git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			212 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			212 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2008-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__
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| #define __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__
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| 
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| #include "IMeshBuffer.h"
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| #include "IVertexBuffer.h"
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| #include "IIndexBuffer.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| 	/** a dynamic meshBuffer */
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| 	class IDynamicMeshBuffer : public IMeshBuffer
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| 	{
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| 	public:
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| 		virtual IVertexBuffer &getVertexBuffer() const =0;
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| 		virtual IIndexBuffer &getIndexBuffer() const =0;
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| 
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| 		virtual void setVertexBuffer(IVertexBuffer *vertexBuffer) =0;
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| 		virtual void setIndexBuffer(IIndexBuffer *indexBuffer) =0;
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| 
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| 		//! Get the material of this meshbuffer
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| 		/** \return Material of this buffer. */
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| 		virtual video::SMaterial& getMaterial() =0;
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| 
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| 		//! Get the material of this meshbuffer
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| 		/** \return Material of this buffer. */
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| 		virtual const video::SMaterial& getMaterial() const =0;
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| 
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| 		//! Get the axis aligned bounding box of this meshbuffer.
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| 		/** \return Axis aligned bounding box of this buffer. */
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| 		virtual const core::aabbox3df& getBoundingBox() const =0;
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| 
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| 		//! Set axis aligned bounding box
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| 		/** \param box User defined axis aligned bounding box to use
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| 		for this buffer. */
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| 		virtual void setBoundingBox(const core::aabbox3df& box) =0;
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| 
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| 		//! Recalculates the bounding box. Should be called if the mesh changed.
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| 		virtual void recalculateBoundingBox() =0;
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| 
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| 		//! Append the vertices and indices to the current buffer
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| 		/** Only works for compatible vertex types.
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| 		\param vertices Pointer to a vertex array.
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| 		\param numVertices Number of vertices in the array.
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| 		\param indices Pointer to index array.
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| 		\param numIndices Number of indices in array. */
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| 		virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) _IRR_OVERRIDE_
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| 		{
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| 
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| 		}
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| 
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| 		//! Append the meshbuffer to the current buffer
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| 		/** Only works for compatible vertex types
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| 		\param other Buffer to append to this one. */
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| 		virtual void append(const IMeshBuffer* const other) _IRR_OVERRIDE_
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| 		{
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| 
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| 		}
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| 
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| 		// ------------------- To be removed? -------------------  //
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| 
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| 		//! get the current hardware mapping hint
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| 		virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const _IRR_OVERRIDE_
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| 		{
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| 			return getVertexBuffer().getHardwareMappingHint();
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| 		}
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| 
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| 		//! get the current hardware mapping hint
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| 		virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const _IRR_OVERRIDE_
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| 		{
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| 			return getIndexBuffer().getHardwareMappingHint();
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| 		}
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| 
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| 		//! set the hardware mapping hint, for driver
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| 		virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
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| 		{
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| 			if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
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| 				getVertexBuffer().setHardwareMappingHint(NewMappingHint);
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| 			if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
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| 				getIndexBuffer().setHardwareMappingHint(NewMappingHint);
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| 		}
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| 
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| 		//! flags the mesh as changed, reloads hardware buffers
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| 		virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
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| 		{
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| 			if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
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| 				getVertexBuffer().setDirty();
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| 			if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
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| 				getIndexBuffer().setDirty();
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| 		}
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| 
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| 		virtual u32 getChangedID_Vertex() const _IRR_OVERRIDE_
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| 		{
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| 			return getVertexBuffer().getChangedID();
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| 		}
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| 
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| 		virtual u32 getChangedID_Index() const _IRR_OVERRIDE_
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| 		{
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| 			return getIndexBuffer().getChangedID();
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| 		}
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| 
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| 		// ------------------- Old interface -------------------  //
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| 
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| 		//! Get type of vertex data which is stored in this meshbuffer.
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| 		/** \return Vertex type of this buffer. */
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| 		virtual video::E_VERTEX_TYPE getVertexType() const _IRR_OVERRIDE_
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| 		{
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| 			return getVertexBuffer().getType();
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| 		}
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| 
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| 		//! Get access to vertex data. The data is an array of vertices.
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| 		/** Which vertex type is used can be determined by getVertexType().
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| 		\return Pointer to array of vertices. */
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| 		virtual const void* getVertices() const _IRR_OVERRIDE_
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| 		{
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| 			return getVertexBuffer().getData();
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| 		}
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| 
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| 		//! Get access to vertex data. The data is an array of vertices.
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| 		/** Which vertex type is used can be determined by getVertexType().
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| 		\return Pointer to array of vertices. */
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| 		virtual void* getVertices() _IRR_OVERRIDE_
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| 		{
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| 			return getVertexBuffer().getData();
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| 		}
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| 
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| 		//! Get amount of vertices in meshbuffer.
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| 		/** \return Number of vertices in this buffer. */
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| 		virtual u32 getVertexCount() const _IRR_OVERRIDE_
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| 		{
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| 			return getVertexBuffer().size();
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| 		}
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| 
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| 		//! Get type of index data which is stored in this meshbuffer.
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| 		/** \return Index type of this buffer. */
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| 		virtual video::E_INDEX_TYPE getIndexType() const _IRR_OVERRIDE_
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| 		{
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| 			return getIndexBuffer().getType();
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| 		}
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| 
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| 		//! Get access to indices.
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| 		/** \return Pointer to indices array. */
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| 		virtual const u16* getIndices() const _IRR_OVERRIDE_
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| 		{
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| 			return (u16*)getIndexBuffer().getData();
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| 		}
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| 
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| 		//! Get access to indices.
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| 		/** \return Pointer to indices array. */
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| 		virtual u16* getIndices() _IRR_OVERRIDE_
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| 		{
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| 			return (u16*)getIndexBuffer().getData();
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| 		}
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| 
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| 		//! Get amount of indices in this meshbuffer.
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| 		/** \return Number of indices in this buffer. */
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| 		virtual u32 getIndexCount() const _IRR_OVERRIDE_
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| 		{ 
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| 			return getIndexBuffer().size();
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| 		}
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| 
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| 		//! returns position of vertex i
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| 		virtual const core::vector3df& getPosition(u32 i) const _IRR_OVERRIDE_
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| 		{
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| 			return getVertexBuffer()[i].Pos;
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| 		}
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| 
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| 		//! returns position of vertex i
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| 		virtual core::vector3df& getPosition(u32 i) _IRR_OVERRIDE_
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| 		{
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| 			return getVertexBuffer()[i].Pos;
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| 		}
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| 
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| 		//! returns texture coords of vertex i
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| 		virtual const core::vector2df& getTCoords(u32 i) const _IRR_OVERRIDE_
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| 		{
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| 			return getVertexBuffer()[i].TCoords;
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| 		}
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| 
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| 		//! returns texture coords of vertex i
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| 		virtual core::vector2df& getTCoords(u32 i) _IRR_OVERRIDE_
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| 		{
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| 			return getVertexBuffer()[i].TCoords;
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| 		}
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| 
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| 		//! returns normal of vertex i
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| 		virtual const core::vector3df& getNormal(u32 i) const _IRR_OVERRIDE_
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| 		{
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| 			return getVertexBuffer()[i].Normal;
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| 		}
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| 
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| 		//! returns normal of vertex i
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| 		virtual core::vector3df& getNormal(u32 i) _IRR_OVERRIDE_
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| 		{
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| 			return getVertexBuffer()[i].Normal;
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| 		}
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| 	};
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| 
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| #endif
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| 
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| 
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