | |
| 
 | |
| 		COGLES2Texture* texture = new COGLES2Texture(name, imageArray, ETT_2D, this);
 | |
| 
 | |
| 		return texture;
 | |
| 	}
 | |
| 
 | |
| 	ITexture* COGLES2Driver::createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image)
 | |
| 	{
 | |
| 		COGLES2Texture* texture = new COGLES2Texture(name, image, ETT_CUBEMAP, this);
 | |
| 
 | |
| 		return texture;
 | |
| 	}
 | |
| 
 | |
| 	//! Sets a material.
 | |
| 	void COGLES2Driver::setMaterial(const SMaterial& material)
 | |
| 	{
 | |
| 		Material = material;
 | |
| 		OverrideMaterial.apply(Material);
 | |
| 
 | |
| 		for (u32 i = 0; i < Feature.MaxTextureUnits; ++i)
 | |
| 		{
 | |
| 			CacheHandler->getTextureCache().set(i, material.getTexture(i));
 | |
| 			setTransform((E_TRANSFORMATION_STATE)(ETS_TEXTURE_0 + i), material.getTextureMatrix(i));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//! prints error if an error happened.
 | |
| 	bool COGLES2Driver::testGLError(int code)
 | |
| 	{
 | |
| #ifdef _DEBUG
 | |
| 		GLenum g = glGetError();
 | |
| 		switch (g)
 | |
| 		{
 | |
| 			case GL_NO_ERROR:
 | |
| 				return false;
 | |
| 			case GL_INVALID_ENUM:
 | |
| 				os::Printer::log("GL_INVALID_ENUM", core::stringc(code).c_str(), ELL_ERROR);
 | |
| 				break;
 | |
| 			case GL_INVALID_VALUE:
 | |
| 				os::Printer::log("GL_INVALID_VALUE", core::stringc(code).c_str(), ELL_ERROR);
 | |
| 				break;
 | |
| 			case GL_INVALID_OPERATION:
 | |
| 				os::Printer::log("GL_INVALID_OPERATION", core::stringc(code).c_str(), ELL_ERROR);
 | |
| 				break;
 | |
| 			case GL_OUT_OF_MEMORY:
 | |
| 				os::Printer::log("GL_OUT_OF_MEMORY", core::stringc(code).c_str(), ELL_ERROR);
 | |
| 				break;
 | |
| 		};
 | |
| 		return true;
 | |
| #else
 | |
| 		return false;
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	//! prints error if an error happened.
 | |
| 	bool COGLES2Driver::testEGLError()
 | |
| 	{
 | |
| #if defined(EGL_VERSION_1_0) && defined(_DEBUG)
 | |
| 		EGLint g = eglGetError();
 | |
| 		switch (g)
 | |
| 		{
 | |
| 			case EGL_SUCCESS:
 | |
| 				return false;
 | |
| 			case EGL_NOT_INITIALIZED :
 | |
| 				os::Printer::log("Not Initialized", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_ACCESS:
 | |
| 				os::Printer::log("Bad Access", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_ALLOC:
 | |
| 				os::Printer::log("Bad Alloc", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_ATTRIBUTE:
 | |
| 				os::Printer::log("Bad Attribute", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_CONTEXT:
 | |
| 				os::Printer::log("Bad Context", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_CONFIG:
 | |
| 				os::Printer::log("Bad Config", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_CURRENT_SURFACE:
 | |
| 				os::Printer::log("Bad Current Surface", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_DISPLAY:
 | |
| 				os::Printer::log("Bad Display", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_SURFACE:
 | |
| 				os::Printer::log("Bad Surface", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_MATCH:
 | |
| 				os::Printer::log("Bad Match", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_PARAMETER:
 | |
| 				os::Printer::log("Bad Parameter", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_NATIVE_PIXMAP:
 | |
| 				os::Printer::log("Bad Native Pixmap", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_NATIVE_WINDOW:
 | |
| 				os::Printer::log("Bad Native Window", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_CONTEXT_LOST:
 | |
| 				os::Printer::log("Context Lost", ELL_ERROR);
 | |
| 				break;
 | |
| 		};
 | |
| 		return true;
 | |
| #else
 | |
| 		return false;
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	void COGLES2Driver::setRenderStates3DMode()
 | |
| 	{
 | |
| 		if ( LockRenderStateMode )
 | |
| 			return;
 | |
| 
 | |
| 		if (CurrentRenderMode != ERM_3D)
 | |
| 		{
 | |
| 			// Reset Texture Stages
 | |
| 			CacheHandler->setBlend(false);
 | |
| 			CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 
 | |
| 			ResetRenderStates = true;
 | |
| 		}
 | |
| 
 | |
| 		if (ResetRenderStates || LastMaterial != Material)
 | |
| 		{
 | |
| 			// unset old material
 | |
| 
 | |
| 			// unset last 3d material
 | |
| 			if (CurrentRenderMode == ERM_2D && MaterialRenderer2DActive)
 | |
| 			{
 | |
| 				MaterialRenderer2DActive->OnUnsetMaterial();
 | |
| 				MaterialRenderer2DActive = 0;
 | |
| 			}
 | |
| 			else if (LastMaterial.MaterialType != Material.MaterialType &&
 | |
| 					static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
 | |
| 				MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
 | |
| 
 | |
| 			// set new material.
 | |
| 			if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
 | |
| 				MaterialRenderers[Material.MaterialType].Renderer->OnSetMaterial(
 | |
| 					Material, LastMaterial, ResetRenderStates, this);
 | |
| 
 | |
| 			LastMaterial = Material;
 | |
| 			CacheHandler->correctCacheMaterial(LastMaterial);
 | |
| 			ResetRenderStates = false;
 | |
| 		}
 | |
| 
 | |
| 		if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
 | |
| 			MaterialRenderers[Material.MaterialType].Renderer->OnRender(this, video::EVT_STANDARD);
 | |
| 
 | |
| 		CurrentRenderMode = ERM_3D;
 | |
| 	}
 | |
| 
 | |
| 	//! Can be called by an IMaterialRenderer to make its work easier.
 | |
| 	void COGLES2Driver::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderStates)
 | |
| 	{
 | |
| 		// ZBuffer
 | |
| 		switch (material.ZBuffer)
 | |
| 		{
 | |
| 			case ECFN_DISABLED:
 | |
| 				CacheHandler->setDepthTest(false);
 | |
| 				break;
 | |
| 			case ECFN_LESSEQUAL:
 | |
| 				CacheHandler->setDepthTest(true);
 | |
| 				CacheHandler->setDepthFunc(GL_LEQUAL);
 | |
| 				break;
 | |
| 			case ECFN_EQUAL:
 | |
| 				CacheHandler->setDepthTest(true);
 | |
| 				CacheHandler->setDepthFunc(GL_EQUAL);
 | |
| 				break;
 | |
| 			case ECFN_LESS:
 | |
| 				CacheHandler->setDepthTest(true);
 | |
| 				CacheHandler->setDepthFunc(GL_LESS);
 | |
| 				break;
 | |
| 			case ECFN_NOTEQUAL:
 | |
| 				CacheHandler->setDepthTest(true);
 | |
| 				CacheHandler->setDepthFunc(GL_NOTEQUAL);
 | |
| 				break;
 | |
| 			case ECFN_GREATEREQUAL:
 | |
| 				CacheHandler->setDepthTest(true);
 | |
| 				CacheHandler->setDepthFunc(GL_GEQUAL);
 | |
| 				break;
 | |
| 			case ECFN_GREATER:
 | |
| 				CacheHandler->setDepthTest(true);
 | |
| 				CacheHandler->setDepthFunc(GL_GREATER);
 | |
| 				break;
 | |
| 			case ECFN_ALWAYS:
 | |
| 				CacheHandler->setDepthTest(true);
 | |
| 				CacheHandler->setDepthFunc(GL_ALWAYS);
 | |
| 				break;
 | |
| 			case ECFN_NEVER:
 | |
| 				CacheHandler->setDepthTest(true);
 | |
| 				CacheHandler->setDepthFunc(GL_NEVER);
 | |
| 				break;
 | |
| 			default:
 | |
| 				break;
 | |
| 		}
 | |
| 
 | |
| 		// ZWrite
 | |
| 		if (getWriteZBuffer(material))
 | |
| 		{
 | |
| 			CacheHandler->setDepthMask(true);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			CacheHandler->setDepthMask(false);
 | |
| 		}
 | |
| 
 | |
| 		// Back face culling
 | |
| 		if ((material.FrontfaceCulling) && (material.BackfaceCulling))
 | |
| 		{
 | |
| 			CacheHandler->setCullFaceFunc(GL_FRONT_AND_BACK);
 | |
| 			CacheHandler->setCullFace(true);
 | |
| 		}
 | |
| 		else if (material.BackfaceCulling)
 | |
| 		{
 | |
| 			CacheHandler->setCullFaceFunc(GL_BACK);
 | |
| 			CacheHandler->setCullFace(true);
 | |
| 		}
 | |
| 		else if (material.FrontfaceCulling)
 | |
| 		{
 | |
| 			CacheHandler->setCullFaceFunc(GL_FRONT);
 | |
| 			CacheHandler->setCullFace(true);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			CacheHandler->setCullFace(false);
 | |
| 		}
 | |
| 
 | |
| 		// Color Mask
 | |
| 		CacheHandler->setColorMask(material.ColorMask);
 | |
| 
 | |
| 		// Blend Equation
 | |
| 		if (material.BlendOperation == EBO_NONE)
 | |
| 			CacheHandler->setBlend(false);
 | |
| 		else
 | |
| 		{
 | |
| 			CacheHandler->setBlend(true);
 | |
| 
 | |
| 			switch (material.BlendOperation)
 | |
| 			{
 | |
| 			case EBO_ADD:
 | |
| 				CacheHandler->setBlendEquation(GL_FUNC_ADD);
 | |
| 				break;
 | |
| 			case EBO_SUBTRACT:
 | |
| 				CacheHandler->setBlendEquation(GL_FUNC_SUBTRACT);
 | |
| 				break;
 | |
| 			case EBO_REVSUBTRACT:
 | |
| 				CacheHandler->setBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
 | |
| 				break;
 | |
| 			default:
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// Blend Factor
 | |
| 		if (IR(material.BlendFactor) & 0xFFFFFFFF	// TODO: why the & 0xFFFFFFFF?
 | |
| 			&& material.MaterialType != EMT_ONETEXTURE_BLEND
 | |
| 		)
 | |
| 		{
 | |
| 		    E_BLEND_FACTOR srcRGBFact = EBF_ZERO;
 | |
| 		    E_BLEND_FACTOR dstRGBFact = EBF_ZERO;
 | |
| 		    E_BLEND_FACTOR srcAlphaFact = EBF_ZERO;
 | |
| 		    E_BLEND_FACTOR dstAlphaFact = EBF_ZERO;
 | |
| 		    E_MODULATE_FUNC modulo = EMFN_MODULATE_1X;
 | |
| 		    u32 alphaSource = 0;
 | |
| 
 | |
| 		    unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulo, alphaSource, material.BlendFactor);
 | |
| 
 | |
| 			CacheHandler->setBlendFuncSeparate(getGLBlend(srcRGBFact), getGLBlend(dstRGBFact),
 | |
| 				getGLBlend(srcAlphaFact), getGLBlend(dstAlphaFact));
 | |
| 		}
 | |
| 
 | |
| 		// TODO: Polygon Offset. Not sure if it was left out deliberately or if it won't work with this driver.
 | |
| 
 | |
| 		if (resetAllRenderStates || lastmaterial.Thickness != material.Thickness)
 | |
| 			glLineWidth(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedLine[0], DimAliasedLine[1]));
 | |
| 
 | |
| 		// Anti aliasing
 | |
| 		if (resetAllRenderStates || lastmaterial.AntiAliasing != material.AntiAliasing)
 | |
| 		{
 | |
| 			if (material.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
 | |
| 				glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
 | |
| 			else if (lastmaterial.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
 | |
| 				glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
 | |
| 		}
 | |
| 
 | |
| 		// Texture parameters
 | |
| 		setTextureRenderStates(material, resetAllRenderStates);
 | |
| 	}
 | |
| 
 | |
| 	//! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
 | |
| 	void COGLES2Driver::setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates)
 | |
| 	{
 | |
| 		// Set textures to TU/TIU and apply filters to them
 | |
| 
 | |
| 		for (s32 i = Feature.MaxTextureUnits - 1; i >= 0; --i)
 | |
| 		{
 | |
| 			const COGLES2Texture* tmpTexture = CacheHandler->getTextureCache()[i];
 | |
| 
 | |
| 			if (!tmpTexture)
 | |
| 				continue;
 | |
| 
 | |
| 			GLenum tmpTextureType = tmpTexture->getOpenGLTextureType();
 | |
| 
 | |
| 			CacheHandler->setActiveTexture(GL_TEXTURE0 + i);
 | |
| 
 | |
| 			if (resetAllRenderstates)
 | |
| 				tmpTexture->getStatesCache().IsCached = false;
 | |
| 
 | |
| 			if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
 | |
| 				material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter)
 | |
| 			{
 | |
| 				glTexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER,
 | |
| 					(material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
 | |
| 
 | |
| 				tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
 | |
| 				tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
 | |
| 			}
 | |
| 
 | |
| 			if (material.UseMipMaps && tmpTexture->hasMipMaps())
 | |
| 			{
 | |
| 				if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
 | |
| 					material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter || !tmpTexture->getStatesCache().MipMapStatus)
 | |
| 				{
 | |
| 					glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
 | |
| 						material.TextureLayer[i].TrilinearFilter ? GL_LINEAR_MIPMAP_LINEAR :
 | |
| 						material.TextureLayer[i].BilinearFilter ? GL_LINEAR_MIPMAP_NEAREST :
 | |
| 						GL_NEAREST_MIPMAP_NEAREST);
 | |
| 
 | |
| 					tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
 | |
| 					tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
 | |
| 					tmpTexture->getStatesCache().MipMapStatus = true;
 | |
| 				}
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
 | |
| 					material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter || tmpTexture->getStatesCache().MipMapStatus)
 | |
| 				{
 | |
| 					glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
 | |
| 						(material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
 | |
| 
 | |
| 					tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
 | |
| 					tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
 | |
| 					tmpTexture->getStatesCache().MipMapStatus = false;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 	#ifdef GL_EXT_texture_filter_anisotropic
 | |
| 			if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_EXT_texture_filter_anisotropic] &&
 | |
| 				(!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].AnisotropicFilter != tmpTexture->getStatesCache().AnisotropicFilter))
 | |
| 			{
 | |
| 				glTexParameteri(tmpTextureType, GL_TEXTURE_MAX_ANISOTROPY_EXT,
 | |
| 					material.TextureLayer[i].AnisotropicFilter>1 ? core::min_(MaxAnisotropy, material.TextureLayer[i].AnisotropicFilter) : 1);
 | |
| 
 | |
| 				tmpTexture->getStatesCache().AnisotropicFilter = material.TextureLayer[i].AnisotropicFilter;
 | |
| 			}
 | |
| 	#endif
 | |
| 
 | |
| 			if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].TextureWrapU != tmpTexture->getStatesCache().WrapU)
 | |
| 			{
 | |
| 				glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayer[i].TextureWrapU));
 | |
| 				tmpTexture->getStatesCache().WrapU = material.TextureLayer[i].TextureWrapU;
 | |
| 			}
 | |
| 
 | |
| 			if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].TextureWrapV != tmpTexture->getStatesCache().WrapV)
 | |
| 			{
 | |
| 				glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayer[i].TextureWrapV));
 | |
| 				tmpTexture->getStatesCache().WrapV = material.TextureLayer[i].TextureWrapV;
 | |
| 			}
 | |
| 
 | |
| 			tmpTexture->getStatesCache().IsCached = true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	// Get OpenGL ES2.0 texture wrap mode from Irrlicht wrap mode.
 | |
| 	GLint COGLES2Driver::getTextureWrapMode(u8 clamp) const
 | |
| 	{
 | |
| 		switch (clamp)
 | |
| 		{
 | |
| 			case ETC_CLAMP:
 | |
| 			case ETC_CLAMP_TO_EDGE:
 | |
| 			case ETC_CLAMP_TO_BORDER:
 | |
| 				return GL_CLAMP_TO_EDGE;
 | |
| 			case ETC_MIRROR:
 | |
| 				return GL_REPEAT;
 | |
| 			default:
 | |
| 				return GL_REPEAT;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! sets the needed renderstates
 | |
| 	void COGLES2Driver::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
 | |
| 	{
 | |
| 		if ( LockRenderStateMode )
 | |
| 			return;
 | |
| 
 | |
| 		COGLES2Renderer2D* nextActiveRenderer = texture ? MaterialRenderer2DTexture : MaterialRenderer2DNoTexture;
 | |
| 
 | |
| 		if (CurrentRenderMode != ERM_2D)
 | |
| 		{
 | |
| 			// unset last 3d material
 | |
| 			if (CurrentRenderMode == ERM_3D)
 | |
| 			{
 | |
| 				if (static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
 | |
| 					MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
 | |
| 			}
 | |
| 
 | |
| 			CurrentRenderMode = ERM_2D;
 | |
| 		}
 | |
| 		else if ( MaterialRenderer2DActive && MaterialRenderer2DActive != nextActiveRenderer)
 | |
| 		{
 | |
| 			MaterialRenderer2DActive->OnUnsetMaterial();
 | |
| 		}
 | |
| 
 | |
| 		MaterialRenderer2DActive = nextActiveRenderer;
 | |
| 
 | |
| 		MaterialRenderer2DActive->OnSetMaterial(Material, LastMaterial, true, 0);
 | |
| 		LastMaterial = Material;
 | |
| 		CacheHandler->correctCacheMaterial(LastMaterial);
 | |
| 
 | |
| 		// no alphaChannel without texture
 | |
| 		alphaChannel &= texture;
 | |
| 
 | |
| 		if (alphaChannel || alpha)
 | |
| 		{
 | |
| 			CacheHandler->setBlend(true);
 | |
| 			CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 			CacheHandler->setBlendEquation(GL_FUNC_ADD);
 | |
| 		}
 | |
| 		else
 | |
| 			CacheHandler->setBlend(false);
 | |
| 
 | |
| 		Material.setTexture(0, const_cast<COGLES2Texture*>(CacheHandler->getTextureCache().get(0)));
 | |
| 		setTransform(ETS_TEXTURE_0, core::IdentityMatrix);
 | |
| 
 | |
| 		if (texture)
 | |
| 		{
 | |
| 			if (OverrideMaterial2DEnabled)
 | |
| 				setTextureRenderStates(OverrideMaterial2D, false);
 | |
| 			else
 | |
| 				setTextureRenderStates(InitMaterial2D, false);
 | |
| 		}
 | |
| 
 | |
| 		MaterialRenderer2DActive->OnRender(this, video::EVT_STANDARD);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	void COGLES2Driver::chooseMaterial2D()
 | |
| 	{
 | |
| 		if (!OverrideMaterial2DEnabled)
 | |
| 			Material = InitMaterial2D;
 | |
| 
 | |
| 		if (OverrideMaterial2DEnabled)
 | |
| 		{
 | |
| 			OverrideMaterial2D.Lighting=false;
 | |
| 			OverrideMaterial2D.ZWriteEnable=EZW_OFF;
 | |
| 			OverrideMaterial2D.ZBuffer=ECFN_DISABLED; // it will be ECFN_DISABLED after merge
 | |
| 			OverrideMaterial2D.Lighting=false;
 | |
| 
 | |
| 			Material = OverrideMaterial2D;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! \return Returns the name of the video driver.
 | |
| 	const wchar_t* COGLES2Driver::getName() const
 | |
| 	{
 | |
| 		return Name.c_str();
 | |
| 	}
 | |
| 
 | |
| 	void COGLES2Driver::setViewPort(const core::rect<s32>& area)
 | |
| 	{
 | |
| 		core::rect<s32> vp = area;
 | |
| 		core::rect<s32> rendert(0, 0, getCurrentRenderTargetSize().Width, getCurrentRenderTargetSize().Height);
 | |
| 		vp.clipAgainst(rendert);
 | |
| 
 | |
| 		if (vp.getHeight() > 0 && vp.getWidth() > 0)
 | |
| 			CacheHandler->setViewport(vp.UpperLeftCorner.X, getCurrentRenderTargetSize().Height - vp.UpperLeftCorner.Y - vp.getHeight(), vp.getWidth(), vp.getHeight());
 | |
| 
 | |
| 		ViewPort = vp;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	void COGLES2Driver::setViewPortRaw(u32 width, u32 height)
 | |
| 	{
 | |
| 		CacheHandler->setViewport(0, 0, width, height);
 | |
| 		ViewPort = core::recti(0, 0, width, height);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Draws a shadow volume into the stencil buffer.
 | |
| 	void COGLES2Driver::drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible)
 | |
| 	{
 | |
| 		const u32 count=triangles.size();
 | |
| 		if (!StencilBuffer || !count)
 | |
| 			return;
 | |
| 
 | |
| 		bool fog = Material.FogEnable;
 | |
| 		bool lighting = Material.Lighting;
 | |
| 		E_MATERIAL_TYPE materialType = Material.MaterialType;
 | |
| 
 | |
| 		Material.FogEnable = false;
 | |
| 		Material.Lighting = false;
 | |
| 		Material.MaterialType = EMT_SOLID; // Dedicated material in future.
 | |
| 
 | |
| 		setRenderStates3DMode();
 | |
| 
 | |
| 		CacheHandler->setDepthTest(true);
 | |
| 		CacheHandler->setDepthFunc(GL_LESS);
 | |
| 		CacheHandler->setDepthMask(false);
 | |
| 
 | |
| 		if (!(debugDataVisible & (scene::EDS_SKELETON|scene::EDS_MESH_WIRE_OVERLAY)))
 | |
| 		{
 | |
| 			CacheHandler->setColorMask(ECP_NONE);
 | |
| 			glEnable(GL_STENCIL_TEST);
 | |
| 		}
 | |
| 
 | |
| 		glEnableVertexAttribArray(EVA_POSITION);
 | |
| 		glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(core::vector3df), triangles.const_pointer());
 | |
| 
 | |
| 		glStencilMask(~0);
 | |
| 		glStencilFunc(GL_ALWAYS, 0, ~0);
 | |
| 
 | |
| 		GLenum decr = GL_DECR;
 | |
| 		GLenum incr = GL_INCR;
 | |
| 
 | |
| #if defined(GL_OES_stencil_wrap)
 | |
| 		if (FeatureAvailable[IRR_OES_stencil_wrap])
 | |
| 		{
 | |
| 			decr = GL_DECR_WRAP_OES;
 | |
| 			incr = GL_INCR_WRAP_OES;
 | |
| 		}
 | |
| #endif
 | |
| 
 | |
| 		CacheHandler->setCullFace(true);
 | |
| 
 | |
| 		if (zfail)
 | |
| 		{
 | |
| 			CacheHandler->setCullFaceFunc(GL_FRONT);
 | |
| 			glStencilOp(GL_KEEP, incr, GL_KEEP);
 | |
| 			glDrawArrays(GL_TRIANGLES, 0, count);
 | |
| 
 | |
| 			CacheHandler->setCullFaceFunc(GL_BACK);
 | |
| 			glStencilOp(GL_KEEP, decr, GL_KEEP);
 | |
| 			glDrawArrays(GL_TRIANGLES, 0, count);
 | |
| 		}
 | |
| 		else // zpass
 | |
| 		{
 | |
| 			CacheHandler->setCullFaceFunc(GL_BACK);
 | |
| 			glStencilOp(GL_KEEP, GL_KEEP, incr);
 | |
| 			glDrawArrays(GL_TRIANGLES, 0, count);
 | |
| 
 | |
| 			CacheHandler->setCullFaceFunc(GL_FRONT);
 | |
| 			glStencilOp(GL_KEEP, GL_KEEP, decr);
 | |
| 			glDrawArrays(GL_TRIANGLES, 0, count);
 | |
| 		}
 | |
| 
 | |
| 		glDisableVertexAttribArray(EVA_POSITION);
 | |
| 
 | |
| 		glDisable(GL_STENCIL_TEST);
 | |
| 
 | |
| 		Material.FogEnable = fog;
 | |
| 		Material.Lighting = lighting;
 | |
| 		Material.MaterialType = materialType;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	void COGLES2Driver::drawStencilShadow(bool clearStencilBuffer,
 | |
| 			video::SColor leftUpEdge, video::SColor rightUpEdge,
 | |
| 			video::SColor leftDownEdge, video::SColor rightDownEdge)
 | |
| 	{
 | |
| 		if (!StencilBuffer)
 | |
| 			return;
 | |
| 
 | |
| 		chooseMaterial2D();
 | |
| 		setMaterialTexture(0, 0);
 | |
| 
 | |
| 		setRenderStates2DMode(true, false, false);
 | |
| 
 | |
| 		CacheHandler->setDepthMask(false);
 | |
| 		CacheHandler->setColorMask(ECP_ALL);
 | |
| 
 | |
| 		CacheHandler->setBlend(true);
 | |
| 		CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 
 | |
| 		glEnable(GL_STENCIL_TEST);
 | |
| 		glStencilFunc(GL_NOTEQUAL, 0, ~0);
 | |
| 		glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
 | |
| 
 | |
| 		u16 indices[] = {0, 1, 2, 3};
 | |
| 		S3DVertex vertices[4];
 | |
| 		vertices[0] = S3DVertex(-1.f, 1.f, 0.9f, 0, 0, 1, leftDownEdge, 0, 0);
 | |
| 		vertices[1] = S3DVertex(1.f, 1.f, 0.9f, 0, 0, 1, leftUpEdge, 0, 0);
 | |
| 		vertices[2] = S3DVertex(1.f, -1.f, 0.9f, 0, 0, 1, rightUpEdge, 0, 0);
 | |
| 		vertices[3] = S3DVertex(-1.f, -1.f, 0.9f, 0, 0, 1, rightDownEdge, 0, 0);
 | |
| 
 | |
| 		glEnableVertexAttribArray(EVA_POSITION);
 | |
| 		glEnableVertexAttribArray(EVA_COLOR);
 | |
| 		glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
 | |
| 		glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
 | |
| 		glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, indices);
 | |
| 		glDisableVertexAttribArray(EVA_COLOR);
 | |
| 		glDisableVertexAttribArray(EVA_POSITION);
 | |
| 
 | |
| 		if (clearStencilBuffer)
 | |
| 			glClear(GL_STENCIL_BUFFER_BIT);
 | |
| 
 | |
| 		glDisable(GL_STENCIL_TEST);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Draws a 3d line.
 | |
| 	void COGLES2Driver::draw3DLine(const core::vector3df& start,
 | |
| 			const core::vector3df& end, SColor color)
 | |
| 	{
 | |
| 		setRenderStates3DMode();
 | |
| 
 | |
| 		u16 indices[] = {0, 1};
 | |
| 		S3DVertex vertices[2];
 | |
| 		vertices[0] = S3DVertex(start.X, start.Y, start.Z, 0, 0, 1, color, 0, 0);
 | |
| 		vertices[1] = S3DVertex(end.X, end.Y, end.Z, 0, 0, 1, color, 0, 0);
 | |
| 
 | |
| 		glEnableVertexAttribArray(EVA_POSITION);
 | |
| 		glEnableVertexAttribArray(EVA_COLOR);
 | |
| 		glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
 | |
| 		glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
 | |
| 		glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, indices);
 | |
| 		glDisableVertexAttribArray(EVA_COLOR);
 | |
| 		glDisableVertexAttribArray(EVA_POSITION);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Only used by the internal engine. Used to notify the driver that
 | |
| 	//! the window was resized.
 | |
| 	void COGLES2Driver::OnResize(const core::dimension2d<u32>& size)
 | |
| 	{
 | |
| 		CNullDriver::OnResize(size);
 | |
| 		CacheHandler->setViewport(0, 0, size.Width, size.Height);
 | |
| 		Transformation3DChanged = true;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Returns type of video driver
 | |
| 	E_DRIVER_TYPE COGLES2Driver::getDriverType() const
 | |
| 	{
 | |
| 		return EDT_OGLES2;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! returns color format
 | |
| 	ECOLOR_FORMAT COGLES2Driver::getColorFormat() const
 | |
| 	{
 | |
| 		return ColorFormat;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Get a vertex shader constant index.
 | |
| 	s32 COGLES2Driver::getVertexShaderConstantID(const c8* name)
 | |
| 	{
 | |
| 		return getPixelShaderConstantID(name);
 | |
| 	}
 | |
| 
 | |
| 	//! Get a pixel shader constant index.
 | |
| 	s32 COGLES2Driver::getPixelShaderConstantID(const c8* name)
 | |
| 	{
 | |
| 		os::Printer::log("Error: Please call services->getPixelShaderConstantID(), not VideoDriver->getPixelShaderConstantID().");
 | |
| 		return -1;
 | |
| 	}
 | |
| 
 | |
| 	//! Sets a vertex shader constant.
 | |
| 	void COGLES2Driver::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
 | |
| 	{
 | |
| 		os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setPixelShaderConstant().");
 | |
| 	}
 | |
| 
 | |
| 	//! Sets a pixel shader constant.
 | |
| 	void COGLES2Driver::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
 | |
| 	{
 | |
| 		os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
 | |
| 	}
 | |
| 
 | |
| 	//! Sets a constant for the vertex shader based on an index.
 | |
| 	bool COGLES2Driver::setVertexShaderConstant(s32 index, const f32* floats, int count)
 | |
| 	{
 | |
| 		os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	//! Int interface for the above.
 | |
| 	bool COGLES2Driver::setVertexShaderConstant(s32 index, const s32* ints, int count)
 | |
| 	{
 | |
| 		os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	bool COGLES2Driver::setVertexShaderConstant(s32 index, const u32* ints, int count)
 | |
| 	{
 | |
| 		os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	//! Sets a constant for the pixel shader based on an index.
 | |
| 	bool COGLES2Driver::setPixelShaderConstant(s32 index, const f32* floats, int count)
 | |
| 	{
 | |
| 		os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	//! Int interface for the above.
 | |
| 	bool COGLES2Driver::setPixelShaderConstant(s32 index, const s32* ints, int count)
 | |
| 	{
 | |
| 		os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	bool COGLES2Driver::setPixelShaderConstant(s32 index, const u32* ints, int count)
 | |
| 	{
 | |
| 		os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	//! Adds a new material renderer to the VideoDriver, using pixel and/or
 | |
| 	//! vertex shaders to render geometry.
 | |
| 	s32 COGLES2Driver::addShaderMaterial(const c8* vertexShaderProgram,
 | |
| 			const c8* pixelShaderProgram,
 | |
| 			IShaderConstantSetCallBack* callback,
 | |
| 			E_MATERIAL_TYPE baseMaterial, s32 userData)
 | |
| 	{
 | |
| 		os::Printer::log("No shader support.");
 | |
| 		return -1;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
 | |
| 	s32 COGLES2Driver::addHighLevelShaderMaterial(
 | |
| 			const c8* vertexShaderProgram,
 | |
| 			const c8* vertexShaderEntryPointName,
 | |
| 			E_VERTEX_SHADER_TYPE vsCompileTarget,
 | |
| 			const c8* pixelShaderProgram,
 | |
| 			const c8* pixelShaderEntryPointName,
 | |
| 			E_PIXEL_SHADER_TYPE psCompileTarget,
 | |
| 			const c8* geometryShaderProgram,
 | |
| 			const c8* geometryShaderEntryPointName,
 | |
| 			E_GEOMETRY_SHADER_TYPE gsCompileTarget,
 | |
| 			scene::E_PRIMITIVE_TYPE inType,
 | |
| 			scene::E_PRIMITIVE_TYPE outType,
 | |
| 			u32 verticesOut,
 | |
| 			IShaderConstantSetCallBack* callback,
 | |
| 			E_MATERIAL_TYPE baseMaterial,
 | |
| 			s32 userData)
 | |
| 	{
 | |
| 		s32 nr = -1;
 | |
| 		COGLES2MaterialRenderer* r = new COGLES2MaterialRenderer(
 | |
| 			this, nr, vertexShaderProgram,
 | |
| 			pixelShaderProgram,
 | |
| 			callback, baseMaterial, userData);
 | |
| 
 | |
| 		r->drop();
 | |
| 		return nr;
 | |
| 	}
 | |
| 
 | |
| 	//! Returns a pointer to the IVideoDriver interface. (Implementation for
 | |
| 	//! IMaterialRendererServices)
 | |
| 	IVideoDriver* COGLES2Driver::getVideoDriver()
 | |
| 	{
 | |
| 		return this;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Returns pointer to the IGPUProgrammingServices interface.
 | |
| 	IGPUProgrammingServices* COGLES2Driver::getGPUProgrammingServices()
 | |
| 	{
 | |
| 		return this;
 | |
| 	}
 | |
| 
 | |
| 	ITexture* COGLES2Driver::addRenderTargetTexture(const core::dimension2d<u32>& size,
 | |
| 		const io::path& name, const ECOLOR_FORMAT format)
 | |
| 	{
 | |
| 		//disable mip-mapping
 | |
| 		bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
 | |
| 		setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
 | |
| 
 | |
| 		COGLES2Texture* renderTargetTexture = new COGLES2Texture(name, size, ETT_2D, format, this);
 | |
| 		addTexture(renderTargetTexture);
 | |
| 		renderTargetTexture->drop();
 | |
| 
 | |
| 		//restore mip-mapping
 | |
| 		setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels);
 | |
| 
 | |
| 		return renderTargetTexture;
 | |
| 	}
 | |
| 
 | |
| 	ITexture* COGLES2Driver::addRenderTargetTextureCubemap(const irr::u32 sideLen, const io::path& name, const ECOLOR_FORMAT format)
 | |
| 	{
 | |
| 		//disable mip-mapping
 | |
| 		bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
 | |
| 		setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
 | |
| 
 | |
| 		bool supportForFBO = (Feature.ColorAttachment > 0);
 | |
| 
 | |
| 		const core::dimension2d<u32> size(sideLen, sideLen);
 | |
| 		core::dimension2du destSize(size);
 | |
| 
 | |
| 		if (!supportForFBO)
 | |
| 		{
 | |
| 			destSize = core::dimension2d<u32>(core::min_(size.Width, ScreenSize.Width), core::min_(size.Height, ScreenSize.Height));
 | |
| 			destSize = destSize.getOptimalSize((size == size.getOptimalSize()), false, false);
 | |
| 		}
 | |
| 
 | |
| 		COGLES2Texture* renderTargetTexture = new COGLES2Texture(name, destSize, ETT_CUBEMAP, format, this);
 | |
| 		addTexture(renderTargetTexture);
 | |
| 		renderTargetTexture->drop();
 | |
| 
 | |
| 		//restore mip-mapping
 | |
| 		setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels);
 | |
| 
 | |
| 		return renderTargetTexture;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Returns the maximum amount of primitives
 | |
| 	u32 COGLES2Driver::getMaximalPrimitiveCount() const
 | |
| 	{
 | |
| 		return 65535;
 | |
| 	}
 | |
| 
 | |
| 	bool COGLES2Driver::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil)
 | |
| 	{
 | |
| 		if (target && target->getDriverType() != EDT_OGLES2  && target->getDriverType() != EDT_WEBGL1)
 | |
| 		{
 | |
| 			os::Printer::log("Fatal Error: Tried to set a render target not owned by OGLES2 driver.", ELL_ERROR);
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		core::dimension2d<u32> destRenderTargetSize(0, 0);
 | |
| 
 | |
| 		if (target)
 | |
| 		{
 | |
| 			COGLES2RenderTarget* renderTarget = static_cast<COGLES2RenderTarget*>(target);
 | |
| 
 | |
| 			CacheHandler->setFBO(renderTarget->getBufferID());
 | |
| 			renderTarget->update();
 | |
| 
 | |
| 			destRenderTargetSize = renderTarget->getSize();
 | |
| 
 | |
| 			setViewPortRaw(destRenderTargetSize.Width, destRenderTargetSize.Height);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			CacheHandler->setFBO(0);
 | |
| 
 | |
| 			destRenderTargetSize = core::dimension2d<u32>(0, 0);
 | |
| 
 | |
| 			setViewPortRaw(ScreenSize.Width, ScreenSize.Height);
 | |
| 		}
 | |
| 
 | |
| 		if (CurrentRenderTargetSize != destRenderTargetSize)
 | |
| 		{
 | |
| 			CurrentRenderTargetSize = destRenderTargetSize;
 | |
| 
 | |
| 			Transformation3DChanged = true;
 | |
| 		}
 | |
| 
 | |
| 		CurrentRenderTarget = target;
 | |
| 
 | |
| 		clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
 | |
| 
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	void COGLES2Driver::clearBuffers(u16 flag, SColor color, f32 depth, u8 stencil)
 | |
| 	{
 | |
| 		GLbitfield mask = 0;
 | |
| 		u8 colorMask = 0;
 | |
| 		bool depthMask = false;
 | |
| 
 | |
| 		CacheHandler->getColorMask(colorMask);
 | |
| 		CacheHandler->getDepthMask(depthMask);
 | |
| 
 | |
| 		if (flag & ECBF_COLOR)
 | |
| 		{
 | |
| 			CacheHandler->setColorMask(ECP_ALL);
 | |
| 
 | |
| 			const f32 inv = 1.0f / 255.0f;
 | |
| 			glClearColor(color.getRed() * inv, color.getGreen() * inv,
 | |
| 				color.getBlue() * inv, color.getAlpha() * inv);
 | |
| 
 | |
| 			mask |= GL_COLOR_BUFFER_BIT;
 | |
| 		}
 | |
| 
 | |
| 		if (flag & ECBF_DEPTH)
 | |
| 		{
 | |
| 			CacheHandler->setDepthMask(true);
 | |
| 			glClearDepthf(depth);
 | |
| 			mask |= GL_DEPTH_BUFFER_BIT;
 | |
| 		}
 | |
| 
 | |
| 		if (flag & ECBF_STENCIL)
 | |
| 		{
 | |
| 			glClearStencil(stencil);
 | |
| 			mask |= GL_STENCIL_BUFFER_BIT;
 | |
| 		}
 | |
| 
 | |
| 		if (mask)
 | |
| 			glClear(mask);
 | |
| 
 | |
| 		CacheHandler->setColorMask(colorMask);
 | |
| 		CacheHandler->setDepthMask(depthMask);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Returns an image created from the last rendered frame.
 | |
| 	// We want to read the front buffer to get the latest render finished.
 | |
| 	// This is not possible under ogl-es, though, so one has to call this method
 | |
| 	// outside of the render loop only.
 | |
| 	IImage* COGLES2Driver::createScreenShot(video::ECOLOR_FORMAT format, video::E_RENDER_TARGET target)
 | |
| 	{
 | |
| 		if (target==video::ERT_MULTI_RENDER_TEXTURES || target==video::ERT_RENDER_TEXTURE || target==video::ERT_STEREO_BOTH_BUFFERS)
 | |
| 			return 0;
 | |
| 
 | |
| 		GLint internalformat = GL_RGBA;
 | |
| 		GLint type = GL_UNSIGNED_BYTE;
 | |
| 		{
 | |
| //			glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &internalformat);
 | |
| //			glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &type);
 | |
| 			// there's a format we don't support ATM
 | |
| 			if (GL_UNSIGNED_SHORT_4_4_4_4 == type)
 | |
| 			{
 | |
| 				internalformat = GL_RGBA;
 | |
| 				type = GL_UNSIGNED_BYTE;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		IImage* newImage = 0;
 | |
| 		if (GL_RGBA == internalformat)
 | |
| 		{
 | |
| 			if (GL_UNSIGNED_BYTE == type)
 | |
| 				newImage = new CImage(ECF_A8R8G8B8, ScreenSize);
 | |
| 			else
 | |
| 				newImage = new CImage(ECF_A1R5G5B5, ScreenSize);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			if (GL_UNSIGNED_BYTE == type)
 | |
| 				newImage = new CImage(ECF_R8G8B8, ScreenSize);
 | |
| 			else
 | |
| 				newImage = new CImage(ECF_R5G6B5, ScreenSize);
 | |
| 		}
 | |
| 
 | |
| 		if (!newImage)
 | |
| 			return 0;
 | |
| 
 | |
| 		u8* pixels = static_cast<u8*>(newImage->getData());
 | |
| 		if (!pixels)
 | |
| 		{
 | |
| 			newImage->drop();
 | |
| 			return 0;
 | |
| 		}
 | |
| 
 | |
| 		glReadPixels(0, 0, ScreenSize.Width, ScreenSize.Height, internalformat, type, pixels);
 | |
| 		testGLError(__LINE__);
 | |
| 
 | |
| 		// opengl images are horizontally flipped, so we have to fix that here.
 | |
| 		const s32 pitch = newImage->getPitch();
 | |
| 		u8* p2 = pixels + (ScreenSize.Height - 1) * pitch;
 | |
| 		u8* tmpBuffer = new u8[pitch];
 | |
| 		for (u32 i = 0; i < ScreenSize.Height; i += 2)
 | |
| 		{
 | |
| 			memcpy(tmpBuffer, pixels, pitch);
 | |
| 			memcpy(pixels, p2, pitch);
 | |
| 			memcpy(p2, tmpBuffer, pitch);
 | |
| 			pixels += pitch;
 | |
| 			p2 -= pitch;
 | |
| 		}
 | |
| 		delete [] tmpBuffer;
 | |
| 
 | |
| 		// also GL_RGBA doesn't match the internal encoding of the image (which is BGRA)
 | |
| 		if (GL_RGBA == internalformat && GL_UNSIGNED_BYTE == type)
 | |
| 		{
 | |
| 			pixels = static_cast<u8*>(newImage->getData());
 | |
| 			for (u32 i = 0; i < ScreenSize.Height; i++)
 | |
| 			{
 | |
| 				for (u32 j = 0; j < ScreenSize.Width; j++)
 | |
| 				{
 | |
| 					u32 c = *(u32*) (pixels + 4 * j);
 | |
| 					*(u32*) (pixels + 4 * j) = (c & 0xFF00FF00) |
 | |
| 						((c & 0x00FF0000) >> 16) | ((c & 0x000000FF) << 16);
 | |
| 				}
 | |
| 				pixels += pitch;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (testGLError(__LINE__))
 | |
| 		{
 | |
| 			newImage->drop();
 | |
| 			return 0;
 | |
| 		}
 | |
| 		testGLError(__LINE__);
 | |
| 		return newImage;
 | |
| 	}
 | |
| 
 | |
| 	void COGLES2Driver::removeTexture(ITexture* texture)
 | |
| 	{
 | |
| 		CacheHandler->getTextureCache().remove(texture);
 | |
| 		CNullDriver::removeTexture(texture);
 | |
| 	}
 | |
| 
 | |
| 	//! Set/unset a clipping plane.
 | |
| 	bool COGLES2Driver::setClipPlane(u32 index, const core::plane3df& plane, bool enable)
 | |
| 	{
 | |
| 		if (index >= UserClipPlane.size())
 | |
| 			UserClipPlane.push_back(SUserClipPlane());
 | |
| 
 | |
| 		UserClipPlane[index].Plane = plane;
 | |
| 		UserClipPlane[index].Enabled = enable;
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	//! Enable/disable a clipping plane.
 | |
| 	void COGLES2Driver::enableClipPlane(u32 index, bool enable)
 | |
| 	{
 | |
| 		UserClipPlane[index].Enabled = enable;
 | |
| 	}
 | |
| 
 | |
| 	//! Get the ClipPlane Count
 | |
| 	u32 COGLES2Driver::getClipPlaneCount() const
 | |
| 	{
 | |
| 		return UserClipPlane.size();
 | |
| 	}
 | |
| 
 | |
| 	const core::plane3df& COGLES2Driver::getClipPlane(irr::u32 index) const
 | |
| 	{
 | |
| 		if (index < UserClipPlane.size())
 | |
| 			return UserClipPlane[index].Plane;
 | |
| 		else
 | |
| 		{
 | |
| 			_IRR_DEBUG_BREAK_IF(true)	// invalid index
 | |
| 			static const core::plane3df dummy;
 | |
| 			return dummy;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	core::dimension2du COGLES2Driver::getMaxTextureSize() const
 | |
| 	{
 | |
| 		return core::dimension2du(MaxTextureSize, MaxTextureSize);
 | |
| 	}
 | |
| 
 | |
| 	GLenum COGLES2Driver::getGLBlend(E_BLEND_FACTOR factor) const
 | |
| 	{
 | |
| 		static GLenum const blendTable[] =
 | |
| 		{
 | |
| 			GL_ZERO,
 | |
| 			GL_ONE,
 | |
| 			GL_DST_COLOR,
 | |
| 			GL_ONE_MINUS_DST_COLOR,
 | |
| 			GL_SRC_COLOR,
 | |
| 			GL_ONE_MINUS_SRC_COLOR,
 | |
| 			GL_SRC_ALPHA,
 | |
| 			GL_ONE_MINUS_SRC_ALPHA,
 | |
| 			GL_DST_ALPHA,
 | |
| 			GL_ONE_MINUS_DST_ALPHA,
 | |
| 			GL_SRC_ALPHA_SATURATE
 | |
| 		};
 | |
| 
 | |
| 		return blendTable[factor];
 | |
| 	}
 | |
| 
 | |
| 	GLenum COGLES2Driver::getZBufferBits() const
 | |
| 	{
 | |
| 		// TODO: never used, so not sure what this was really about (zbuffer used by device? Or for RTT's?)
 | |
| 
 | |
| 		GLenum bits = 0;
 | |
| 
 | |
| 		switch (Params.ZBufferBits)
 | |
| 		{
 | |
| 		case 24:
 | |
| #if defined(GL_OES_depth24)
 | |
| 			if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_depth24))
 | |
| 				bits = GL_DEPTH_COMPONENT24_OES;
 | |
| 			else
 | |
| #endif
 | |
| 				bits = GL_DEPTH_COMPONENT16;
 | |
| 			break;
 | |
| 		case 32:
 | |
| #if defined(GL_OES_depth32)
 | |
| 			if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_depth32))
 | |
| 				bits = GL_DEPTH_COMPONENT32_OES;
 | |
| 			else
 | |
| #endif
 | |
| 				bits = GL_DEPTH_COMPONENT16;
 | |
| 			break;
 | |
| 		default:
 | |
| 			bits = GL_DEPTH_COMPONENT16;
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		return bits;
 | |
| 	}
 | |
| 
 | |
| 	bool COGLES2Driver::getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
 | |
| 		GLenum& pixelType, void(**converter)(const void*, s32, void*)) const
 | |
| 	{
 | |
| 		bool supported = false;
 | |
| 		pixelFormat = GL_RGBA;
 | |
| 		pixelType = GL_UNSIGNED_BYTE;
 | |
| 		*converter = 0;
 | |
| 
 | |
| 		switch (format)
 | |
| 		{
 | |
| 		case ECF_A1R5G5B5:
 | |
| 			supported = true;
 | |
| 			pixelFormat = GL_RGBA;
 | |
| 			pixelType = GL_UNSIGNED_SHORT_5_5_5_1;
 | |
| 			*converter = CColorConverter::convert_A1R5G5B5toR5G5B5A1;
 | |
| 			break;
 | |
| 		case ECF_R5G6B5:
 | |
| 			supported = true;
 | |
| 			pixelFormat = GL_RGB;
 | |
| 			pixelType = GL_UNSIGNED_SHORT_5_6_5;
 | |
| 			break;
 | |
| 		case ECF_R8G8B8:
 | |
| 			supported = true;
 | |
| 			pixelFormat = GL_RGB;
 | |
| 			pixelType = GL_UNSIGNED_BYTE;
 | |
| 			break;
 | |
| 		case ECF_A8R8G8B8:
 | |
| 			supported = true;
 | |
| 			if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_IMG_texture_format_BGRA8888) ||
 | |
| 				queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_format_BGRA8888) ||
 | |
| 				queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_APPLE_texture_format_BGRA8888))
 | |
| 			{
 | |
| 				pixelFormat = GL_BGRA;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				pixelFormat = GL_RGBA;
 | |
| 				*converter = CColorConverter::convert_A8R8G8B8toA8B8G8R8;
 | |
| 			}
 | |
| 			pixelType = GL_UNSIGNED_BYTE;
 | |
| 			break;
 | |
| #ifdef GL_EXT_texture_compression_s3tc
 | |
| 		case ECF_DXT1:
 | |
| 			supported = true;
 | |
| 			pixelFormat = GL_RGBA;
 | |
| 			pixelType = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
 | |
| 			break;
 | |
| #endif
 | |
| #ifdef GL_EXT_texture_compression_s3tc
 | |
| 		case ECF_DXT2:
 | |
| 		case ECF_DXT3:
 | |
| 			supported = true;
 | |
| 			pixelFormat = GL_RGBA;
 | |
| 			pixelType = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
 | |
| 			break;
 | |
| #endif
 | |
| #ifdef GL_EXT_texture_compression_s3tc
 | |
| 		case ECF_DXT4:
 | |
| 		case ECF_DXT5:
 | |
| 			supported = true;
 | |
| 			pixelFormat = GL_RGBA;
 | |
| 			pixelType = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
 | |
| 			break;
 | |
| #endif
 | |
| #ifdef GL_IMG_texture_compression_pvrtc
 | |
| 		case ECF_PVRTC_RGB2:
 | |
| 			supported = true;
 | |
| 			pixelFormat = GL_RGB;
 | |
| 			pixelType = GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
 | |
| 			break;
 | |
| #endif
 | |
| #ifdef GL_IMG_texture_compression_pvrtc
 | |
| 		case ECF_PVRTC_ARGB2:
 | |
| 			supported = true;
 | |
| 			pixelFormat = GL_RGBA;
 | |
| 			pixelType = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
 | |
| 			break;
 | |
| #endif
 | |
| #ifdef GL_IMG_texture_compression_pvrtc
 | |
| 		case ECF_PVRTC_RGB4:
 | |
| 			supported = true;
 | |
| 			pixelFormat = GL_RGB;
 | |
| 			pixelType = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
 | |
| 			break;
 | |
| #endif
 | |
| #ifdef GL_IMG_texture_compression_pvrtc
 | |
| 		case ECF_PVRTC_ARGB4:
 | |
| 			supported = true;
 | |
| 			pixelFormat = GL_RGBA;
 | |
| 			pixelType = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
 | |
| 			break;
 | |
| #endif
 | |
| #ifdef GL_IMG_texture_compression_pvrtc2
 | |
| 		case ECF_PVRTC2_ARGB2:
 | |
| 			supported = true;
 | |
| 			pixelFormat = GL_RGBA;
 | |
| 			pixelType = GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG;
 | |
| 			break;
 | |
| #endif
 | |
| #ifdef GL_IMG_texture_compression_pvrtc2
 | |
| 		case ECF_PVRTC2_ARGB4:
 | |
| 			supported = true;
 | |
| 			pixelFormat = GL_RGBA;
 | |
| 			pixelType = GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG;
 | |
| 			break;
 | |
| #endif
 | |
| #ifdef GL_OES_compressed_ETC1_RGB8_texture
 | |
| 		case ECF_ETC1:
 | |
| 			supported = true;
 | |
| 			pixelFormat = GL_RGB;
 | |
| 			pixelType = GL_ETC1_RGB8_OES;
 | |
| 			break;
 | |
| #endif
 | |
| #ifdef GL_ES_VERSION_3_0 // TO-DO - fix when extension name will be available
 | |
| 		case ECF_ETC2_RGB:
 | |
| 			supported = true;
 | |
| 			pixelFormat = GL_RGB;
 | |
| 			pixelType = GL_COMPRESSED_RGB8_ETC2;
 | |
| 			break;
 | |
| #endif
 | |
| #ifdef GL_ES_VERSION_3_0 // TO-DO - fix when extension name will be available
 | |
| 		case ECF_ETC2_ARGB:
 | |
| 			supported = true;
 | |
| 			pixelFormat = GL_RGBA;
 | |
| 			pixelType = GL_COMPRESSED_RGBA8_ETC2_EAC;
 | |
| 			break;
 | |
| #endif
 | |
| 		case ECF_D16:
 | |
| 			supported = true;
 | |
| 			pixelFormat = GL_DEPTH_COMPONENT;
 | |
| 			pixelType = GL_UNSIGNED_SHORT;
 | |
| 			break;
 | |
| 		case ECF_D32:
 | |
| #if defined(GL_OES_depth32)
 | |
| 			if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_depth32))
 | |
| 			{
 | |
| 				supported = true;
 | |
| 				pixelFormat = GL_DEPTH_COMPONENT;
 | |
| 				pixelType = GL_UNSIGNED_INT;
 | |
| 			}
 | |
| #endif
 | |
| 			break;
 | |
| 		case ECF_D24S8:
 | |
| #ifdef GL_OES_packed_depth_stencil
 | |
| 			if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_packed_depth_stencil))
 | |
| 			{
 | |
| 				supported = true;
 | |
| 				pixelFormat = GL_DEPTH_STENCIL_OES;
 | |
| 				pixelType = GL_UNSIGNED_INT_24_8_OES;
 | |
| 			}
 | |
| #endif
 | |
| 			break;
 | |
| 		case ECF_R8:
 | |
| #if defined(GL_EXT_texture_rg)
 | |
| 			if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg))
 | |
| 			{
 | |
| 				supported = true;
 | |
| 				pixelFormat = GL_RED_EXT;
 | |
| 				pixelType = GL_UNSIGNED_BYTE;
 | |
| 			}
 | |
| #endif
 | |
| 			break;
 | |
| 		case ECF_R8G8:
 | |
| #if defined(GL_EXT_texture_rg)
 | |
| 			if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg))
 | |
| 			{
 | |
| 				supported = true;
 | |
| 				pixelFormat = GL_RG_EXT;
 | |
| 				pixelType = GL_UNSIGNED_BYTE;
 | |
| 			}
 | |
| #endif
 | |
| 			break;
 | |
| 		case ECF_R16:
 | |
| 			break;
 | |
| 		case ECF_R16G16:
 | |
| 			break;
 | |
| 		case ECF_R16F:
 | |
| #if defined(GL_OES_texture_half_float) && defined(GL_EXT_texture_rg)
 | |
| 			if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)
 | |
| 				&& queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float)
 | |
| 				)
 | |
| 			{
 | |
| 				supported = true;
 | |
| 				pixelFormat = GL_RED_EXT;
 | |
| 				pixelType = GL_HALF_FLOAT_OES ;
 | |
| 			}
 | |
| #endif
 | |
| 			break;
 | |
| 		case ECF_G16R16F:
 | |
| #if defined(GL_OES_texture_half_float) && defined(GL_EXT_texture_rg)
 | |
| 			if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)
 | |
| 				&& queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float)
 | |
| 				)
 | |
| 			{
 | |
| 				supported = true;
 | |
| 				pixelFormat = GL_RG_EXT;
 | |
| 				pixelType = GL_HALF_FLOAT_OES ;
 | |
| 			}
 | |
| #endif
 | |
| 			break;
 | |
| 		case ECF_A16B16G16R16F:
 | |
| #if defined(GL_OES_texture_half_float)
 | |
| 			if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float))
 | |
| 			{
 | |
| 				supported = true;
 | |
| 				pixelFormat = GL_RGBA;
 | |
| 				pixelType = GL_HALF_FLOAT_OES ;
 | |
| 			}
 | |
| #endif
 | |
| 			break;
 | |
| 		case ECF_R32F:
 | |
| #if defined(GL_OES_texture_float) && defined(GL_EXT_texture_rg)
 | |
| 			if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)
 | |
| 				&& queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_float)
 | |
| 				)
 | |
| 			{
 | |
| 				supported = true;
 | |
| 				pixelFormat = GL_RED_EXT;
 | |
| 				pixelType = GL_FLOAT;
 | |
| 			}
 | |
| #endif
 | |
| 			break;
 | |
| 		case ECF_G32R32F:
 | |
| #if defined(GL_OES_texture_float) && defined(GL_EXT_texture_rg)
 | |
| 			if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_rg)
 | |
| 				&& queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_float)
 | |
| 				)
 | |
| 			{
 | |
| 				supported = true;
 | |
| 				pixelFormat = GL_RG_EXT;
 | |
| 				pixelType = GL_FLOAT;
 | |
| 			}
 | |
| #endif
 | |
| 			break;
 | |
| 		case ECF_A32B32G32R32F:
 | |
| #if defined(GL_OES_texture_float)
 | |
| 			if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_texture_half_float))
 | |
| 			{
 | |
| 				supported = true;
 | |
| 				pixelFormat = GL_RGBA;
 | |
| 				pixelType = GL_FLOAT ;
 | |
| 			}
 | |
| #endif
 | |
| 			break;
 | |
| 		default:
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		// ES 2.0 says internalFormat must match pixelFormat (chapter 3.7.1 in Spec).
 | |
| 		// Doesn't mention if "match" means "equal" or some other way of matching, but
 | |
| 		// some bug on Emscripten and browsing discussions by others lead me to believe
 | |
| 		// it means they have to be equal. Note that this was different in OpenGL.
 | |
| 		internalFormat = pixelFormat;
 | |
| 
 | |
| #ifdef _IRR_IOS_PLATFORM_
 | |
| 		if (internalFormat == GL_BGRA)
 | |
| 			internalFormat = GL_RGBA;
 | |
| #endif
 | |
| 
 | |
| 		return supported;
 | |
| 	}
 | |
| 
 | |
| 	bool COGLES2Driver::queryTextureFormat(ECOLOR_FORMAT format) const
 | |
| 	{
 | |
| 		GLint dummyInternalFormat;
 | |
| 		GLenum dummyPixelFormat;
 | |
| 		GLenum dummyPixelType;
 | |
| 		void (*dummyConverter)(const void*, s32, void*);
 | |
| 		return getColorFormatParameters(format, dummyInternalFormat, dummyPixelFormat, dummyPixelType, &dummyConverter);
 | |
| 	}
 | |
| 
 | |
| 	bool COGLES2Driver::needsTransparentRenderPass(const irr::video::SMaterial& material) const
 | |
| 	{
 | |
| 		return CNullDriver::needsTransparentRenderPass(material) || material.isAlphaBlendOperation();
 | |
| 	}
 | |
| 
 | |
| 	const SMaterial& COGLES2Driver::getCurrentMaterial() const
 | |
| 	{
 | |
| 		return Material;
 | |
| 	}
 | |
| 
 | |
| 	COGLES2CacheHandler* COGLES2Driver::getCacheHandler() const
 | |
| 	{
 | |
| 		return CacheHandler;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| } // end namespace
 | |
| } // end namespace
 | |
| 
 | |
| #endif // _IRR_COMPILE_WITH_OGLES2_
 | |
| 
 | |
| namespace irr
 | |
| {
 | |
| namespace video
 | |
| {
 | |
| 
 | |
| #ifndef _IRR_COMPILE_WITH_OGLES2_
 | |
| class IVideoDriver;
 | |
| class IContextManager;
 | |
| #endif
 | |
| 
 | |
| IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
 | |
| {
 | |
| #ifdef _IRR_COMPILE_WITH_OGLES2_
 | |
| 	COGLES2Driver* driver = new COGLES2Driver(params, io, contextManager);
 | |
| 	driver->genericDriverInit(params.WindowSize, params.Stencilbuffer);	// don't call in constructor, it uses virtual function calls of driver
 | |
| 	return driver;
 | |
| #else
 | |
| 	return 0;
 | |
| #endif //  _IRR_COMPILE_WITH_OGLES2_
 | |
| }
 | |
| 
 | |
| } // end namespace
 | |
| } // end namespace
 |