it's enabled inconditionally on android also remove some _IRR_COMPILE_WITH_ANDROID_DEVICE_ which are useless because cmake is already properly configured
		
			
				
	
	
		
			61 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2012 Joerg Henrichs
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #include "IReadFile.h"
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| #include "IFileArchive.h"
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| #include "CFileList.h"
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| 
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| #include <android/native_activity.h>
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| 
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| namespace irr
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| {
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| namespace io
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| {
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| 
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| /*!
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| 	Android asset file system written August 2012 by J.Henrichs (later reworked by others).
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| */
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| 	class CAndroidAssetFileArchive : public virtual IFileArchive,
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|                                           virtual CFileList
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| 	{
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|     public:
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| 
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| 		//! constructor
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| 		CAndroidAssetFileArchive(AAssetManager *assetManager, bool ignoreCase, bool ignorePaths);
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| 
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| 		//! destructor
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| 		virtual ~CAndroidAssetFileArchive();
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| 
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| 		//! opens a file by file name
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| 		virtual IReadFile* createAndOpenFile(const io::path& filename);
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| 
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| 		//! opens a file by index
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| 		virtual IReadFile* createAndOpenFile(u32 index);
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| 
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| 		//! returns the list of files
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| 		virtual const IFileList* getFileList() const;
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| 
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| 		//! get the archive type
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| 		virtual E_FILE_ARCHIVE_TYPE getType() const;
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| 
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| 		//! Add a directory to read files from. Since the Android
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| 		//! API does not return names of directories, they need to
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| 		//! be added manually.
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| 		virtual void addDirectoryToFileList(const io::path &filename);
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| 
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| 		//! return the name (id) of the file Archive
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| 		const io::path& getArchiveName() const override {return Path;}
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| 
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| 	protected:
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| 		//! Android's asset manager
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| 		AAssetManager *AssetManager;
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| 
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|     };   // CAndroidAssetFileArchive
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| 
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| } // end namespace io
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| } // end namespace irr
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| 
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