Removing includes which were not needed by headers Note that if you include those headers directly (instead of including irrlicht.h) you may have to add some new includes now. Thought I generally tried to avoid removing headers where it leads to too much changes in user-code Reason was mainly that IntelliSense in VisualStudio 17.7 added a new feature which shows those unused headers :) Has to be used a bit careful as it doesn't know about defines and other platforms And I only did clean up public headers so far (will probably do some more later or another time) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6524 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			79 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2008-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef IRR_I_INDEX_BUFFER_H_INCLUDED
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| #define IRR_I_INDEX_BUFFER_H_INCLUDED
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| 
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| #include "IReferenceCounted.h"
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| #include "EHardwareBufferFlags.h"
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| #include "SVertexIndex.h"
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| 
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| namespace irr
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| {
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| 
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| namespace scene
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| {
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| 
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| 	class IIndexBuffer : public virtual IReferenceCounted
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| 	{
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| 	public:
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| 
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| 		//! Pointer to first element
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| 		virtual void* getData() =0;
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| 
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| 		//! Const pointer to first element
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| 		virtual const void* getData() const =0;
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| 
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| 		//! Same as getData(), just closer to core::array interface
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| 		void* pointer() { return getData(); }
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| 
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| 		virtual video::E_INDEX_TYPE getType() const =0;
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| 
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| 		//! Change between 16 and 32 bit indices.
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| 		/** This copies all indices to a new buffer of corresponding type.
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| 		Be careful - going from 32 to 16 bit will only  work correctly 
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| 		if none of your indices is larger than 16 bit. */
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| 		virtual void setType(video::E_INDEX_TYPE IndexType) =0;
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| 
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| 		//! Number of bytes per element
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| 		virtual u32 stride() const =0;
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| 
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| 		//! Number of elements
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| 		virtual u32 size() const =0;
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| 
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| 		//! Add value to end. Note that for 16 bit index types values shouldn't be larger than u16
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| 		virtual void push_back(u32 value) =0;
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| 
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| 		//! Set value at index. Note that for 16 bit index types values shouldn't be larger than u16
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| 		/** Buffer must be already large enough. This is basically the non const version of operator [] */
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| 		virtual void setValue(u32 index, u32 value) =0;
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| 
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| 		//! Access element value at given index
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| 		virtual u32 operator [](u32 index) const =0;
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| 		virtual u32 getLast() =0;
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| 
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| 		virtual void set_used(u32 usedNow) =0;
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| 		virtual void reallocate(u32 new_size, bool canShrink=true) =0;
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| 		virtual u32 allocated_size() const=0;
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| 
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| 		//! get the current hardware mapping hint
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| 		virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0;
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| 
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| 		//! set the hardware mapping hint, for driver
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| 		virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) =0;
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| 
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| 		//! flags the meshbuffer as changed, reloads hardware buffers
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| 		virtual void setDirty() = 0;
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| 
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| 		//! Get the currently used ID for identification of changes.
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| 		/** This shouldn't be used for anything outside the VideoDriver. */
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| 		virtual u32 getChangedID() const = 0;
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| 	};
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| 
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| #endif
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