git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __I_GUI_MESH_VIEWER_H_INCLUDED__
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| #define __I_GUI_MESH_VIEWER_H_INCLUDED__
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| 
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| #include "IGUIElement.h"
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| 
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| namespace irr
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| {
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| 
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| namespace video
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| {
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| 	class SMaterial;
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| } // end namespace video
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| 
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| namespace scene
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| {
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| 	class IAnimatedMesh;
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| } // end namespace scene
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| 
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| namespace gui
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| {
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| 
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| 	//! 3d mesh viewing GUI element.
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| 	class IGUIMeshViewer : public IGUIElement
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| 	{
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| 	public:
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| 
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| 		//! constructor
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| 		IGUIMeshViewer(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
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| 			: IGUIElement(EGUIET_MESH_VIEWER, environment, parent, id, rectangle) {}
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| 
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| 		//! Sets the mesh to be shown
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| 		virtual void setMesh(scene::IAnimatedMesh* mesh) = 0;
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| 
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| 		//! Gets the displayed mesh
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| 		virtual scene::IAnimatedMesh* getMesh() const = 0;
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| 
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| 		//! Sets the material
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| 		virtual void setMaterial(const video::SMaterial& material) = 0;
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| 
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| 		//! Gets the material
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| 		virtual const video::SMaterial& getMaterial() const = 0;
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| 	};
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| 
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| 
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| } // end namespace gui
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| } // end namespace irr
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| 
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| #endif
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| 
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