git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			89 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2009-2012 Christian Stehno
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| // No rights reserved: this software is in the public domain.
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| 
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| #include "testUtils.h"
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| 
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| using namespace irr;
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| using namespace core;
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| using namespace scene;
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| using namespace video;
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| using namespace io;
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| using namespace gui;
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| 
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| // Tests mesh transformations via mesh manipulator.
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| bool meshTransform(void)
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| {
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| 	// Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions.
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| 	IrrlichtDevice *device = createDevice(EDT_BURNINGSVIDEO, dimension2d<u32>(160, 120), 32);
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| 	assert_log(device);
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| 	if (!device)
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| 		return false;
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| 
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| 	IVideoDriver* driver = device->getVideoDriver();
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| 	ISceneManager * smgr = device->getSceneManager();
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| 
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| 	IMeshSceneNode* node1 = smgr->addCubeSceneNode(50);
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| 	IAnimatedMesh* amesh = smgr->getMesh("../media/sydney.md2");
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| 	IAnimatedMesh* smesh = smgr->getMesh("../media/ninja.b3d");
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| 	assert_log(node1 && amesh && smesh);
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| 
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| 	bool result = false;
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| 	if (!node1 || !amesh || !smesh)
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| 		return false;
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| 
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| //	node1->setPosition(core::vector3df(-60,0,150));
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| 	node1->setDebugDataVisible(scene::EDS_BBOX_ALL);
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| 
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| 	IMeshSceneNode* node2 = smgr->addMeshSceneNode(amesh->getMesh(10));
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| 	assert_log(node2);
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| 
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| 	if (!node2)
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| 		return false;
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| 
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| //	node2->setPosition(core::vector3df(30,10,150));
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| 	node2->setDebugDataVisible(scene::EDS_BBOX_ALL);
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| 	node2->setMaterialFlag(EMF_LIGHTING, false);
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| 
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| 	IMeshSceneNode* node3 = smgr->addMeshSceneNode(smesh->getMesh(10));
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| 	assert_log(node3);
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| 
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| 	if (!node3)
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| 		return false;
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| 
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| //	node3->setPosition(core::vector3df(10,0,0));
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| 	node3->setDebugDataVisible(scene::EDS_BBOX_ALL);
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| 	node3->setMaterialFlag(EMF_LIGHTING, false);
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| 
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| 	smgr->addCameraSceneNode()->setPosition(core::vector3df(0,0,-20));
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| 
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| 	// Just jump to the last frame since that's all we're interested in.
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| 	device->run();
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| 	driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, SColor(255, 60, 60, 60));
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| 	smgr->drawAll();
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| 	driver->endScene();
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| 
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| 	core::matrix4 mat;
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| 	mat.setTranslation(core::vector3df(-60,0,150));
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| 	driver->getMeshManipulator()->transform(node1->getMesh(), mat);
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| 
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| 	mat.setTranslation(core::vector3df(30,10,150));
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| 	driver->getMeshManipulator()->transform(node2->getMesh(), mat);
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| 
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| 	mat.setTranslation(core::vector3df(10,0,0));
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| 	driver->getMeshManipulator()->transform(node3->getMesh(), mat);
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| 
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| 	// Just jump to the last frame since that's all we're interested in.
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| 	device->run();
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| 	driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, SColor(255, 60, 60, 60));
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| 	smgr->drawAll();
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| 	driver->endScene();
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| 
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| 	result = takeScreenshotAndCompareAgainstReference(driver, "-meshTransform.png");
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| 
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| 	device->closeDevice();
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| 	device->run();
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| 	device->drop();
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| 
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| 	return result;
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| }
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